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02/17/14, 12:56 PM   #1
Callsign
Join Date: Feb 2014
Posts: 23
Originally Posted by ablueman View Post
I will prob be going Ebonheart, strangely enough I preferred the starting zone though most people complained it wasn't as good as the dominion zone. Although in fairness, I have no friends (sadface) that are looking to play this game really so it doesn't matter too much if I change my mind.

I might have to look in to that skill, I ignored it previously as I didnt really want to get stuck with a desto staff. Now I realise I can have active abilities without I may reconsider. I dont mind having a resto staff as a swap out. It does look immensely useful, looks like the morph of it can even CC up to 2 additional targets potentially.
It's quite a good skill that has a ridiculous amount of benefits and it works quite well in my Sorcerer tank build that will be using the Destro staff. I've been looking at my Sorcerer tank build closer since we started talking and I think it does work better as a ranged control tank. I altered the build a little bit to reflect on that mentality. Range taunt + Ice Comet provides more control without having to run up to enemies to use the melee taunt or wait for enemies to have ground effects to dispel from Negate Magic.
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02/17/14, 03:20 PM   #2
ablueman
Join Date: Feb 2014
Posts: 26
Originally Posted by Callsign View Post
It's quite a good skill that has a ridiculous amount of benefits and it works quite well in my Sorcerer tank build that will be using the Destro staff. I've been looking at my Sorcerer tank build closer since we started talking and I think it does work better as a ranged control tank. I altered the build a little bit to reflect on that mentality. Range taunt + Ice Comet provides more control without having to run up to enemies to use the melee taunt or wait for enemies to have ground effects to dispel from Negate Magic.
I like it, not sure about dampen field, I can understand it would help your "tankyness", but would immovable not be better as that helps against all damage not just spell? A couple of heavy armour items wouldnt really hurt your build to boost armour a little?

Originally Posted by Callsign View Post
I think it will. Too far down to test it in beta, but I think it will. I'm also wondering if Persistence will affect Dark Exchange too. I think it's highly unlikely, but there is always a chance.
That will be interesting to see. I hope resetting skills doesnt cost too much lol

As a side note looking at your templar build got me looking at a attack speed imperial nightblade with syphoning build small health gains but the idea being that you will be constantly hitting and proccing as often as possible critting etc. (build is just a barebones idea).

Last edited by ablueman : 02/17/14 at 03:32 PM.
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02/17/14, 04:57 PM   #3
Callsign
Join Date: Feb 2014
Posts: 23
Originally Posted by ablueman View Post
I like it, not sure about dampen field, I can understand it would help your "tankyness", but would immovable not be better as that helps against all damage not just spell? A couple of heavy armour items wouldnt really hurt your build to boost armour a little?



That will be interesting to see. I hope resetting skills doesnt cost too much lol

As a side note looking at your templar build got me looking at a attack speed imperial nightblade with syphoning build small health gains but the idea being that you will be constantly hitting and proccing as often as possible critting etc. (build is just a barebones idea).
Dampen Magic's shield is an all damage shield. The effect from putting the shield up is that you take 50% less damage from spells. Boundless Storm, which I also have socketed, has a similar effect. Judging by the tooltips, Boundless Storm looks like it will scale better in the Armor and Spell Resistance department and the trade off is Boundless Storm has AoE damage for melee mobs when the run to you and, for the morph I chose, has increased movement speed versus Immovable's immunity from knockback and disabling effects. However, the main reason that I went Boundless Storm over Immovable is that Boundless Storm costs Magicka and Immovable costs Stamina and my build is built to only rely on Magicka.

I am in a similar boat as you trying to find the ideal attack speed Nightblade tanking build. This is my current version of the build. It relies more on self healing than evasion and has infinite longevity due to Leeching Strikes.
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02/18/14, 06:41 AM   #4
ablueman
Join Date: Feb 2014
Posts: 26
Originally Posted by Callsign View Post
Dampen Magic's shield is an all damage shield. The effect from putting the shield up is that you take 50% less damage from spells. Boundless Storm, which I also have socketed, has a similar effect. Judging by the tooltips, Boundless Storm looks like it will scale better in the Armor and Spell Resistance department and the trade off is Boundless Storm has AoE damage for melee mobs when the run to you and, for the morph I chose, has increased movement speed versus Immovable's immunity from knockback and disabling effects. However, the main reason that I went Boundless Storm over Immovable is that Boundless Storm costs Magicka and Immovable costs Stamina and my build is built to only rely on Magicka.

