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03/20/17, 05:09 PM   #1
Letho
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New return value for EVENT_EFFECT_CHANGED

Hey guys, since 2.7 EVENT_EFFECT_CHANGES seems to return a new value - the value seems to be 1 when the effect is somehow related to the player, 0 or 5 otherwise. The appropriate wiki page does not contain any information on this, can anybody enlighten me?

Cheers, Letho
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03/20/17, 06:07 PM   #2
Ayantir
 
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It's a http://wiki.esoui.com/Globals#CombatUnitType
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03/21/17, 02:45 AM   #3
Letho
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Cool, thx for the quick clarification! Two last questions regarding the combat unit types: Most of them are clear, but what sources would be categorized as

COMBAT_UNIT_TYPE

_NONE
_MAX_VALUE
_MIN_VALUE

and is there any ressource where I could help myself finding such things out besides from original ESO lua code? (mostly hard to understand for me)
As I see it there is no way to determine who put a specific effect on the even source (unitId, unitName), is that correct?

I also took myself the liberty of adding it to the wiki.

Cheers

Last edited by Letho : 03/21/17 at 02:49 AM.
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03/21/17, 09:32 AM   #4
ZOS_ChipHilseberg
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The names on these enum values aren't the best.

COMBAT_UNIT_TYPE_PLAYER - You.
COMBAT_UNIT_TYPE_GROUP - Group member.
COMBAT_UNIT_TYPE_OTHER - Other player (must be a real player, not an NPC).
COMBAT_UNIT_TYPE_PLAYER_PET - Your pet.
COMBAT_UNIT_TYPE_TARGET_DUMMY - Any target dummy.
COMBAT_UNIT_TYPE_NONE - Not one of the above.

_MAX_VALUE and _MIN_VALUE are auto-generated values that are useful for iterating the enumeration.
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03/21/17, 01:59 PM   #5
Letho
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Thanks for the clarification, ChipHilseberg!
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ESOUI » Developer Discussions » Lua/XML Help » New return value for EVENT_EFFECT_CHANGED

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