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06/28/14, 02:51 PM   #1
SkOODaT
 
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Join Date: Mar 2014
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IsUnitDead('reticleover')?

seems ZO may be removing more functionality behind the scenes or there is another bug IsUnitDead('reticleover') last night Fri/27 returned true for me since they messed with UNIT_REACTION_DEAD (Saw it in RR that Garkin updated) now it only sets the var to false if its not dead... if the unit is dead it does nothing just like UNIT_REACTION_DEAD no true no nothing can anyone else confirm this ...

Edit -- Ok this game is MASSIVELY MASSIVELY buged... im done with coding LOL i transformed into a werewolf and the darn IsUnitDead('reticleover') started returning true then upon returning to normal form it went back to false

how can we make anyhting with the API like this LMFAO

Last edited by SkOODaT : 06/28/14 at 04:00 PM.
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