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12/04/16, 05:41 AM   #2
Baertram
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How exactly does itemName look like if the event callback function is triggered? What is in the variable? And what is shown if you post it to the chat using d(itemName)?

The event callback function parameters seem to be correct.
EVENT_LOOT_RECEIVED (integer eventCode, string receivedBy, string itemName, number quantity, number itemSound, number lootType, boolean self, boolean isPickpocketLoot, string questItemIcon, number itemId)

Last edited by Baertram : 12/04/16 at 05:44 AM.
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