Quantcast [fixed] GetPlayerStat runs for >25ms at certain conditions. - ESOUI
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04/26/18, 03:51 PM   #1
decay2
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Join Date: Aug 2014
Posts: 68
[fixed] GetPlayerStat runs for >25ms at certain conditions.

Due ot a bug report on Combat Metrics I noticed the following issue (on PTS only)

When 7 modifiers to the Weapon Critical Strike Rating are active the function
Lua Code:
  1. GetPlayerStat(STAT_CRITICAL_STRIKE, STAT_BONUS_OPTION_APPLY_BONUS)
needs more than 25 ms to execute, which already causes a slight stutter. I tested this a bit and found an exponential dependancy on the amount of modifiers active.

# | ~ time in ms
----------------
0 | 0.00024
1 | 0.0019
2 | 0.0072
3 | 0.027
4 | 0.12
5 | 0.50
6 | 3.7
7 | 25

Just for reference the modifiers I used are:
  • Minor Savagery
  • Major Savagery
  • Perfect Strike (CP)
  • Twin Blade and Blunt (Dual Wield)
  • Dexterity (Medium Armor)
  • Pressure Points (NB Assassination)
  • Carnage (Khajit)

Last edited by decay2 : 05/09/18 at 02:49 PM.
 
04/27/18, 03:26 PM   #2
ZOS_ChipHilseberg
ZOS Staff!
Premium Member
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Join Date: Oct 2014
Posts: 515
It was actually N! performance. We're working on a fix.
 
04/28/18, 11:53 AM   #3
decay2
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Join Date: Aug 2014
Posts: 68
Originally Posted by ZOS_ChipHilseberg View Post
It was actually N! performance. We're working on a fix.
Thanks, looking forward to it
 
05/09/18, 02:48 PM   #4
decay2
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Join Date: Aug 2014
Posts: 68
This has been ficed on newest PTS. Can be closed.
 

ESOUI » Developer Discussions » Bug Reports » [fixed] GetPlayerStat runs for >25ms at certain conditions.

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