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Updated: 09/06/17 07:17 AM
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Compatibility:
Horns of the Reach (3.1)
Morrowind (3.0)
Homestead (2.7)
One Tamriel (2.6)
Shadows of the Hist (2.5)
Dark Brotherhood (2.4)
Thieves Guild (2.3)
Orsinium (2.2.4)
Updated:09/06/17 07:17 AM
Created:04/04/15 04:47 AM
Monthly downloads:379
Total downloads:75,731
Favorites:97
MD5:
MasterThief  Popular! (More than 5000 hits)
Version: 1.57
by: Adalan, Elmseeker
Original by: Adalan@Aruntas (member of Opus Dei)

** Please checkout the changelog for details

** Für Details bitte das Changelog anschauen
Deutsche Beschreibung weiter unten !


* Available languages: DE, FR, EN, JP (see optional download)

----------------------------------------------------------------------
[ENGLISH]
----------------------------------------------------------------------
Description / Overview

This addon helps you to steal what is valuable.
It will help you when you're a thief, wandering around the area looking for loot from wardrobes, baskets and other containers for specific values and then automatically bagging the loot so that you can hopefully bring it back to the fence.
Of course, you can continue to manually browse through the cabinets, besides the things you have classified as valuable.
The Selling Price Limiter defines what kind of useless stuff is supposed to be and only sinks in items that are equal to or higher than the value you have set.
So you can leave the stuff you don't want to see in your baskets and cupboards, just take the really expensive loot and move on - exactly what a real master thief would do.
In addition, very special items are generally regarded as valuable (e. g. unknown recipes or motif books).
If you find an item that interests you most, you can right-click it to place it on your lootlist, which is then always looted.

Under the line is what you can pick up to loot much faster than before - because you are well prepared and have planned everything as thief.

Some features:
- Sneak mode (if enabled, autoloot is only allowed for the containers - except for pickpocketing / cassettes)
- Price limiter for autoloot (only valuable items of equal or higher value are automatically bagged)
- Quality limiter for recipes to autoloot
- Account wide comparison of known and unkown recipes are possible
- Settings for messages
- Settings for the fence
- OnScreen information
- Lootlist (items on the lootlist bypass each rule and getting always looted)
and alot more...

About the lootlist:
To add an item to the lootlist, simply open a box or cabinet in "Safe Mode", where you can watch the stuff without stealing it automatically (check out the tooltips in the addon menu under Preferences->Addons).
Simply right-click an item of your interest and select "Select to steal" to place it on the lootlist.
You can access the lootlist by pressing a self defined key at the inbuilt TESO key-settings for MasterThief.
To remove an entry from the list, just right-click on the item on the lootlist.


----------------------------------------------------------------------
[DEUTSCH]
----------------------------------------------------------------------
Beschreibung / Übersicht

Dieses Addon unterstützt Dich dabei zu stehlen, was auch von Wert ist.
Es wird Dir dabei helfen, wenn Du als Dieb durch die Gegend ziehst, Beute aus Kleiderschränken, Körben und sonstigen Containern nach bestimmten Werten zu durchsuchenund die Beute dann automatisch einsacken, damit Du sie hoffentlich ungesehen zum Hehler bringen kannst.
Natürlich kannst Du auch weiterhin die Schränke manuell durchforsten, neben den Dingen, die Du als wertvoll eingestuft hast.
Der Verkaufspreis-Limiter definiert, was nutzloses Zeug sein soll und sackt sich nur die Items ein, die gleich dem oder höher dem Wert ist, den Du eingstellt hast.
So kannst Du das für Dich uninteressante Zeug gleich in den Körben und Schränken lassen, nur die wirklich teuren Beutestücke mitnehmen und weiterziehen - eben genau das, was ein echter MeisterDieb auch machen würde.
Zusätzlich werden ganz spezielle Items grundsätzlich als Wertvoll angesehen (zb. unbekannte Rezepte oder Motif-Bücher).
Findest Du ein Item, was Dich ganz besonders interessiert, dann kannst Du es per Rechsklick auf Deine Lootliste legen, welches dann immer gelootet wird.

