Quantcast Custom Localizations - Page 2 - ESOUI
Thread Tools Display Modes
12/02/15, 12:26 PM   #21
TERAB1T
AddOn Author - Click to view addons
Join Date: Feb 2014
Posts: 28
Chip, can you tell us, why in ESO is available only latin (and extended latin, but not whole) charset? Why cyrillic, greek and other charsets are programmatically blocked? I saw you added support for letters (for Spanish players) and (for Scandinavian players). Is there any chance that you can add support for cyrillic letters?

Last edited by TERAB1T : 12/04/15 at 03:08 PM.
  Reply With Quote
12/10/15, 07:55 AM   #22
DarioZ
AddOn Author - Click to view addons
Join Date: Apr 2015
Posts: 3
Many thanks!
  Reply With Quote
12/11/15, 01:54 PM   #23
TERAB1T
AddOn Author - Click to view addons
Join Date: Feb 2014
Posts: 28
Hey Chip! Any news for us?
  Reply With Quote
12/14/15, 12:04 PM   #24
ZOS_ChipHilseberg
ZOS Staff!
Premium Member
Yes this person is from ZeniMax!
Join Date: Oct 2014
Posts: 507
The known bugs have been fixed and are being verified. As for Cyrillic, the game font does not have glyphs for Cyrillic characters so we can't just add them to the base set. We'd have to do something special that would let them be used in localization but then not used in things like chat or guild/character names because those need to show up properly on clients that aren't using default fonts.
  Reply With Quote
12/14/15, 01:25 PM   #25
Vikki
Join Date: Apr 2015
Posts: 1
Chip, could you give us a rough idea of terms?
  Reply With Quote
12/15/15, 03:54 AM   #26
Scraelos
Join Date: Apr 2014
Posts: 4
Thumbs up

Originally Posted by ZOS_ChipHilseberg View Post
The known bugs have been fixed and are being verified. As for Cyrillic, the game font does not have glyphs for Cyrillic characters so we can't just add them to the base set. We'd have to do something special that would let them be used in localization but then not used in things like chat or guild/character names because those need to show up properly on clients that aren't using default fonts.
Hello, Chip!
First of all, many thanks for your work with community.
Is it so hard to obtain cyrillic and other glyphs?
If so, you could just add our characters to base set, but programmatically forbid to use them in user input, such as chat, guild and character names. I think, it will not affect user expierence of those who use default fonts.
  Reply With Quote
12/18/15, 12:58 PM   #27
TERAB1T
AddOn Author - Click to view addons
Join Date: Feb 2014
Posts: 28
Chip, is there any chance that you will release update before the New Year?
  Reply With Quote
12/20/15, 03:17 AM   #28
QuadroTony
Banned
AddOn Author - Click to view addons
Join Date: Apr 2014
Posts: 828
looks like no patch 21 December either
  Reply With Quote
01/05/16, 09:06 AM   #29
TERAB1T
AddOn Author - Click to view addons
Join Date: Feb 2014
Posts: 28
Chip, please give us any info about release date.
  Reply With Quote
01/05/16, 11:51 AM   #30
CradonWar
 
CradonWar's Avatar
Join Date: Oct 2015
Posts: 3
It's been two months but still there is not even an information. If you're not going to release that patch, please just let us know.

Last edited by CradonWar : 01/08/16 at 11:00 PM.
  Reply With Quote
01/05/16, 12:06 PM   #31
haggen
 
haggen's Avatar
AddOn Author - Click to view addons
Join Date: Jul 2015
Posts: 134
Although I agree a ping every now and then is great he's not a lone wolf, Chip works for a company, a big one, he has procedures to follow and a boss to report to, etc, so take it easy guys.

