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Updated: 12/15/22 05:20 PM
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Compatibility:
Lost Depths (8.1.5)
High Isle (8.0.0)
Ascending Tide (7.3.5)
Greymoor (6.0.5)
Updated:12/15/22 05:20 PM
Created:06/09/15 03:54 PM
Monthly downloads:603
Total downloads:83,564
Favorites:87
MD5:
Categories:TradeSkill Mods, Bags, Bank, Inventory
Mass Deconstructor  Popular! (More than 5000 hits)
Version: 6.4.1
by: ahmetertem, Troodon80
Note: with 5.4, settings will become account-wide and will be reset to better suit the multi-trait options now available. Apologies for the inconvenience. If none of these additions interest you, feel free to continue using 5.3b.


MassDeconstructor refines raw materials and deconstructs items based on your filter settings. These filters are:
  • Items in bank (use the base game checkbox within the deconstruction panel (keyboard) or options menu (gamepad)
  • Items with no trait (usually junk)
  • Bound items
  • Set pieces
  • Retraited/trait changed
  • Reconstructed
  • Researchable (this is not across all characters, only the character you're currently on unless you have CraftStore)
  • Crafted items
  • Items by trait (see list below)
  • Items marked by Item Saver add-on
  • Items marked by FCO ItemSaver
  • Items marked by Circonians FilterIt add-on

If you're not using item saver addons please be careful and check add-on options. It's also worth getting into the habit of locking items you want to keep! Mass Deconstructor's default options:
  • Deconstruct items with no trait: off
  • Deconstruct bound items: off
  • Deconstruct set pieces: off
  • Deconstruct re-traited items: off
  • Deconstruct reconstructed items: off
  • Deconstruct researchable items: off
  • Deconstruct crafted items: off

Legacy Settings:
In order to preserve the original behaviour of the addon, a "Deconstruct all traits" option has been added, along with options for Intricate, Ornate, and Nirhoned. While "all traits" is enabled it will deconstruct all traits with those three as exceptions. If all four options are ON then all traits will be deconstructed. If all traits is enabled but, for example, only Intricate is ON then Ornate and Nirnhoned will not be deconstructed.

While "Deconstruct all traits" is ON, all the trait-specific settings below will be disabled for obvious reasons (quality and ability to deconstruct will remain operational). Your settings will remain intact.

Enchanting Options:
  • Allow Deconstruction: on
  • Maximum item quality to deconstruct: Epic

All equipment defaults follow the same structure and can be changed at any time in the addon settings panel. By default, all traits are turned off and can be changed to suit your personal wants.
  • Allow Deconstruction: on
  • Maximum item quality to deconstruct: Epic
  • Intricate items: off
  • Ornate items: off

Armour traits to deconstruct:
  • Sturdy: off
  • Impenetrable: off
  • Reinforced: off
  • Well-fitted: off
  • Training: off
  • Infused: off
  • Invigorating: off
  • Divines: off
  • Nirnhoned: off

Weapon traits to deconstruct:
  • Powered: off
  • Charged: off
  • Precise: off
  • Ingused: off
  • Defending: off
  • Training: off
  • Sharpened: off
  • Decisive: off
  • Nirnhoned: off

Jewellery traits to deconstruct:
  • Healthy: off
  • Arcane: off
  • Robust: off
  • Swift: off
  • Harmony: off
  • Triune: off
  • Bloodthirsty: off
  • Protective: off
  • Infused: off

If you're unsure how safe your items are and whether the addon might deconstruct something you don't want it to, turn on the "List items before starting work" setting. This will output the list of items it will deconstruct when you interact with a crafting station or the deconstruction assistant. You can also use "/md list" chat command without the setting.

Please be sure to read the above information and, if there are any problems (or requests), report issues in the comments section.

To-do:


Dependencies:
Version 6.4.1 (Troodon80)
Typos

Version 6.4 (Troodon80)
Cleaned up some variable leaks to the global namespace.

Version 6.3 (Troodon80)
Removed errorneous line. May or may not have caused issues, but shouldn't have been there in either case.

