PC/Mac Patch Notes v3.2.5 (Clockwork City), 23 Oct 2017
Welcome to The Elder Scrolls Online v3.2.5 and the Clockwork City where you can enter Sotha Sil's legendary creation and explore his mysterious mechanical world. In addition to new quests to enjoy, you’ll also come across two new world bosses and two delves, plus a new 12-player Trial: Asylum Sanctorium. We’ve also added 12 new item sets, two new Motifs, over 200 new furnishings, and a host of fun, new collectibles.
For players that own The Elder Scrolls Online: Morrowind, we’ve added a new Battleground game mode – Crazy King – where your team must seize a capture point location that jumps randomly around the map. It’s, well, crazy!
The base game update introduces the highly-anticipated Transmutation system which allows you to change the traits on your gear, including weapons and armors. We’ve also added a trait tracker that will allow you to see whether or not you've researched the unique trait on an item. Additionally, we’ve also made a number of performance optimizations resulting in better frame rate and shorter loading times.
We can’t wait for you to discover this mysterious, new zone. This update in its entirety is approximately 3.6GB in size. Enjoy!
Changed the "Lorebook Discovered" center screen message to an alert (top right message) so it no longer blocks the text of the lorebook you may be trying to read.
The Collectible tab in the Quickslots menu has been broken out into Mounts, Pets, Appearance, Mementos, and Assistants tabs.
Adjusted the layout of the Currency section of inventory to support additional currencies, as well as to include a separation between currencies your character holds versus currencies that are account wide.
Fixed an issue where the fence sell warning text wouldn't display the item name.
Fixed an issue relating to Memento cooldowns occasionally not updating correctly in the Collections menu.
Changing your quickslot keybind on a Chroma keyboard will now work properly.
The window that opens when selecting a linked achievement will no longer appear behind other UI elements.
Fixed an issue in the Achievements menu where the progress bars weren't updating between sections.
Fixed an issue where navigating to an achievement from a Dye Station would not take you directly to the achievement in the corresponding UI window.
Updated the color of the reward preview display in the Dungeon Finder's random dungeon menu to reflect the quality of the set items received.
The Loot History will now display items gained from trading.
An error message will now display when you fail to lock pick a chest.
Fixed an issue where sorting by price did not work correctly at vendors.
Alliance War & Cyrodiil
A new option for AvA Announcements has been added to the Social settings. This allows you to configure when AvA Announcements, such as an Elder Scroll being returned, are displayed as center screen messages. These will now only display while you are in an Alliance War location by default, and you can turn them completely on or off as well.
The Cyrodiil map will now display the campaign name for the one you're in. While outside of Cyrodiil, this should be your home campaign.
Fixed an issue where conflict indicators could persist on the Cyrodiil map when switching between campaigns.
Counter traits will now be discovered when they prevent an expected effect from being incorporated into an alchemy craft.
Survey Writ maps will now display their quickslot stack count on the quickslot action button the same it's shown on the quickslot wheel.
Fixed an issue during item improvement where the item name would not appear to have its quality adjusted after a successful improvement.
The Crown Crate preview now indicates what tiers the possible contents are in.
If you have purchased all new items in a Crown Store category, the New (!) indicator next to the category name will now disappear.
Selecting a wayshrine that requires a DLC game pack will now better direct you to that DLC in the Crown Store.
Rearranged some elements of the Camera settings menu to reduce how often the camera shifts.
Fixed an issue that prevented some tutorials from scrolling.
Fixed an issue with the Guild History screen where the tooltip wouldn't update when switching pages.
Fixed an issue where the Improvement warning could persist into other menus.
Fixed an issue where you would not be prompted to import housing permissions for a newly-acquired home.
Quest items will no longer appear as Grey quality in the loot window.
Fixed an issue with the camera at crafting stations occasionally being too blurry.
Fixed an issue where switching between the Gamepad and keyboard UI would not fully update the Death Recap UI.
A message will now appear when you go to the Attach Items screen in the Trade Window and you don’t have any items, rather than it being blank.
Fixed an issue where your inventory count would not update immediately when un-equipping gear.
Fixed an issue where the Champion UI would display as if no points were allocated.
Enchants on weapons will no longer appear to be inactive/out of charge while viewed in a loot window.
Improved the error messaging for inviting players of other alliances to a group when they are in Cyrodiil.
Consumables will now remain quickslotted when you run out of them so they’re still there when you acquire more.
Fixed an issue that could result in the loss of camera control while sitting and using free-look.
Guilds & Guild Stores
Fixed an issue which could cause newly-created guilds to not have the “View Guild Bank Gold” permissions enabled by default for the guildmaster, though it could still be set manually.
Fixed an issue where the "View Guild Bank Gold" permission would also control viewing item deposit/withdraw history.
Guild members who do not have the “View Guild Bank Gold” permission can no longer view guild log entries for Heraldry change expenses.
Fixed an issue that could result in failing to receive an error message when attempting to invite a player into a guild.
Bind on Pickup tradeable items will no longer appear in the sell tab of Guild Stores.
Fixed an issue where Guild Store NPCs would sometimes not display their owned guild name.
Fixed an issue where you could get a UI error when switching from the Guild Store to another UI screen.
Fixed an issue where changing guild ranks could cause the guild bank UI to not load.
You can now Filter your furnishings by theme! These themes include the various playable races, as well as a few other more exotic options such as Daedric and the new Clockwork theme.
When loading permissions from another house, the dropdown menu will now scroll instead of extending off the screen.
Tutorials & Help Menus
Updated the Help Menu for Synergies added with the Warden class.
Reordered the help categories to make it easier to find new topics.