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07/20/14, 01:34 PM   #21
Seerah
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According to your above posted image, its dimensions are 1026x514. Dimensions must be a power of 2. (so... 1024x512)
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07/22/14, 04:07 AM   #22
farangkao
 
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I'm using XNView to view the DDS Files.

No special Plugin necessary.

If you wanna browse the DDS Files included in the GAME0000.dat file, send me a priv. message.
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07/23/14, 06:24 PM   #23
SnowmanDK
 
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Hi all

I have a PNG file I would like to convert to DDS for use as pin in ESO.
I use GIMP and I have the DDS plugin installed.
I have tried all kinds of export settings, but I guess I am doing something wrong.
It seems like ESO is loading it but can't show it.
The file is 64x64 pixels with transparency.

Anyone who can give me a guide with exact settings that works for ESO map pins?
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07/31/14, 05:55 PM   #24
SnowmanDK
 
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Originally Posted by SnowmanDK View Post
Hi all

I have a PNG file I would like to convert to DDS for use as pin in ESO.
I use GIMP and I have the DDS plugin installed.
I have tried all kinds of export settings, but I guess I am doing something wrong.
It seems like ESO is loading it but can't show it.
The file is 64x64 pixels with transparency.

Anyone who can give me a guide with exact settings that works for ESO map pins?
so no one can help me with this?
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07/31/14, 08:09 PM   #25
katkat42
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I can't, I'm sorry to say. I've not worked with DDS textures.

You might also try posting your question in a thread of its own, since your query is separate from the original post.
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08/02/14, 02:33 PM   #26
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Suggestions for Snowman

Originally Posted by katkat42 View Post
I can't, I'm sorry to say. I've not worked with DDS textures.

You might also try posting your question in a thread of its own, since your query is separate from the original post.
Agreed. SnowmanDK, try posting a new question under "Developer Discussions" / "Graphics Help."

I would also suggest attaching a small zip file with the (resized / colour depth selected) PNG and the DDS image file (mentioning which compression mode * you used) so others can review them.

As well as an excerpt of your code where you create the control and try to display the texture (like at the beginning of this tutorial). Or are you using (or have you tried?) Seerah's LibMediaProvider to display the texture?

* Compression modes: BC1 / DXT1, BC2 / DXT3, BC3 / DXT5, RXGB / DXT5, etc.
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03/23/18, 05:54 PM   #27
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Skinners Help

Salute Guys,

I'm trying to convert those blue DDS texture to something I can edit in paint shop.Using the game IL-2 Battle of Stalingrad. I grab the Nvidia plugin for CS3 but In not sure how to convert to a working image to alter or change. As we get more of the game squadron mates would like personal skins to fly and I'm the squadron artist. Im trying to take a stock P-39 and build a template off of it.

Thanks GreyWolfe
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03/24/18, 02:27 AM   #28
votan
 
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paint.net can read and write DDS files.
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03/24/18, 05:42 PM   #29
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DDS converting

Thank for the response, I have that tool but the problem Im having is the compressed files in the game are blue and cant see the detail. I just need to open to a bit or a uncompressed DDS so I can paint. The default or stock plane skins are locked. What I really need is a P-39 skin with no markings, OD and grey or blue under paint.

Thanks GreyWolfe
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03/30/18, 07:02 PM   #30
ArtOfShred
 
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Originally Posted by GreyWolfe View Post
Thank for the response, I have that tool but the problem Im having is the compressed files in the game are blue and cant see the detail. I just need to open to a bit or a uncompressed DDS so I can paint. The default or stock plane skins are locked. What I really need is a P-39 skin with no markings, OD and grey or blue under paint.

Thanks GreyWolfe
Just in case you don't have a working plugin for Paint Shop Pro this is the plugin I use for editing DDS images directly. I use a really old version of PSP most of the time (PSP7) and this was the only thing I found compatible with it (add to plugins folder). No idea where the original download for this is anymore. http://puu.sh/zSY9D.rar

You might wanna check for Alpha Channel masks in your image if it's just showing up as a plain blue image, all the detail may be in a transparency mask.

Last edited by ArtOfShred : 03/30/18 at 07:09 PM.
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07/31/19, 03:31 AM   #31
rhemik
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converting to dds using ImagickLibrary

Hello,

It's possible to convert all kind of files to dds format that is readable by ESO using ImagickLibrary for example in PHP:

Code:
        $im = new Imagick(); 
	$im->readImage( "sourceFileName.jpg");
	$im->setImageFormat('dds');


	$im->setCompression(imagick::COMPRESSION_DXT5);

	$im->setOption('dds:cluster-fit','false');
	$im->setOption('dds:compression','dxt5');

	$im->setOption('dds:weight-by-alpha','false');
	$name = 'outfilename.dds';
	file_put_contents ($name, $im);
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07/16/22, 09:54 AM   #32
Baertram
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If a power of 2 does not show your textures within ESO try a height & width dividable by 4.
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ESOUI » Developer Discussions » Tutorials & Other Helpful Info » Working with DDS textures

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