Unterm Strich dürftest Du deutlich schneller Beute abgreifen können als bisher - denn Du bist gut vorbereitet und hast alles geplant.

Einige Funktionen:
- Schleichmodus (wenn eingeschaltet, nur dann ist autoloot für die Container erlaubt - ausser Taschendiebstahl/Kassetten)
- Preis-Begrenzer für autoloot (nur wertvolle Gegenstände gleich oder höherwertig werden automatisch eingesackt)
- Qualitäts-Begrenzer für Rezepte für das automatische Einsammeln
- Accountweiter Vergleich gestohlener und nicht gestohlener Rezepte möglich
- Einstellungen für Nachrichten
- Einstellungen für den Hehler
- OnScreen infos
- Lootliste (Items auf der Lootliste umgehen jede Regel und werden immer gelootet)
- und einiges mehr...

Über die Lootliste:
Um ein Item der Lootliste hinzuzufügen, einfach eine Kiste oder Schränkchen im Safe-Mode öffnen, bei dem man die Sachen in Ruhe ansehen kann ohne sie automatisch zu klauen (siehe Hinweis im Tooltip im Addon-Menü unter Einstellungen->Addons "Schleichen und Klauen").
Dieses Item dann einfach per Rechtsklick und Auswahl "Markieren zum Klauen" auf die Lootliste legen.
Die Lootliste erreicht ihr über eine Tastenzuweisung in der TESO-Steuerung für MasterThief.
Zum entfernen eines Eintrags aus der Liste, einfach Rechtsklick auf das Item in der Lootliste.

----
Coders who have worked on this addon:
----
- Adalan@Aruntas (created the addon)
- Khrill (Translation FR-French)
- Elmseeker (Fixed some englisch in description)
- Lionas (Japanese translation)
Version 1.57
- update to libmenu release24
- some language fixes (see also the infotext for lootlist at MasterThief-addonmenu)
- enhanced itemtype for furniture items (thanks Scraelos)

Version 1.56
- comparing items for lootlist should now work without having double items on lootlist

Version 1.55.1
- just a hotfix to solve an ui-error (happened on empty lootlist)

Version 1.55
- added tooltip-function for items on lootlist for a better handling (include translation for en, fr)
- added mousepointer on opened lootlist
- added a total-counter of items on lootlist (see left side on top)
- added auto money-loot for all gold (not tested, because of no treasures found for tests. let me know if its working)
- update for new patch 2.5 (new DLC)

Version 1.50
- added a scrollist for items to autoloot (toggle by using the keyboard options)
add items to lootlist by using the contextmenu with right mouse-button on items
delete items from lootlist by using the right mouse-button there
- translation in de, en, fr
- Version update for DLC (Dark Brotherhood)

Version 1.40
- fixed an error with table.getn (caused, because of a not written database structure by known recipes and a testroutine on that on fresh installations)
- OnLoad-Event loading priority changed

Version 1.39
- Version update for patch 2.3 / DLC (Thiefs Guild)

Version 1.38
- Version update for DLC (Orsinium)

Version 1.37
- Version update for patch 2.1.4 (Emperorcity)

Version 1.36
- Technical update: LibStub 4 and LibAddonMenu 2.0 r18

Version 1.35
- fixed an output issue for counting recipes added or removed to the comparepool (was not shown as text)

Version 1.34
- fixed one UI-Error, which happened on looting a recipe
Happened coz of recipe changes before. Tried to call a removed routine.

