Quantcast Manual submenu creation with LAMCreateControl - ESOUI
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03/04/17, 05:07 AM   #1
Phinix
 
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Manual submenu creation with LAMCreateControl

Having a bit of trouble getting this to work. From the LAM wiki:

CREATE CONTROL (advanced)

For manual control creation. You must handle anchoring of these controls, either to a LAM panel or a control of your choosing.

So, here is what I tried:

Code:
	for entry, widgetData in ipairs(panelData) do
		local widgetType = widgetData.type
		local widget = LAMCreateControl[widgetType](panel, widgetData)

		if widgetData.controls ~= nil then
			local lastSubWidget = widget
			for subEntry, subWidgetData in ipairs(widgetData.controls) do
				local subWidgetType = subWidgetData.type

				d(subWidgetType)

				local subWidget = LAMCreateControl[subWidgetType](panel, subWidgetData)
				subWidget:SetAnchor(TOPLEFT, lastSubWidget, TOPLEFT, 0, 0)
				lastSubWidget = subWidget
			end
		end

Visiting the panel in question I do get a list of debug printouts for the correct widget types from the submenu's controls. The submenu itself is created, there are no LUA errors, however it will not expand and all the widgets appear to get scrunched together on top of instead of within the submenu widget:




I also tried local lastSubWidget = GetControl(widgetData.reference) and adding reference = "UniqueSubmenuName", to the submenu in question, with the exact same results (should reference same control as 'widget' in this context).

Seems to be I am just anchoring these sub-widgets wrongly, but how to do so correctly?

NOTE:

Why even have the sub-loop? Because, if I just leave the "if widgetData.controls ~= nil then" block out completely, LAM does not create the widgets for the submenu contained within widgetData.control.

Could it be a possible LAM bug with submenu widgets called from LAMCreateControl?
I think it is more like I just need to change some subtle syntax.

O.o

Last edited by Phinix : 03/04/17 at 05:58 AM.
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03/04/17, 07:39 AM   #2
Phinix
 
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I am working on just hooking widget.label:SetHandler("OnMouseUp" and manually re-sizing and re-populating the panel, and hiding/showing the sub-menu widgets accordingly using table lookups. Seems like it could work at least.
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03/04/17, 01:52 PM   #3
Phinix
 
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Managed to work around this issue with a custom framework. Might be a better way though. Still this is relatively clean and painless and allows copy-paste adding of submenus without additional code. The only minor hassle is getting the height value for the expanded menu.

Code:
local subWidgets = { -- the names here are from the reference = "" field on the submenu widget
	["SrendarrBlacklistSubmenu"]			= {height = 162, widgets = {}},
	["SrendarrAuraWhitelistSubmenu"]		= {height = 381, widgets = {}},
	["SrendarrDebuffWhitelistSubmenu"]		= {height = 237, widgets = {}},
	["SrendarrGroupWhitelistSubmenu"]		= {height = 278, widgets = {}},
	["SrendarrPlayerFilterSubmenu"]			= {height = 318, widgets = {}},
	["SrendarrTargetFilterSubmenu"]			= {height = 441, widgets = {}},
	["SrendarrDisplayGroupSubmenu"]			= {height = 532, widgets = {}},
	["SrendarrDebugSubmenu"]			= {height = 278, widgets = {}},
}

for entry, widgetData in ipairs(panelData) do
	local widgetType = widgetData.type
	local widget = LAMCreateControl[widgetType](panel, widgetData)

	local function ToggleSubmenu(clicked) -- toggle simulated sub-menus (Phinix)
		local control = clicked:GetParent()
		local subWidgetsDB = subWidgets[control.data.reference]

		if control.open then
			control.bg:SetDimensions(panel:GetWidth() + 19, 30)
			control.label:SetDimensions(panel:GetWidth(), 30)
			control.arrow:SetTexture("EsoUI\\Art\\Miscellaneous\\list_sortdown.dds")
			for s = 1, #subWidgetsDB.widgets do
				local subWidget = subWidgetsDB.widgets[s].w
				subWidget:SetHidden(true)
			end
			control.open = false
		else
			control.bg:SetDimensions(panel:GetWidth() + 19, subWidgetsDB.height)
			control.label:SetDimensions(panel:GetWidth(), subWidgetsDB.height)
			control.arrow:SetTexture("EsoUI\\Art\\Miscellaneous\\list_sortup.dds")
			for s = 1, #subWidgetsDB.widgets do
				local subWidget = subWidgetsDB.widgets[s].w
				subWidget:SetHidden(false)
			end
			control.open = true
		end
	end

	if widgetData.controls ~= nil then -- simulate sub-menu widgets for custom panels (Phinix)
		local lastSubWidget = widget.label
		local subWidgetsDB = subWidgets[widget.data.reference]
		widget.label:SetHandler("OnMouseUp", ToggleSubmenu)

		widget.scroll:SetDimensionConstraints(panel:GetWidth() + 19, 0, panel:GetWidth() + 19, 0)
		widget.label:SetDimensions(panel:GetWidth(), (widget.open) and subWidgetsDB.height or 30)
		widget.bg:SetDimensions(panel:GetWidth() + 19, (widget.open) and subWidgetsDB.height or 30)

		for subEntry, subWidgetData in ipairs(widgetData.controls) do
			local subWidgetType = subWidgetData.type
			local subWidget = LAMCreateControl[subWidgetType](panel, subWidgetData)
			subWidget:SetAnchor(TOPLEFT, lastSubWidget, (lastSubWidget == widget.label) and TOPLEFT or BOTTOMLEFT, 0, (lastSubWidget == widget.label) and 45 or 15)
			subWidgetsDB.widgets[subEntry] = {w = subWidget}
			
			...
				other code goes here
			...

			if not widget.open then
				subWidget:SetHidden(true)
			else
				subWidget:SetHidden(false)
			end
			lastSubWidget = subWidget
		end
	end
end
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ESOUI » Developer Discussions » Lua/XML Help » Manual submenu creation with LAMCreateControl

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