I am in a similar boat as you trying to find the ideal attack speed Nightblade tanking build. This is my current version of the build. It relies more on self healing than evasion and has infinite longevity due to Leeching Strikes.
Nice, did you not fancy mixing a little werewolf in there? if you can cast haste then hit werewolf w/ beserk that would make things interesting if it works
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02/18/14, 09:13 AM   #5
Callsign
Join Date: Feb 2014
Posts: 23
Originally Posted by ablueman View Post
Nice, did you not fancy mixing a little werewolf in there? if you can cast haste then hit werewolf w/ beserk that would make things interesting if it works
I'm not big on the Werewolf thing. It's a style choice.
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02/18/14, 09:24 AM   #6
Abardomas1
 
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Join Date: Feb 2014
Posts: 20
Originally Posted by Callsign View Post
I'm not big on the Werewolf thing. It's a style choice.
I'm not into the Werewolf thing at all either, just doesn't work for me :-)
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02/18/14, 10:06 AM   #7
ablueman
Join Date: Feb 2014
Posts: 26
Originally Posted by Abardomas1 View Post
I'm not into the Werewolf thing at all either, just doesn't work for me :-)
Eh increased speed and attack, what's not to like
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03/17/14, 06:38 PM   #8
Demendred
 
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Join Date: Mar 2014
Posts: 4
I did a Dark Magic - Summoner - Light Armor - Restoration Staff myself.

Was able to keep myself healed for the most point. And I agree with you on the summon to kinda useless. I mean, extra damage is nice, don't get me wrong, but I was hoping that it would hold hate for me.
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03/19/14, 05:58 AM   #9
Lonyn
Join Date: Feb 2014
Posts: 21
I have always played a sorceror in any MMO's I have played and I have played a lot since 1999 this game excites me as this sorceror is really good as a solo player taking on 2 or 3 mobs at a time is no problem what so ever.

Here is the build.

http://esohead.com/calculator/skills...cvKVB8zf7zrNbo

Have your pet out all the time, hit mobs with curse, pet will attack mob you have targetted, then turn to other mob(s) who will now be running to you target one and hit Elelemental Blockade and now hit destructive reach. If not dead rinse and repeat it is so easy and when you get into the rhythm it makes you want to take on harder and harder mobs.
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03/19/14, 07:08 AM   #10
Duck
Join Date: Mar 2014
Posts: 2
Super damage and incredible magica recovery!

One thing I noticed was that no one has realized the sheer power of 'Weakness to Elements' -> 'Elemental Drain' (Restores Magica when attacking target with Fire, Shock, and Cold Damage).... By applying Elemental Drain before attacking the target with almost anything form the Storm Calling tree. The overall spell cost reduction of this combo coupled with as much Spell cost reduction and modest magica regen you will be able to spam the crap out of lightning abilities!

The other thing I noticed was that 'Crystal Shards' morphed to 'Crystal Fragments' procs a lot when when spamming Storm Calling skills. Most people don't notice that Crystal Fragments' instant cast procs off ANY spell that costs magica.

Also, 'Mages Fury' morphed to 'Endless Fury' also grants a large chunk of magica if the target dies by the spell.

These synergistic abilities allow the use of plate/bound armor/etc...
With this build I focused mostly on high defense and stacking stamina regen to maximize Dark Exchange/Dark Conversion to fill any gaps in my mana pool and always keep full HP.

Lastly, I chose the High Elf race because the Destruction Tallent makes getting to Elemental Drain as fast as possible as well as Elemental Tallent for the boost to all 3 elemental damage schools.
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ESOUI » General Discussion » Class Discussions » Sorcerers - let's discuss skills !


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