Version 1.33
- To enter limits manually for fencer in settings are removed
You dont need to set manually the limits for sells or transfers anymore

- Updates for sells or transfers at fence
You dont need to go to the fencer and to sell or transfer an item anymore, just to get it updated
This do happen automatically now and you can see if it has a reset by the daily routine

- An issue is solved, where no announcement came out to the chat for reached limits (sells/transfers)
(those limits are shown just for one time when it has reached the maximum limit and only, if the settings do allow an announcement)
** let me know, if you want to have it adjusted by settings for how often it should occur till its getting suppressed fully

- Fixed a major issue with recipes for other languages
It wasnt possible to show known recipes (just for the german version it worked).
Now it do work for english, french and german lanuage (inventar, bank, guildbank and lootwindow tested with all languages)

- optimized code for recipe recognition

Version 1.32
- Its now possible to toggle to attack innocents by a bind key (see keysettings)
This is nice to have, if you just at the moment you stole something, a NPCs is getting angry and do attack you, but the settings
to attack innocents prevent you to attack back (which let you not open a door to escape)

- Now you can see on tooltip which of your chars do know the recipe
(depends on who is registered to share the knowledge by addon-settings for each char)
This do work also for not just stolen items, which should make it easier to identify, which one of your chars already do know the recipe

- You can now set up, whether known recipes below a given quality level should get looted or not
Before it was always in autoloot by unknown recipes, even if the quality level was set higher.


Version 1.30
- It isnt needed to set off the autoloot for stolen items in the ESO-System-Settings anymore.
MasterThief will now do it now byself.
It will set back the system-settings to the status before, if MasterThief is getting disabled.

- From now on its possible to compare found recipes with the recipe knowledge of all your other chars
To have this working, you have to login just with these chars you want to have examined with other chars on your thiefering tour.
You just need to enable the recipe-compare function for these chars, to throw the recipe knowledge of the char into a suchlike compare-pool.
From there all found recipes will be compared with those from the pool.
If you have disabled the function to share the recipe-knowledge for all chars, MasterThief will assume, that no one have experiences and need this recipe.
In this case, i guess its better to have at least for one char this function activated.


Version 1.24
- You dont need anymore to set off the system-setting for autoloot stolen items
MasterThief will now change it automatically, so the addon can work properly
If you set off MasterThief, it will change back the system-setting to its value before

Version 1.23
- MasterThief got now a French language (FR)
Translation made by Khrill (thank you)

- Its now possible to autoloot stolen gold out of safe boxes, next to those worthful items

------------
FIX:
------------
- Fixed all variables for translations and gave them a suffix (just technical design)
This should prevent the use of reserved variables

- Fixed an issue with a wrong working sneakmode (after reloadui)
It could happen, if you reloadui, that with SneakMode but not in stealth, it did loot all by limited price
but it should loot nothing, except you are in stealth then
You was by this function just allowed to loot all limited if sneakmode was off

- Fixed a recognition on known recipes
Now it should work and known recipes wont get looted below the limit you set
You also get now an info about a known recipe, if its same or higher of the limited quality.
Its just to let you see, that its known, but wanted.

Version 1.22
- Fixed just a lil issue with a known recipe found with message output on chat
Recipe wasnt shown, which has to be. There was just an info "Unknown recipe: "

Version 1.21
** HOTFIX **
- There popped up an UI-Error with NIL, so an item couldnt get looted
This happend because of alot of changes inside the code (like for translations, reorganize routines and such stuff)
It worked before - but it should be fixed now. On tests it works fine.

Please let me know, if there happen some more error. I couldnt find any on tests.
Sorry for that, guys 'n ladies

- Fixed a wrong text for "Min sell price limiter", which was shown as "Message delay"
Happend just in english version

Version 1.20
- Toggle Sneakmode On/Off with keybind on keysettings
This is helpful, if you need it sometimes and sometimes not.
So you dont need get into the settings menu but can do it with a simple pressed key

- You now can set the minimum quality level of a recipe to get autolooted
Unknown recipes below the given level will still be autolooted and still all other special items (like motifs)
** Recognizing recipes at the moment just for your actual char you do play, but soon it will be possible to have
** it also for all chars you have logged in before

- You now can enable/disable announcements on chat for sells/transfers at fence
Sometimes you probably dont need such infos and can disable it now for sells or transfers

- Because of the new function to limit the quality of recipes you dont want to loot, you can
enable or disable the announcement for already known recipes on chat

- localizations done for EN, DE (same for this changelog)
MasterThief do translate the text now in german and english - depends on your client settings of TESO

- Updated some Libs to actual version
LAM2 from r16 to r17 and LibStub from 1 to 2

Version 1.11
- Fixed a lil problem with the message timer (was not shown correct on length of time)

Version 1.10
- Now you can suppress warnings of reached maximum for sells or transfers at fencer
Just set or adjust to "0" for each box on settings.
It will now also get supressed, if you have disabled the message-output for.

