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Compatibility: | base-game patch (9.1.5) Necrom (9.0.0) |
Updated: | 08/19/23 10:30 PM |
Created: | 04/15/15 08:36 PM |
Monthly downloads: | 4,854 |
Total downloads: | 2,004,303 |
Favorites: | 1,042 |
MD5: |
if ESOMRL and ESOMRL.ISMRLTracking(itemLink) then
PLEASE NOTE: ~Phinix (6-5-23) |
File Name |
Version |
Size |
Uploader |
Date |
1.56.73 |
171kB |
Phinix |
06/21/23 11:36 AM |
Comment Options |
07/02/15, 09:10 AM | |
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great! i love this addon so much
already have a concept of another usefull feature, will post it after we make current todo list |
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QuadroTony |
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Phinix |
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07/02/15, 07:27 AM | ||
Forum posts: 0
File comments: 16
Uploads: 0
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Have tested with this 2 Addons only. Filterit and Master Recipe (latest Versions) - Full Crash regards |
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Bloodhound |
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07/02/15, 06:35 AM | |
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while leveling provisioning on alts i realise i need few features
1) if i acidentally click on "mark all recipes this characted doesnt know" - how to unmark all recipes? mby to click on the same button second time? will be good 2) fastest way to level alts is craft blue food/drink, so i go to buy em will be nice to have a filter by Recipe Improvement 1/2/3/4/5/6 in the addon's UI so if i choose Recipe improvement 2, blue quality, addon will show me only blue recipes lvl 20-25, and i will mark them for tracking after this
Last edited by QuadroTony : 07/02/15 at 06:36 AM.
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QuadroTony |
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07/02/15, 02:41 AM | |
Would it be possible to display known recipe counter somewhere ?
For current character or the main crafter, as you want (just a tiny feature). ex: 452/486. thank you. |
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Ayantir |
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07/02/15, 01:39 AM | |
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i havent crashes and i use FilteIt and this addon too
so prob your addons outdated, or its smthing else |
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QuadroTony |
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07/01/15, 06:09 PM | |
Forum posts: 0
File comments: 16
Uploads: 0
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Hi
Many thx for this great addon, but i have a big problem. I use Circonians FilterIt and have many cook-items in my bag. If i activate a fireplace, i have a full Game-Crash. Only alt-F4 can help. After deactivating Circonians FilterIt all works perfect. best regards PS: Switched to "Advanced Filter" and no Chrashes, bye
Last edited by Bloodhound : 07/01/15 at 06:18 PM.
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Bloodhound |
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06/30/15, 08:33 AM | |||
I am very happy with how it turned out.
Something I would like to do as an alternative would be to automatically switch to mouse cursor mode when opening ESOMRL when not at a cooking station, which would "simulate" a scene since I think the main reason you were suggesting it would be to avoid having to toggle the mouse cursor manually to be able to interact with the ESOMRL window. I haven't figured out how to manually do that yet but I haven't really dug into it, TBH.
Last edited by Phinix : 06/30/15 at 08:38 AM.
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Phinix |
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06/28/15, 11:10 AM | |||
An exemple of scene is the "C" panel. One other is the "N" panel. Inventory, Bank, Craft panels too. etc. there is also the base scene, the one when your UI is not displayed. A Scene is composed of an XML TopLevelControl and scene manager handles the whole thing - Hide UI - Add Keybindstrip - Toggle mouse lock - Turn camera - etc. Scene can also be categories dependant. the handled in esoui by MAIN_MENU and emulated in addons by some libraries. AutoInvite, SuperStar, Potion Maker use that kind of thing. (LibMainMenu is intended to be here for addons which don't plug into an existing category). Using scenes in fact just give to the scene manager a large part of code to it. There's pors and cons, the por are above, the main con is that only 1 scene can be shown at 1 time (you can't display the C panel same time as bank). But it could be nice to have your UI displayed like that when you're not at crafting station or bank/guildbank/inventory. Just try one of the addons mentionned to see what you could do. PS: I'm sure that it could be integrated to Provisioning crafting station in some way |
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Ayantir |
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06/28/15, 03:51 AM | |
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i have one request
can you add ability to HIDE(click on title) any category? So we can hide all category we have? Right now at least one category always expanded and click on the title can only expand hiden category, but not hide expanded one 2) when i press ESC to out from cooking fire addon window with recipes still open need to close it too =)
Last edited by QuadroTony : 06/28/15 at 04:07 AM.
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06/26/15, 08:07 AM | |||
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Phinix |
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06/26/15, 07:12 AM | |||
For now, it's until you got them in bag, so I grab them from bank with lot of other stuff, I saw them in my bag, i depose them in bank, i try to validate writ.. oops, and I go back to bank. PS: Could you try to switch you UI to a scene when you're not at cooking station or bag/bank ? It could be nicer and better. (you can use LibMainMenu guide and/or lib, it helps).
Last edited by Ayantir : 06/26/15 at 07:24 AM.
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Ayantir |
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06/26/15, 06:41 AM | ||
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Phinix |
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06/25/15, 03:49 PM | |
I love the new changes so far, thanks!!
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Defilade |
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06/24/15, 11:02 PM | ||
Since the default value is to show it, deleting the saved variables will show it again, but you should only have to toggle it back on with the button. Nothing changed in saved variables or tooltips between 1.34a and 1.34b. |
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Phinix |
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HELP REQUESTED! Creating, maintaining, and providing patch-day compatibility with in-game troubleshooting and prompt feedback for so many projects really is a full time job. The support I receive from the community is what keeps me going, and it is the only form of compensation I receive. Not only will your contribution enable more feature additions and personalized support for my existing projects, but it will sponsor new exciting content in the future, which will remain now and forever free for all to enjoy! There are several ways you can contribute, either directly through Paypal or Ko-Fi, by subscribing to my Patreon, or through the GoFundMe page I set up for my dad. All contributions are deeply appreciated and sorely needed. Thanks from our family to yours, and I hope something I made helps enhance your enjoyment of the Elder Scrolls Online. |
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