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I've added a new feature to Combat Reticle that allows you to see when interactive items (containers, doors, etc.) are either empty or blocked. You can configure the reticle to either not change state (stay in "normal" mode) or to show the reticle in a "disabled" state (grayed-out, rotation/animation halted). This really helps if you run with interactive text disabled (like I do).

There were also two minor bug fixes that address stealth mode brightness and an issue where animation and/or rotation could be inadvertently applied to the default ZO reticles.