- Now you can get an info every time as OnScreenMessage if someone could see you on stealth
because of the range wont be far enough to be fully stealthed.
If you carry no stolen items, then its just an info.
But if you got stolen items with you, the message come up in orange color to make it more clear.
You can enable/disable it with your settings.

- Now you can see with your simple statistic output how many items you carry for sells and
transfers at fence
Those infos are in light blue behind the two statistic lines for fence
(i.e. 12~35 of 100 means 35 could be added later to the 12 made already)

- Added a changelog file into the MasterThief folder to let you read all news offline

- Output message on warnings for reached fencer-limits are shorter in text-length
- Reorganized settings menu. Now you have it more cheerful with grouped regions
- Max sell limit changed in defaults on first start to 50 for fence sells and transfers

- Fixed an issue with autoloot while sneaked
Autoloot was disabled on sneakmode, which should been active then.

- Fixed an issue which happend sometimes and randomly in dungeons and also sometimes outside,
which popped up an info with OnScreenMessage about your status, if the sneakmode was enabled.
It should be fixed now. Please let me know if its still popping up and i will check it out.

- Fixed a not really cool message output in sneak, which occurs to often
Now its should be written just and only if you was not on an active sneak before.

- Message on screen wasnt shown properly. ZO-Timer worked not like i wanted
Implemented an own timer to manage it more better with an event-list manager to unregister
different events.

- Some text updates
Optional Files (1)
File Name
Version
Size
Author
Date
Type
1.56
3kB
10/19/16 06:28 AM
Patch


Archived Files (20)
File Name
Version
Size
Uploader
Date
1.56
69kB
Elmseeker
08/04/16 02:32 PM
1.55.1
69kB
Adalan
08/01/16 03:55 PM
1.55
69kB
Adalan
08/01/16 03:16 PM
1.50
68kB
Adalan
06/20/16 02:51 PM
1.40
64kB
Adalan
03/13/16 07:20 AM
1.3 9
64kB
Adalan
03/07/16 04:17 PM
1.38
64kB
Adalan
11/07/15 12:09 PM
1.37
63kB
Adalan
09/01/15 07:05 AM
1.36
64kB
Adalan
07/27/15 10:10 PM
1.35
57kB
Adalan
04/26/15 12:38 PM
1.33
57kB
Adalan
04/22/15 07:55 PM
1.32
57kB
Adalan
04/19/15 06:15 PM
1.30
55kB
Adalan
04/13/15 06:16 PM
1.23a
52kB
Adalan
04/11/15 03:28 PM
1.22
48kB
Adalan
04/08/15 10:28 PM
1.22
48kB
Adalan
04/08/15 05:30 PM
1.21
48kB
Adalan
04/08/15 05:03 PM
1.20
47kB
Adalan
04/08/15 02:23 PM
1.11
35kB
Adalan
04/06/15 07:34 AM
1.00
33kB
Adalan
04/04/15 05:08 AM


Post A Reply Comment Options
Unread 07/27/16, 06:28 PM  
Kihraforst
 
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File comments: 14
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Love this addon alot i don't know how i can live without it cuts my stealing time by 2/3
just like to know if it can be done to auto-loot the gold as well

or is there a way i can add something that can loot the gold

( i do lots of killings and most of the time i have to click on the gold and it takes some time when i don't normly loot everything )

thank you for all the grate work to everyone working on this addon
keep it up
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Unread 06/20/16, 03:03 PM  
Adalan
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New Version 1.50

Hello folks,

it took a while (coz of alot of RL works) but finally a part of my todo-list is ready now.
In version 1.50 i have added a scrolllist for items to autoloot, which should now allow you to set up your own worthful items you want to get autolooted.
Put those items on list by using right mousebutton-click to popup a contextmenu.
(See changelog for more details.)

