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Updated:03/13/23 03:24 PM
Created:07/11/15 10:51 AM
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LibCustomMenu  Popular! (More than 5000 hits)
Version: 7.2.1
by: votan [More]
Info
This library is for addon developers. Download it, if an addon dependency tells you so.

Description
This library is written to overcome one way to get the "Access a private function XYZ from insecure code". But beginning with version 2.0, it does additional provide a new feature: sub menus.
Beginning with version 3.0, it does additional provide a new feature: divider.

Background
Controls, created from add-on code (as part of code path) are marked as "insecure/compromissed".
Functions, which have no problem with been called from "insecure" controls, are still working perfectly.
Like those of add-ons or Show On Map, Link in Chat or Get Help.
But "secured" functions like UseItem, InitiateDestroy, PickupInventoryItem raising the error message from above.
Once you hook AddMenuItem ALL controls created for the context-menu are "insecure".

Prior to ESO 2.0.13 if an add-on offers a full custom context-menu (no built-in menu entries) and this context-menu is shown first after (re-)load UI the first menu item controls are insecure. A crash of "Use" in the inventory afterwards was guaranteed.
Starting with ESO 2.0.13 ZOS preallocates 10 "secure" menu items. See here.
But this just reduces the chance of running into that problem, it does not fix it.
Currently the number of preallocated controls is 30. Running into this problem with AddMenuItem is real rare, but inventory action slots still don't like custom menu entries.

To avoid the error message, the controls of built-in menu items and add-on menu items must be strictly separated. That's what AddCustomMenuItem of this library does. It uses an own pool of controls, which look exactly the same. Sounds strange, but works.

I don't use private functions. Why should I use this lib?
It's not you, who uses private functions. It is built-in code, which re-uses controls indirectly created by your add-on in AddMenuItem.

I want to use this lib, so what to do?
After you have included the lib in your add-on manifest (.txt) do a text search for the global function AddMenuItem (not any :AddMenuItem of other objects) and replace it with AddCustomMenuItem.
Be careful with a simple "Replace All" over all files! You probably replace the AddMenuItem of LibCustomMenu itself

Version 1.0
This version was intended as proof of concept, but was successfully used in Beartram's FCO Item Saver, Circonian's FilterIt and my Fish Fillet.

Version 2.0
In order to have more value than avoiding a rare, just annoying "bug", sirinsidiator suggested and provided proof of concept code for sub menu items.
A big thank to sirinsidiator!
I finalized it and here we are.

API 2.0
function AddCustomMenuItem(mytext, myfunction, itemType, myfont, normalColor, highlightColor, itemYPad)

Fully compatible with AddMenuItem.
mytext: string, required. Caption of menu item.
myfunction: function(), required. Called if clicked.
itemType: int, optional. MENU_ADD_OPTION_LABEL or MENU_ADD_OPTION_CHECKBOX. Default MENU_ADD_OPTION_LABEL.
myfont: string, optional.
normalColor: ZO_ColorDef, optional. Color of unselected item.
highlightColor: ZO_ColorDef, optional. Color of selected/hovered item.
itemYPad: int, optional. y-padding between items.


function AddCustomSubMenuItem(mytext, entries, myfont, normalColor, highlightColor, itemYPad, subMenuButtonCallbackFunc)

mytext: string, required. Caption of menu item.
entries: table of sub items or callback returning table of sub items, required.
myfont: string, optional.
normalColor: ZO_ColorDef, optional. Color of unselected/normal sub item.
highlightColor: ZO_ColorDef, optional. Color of selected/hovered sub item.
itemYPad: int, optional. y-padding between sub items.
subMenuButtonCallbackFunc: function, optional. Callback function for the click on the submenu open button (the one at the main menu showing the submenu)

sub item:
label: string or function(rootMenu, childControl), required.
callback: function(), required.
disabled: boolean or function(rootMenu, childControl), optional. Default false. if true, sub item is visible, but gray and not clickable.
visible: boolean or function(rootMenu, childControl), optional. Default true.

These examples are for self-created menus. If you want to add items to the inventory context-menu, look at the example for LibCustomMenu:RegisterContextMenu more below.

example 1:
Lua Code:
  1. local entries = {
  2.   {
  3.     label = "Test 1",
  4.     callback = function() d("Test 1") end,
  5.   },
  6.   {
  7.     label = "Test 2",
  8.     callback = function() d("Test 2") end,
  9.     disabled = function(rootMenu, childControl) return true end,
  10.   }
  11. }
  12. ClearMenu()
  13. AddCustomSubMenuItem("Sub Menu", entries)
  14. ShowMenu()

example 2:
Lua Code:
  1. local function GetEntries(rootMenu)
  2. d("run")
  3. return {
  4.   {
  5.     label = function() return GetTimeStamp() end,
  6.     callback = function() d("Test 1") end,
  7.   },
  8.   {
  9.     label = "Test 2",
  10.     callback = function() d("Test 2") end,
  11.     disabled = function(rootMenu, childControl) return true end,
  12.   }
  13. }
  14. end
  15. ClearMenu()
  16. AddCustomSubMenuItem("Sub Menu", GetEntries)
  17. ShowMenu()
If you have Notebook or ZAM Notebook, you could copy&paste the scripts from above and execute them.

