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Compatibility: | base-game patch (9.1.5) Necrom (9.0.0) |
Updated: | 08/19/23 10:30 PM |
Created: | 04/15/15 08:36 PM |
Monthly downloads: | 4,979 |
Total downloads: | 2,004,938 |
Favorites: | 1,042 |
MD5: |
if ESOMRL and ESOMRL.ISMRLTracking(itemLink) then
PLEASE NOTE: ~Phinix (6-5-23) |
File Name |
Version |
Size |
Uploader |
Date |
1.56.73 |
171kB |
Phinix |
06/21/23 11:36 AM |
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Shadowshire |
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04/24/18, 12:55 AM | |
Hi, I really like MRL and wish to ask for a small extra to an existing feature.
The Recipe "Known By" is great but now I have 14 characters (soon I will have 15). When a recipe is known on 10 or more chars and the names are not in the same order between recipes I find it hard to easily see which character (if any) needs a recipe stored in a bag/bank. I mainly refer to this for the green provisioning recipes knowledge which will help when I come to level provisioning on these later chars. example, all my 14 chars, I was thinking maybe there could also be a "Not Known By" section below it as well that is display enabled through a selection in the settings. And where, like in the example above a recipe is known by all current characters there is perhaps no further need to list all the names and maybe it could just say Known By All Characters thanks |
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Onigar |
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04/23/18, 10:56 PM | |
Re: ESO MRL Color Scheme for Stars
@Shadowshire: Hi, glad to hear you enjoy using MRL. Just FYI, there is an icon at the upper right of the main window which, when you move your mouse over it, will show you a legend popup explaining what each of the colors signifies.
To summarize: White outline: Unknown recipe/pattern. White solid: Unknown recipe/pattern set to tracking. Yellow outline: Known recipe/pattern. Yellow solid: Known recipe/pattern set to track. Orange outline: Unknown recipe needed for current writ. Orange with yellow center: Unknown recipe needed for writ set to track. These colors are generated based on your currently logged in character. Hope that helps!
Last edited by Phinix : 04/23/18 at 10:58 PM.
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Phinix |
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04/23/18, 08:35 PM | |
Forum posts: 1
File comments: 402
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ESO MRL Color Scheme for Stars
Although I have used ESO Master Recipe List for at least three years, only since the introduction of "furnishing recipes" has the color scheme for the Stars that signify the status of a recipe become quite important. Please let me know whether I am in error and reply with the missing information:
For furnishing, I have all EP recipes learned by the Pact Hero. All DC recipes are learned by the Covenant Hero. All AD recipies are learned by the Dominion Hero. A fourth character who is an Imperial supporting the AD focuses upon all Dwemer and Clockwork recipes. All characters learn most of the Common recipes and Design for foods, etc. Thank-you for your time and attention to this inquiry. I really enjoy using your add-ons, and I wouldn't want to play TESO with its primitive, featureless native UI. |
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Shadowshire |
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04/22/18, 11:06 PM | ||
Re: Errors fixed...
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RavenMind |
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04/22/18, 09:06 PM | |
Errors fixed...
The error was due to a change in saved variable format in the CraftStore addon, which broke the MRL function that checks for it. I updated the integration to resolve the issue, and added checks to prevent errors from future changes. Also, you will no longer have to reload the UI when toggling CraftStore's Cook Station support on and off in order to update this addon's behavior at the cooking station.
Last edited by Phinix : 04/23/18 at 12:05 AM.
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Phinix |
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04/22/18, 08:00 PM | |
Forum posts: 22
File comments: 59
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on load error
been getting this error starting today any ideas? tried deleteing saved vars and reinstall no luck
user:/AddOns/MasterRecipeList/MasterRecipeList.lua:1782: attempt to index a nil value stack traceback: user:/AddOns/MasterRecipeList/MasterRecipeList.lua:1782: in function 'HookStation' user:/AddOns/MasterRecipeList/MasterRecipeList.lua:4528: in function 'OnAddonLoaded' |
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hawkeye1889 |
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04/09/18, 02:24 PM | ||
Forum posts: 0
File comments: 21
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Re: Delete ingredients...
Edit : after testing, it works great.
Last edited by Yueh72 : 04/09/18 at 10:48 PM.
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Yueh72 |
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04/09/18, 12:45 PM | |
Delete ingredients...
OK, I found the problem. Turns out it was a recent code change I made and was passing the value to the function as a string instead of a number, which caused it to always return 0. Fixed in the latest version with no performance hit. Thanks for the reports!
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Phinix |
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04/09/18, 10:23 AM | |
Forum posts: 0
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I've found a temporary solution. Just change the function :
local function LookupPosition(htable, tval) if htable[tval] ~= nil then return tonumber(htable[tval].position) end return 0 end into : local function LookupPosition(htable, tval) for k,v in pairs(htable) do if htable[k].id == tval or k == tval then return tonumber(htable[k].position) end end return 0 end There's a speed losing in big table but it works.
Last edited by Yueh72 : 04/09/18 at 12:40 PM.
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Yueh72 |
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04/09/18, 09:29 AM | |
Forum posts: 0
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Auto Junk/delete
The function LookupPosition (line 202) in MasterRecipeList.lua
always return 0. It doesn't access to the table. |
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Yueh72 |
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04/09/18, 08:50 AM | |
Something to keep in mind with the auto-delete function for ingredients is that it works sort of like a whitelist. You check the ingredients you want to track (highlighted in yellow) and when enabling auto-delete the addon will discard any you loot that are NOT selected. Could it be you were expecting it to delete the ones that were selected? That could be the problem.
Also, if you already have stacks of the unchecked ingredients in your bags, and those stacks are greater than the limit in the addon settings which prevents deleting more than a specified number at a time, newly acquired ingredients will not be deleted even if unchecked because the game counts the total of newly looted items plus the number in your bags already for stackable items before the addon gets the event that a new item was acquired. So it could be ignoring them because of the stack size of existing items as well. I will take a look at it as soon as I can though.
Last edited by Phinix : 04/09/18 at 08:52 AM.
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Phinix |
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04/08/18, 01:08 PM | |||
Forum posts: 0
File comments: 21
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Re: Re: Auto Delete
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Yueh72 |
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03/23/18, 04:59 AM | ||
Re: Auto Delete
Same goes for recipes, only the thumbtack icon for those is on the slideout config panel which opens using another icon at the bottom right of the main recipe window. I recommend leaving debug text on when you first enable this so you get a chat message whenever it deletes something. That way you can make sure it is deleting the right things.
Last edited by Phinix : 03/23/18 at 05:01 AM.
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Phinix |
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03/23/18, 04:31 AM | ||
Forum posts: 0
File comments: 134
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Re: Motif support?
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Nudel |
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HELP REQUESTED! Creating, maintaining, and providing patch-day compatibility with in-game troubleshooting and prompt feedback for so many projects really is a full time job. The support I receive from the community is what keeps me going, and it is the only form of compensation I receive. Not only will your contribution enable more feature additions and personalized support for my existing projects, but it will sponsor new exciting content in the future, which will remain now and forever free for all to enjoy! There are several ways you can contribute, either directly through Paypal or Ko-Fi, by subscribing to my Patreon, or through the GoFundMe page I set up for my dad. All contributions are deeply appreciated and sorely needed. Thanks from our family to yours, and I hope something I made helps enhance your enjoyment of the Elder Scrolls Online. |
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