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11/24/17, 04:53 AM   #1
Letho
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Join Date: Apr 2016
Posts: 238
[outdated] EVENT_EFFECT_CHANGED: CombatUnitType bug for UPDATE result

Hi @ZOS_Chiphilseberg,

sorry for all the bug reports, but I am just digging deeply into the matter and keep finding problems.

What's the problem:

1. I cast 'power surge' (30396) for the first time.
=> EVENT_EFFECT_CHANGED will output MsgEffectResult = 1 (_GAINED), just as one would expect. So far so good. Now the problem:

2. I recast 'power surge' (30396) before it runs out.
=> EVENT_EFFECT_CHANGED will output MsgEffectResult = 3 (_UPDATED).

In this situation _UPDATE should not be used at all, but - at least if you want some consistency with other abilities - _FADED + _GAINED. _UPDATE is mostly used in situations where a stackable debuff is refreshed by addin a new stack to it.

It's probably not a bug, but simply following a system that I just haven't identified yet, in this case some clarification would be awesome

Last edited by Letho : 11/24/17 at 05:59 AM. Reason: Mixed two bug reports, deleted the wrong.
 

ESOUI » Developer Discussions » Bug Reports » [outdated] EVENT_EFFECT_CHANGED: CombatUnitType bug for UPDATE result

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