Thanx to Vlad for some language fixes for EN.

(some more will come up later - like a window of the simple statistics instead ot those printed on chat)
But please be patient, because it could take a while coz of less time to manage my addon ;-)

But for now - have fun with the new function.

Greets,
@Aruntas
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Unread 06/04/16, 04:13 AM  
Adalan
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Re: how would one auto loot specific item groups

Dont worry, i will make some changes with a new version so its not needed to change that byself.
Already working on it to have it done.
I will upload it as soon as possible (no idea whether i can make it done this weekend, but i'll try my best...miss sophie)

Cu around,
@Aruntas


Originally Posted by Jimmon89
what code would i change to autoloot like style materials, lockpicks and such i found...
Lua Code:
  1. MasterThief.ItemTypes =
  2. {
  3.     ITEMTYPE_RACIAL_STYLE_MOTIF,
  4.     ITEMTYPE_RECIPE,
  5. }
around line 35 in MasterThief.lua, and i tried changing it to
Lua Code:
  1. MasterThief.ItemTypes =
  2. {
  3.     ITEMTYPE_RACIAL_STYLE_MOTIF,
  4.     ITEMTYPE_RECIPE,
  5.     ITEMTYPE_STYLE_MATERIAL,
  6.     ITEMTYPE_LOCKPICK,
  7.     ITEMTYPE_SOUL_GEM,
  8. }
but it is still not looting the extra stuff
any ideas?
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Unread 05/25/16, 07:15 PM  
Jimmon89
 
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Question how would one auto loot specific item groups

what code would i change to autoloot like style materials, lockpicks and such i found...
Lua Code:
  1. MasterThief.ItemTypes =
  2. {
  3.     ITEMTYPE_RACIAL_STYLE_MOTIF,
  4.     ITEMTYPE_RECIPE,
  5. }
around line 35 in MasterThief.lua, and i tried changing it to
Lua Code:
  1. MasterThief.ItemTypes =
  2. {
  3.     ITEMTYPE_RACIAL_STYLE_MOTIF,
  4.     ITEMTYPE_RECIPE,
  5.     ITEMTYPE_STYLE_MATERIAL,
  6.     ITEMTYPE_LOCKPICK,
  7.     ITEMTYPE_SOUL_GEM,
  8. }
but it is still not looting the extra stuff
any ideas?
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Unread 04/10/16, 12:45 AM  
uladz
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Re: Re: suggestion

Super cool, can't wait to get my hand on the new version. And I'll send you an updated EN language file .
Originally Posted by Adalan
Originally Posted by uladz
Can you add an option to autolool lockpicks and style material? Right now it would not autoloot and I normally always loot them. Otherwise works nicely for me. Thanks a lot!
Hi,
thats, like this, im am actually working on.
In next version you will be able in addition to set up byself items which are marked as stolen to get autolooted.

Greets,
Adalan
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Unread 04/09/16, 11:28 PM  
Adalan
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Re: suggestion

Originally Posted by uladz
Can you add an option to autolool lockpicks and style material? Right now it would not autoloot and I normally always loot them. Otherwise works nicely for me. Thanks a lot!
Hi,
thats, like this, im am actually working on.
In next version you will be able in addition to set up byself items which are marked as stolen to get autolooted.

Greets,
Adalan
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Unread 04/09/16, 02:51 AM  
uladz
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Lightbulb suggestion

Can you add an option to autolool lockpicks and style material? Right now it would not autoloot and I normally always loot them. Otherwise works nicely for me. Thanks a lot!
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Unread 03/13/16, 09:48 AM  
Madlark

Forum posts: 2
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Originally Posted by Adalan
Thanks for the info.
I did test it with a fresh installed "database" and "MasterThief" by a download on here.
The changed values are written down to the database after a reload and where like changed on settings.
Wondering what happened (?).

