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12/04/16, 08:02 AM   #3
Xego
Join Date: Apr 2016
Posts: 3
Originally Posted by Baertram View Post
How exactly does itemName look like if the event callback function is triggered? What is in the variable? And what is shown if you post it to the chat using d(itemName)?

The event callback function parameters seem to be correct.
EVENT_LOOT_RECEIVED (integer eventCode, string receivedBy, string itemName, number quantity, number itemSound, number lootType, boolean self, boolean isPickpocketLoot, string questItemIcon, number itemId)
d(itemName) shows a valid link in chat that can be clicked. Do you know how to display the "raw" content of itemName?

Is it a unicode issue?

Last edited by Xego : 12/04/16 at 08:15 AM.
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