Version 6.2 (Troodon80)
  • Added check for Summerset chapter when deconstructing jewellery
    • I never tested without the chapter until now, and it came to my attention that there is an issue when trying to deconstruct items via the Assistant if you have jewellery in your list but do not own the Summerset chapter
  • Changed FCOIS from IsMarked to IsDeconstructionLocked. I thought I had done so sooner, but apparently I had not
  • Added a check for Meticulous Disassembly CP, and an associated option to display a notification (or not) if you do not have the CP slotted; if you do not have the CP slotted and the option is enabled to show the warning, you will have a simply confirm/cancel option (requested by daimon)

Version 6.1 (Troodon80)
  • Better gamepad support
    • Also supports rebuilding and output of the deconstruction queue list automatically refreshing (if the setting it enabled)
  • Restored the keybinds that went missing from the keybind settings menu

Version 6.0 (Troodon80)
  • API bump for High Isle
  • Added initial support for localisation
  • Added support for CraftStore (to protect traits which you can learn on other characters)
  • Added a legacy mode, which will allow you to disable the micromanaging of traits
  • Added buttons to all craftlines to toggle all traits on or off collectively within the craftline

Version 5.5 (Troodon80)
  • Added option to toggle account-wide or character settings (requested privately to keep old functionality); current account-wide settings already in use are kept, or you can toggle off for individual characters
  • Added options to enable/disable deconstruction for each craft; this is primarily for the deconstruction assistant but does apply to crafting stations as well
  • Added option for refinement; OFF will keep the old system of looping through 10 items to refine at a time until done, ON will deconstruct entire stacks instead of only 10 at a time
  • Removed bank setting in favour of using the base game bank checkbox; used SecurePostHook on the checkbox which will refresh the output list in chat when toggled (if "List items before starting work" a.k.a. verbose mode is enabled instead of needing to leave the crafting station, if that option is not enabled then there will be no output)

Version 5.4 (Troodon80)
Rewritten a chunk of the addon to accommodate all traits (requested). I've also made the settings account-wide (requested) as the old settings were also outdated. However, as a result of this and some other changes, the settings will be reset. My hope is that this won't happen again. Apologies for the inconvenience.
  • Added all traits to the options (requested), this covers all equipment crafting broken down into:
    • Clothing (Intricate, Ornate, Armour)
    • Blacksmithing (Intricate, Ornate, Armour, Weapons)
    • Woodworking (Intricate, Ornate, Armour, Weapons)
    • Jewellery (Intricate, Ornate, Jewellery)
  • Changed Ornate and Intricate and put them at the start of each category.
    • I have not separated Ornate and Intricate between weapon/armour categories and have deliberately left them linked (this is still a step further than the original implementation); if people want these separated futher it will be possible with limited impact, though I don't intend on doing it unless someone requests it
  • Changed the numerical Quality selection into a more user-friendly dropdown

Version 5.3b (Troodon80)
Fixed typo for reconstructed items

Version 5.3 (Troodon80)
  • Version and API bump (Ascending Tide)
  • Added options for re-traited items, reconstructed items, and nirnhoned items
  • Added support for Giladil the Ragpicker, Deconstruction Assistant

Version 5.2

Version number bump to bring all version numbers reported into sync, apologies to Minion users.

Version 5.0

Removed included libraries, use dependencies instead.

Version 4.5
  • Updated API number for Harrowstorm
  • Use bulk deconstruct at workstation instead of individually deconstructing items

Version 4.4d

Emergency patch to fix a broken version released by clumsiness.

Version 4.4b
  • Updated for Scalecaller, no support for in-game mass-refining yet, just uses the old method for now
  • Tweaked mode changes to use the mode bar
  • Stop displaying Mass Deconstruct/Refine buttons while performing actions, to prevent subsequent attempts at starting actions

Version 4.3
  • Version bump for Elsweyr

Version 4.2
  • Mass Refine now takes items from backpack and bank, not just craft bag
  • Buttons once again show when interacting with crafting stations

Version 4.0a

Only a version bump for Wrathstone.

Version 4.0
  • Updated for Murkmire
  • No longer shows list of things to deconstruct when opening alchemy table

Version 3.4
  • Updated for Wolfhunter
  • No longer shows mass deconstruct or mass refine buttons where they don't apply
  • Rough Oak is now refined

Version 3.3
  • Now properly handles preferences regarding ornate and intricate jewellery.

Version 3.2
  • Minor bugfix

Version 3.1
  • Restored deconstruction of enchantments which got broken in 3.0. Sorry!

Version 3.0
  • Supports Jewellery deconstruction (only for jewellery found after release of Summerset)
  • Supports refining of Jewellery raw materials

Version 2.5
  • Will not deconstruct crafted items (option in settings)

Version 2.4
  • Supports ESO Dragon Bones
  • Verbose option to list items that will be deconstructed

Version 2.3
  • bug fix: Mass Deconstructor will no longer try to deconstruct locked items.

