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06/16/16, 09:41 AM   #58
ZOS_ChipHilseberg
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Premium Member
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Join Date: Oct 2014
Posts: 551
Okay, I think I see the issue. Then I propose 3 changes:
  • Allow Cyrillic as a character range that can dynamically render glyphs at run time.
  • Load a .str file for internal ingame, but restrict it to font setup only.
  • Add APIs to set fonts for nameplates and chat bubbles.

Would that be sufficient to fix all of the issues?
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