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'wait()' for Elder Scrolls Online?
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02/13/17, 11:32 PM
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Ayantir
Join Date: Jul 2014
Posts: 1,019
You get an (infinite) loop : You break the loop.
99.9% of loops crashing the client are bad codes and can be avoided by refactoring it, no need wait(), pause() or other sleep() you may know.
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