Thread: 3.2 Update
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10/23/17, 09:41 AM   #12
sirinsidiator
 
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Originally Posted by ZOS_ChipHilseberg View Post
The differences are pretty minor, but here they are.
Thanks!

It does show one very nice addition:
Code:
* GetKillingAttackInfo(*luaindex* _index_)
** _Returns:_ *string* _attackName_, *integer* _attackDamage_, *textureName* _attackIcon_, *bool* _wasKillingBlow_, *integer* _castTimeAgoMS_, *integer* _durationMS_, *integer* _numAttackHits_, *integer* _abilityId_
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