Version 2.2
  • bug fix: Mass Deconstructor once again honours your choice about deconstructing intricates

Version 2.1
  • Mass refine now has a key bind

Version 2.0

Welcome to Clockwork City!
  • New major version due to significant rewrite
  • Will now deconstruct items flagged by FCO Item Saver for deconstruction
  • Experimental "Mass Refine" feature to refine raw materials in your ESO+ craft bag

Version 1.3

Welcome to Horns of the Reach!
  • Updated for Horns of the Reach
  • Added experimental Mass Refine feature

Version 1.2c
  • Added support for FCO Item Saver v1.0

Version 1.2c
  • Fixed a packaging derp (another one)
  • Fixed the UI error on the keybind (my bad, I didn't test it)
  • Known problem: the queue will sometimes get stuck with traitless items like Iron Axes.

Version 1.2a
  • Updated to work with ESO: Morrorwind
  • Fixed a packaging derp

Version 1.2
  • Updated to work with ESO: Morrorwind

Version 1.1c
  • Fixed add-on directory bug. Thanks to @Votan

Version 1.1b
  • Fixed Glyph extraction bug

Version 1.1a
  • Added Deconstruct set pieces option (Thanks to @Tonyleila for idea)
  • Grouped 4 profession for Maximum item quality to deconstruct and Deconstruct intricate items
  • Special thanks to circonian for writing LibItemInfo. Deleted previous unnecessary functions and filters.
Optional Files (0)


Archived Files (19)
File Name
Version
Size
Uploader
Date
6.4
17kB
Troodon80
08/15/22 08:50 AM
6.3
17kB
Troodon80
08/04/22 03:48 AM
6.2
17kB
Troodon80
08/03/22 05:25 PM
6.1
16kB
Troodon80
04/26/22 05:32 AM
6.0
16kB
Troodon80
04/20/22 06:03 PM
5.5
12kB
Troodon80
04/09/22 08:38 PM
5.4
11kB
Troodon80
04/02/22 03:01 PM
5.3b
9kB
Troodon80
03/30/22 01:36 PM
5.3
9kB
Troodon80
03/30/22 12:56 PM
5.2
8kB
ahmetertem
07/09/20 06:33 PM
5.1
8kB
MaralieRindu
03/05/20 03:08 AM
5.0
8kB
MaralieRindu
03/02/20 07:40 AM
4.5
34kB
MaralieRindu
02/28/20 05:35 AM
4.4d
38kB
MaralieRindu
08/26/19 05:50 AM
4.4b
34kB
MaralieRindu
08/19/19 03:58 PM
4.4a
38kB
MaralieRindu
08/19/19 06:56 AM
4.4
38kB
MaralieRindu
08/18/19 03:24 AM
4.3
38kB
MaralieRindu
06/22/19 01:43 AM
4.2
38kB
MaralieRindu
03/29/19 02:26 PM


Post A Reply Comment Options
Unread 06/12/18, 05:03 PM  
Corgan

Forum posts: 1
File comments: 40
Uploads: 0
While FCO item saved items should be filter out i just lost few worthy marked as dynamic icon that had prevent deconstruction turned on. Also seem it works outsixe of decon ui so doesnt respect fco filter buttons either.
Last edited by Corgan : 06/13/18 at 01:32 AM.
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Unread 06/12/18, 02:29 PM  
Judge

Forum posts: 0
File comments: 51
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Won't Deconstruct on iMac

user:/AddOns/MassDeconstructor/MassDeconstructor.lua:90: function expected instead of nil
stack traceback:
user:/AddOns/MassDeconstructor/MassDeconstructor.lua:90: in function 'IsMarkedForBreaking'
user:/AddOns/MassDeconstructor/MassDeconstructor.lua:258: in function 'AddItemsToDeconstructionQueue'
user:/AddOns/MassDeconstructor/MassDeconstructor.lua:281: in function 'BuildDeconstructionQueue'
user:/AddOns/MassDeconstructor/MassDeconstructor.lua:323: in function 'MD.StartDeconstruction'
user:/AddOns/MassDeconstructor/MassDeconstructor.lua:533: in function 'callback'
EsoUI/Libraries/ZO_KeybindStrip/ZO_KeybindStrip.lua:32: in function 'OnButtonClicked'
EsoUI/Libraries/ZO_KeybindButton/ZO_KeybindButton.lua:188: in function 'ZO_KeybindButtonMixin:OnClicked'
EsoUI/Libraries/ZO_KeybindButton/ZO_KeybindButton.lua:258: in function 'ZO_KeybindButtonTemplate_OnMouseUp'
ZO_Dialog1Button2_MouseUp:3: in function '(main chunk)'
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Unread 05/26/18, 12:36 PM  
M-ree

Forum posts: 2
File comments: 510
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I have found another odd issue. After testing with adding extended debug messages, I determined that mass refine does not detect raw mats which have 0 quantity in craftbag for any reason. E.g., in inventory marked stolen, etc.

