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09/07/16, 12:34 PM   #2
sirinsidiator
 
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Join Date: Apr 2014
Posts: 1,578
That would be great. Maybe you could also pass the character name when reasonType is ALLIANCE_POINTS_REASON_PLAYER.

EVENT_ALLIANCE_POINT_UPDATE (integer eventCode, number alliancePoints, boolean playSound, number difference, number reasonType[, string characterName])