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11/22/16, 09:09 PM   #1
dorrino
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SourceUnitId in EVENT_COMBAT_EVENT

Quick question here.

Is it correct that there are no built-in functions taking SourceUnitId/targetUnitId returned by EVENT_COMBAT_EVENT as a parameter?

So basically you can't get any information out of it, besides using it as a temporary reference id taken from the said event within your code?

Thank you
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11/23/16, 07:07 AM   #2
sirinsidiator
 
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As far as I am aware that's right. The sourceId and targetId were only added so you can differentiate between NPC enemies with the same name and don't have any other use.
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ESOUI » Developer Discussions » Lua/XML Help » SourceUnitId in EVENT_COMBAT_EVENT

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