Quantcast [open] EVENT_EFFECT_CHANGED: CombatUnitType bug for UPDATE result - ESOUI
Thread Tools Display Modes
11/24/17, 04:53 AM   #1
AddOn Author - Click to view addons
Join Date: Apr 2016
Posts: 195
[open] EVENT_EFFECT_CHANGED: CombatUnitType bug for UPDATE result

Hi @ZOS_Chiphilseberg,

sorry for all the bug reports, but I am just digging deeply into the matter and keep finding problems.

What's the problem:

1. I cast 'power surge' (30396) for the first time.
=> EVENT_EFFECT_CHANGED will output MsgEffectResult = 1 (_GAINED), just as one would expect. So far so good. Now the problem:

2. I recast 'power surge' (30396) before it runs out.
=> EVENT_EFFECT_CHANGED will output MsgEffectResult = 3 (_UPDATED).

In this situation _UPDATE should not be used at all, but - at least if you want some consistency with other abilities - _FADED + _GAINED. _UPDATE is mostly used in situations where a stackable debuff is refreshed by addin a new stack to it.

It's probably not a bug, but simply following a system that I just haven't identified yet, in this case some clarification would be awesome

Last edited by Letho : 11/24/17 at 05:59 AM. Reason: Mixed two bug reports, deleted the wrong.
  Reply With Quote

ESOUI » Developer Discussions » Bug Reports » [open] EVENT_EFFECT_CHANGED: CombatUnitType bug for UPDATE result

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off