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03/19/14, 01:28 PM   #5
MHag30
Join Date: Mar 2014
Posts: 2
One Thought

I have found it makes sense to have a clear understanding of what each of your attributes are going to do for you. For example I plan on building a templar DPS/Off heal character

Race: Khajiit
Prim Weap : 2h/Bow
Armor : 5 Medium, 2 Light
Stam: attack abilities
Mag: healing abilities

My bar should be built around having abilities to do different things
For Example:
1 CC - Wrecking Blow/Magnum Shot
1 heal - Ritual of Rebirth
1 dot - Brawler/Poison Arrow
1 nuke - Reverse Slice/Focused Aim
1 Free - Repentance
1 Ult - Flawless Dawnbreaker/Replenishing Barrier

This is an idea I'm toying with now. Basically because there are no CDs, you do not need to waste 2 slots on stuns. 1 stun can be used every time you need it provided you have the resource to use. This applies to heals as well. This type of build also lets me keep people at ranged with more focus on keeping them there, then when they get close pull out my 2h and worry more about staying alive.

I plan on using stealth, Focused Aim, Poison Arrow, Basic Attacks, Rit of Reb as needed, Magnum, WeapSwap, Brawler, Wrecking Blow, Reverse Slice, Basic Attacks, Rit of Reb as needed, Replen Barrier as needed, Repentance as able. This gives me extra damage and range while they are far away and extra shields and healing when they are close.

Any Ideas?
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