Thread Tools Display Modes
10/15/16, 07:03 PM   #1
Scootworks
 
Scootworks's Avatar
AddOn Author - Click to view addons
Join Date: Nov 2014
Posts: 312
[outdated] Add MAP_PIN_TYPE_

Please add :
  • MAP_PIN_TYPE_ROLE_HEALER
  • MAP_PIN_TYPE_ROLE_TANK
  • MAP_PIN_TYPE_ROLE_DPS
 
10/18/16, 08:41 AM   #2
ZOS_ChipHilseberg
ZOS Staff!
Premium Member
Yes this person is from ZeniMax!
Join Date: Oct 2014
Posts: 551
What would your purpose be for these new pin types?
 
10/18/16, 09:39 PM   #3
Scootworks
 
Scootworks's Avatar
AddOn Author - Click to view addons
Join Date: Nov 2014
Posts: 312
hi Chip

i want it to use as SetFloatingMarkerInfo like (photoshoped)

 
10/21/16, 07:53 AM   #4
Baertram
Super Moderator
 
Baertram's Avatar
WoWInterface Super Mod
AddOn Author - Click to view addons
Join Date: Mar 2014
Posts: 4,912
I'd rather love to see this implemented into the game DIRECTLY! There are SOOOOO many requests for this so why isn't it implemented in the 3d world?

Every MMO got such a helping system to simply mark enemies and your group mates (especially them!!!).
 
10/21/16, 08:37 AM   #5
ZOS_ChipHilseberg
ZOS Staff!
Premium Member
Yes this person is from ZeniMax!
Join Date: Oct 2014
Posts: 551
This is something we have discussed doing internally. How would you envision this system working? We could show your assigned role instead of the normal group pin in dungeons. Would you want this to work outside of dungeons? Beyond roles?
 
10/21/16, 09:03 AM   #6
Ayantir
 
Ayantir's Avatar
AddOn Author - Click to view addons
Join Date: Jul 2014
Posts: 1,019
- Show the role we defined in group Panel
- If multiple roles, priority is Tank icon > heal icon > Damage dealer icon

- In Instanced Dungeons and AvA World. (after it can be everywhere, don't matters a lot, but we don't have usage in open map).

I was clearly thinking that this thing was a "no" decided by gamedesign.
 
10/21/16, 09:36 AM   #7
sirinsidiator
 
sirinsidiator's Avatar
AddOn Author - Click to view addons
Join Date: Apr 2014
Posts: 1,566
Even if it does become a feature of the base game, I would still like to see an API for setting arbitrary markers for each group member.
For example:
Code:
SetGroupMemberFloatingMarkerTexture(unitTag, primaryTexturePath[, secondaryTexturePath])
SetGroupMemberFloatingMarkerPulses(unitTag, primaryPulses[, secondaryPulses])
SetGroupMemberFloatingMarkerSize(unitTag, size)
SetGroupMemberFloatingMarkerColor(unitTag, r, g, b, a)
ResetGroupMemberFloatingMarker(unitTag)
The values would then overwrite whatever the globals are which got set with SetFloatingMarkerInfo and SetFloatingMarkerGlobalAlpha until ResetGroupMemberFloatingMarker is called.
 
10/21/16, 01:15 PM   #8
Solinur
AddOn Author - Click to view addons
Join Date: Aug 2014
Posts: 78
Originally Posted by Ayantir View Post
- Show the role we defined in group Panel
- If multiple roles, priority is Tank icon > heal icon > Damage dealer icon

- In Instanced Dungeons and AvA World. (after it can be everywhere, don't matters a lot, but we don't have usage in open map).

I was clearly thinking that this thing was a "no" decided by gamedesign.
I'd second this. I would also like to add that the icon itself could be changed by an addon (in a static way just if I prefer my own style)
 
10/22/16, 08:45 AM   #9
Baertram
Super Moderator
 
Baertram's Avatar
WoWInterface Super Mod
AddOn Author - Click to view addons
Join Date: Mar 2014
Posts: 4,912
but we don't have usage in open map

This is not true in my opinion. Think about boss fights in open areas.
I'd like to see the group roles as well so I know where my healer is running around :-)
-> Best thing: Make it a setting in the visuals options so players can change it individually.

I second the idea of sirinsidiator as well! i'd like to have the possibility to set a marker texture that I can choose to any of my group mates. The best thing would be to make this possible by the help of a keybind as well!

And the very best thing would be that we could even set this markers to our enemies
 
10/25/16, 11:44 AM   #10
ZOS_ChipHilseberg
ZOS Staff!
Premium Member
Yes this person is from ZeniMax!
Join Date: Oct 2014
Posts: 551
The group icons are actually part of the nameplate system since they have to cope with players being so far away that they don't exist on the client. While a custom API for nameplate icons would be nice it's not something that easily be done because nameplates use a single atlased texture for everything. However integrating the role icons into our code would be possible. I'll see what design thinks.
 
11/23/16, 09:41 PM   #11
Scootworks
 
Scootworks's Avatar
AddOn Author - Click to view addons
Join Date: Nov 2014
Posts: 312
hi Chip, any news here?
 
11/28/16, 09:40 AM   #12
ZOS_ChipHilseberg
ZOS Staff!
Premium Member
Yes this person is from ZeniMax!
Join Date: Oct 2014
Posts: 551
We discussed it a bit and there are some things we'd like to do that are in line with what you requested. However our schedule is full at the moment.
 
01/23/17, 07:01 AM   #13
Scootworks
 
Scootworks's Avatar
AddOn Author - Click to view addons
Join Date: Nov 2014
Posts: 312
Originally Posted by ZOS_ChipHilseberg View Post
We discussed it a bit and there are some things we'd like to do that are in line with what you requested. However our schedule is full at the moment.
hey chip, just another request: if you call SetFloatingMarkerInfo with a nil texture, the game will crash. is it possible to give an error message instead a game crash?
 

ESOUI » Developer Discussions » Wish List » [outdated] Add MAP_PIN_TYPE_

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off