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10/21/16, 09:36 AM   #7
sirinsidiator
 
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Join Date: Apr 2014
Posts: 1,578
Even if it does become a feature of the base game, I would still like to see an API for setting arbitrary markers for each group member.
For example:
Code:
SetGroupMemberFloatingMarkerTexture(unitTag, primaryTexturePath[, secondaryTexturePath])
SetGroupMemberFloatingMarkerPulses(unitTag, primaryPulses[, secondaryPulses])
SetGroupMemberFloatingMarkerSize(unitTag, size)
SetGroupMemberFloatingMarkerColor(unitTag, r, g, b, a)
ResetGroupMemberFloatingMarker(unitTag)
The values would then overwrite whatever the globals are which got set with SetFloatingMarkerInfo and SetFloatingMarkerGlobalAlpha until ResetGroupMemberFloatingMarker is called.