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09/13/17, 10:58 AM   #5
Scootworks
 
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Join Date: Nov 2014
Posts: 312
i always check the source code first:
Code:
source code\ingamelocalization\localizegeneratedstrings.lua
for example:
lua Code:
  1. "Helmet", -- SI_ITEMSTYLECHAPTER1
  2. "Glove", -- SI_ITEMSTYLECHAPTER2
  3. "Boot", -- SI_ITEMSTYLECHAPTER3
  4. "Legs", -- SI_ITEMSTYLECHAPTER4
  5. "Breastplate", -- SI_ITEMSTYLECHAPTER5
  6. "Belt", -- SI_ITEMSTYLECHAPTER6
  7. "Shoulder", -- SI_ITEMSTYLECHAPTER7
  8. "Sword", -- SI_ITEMSTYLECHAPTER8
  9. "Mace", -- SI_ITEMSTYLECHAPTER9
  10. "Axe", -- SI_ITEMSTYLECHAPTER10
  11. "Dagger", -- SI_ITEMSTYLECHAPTER11
  12. "Staff", -- SI_ITEMSTYLECHAPTER12
  13. "Shield", -- SI_ITEMSTYLECHAPTER13
  14. "Bow", -- SI_ITEMSTYLECHAPTER14
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