Apparently, GetNextVirtualBagSlotId doesn't look into the backpack.
Last edited by M-ree : 05/26/18 at 01:24 PM.
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Unread 05/25/18, 02:29 PM  
MaralieRindu

Forum posts: 7
File comments: 74
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Originally Posted by MaralieRindu
Looks like I've broken the deconstruction of enchantments.

Looking into this now!
Enchanting deconstruction should be working again! So sorry
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Unread 05/23/18, 07:40 AM  
MaralieRindu

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Looks like I've broken the deconstruction of enchantments.

Looking into this now!
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Unread 04/24/18, 07:15 PM  
MaralieRindu

Forum posts: 7
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Originally Posted by Martok73
Rough Oak still refuses to mass refine have to refine it manually.
Rough oak weirdness is next in line: https://github.com/MaraRinn/ESO-Mass...ctor/issues/18
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Unread 04/21/18, 05:01 AM  
Martok73

Forum posts: 0
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Rough Oak still refuses to mass refine have to refine it manually.
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Unread 04/20/18, 05:56 PM  
MaralieRindu

Forum posts: 7
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Unread 04/19/18, 08:13 AM  
MaralieRindu

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If you are on the PTS NA PC can you please send rings and necklaces to @ManicDee so I can get Mass Deconstruct updated for Summerset?

I spent two hours today farming instances and got a half dozen pieces of jewellery. I'm clearly doing it wrong ^.^

Thank you so much!
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Unread 04/17/18, 07:28 PM  
Jhenox
 
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Forum posts: 42
File comments: 392
Uploads: 6
Very minor issue with Mass Refine

Hello. With the flood of materials from the anniversary event, something I have noticed a few times when using Mass Refine is that it will refine everything including Rough Oak but stops before the last stack of Rough Oak at the woodworking table. Closing and reopening the table will still not refine the last bit of RO. I can, however, do it manually. This has only ever happened specifically with Rough Oak and I have not seen it happen with any other material at any other table.



Thank you for your work and this addon has helped me quite a bit for a very long time!
Last edited by Jhenox : 04/17/18 at 07:31 PM.
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Unread 04/09/18, 06:55 AM  
lukkian
 
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Thank you very much, my friend.
Now I do not have to be afraid to mistaken deconstruct items of the daily craft missions.

Originally Posted by MaralieRindu
Okay, only two months of being slack and lazy but here it is.
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Unread 04/08/18, 02:57 PM  
MaralieRindu

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Originally Posted by Madlark
Hi, guess who?

I just started a new alt and noticed that Rough Oak consistently refuses to be autorefined =)

Cheers!
Yikes. I'll have a look and see what I can sort out.
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Unread 04/08/18, 02:52 PM  
MaralieRindu

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Originally Posted by lukkian
Nice!
Okay, only two months of being slack and lazy but here it is.
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Unread 03/11/18, 06:56 AM  
M-ree

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Originally Posted by Madlark
Hi, guess who?

I just started a new alt and noticed that Rough Oak consistently refuses to be autorefined =)

Cheers!
Same. But I have also enabled debug and see that it does not get detected at all, and the relevant code is simply looking for type -- so ESO error?

Code:
  itemType = GetItemLinkItemType(itemLink)
  if (
      itemType == ITEMTYPE_RAW_MATERIAL
      or (MD.isBlacksmithing and itemType == ITEMTYPE_BLACKSMITHING_RAW_MATERIAL)
      or (MD.isClothing and itemType == ITEMTYPE_CLOTHIER_RAW_MATERIAL)
      or (MD.isWoodworking and itemType == ITEMTYPE_WOODWORKING_RAW_MATERIAL)
      ) then
I have also verified that it happens no matter where it is -- craft back, inventory, bank.
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Unread 02/25/18, 07:26 AM  
Madlark

Forum posts: 2
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Hi, guess who?

I just started a new alt and noticed that Rough Oak consistently refuses to be autorefined =)

Cheers!
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