Thread Tools Display Modes
Prev Previous Post   Next Post Next
10/14/17, 04:38 PM   #1
Hell4Ge
Join Date: Oct 2017
Posts: 3
Detect when SoundPlay complete it's task

This code represents the problem that I am facing now:

SetSetting(SETTING_TYPE_AUDIO, AUDIO_SETTING_BACKGROUND_AUDIO, 1)
PlaySound(SOUNDS.EMPEROR_CORONATED_DAGGERFALL)
SetSetting(SETTING_TYPE_AUDIO, AUDIO_SETTING_BACKGROUND_AUDIO, 0)

The sound will be played, but I won't be able to hear it as the 3rd line executes instantly

Any solution for this?

Edit: I am looking now at
http://esoapi.uesp.net/current/src/l...layer.lua.html

Last edited by Hell4Ge : 10/14/17 at 04:42 PM.
  Reply With Quote
 

ESOUI » Developer Discussions » General Authoring Discussion » Detect when SoundPlay complete it's task


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off