API 3.0
In addition to API 2.0:
Allow divider by setting member label to a static "-". Suggested by Beartram.

example:
Lua Code:
  1. local entries = {
  2.   {
  3.     label = "Test 1",
  4.     callback = function() d("Test 1") end,
  5.   },
  6.   {
  7.     label = "-",
  8.   },
  9.   {
  10.     label = "Test 2",
  11.     callback = function() d("Test 2") end,
  12.     disabled = function(rootMenu, childControl) return true end,
  13.   }
  14. }
  15. ClearMenu()
  16. AddCustomSubMenuItem("Sub Menu", entries)
  17. ShowMenu()

API 4.1
In addition to API 3.0:
actionSlots:AddCustomSlotAction(actionStringId, actionCallback, actionType, visibilityFunction, options)

for example while hooking ZO_InventorySlot_DiscoverSlotActionsFromActionList(inventorySlot, slotActions)
for example within the callback of API 6.0. See below.

API 5.0
In addition to API 4.1+:
New entry properties itemType and checked.
itemType = MENU_ADD_OPTION_LABEL (default) or MENU_ADD_OPTION_CHECKBOX for a checkbox
checked = false/true or function() return state end
The initial checked state than opening the sub menu.

example:
Lua Code:
  1. local myState = true
  2.     local entries = {
  3.       {
  4.         label = "Test 1",
  5.         callback = function(state) myState = state df("Test 1: %s", tostring(myState)) end,
  6.         checked = function() return myState end,
  7.         itemType = MENU_ADD_OPTION_CHECKBOX,
  8.       },
  9.       {
  10.         label = "Test 1b",
  11.         callback = function() d("Test 1b") end,
  12.         itemType = MENU_ADD_OPTION_LABEL,
  13.       },
  14.       {
  15.         label = "-",
  16.       },
  17.       {
  18.         label = "Test 2",
  19.         callback = function() d("Test 2") end,
  20.         disabled = function(rootMenu, childControl) return true end,
  21.       }
  22.     }
  23.     ClearMenu()
  24.     AddCustomSubMenuItem("Sub Menu", entries)
  25.     ShowMenu()

API 6.2
In addition to API 5+:
Added callbacks, you can register to, to hook into inventory slot context menu. You don't need to reinvent the hook and are able to control the position of your entry/entries more granular.

category
lib.CATEGORY_EARLY
lib.CATEGORY_PRIMARY
lib.CATEGORY_SECONDARY
lib.CATEGORY_TERTIARY
lib.CATEGORY_QUATERNARY
lib.CATEGORY_LATE

CATEGORY_EARLY is before the first built-in menu entry.
CATEGORY_PRIMARY is after the first built-in menu entry. And so on.
CATEGORY_LATE is after built-in menu and default.

lib:RegisterContextMenu(func, category)
Register to the context menu of the inventory mouse right click.

lib:RegisterKeyStripEnter(func, category)
Register to the inventory mouse hover used to update the keybind buttons at the bottom.

func: callback function to be called.
Signature:
Lua Code:
  1. local function func(inventorySlot, slotActions)
  2. end

category: optional. defaults to CATEGORY_LATE.

lib:RegisterKeyStripExit(func)
Register to the inventory mouse hover used to update the keybind buttons at the bottom, if the mouse exits an inventory slot.

func: callback function to be called.
Signature:
Lua Code:
  1. local function func()
  2. end

example:
Lua Code:
  1. ZO_CreateStringId("SI_BINDING_NAME_SHOW_POPUP", "Show in Popup")
  2. local function AddItem(inventorySlot, slotActions)
  3.   local valid = ZO_Inventory_GetBagAndIndex(inventorySlot)
  4.   if not valid then return end
  5.   slotActions:AddCustomSlotAction(SI_BINDING_NAME_SHOW_POPUP, function()
  6.     local bagId, slotIndex = ZO_Inventory_GetBagAndIndex(inventorySlot)
  7.     local itemLink = GetItemLink(bagId, slotIndex)
  8.     ZO_PopupTooltip_SetLink(itemLink)
  9.   end , "")
  10. end
  11.  
  12. LibCustomMenu:RegisterContextMenu(AddItem, LibCustomMenu.CATEGORY_PRIMARY)

example 2:
Lua Code:
  1. local function AddItem(inventorySlot, slotActions)
  2.   local bagId, slotIndex = ZO_Inventory_GetBagAndIndex(inventorySlot)
  3.   if not CanItemBePlayerLocked(bagId, slotIndex) then return end
  4.   local locked = IsItemPlayerLocked(bagId, slotIndex)
  5.  
  6.   slotActions:AddCustomSlotAction(locked and SI_ITEM_ACTION_UNMARK_AS_LOCKED or SI_ITEM_ACTION_MARK_AS_LOCKED, function()
  7.     SetItemIsPlayerLocked(bagId, slotIndex, not locked)
  8.   end, "keybind2")
  9.   -- you can use: "primary", "secondary", "keybind1", "keybind2"
  10. end
  11.  
  12. local menu = LibCustomMenu
  13. --menu:RegisterContextMenu(AddItem, menu.CATEGORY_PRIMARY)
  14. menu:RegisterKeyStripEnter(AddItem, menu.CATEGORY_LATE)
Not really practical, because it hides the built-in keybind.
But you could use the callback just to be notified as well.

