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11/15/16, 04:59 AM   #1
manavortex
 
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[implemented] Consistent walking speed on EVENT_GAME_FOCUS_CHANGED

Hey there,

much unfortunately for us roleplayers, the "toggle walk"-flag is reset upon EVENT_GAME_FOCUS_CHANGED. Since the function to toggle walking speed is private, I cannot even code an add-on for a workaround.

Being a roleplayer, my use case is that I often use two accounts simultaneously, one being an NPC of sorts (capture target, interrogation subject, quest giver...), while the other is part of the regular group. Unfortunately, I cannot auto-run both of them towards the same direction, because whenever I change the game focus the corresponding account starts sprinting as if rabid nix hounds were on their heels.

Can you please do one of the following?
  • make walking speed consistent even on game_focus_lost
  • un-privatize the function to toggle it

Thank you. <3
 
11/15/16, 05:03 AM   #2
Baertram
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I'd love to see this happen as well because I got the same problem as I'm working with 2 monitors, playing on fullscreen windowed mode, and often switch to monitor 2 to change music and other stuff.

Everytime I get back to the game my character suddenly isn't walking anymore but running.
Would be very cool if you could change this.

Many thanks
 
11/15/16, 10:28 AM   #3
ZOS_ChipHilseberg
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The client losing focus will no longer impact the walk state.
 
11/16/16, 11:12 AM   #4
Baertram
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Originally Posted by ZOS_ChipHilseberg View Post
The client losing focus will no longer impact the walk state.
Wow that was fast
Most appreciated! Thank you very much
 
11/16/16, 11:16 AM   #5
manavortex
 
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The client losing focus will no longer impact the walk state.
That was fast! Next incremental then?

Ahem.

Much unfortunately for us roleplayers, humanity is far too prone of strife to enjoy world peace. Could you perhaps...
... just kidding. Here, have a goat sacrifice!
 
11/18/16, 08:46 AM   #6
ZOS_ChipHilseberg
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The way patching works is that for major releases we push the full code base, but in between we selectively merge up fixes. This is done to reduce how much we change the live client and to reduce the chance of adding new bugs as we fix old ones. So unless a change is a critical it will come out with a major release instead of an incremental.
 
11/18/16, 11:23 AM   #7
QuadroTony
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Originally Posted by ZOS_ChipHilseberg View Post
The way patching works is that for major releases we push the full code base, but in between we selectively merge up fixes. This is done to reduce how much we change the live client and to reduce the chance of adding new bugs as we fix old ones. So unless a change is a critical it will come out with a major release instead of an incremental.
i see... and this major update will be before or after Christmas, can you leak like this?
 

ESOUI » Developer Discussions » Wish List » [implemented] Consistent walking speed on EVENT_GAME_FOCUS_CHANGED

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