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05/26/17, 08:33 AM   #5
Tonyleila
 
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Join Date: Mar 2014
Posts: 288
Originally Posted by ZOS_ChipHilseberg View Post
Try "/script d(#SHARED_INVENTORY:GenerateFullSlotData(nil, BAG_BANK, BAG_SUBSCRIBER_BANK))"

The bank is split into two bags, the original bank bag and the subscriber bank bag. When you have more things than would fit in BAG_BANK (more than 240 in your case it seems) the additional items will go into BAG_SUBSCRIBER_BANK which wasn't being accounted for in the original command.
Ahh! That works perfectly and always matches the number of bank slots in use, guess that fixes the problem. It looks like items stay in the BAG_SUBSCRIBER_BANK even if you have less then 240 slots used. Good to know. E.g. I have 240 real bank space and only 230 of them are in use but the result of /script d(#SHARED_INVENTORY:GenerateFullSlotData(nil, BAG_SUBSCRIBER_BANK)) is 41! This explains why I coud take 3 out and in again and it they showed up in craft store.

Last edited by Tonyleila : 05/26/17 at 09:16 AM.