** Note:
I have uploaded a new version 1.40.
Probably it happend because of an error which is suppressed by maybe BugCatcher.
However on tests actually i cant find the error above.
Please test it byself:
1. Enter a new value on settings and hit return
2. type /reloadui and save the settings by that (same happen if you logout to the character screen)

Let me know if it works.

Greets,
Adalan@Aruntas
Hi! Actually, version 1.40 is working fine, and the bug disappeared. Whatever it is you've changed, it helped. Thank you! =)
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Unread 03/13/16, 02:35 AM  
Adalan
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Forum posts: 20
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Originally Posted by gumorf
Installed Master thief for the first time and am gettign the following error when logging into the game

UI Error:


bad argument #1 to 'table.getn' (table/struct expected, got nil)
stack traceback:
[C]: in function 'table.getn'
user:/AddOns/MasterThief/MasterThief.lua:156: in function '(anonymous)'
New version 1.40 uploaded.
This should fix the problem with table.getn (see changelog).

Just in case if not, then please contact me again.

Greets,
Adalan@Aruntas
Last edited by Adalan : 03/13/16 at 07:22 AM.
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Unread 03/13/16, 02:33 AM  
Adalan
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Originally Posted by Madlark
Hi!

I just noticed the add-on won't remember its settings anymore. Whenever I alter the autoloot item price or change any other settings, they revert to previous values after a relog. Is it just me?
Thanks for the info.
I did test it with a fresh installed "database" and "MasterThief" by a download on here.
The changed values are written down to the database after a reload and where like changed on settings.
Wondering what happened (?).

** Note:
I have uploaded a new version 1.40.
Probably it happend because of an error which is suppressed by maybe BugCatcher.
However on tests actually i cant find the error above.
Please test it byself:
1. Enter a new value on settings and hit return
2. type /reloadui and save the settings by that (same happen if you logout to the character screen)

Let me know if it works.

Greets,
Adalan@Aruntas
Last edited by Adalan : 03/13/16 at 07:28 AM.
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Unread 03/12/16, 04:16 PM  
gumorf

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Installed Master thief for the first time and am gettign the following error when logging into the game

UI Error:


bad argument #1 to 'table.getn' (table/struct expected, got nil)
stack traceback:
[C]: in function 'table.getn'
user:/AddOns/MasterThief/MasterThief.lua:156: in function '(anonymous)'
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Unread 03/11/16, 01:14 PM  
Madlark

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Hi!

I just noticed the add-on won't remember its settings anymore. Whenever I alter the autoloot item price or change any other settings, they revert to previous values after a relog. Is it just me?
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Unread 03/09/16, 03:12 PM  
Adalan
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Originally Posted by MarkusFox
You may want to include Large Stolen Shipment crates to the autoloot list. They aren't worth anything by themselves but they usually hold a stack of 10 white quality stolen items you can fence for 400 gold.

You get these crates from "Theives Troves", little safeboxes that emit a blue glow and a humming noise.
Yes, nice idea.
I will implement it as soon as possible and for now its on the to-do-list.

Thank you.
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Unread 03/09/16, 05:10 AM  
MarkusFox

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You may want to include Large Stolen Shipment crates to the autoloot list. They aren't worth anything by themselves but they usually hold a stack of 10 white quality stolen items you can fence for 400 gold.

You get these crates from "Theives Troves", little safeboxes that emit a blue glow and a humming noise.
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Unread 03/07/16, 04:27 PM  
Adalan
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Originally Posted by Shinni
I got a bug report for NoAccidentalStealing and was looking if it was an addon conflict with your MasterThief. While testing I encountered the following bug:
Turning Sneakmode off and on doesn't work. The Sneakmode stays off, even though I enabled it.
After turning Sneakmode back on, the chat box displays "Sneakmode ON", the addon however still loots items without sneaking.
I need to manually reload the UI for the Sneakmode to work again.

edit: Sneaking seems to fix the problem as well.
Thank you for the info.

At the moment i want to play a bit, but a new version will come out with some new helpful functions.
by this it will be possible for me to test out these functions.
Stay tuned.
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