Great relations with the community is good but not top priority of any company. :P
  Reply With Quote
01/07/16, 07:15 AM   #32
sirinsidiator
 
sirinsidiator's Avatar
AddOn Author - Click to view addons
Join Date: Apr 2014
Posts: 1,047
This might not be entirely on topic, but I was wondering if it would be possible to add a method GetEngineString (or some other name) that can return any string that is located in the non-lua localization file.
That way it would be possible to use NPC name and location translations among other things in addons.
__________________
>siri.exe MyAddon
Does your addon work? [y/n] n
There is a typo in there.
  Reply With Quote
01/08/16, 01:06 PM   #33
Ckau
 
Ckau's Avatar
AddOn Author - Click to view addons
Join Date: Oct 2015
Posts: 6
Hey Chip! Any news for us?
  Reply With Quote
01/08/16, 02:04 PM   #34
Ayantir
 
Ayantir's Avatar
AddOn Author - Click to view addons
Join Date: Jul 2014
Posts: 1,022
Spamming here won't help. Just wait ? ZOS already respond that translation *will* come back. You just need to wait and meanwhile, improve translations..

If I was you, I'll focus for a resolution of your problem not before Thief Guild instead of asking myself every two days .. "will it be at next week ?"

Chip is not only a dev, he's a boss, have a boss, got deadlines and got ultra critical things to do (already late!) before critical things to do (do it today !!), before urgent things to do (this weeks!) before low level features (after or while lunchtime / week-end / at [email protected]).
__________________
Obsessive Compulsive Coder

My little french Guild: Cercle de l'Eveil

Last edited by Ayantir : 01/08/16 at 02:06 PM.
  Reply With Quote
01/19/16, 08:55 AM   #35
ZOS_ChipHilseberg
ZOS Staff!
Premium Member
Yes this person is from ZeniMax!
Join Date: Oct 2014
Posts: 507
I can officially say that the custom localization changes will be included on the PTS realm for the upcoming patch in early February. We had hopes to get the changes onto live earlier, but it ended up being an 80+ file hand coded merge with the live code base that we didn't feel confident to launch in an incremental patch environment.
  Reply With Quote
01/19/16, 09:04 AM   #36
Scraelos
Join Date: Apr 2014
Posts: 4
Thumbs up

Originally Posted by ZOS_ChipHilseberg View Post
I can officially say that the custom localization changes will be included on the PTS realm for the upcoming patch in early February. We had hopes to get the changes onto live earlier, but it ended up being an 80+ file hand coded merge with the live code base that we didn't feel confident to launch in an incremental patch environment.
Thank you! I will get drunk this week or something like that
  Reply With Quote
01/19/16, 10:13 AM   #37
TERAB1T
AddOn Author - Click to view addons
Join Date: Feb 2014
Posts: 28
Originally Posted by ZOS_ChipHilseberg View Post
I can officially say that the custom localization changes will be included on the PTS realm for the upcoming patch in early February. We had hopes to get the changes onto live earlier, but it ended up being an 80+ file hand coded merge with the live code base that we didn't feel confident to launch in an incremental patch environment.
Great news! Thanks for this update, Chip!
  Reply With Quote
01/22/16, 11:55 AM   #38
JohnnyKing94
 
JohnnyKing94's Avatar
Join Date: Mar 2015
Posts: 45
FINALLY... YEAHHHHHHHHhh...
  Reply With Quote
02/03/16, 02:53 PM   #39
TERAB1T
AddOn Author - Click to view addons
Join Date: Feb 2014
Posts: 28
2.3.0 patch notes have been published, but I can't find any mention of custom localizations in it. Why?
  Reply With Quote
02/03/16, 03:22 PM   #40
JohnnyKing94
 
JohnnyKing94's Avatar
Join Date: Mar 2015
Posts: 45
Originally Posted by TERAB1T View Post
2.3.0 patch notes have been published, but I can't find any mention of custom localizations in it. Why?
I think we need to wait for API changelog to know more about it...
  Reply With Quote

ESOUI » Developer Discussions » General Authoring Discussion » Custom Localizations

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off