Originally Posted by ZOS_ChipHilseberg
Try "/script d(#SHARED_INVENTORY:GenerateFullSlotData(nil, BAG_BANK, BAG_SUBSCRIBER_BANK))"
The bank is split into two bags, the original bank bag and the subscriber bank bag. When you have more things than would fit in BAG_BANK (more than 240 in your case it seems) the additional items will go into BAG_SUBSCRIBER_BANK which wasn't being accounted for in the original command.
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Ahh! That works perfectly and always matches the number of bank slots in use, guess that fixes the problem.
It looks like items stay in the BAG_SUBSCRIBER_BANK even if you have less then 240 slots used. Good to know. E.g. I have 240 real bank space and only 230 of them are in use but the result of /script d(#SHARED_INVENTORY:GenerateFullSlotData(nil, BAG_SUBSCRIBER_BANK)) is 41! This explains why I coud take 3 out and in again and it they showed up in craft store.