API 6.8
In addition to API 6.2+:
Added functionality to add an optional tooltip to a menu entry.
For the top level menu entries there is a new global function:
function AddCustomMenuTooltip(tooltip, index)
tooltip: Either a string shown as a simple tooltip or a callback function to let you do everything.
Signature:
Lua Code:
  1. local function func(control, inside)
  2. end
control: the menu entry control.
inside: The function is called on mouse enter with inside=true and on mouse exit with inside=false.

index: Optional. Index of the menu entry, the tooltip is for. By default the index of the last added item is used. => You call AddCustomMenuItem and when AddCustomMenuTooltip.

For sub-menus a new key "tooltip" can be used. Again it is either a string or the callback function with the signature from above.

example:
Lua Code:
  1. local myState = true
  2.     local entries = {
  3.       {
  4.         label = "Test 1",
  5.         callback = function(state) myState = state df("Test 1: %s", tostring(myState)) end,
  6.         checked = function() return myState end,
  7.         itemType = MENU_ADD_OPTION_CHECKBOX,
  8.         tooltip = "This is Test 1",
  9.       },
  10.       {
  11.         label = "Test 1b",
  12.         callback = function() d("Test 1b") end,
  13.         itemType = MENU_ADD_OPTION_LABEL,
  14.         tooltip = "This is Test 2",
  15.       },
  16.       {
  17.         label = "-",
  18.       },
  19.       {
  20.         label = "Test 2",
  21.         callback = function() d("Test 2") end,
  22.         disabled = function(rootMenu, childControl) return true end,
  23.       }
  24.     }
  25.     ClearMenu()
  26.     AddCustomSubMenuItem("Sub Menu", entries)
  27.     AddCustomMenuTooltip("A sub-menu")
  28.     AddCustomMenuItem("-", function() d("soso") end)
  29.     AddCustomMenuItem("Button", function() d("jojo") end)
  30.     AddCustomMenuTooltip(function(control, inside) if inside then d("A great button") end end)
  31.     AddCustomMenuItem("CheckBox", function() d("soso") end, MENU_ADD_OPTION_CHECKBOX)
  32.     ShowMenu()
How to use Checkbox at top level
Lua Code:
  1. local index = AddCustomMenuItem("CheckBox", function() <your callback> end, MENU_ADD_OPTION_CHECKBOX)
  2. if needToCheckIt then
  3.     ZO_CheckButton_SetChecked(ZO_Menu.items[index].checkbox)
  4. end

API 6.9
lib:EnableSpecialKeyContextMenu(key)
key: KEY_CTRL or KEY_ALT or KEY_SHIFT or KEY_COMMAND
Show an alternative context menu, if the special key is pressed while right-clicking the inventory item.

lib:RegisterSpecialKeyContextMenu(func)
Register a callback for the alternative context menu. You, the addon author, have to check which menu items you want to add for the given combination of special keys. (See signature below)
You have to enable all the keys you want to handle. See lib:EnableSpecialKeyContextMenu(key). There is no DisableSpecialKeyContextMenu, because you don't know who else had enabled them.

Signature:
Lua Code:
  1. local function func(inventorySlot, slotActions, ctrl, alt, shift, command)
  2. end
API 6.92
lib:RegisterPlayerContextMenu(func, category)
Register to the context menu of the chat player link mouse right click,

func: callback function to be called.
Signature:
Code:
local function func(playerName, rawName)
end
Category: See API 6.2 description for the available categories.

API 7.1
lib:RegisterGuildRosterContextMenu(func, category)
Register to the context menu of the guild roster member mouse right click.

func: callback function to be called.
Signature:
Code:
local function func(rowData)
end
API 7.2
lib:RegisterFriendsListContextMenu(func, category)
Register to the context menu of the friends list mouse right click.

lib:RegisterGroupListContextMenu(func, category)
Register to the context menu of the group list mouse right click.

Both analog to RegisterGuildRosterContextMenu. See above.

Example
Lua Code:
  1. local function AddItem(data)
  2. AddCustomMenuItem("Example", function() d(data.displayName) end)
  3. end
  4.  
  5. local menu = LibCustomMenu
  6. menu:RegisterFriendsListContextMenu(AddItem, menu.CATEGORY_EARLY)
  7. menu:RegisterFriendsListContextMenu(AddItem, menu.CATEGORY_LAST)
version 7.2.1:
- Fixed nil error in AddCustomMenuItem. Sorry.

version 7.2.0:
- New functions RegisterFriendsListContextMenu and RegisterGroupListContextMenu as requested.

version 7.1.3:
- Update for "High Isle".

version 7.1.2:
- Fix for U32 adding a divider to header menu item. Thanks to @silvereyes.

version 7.1.1:
- Fixed issue with Shissu's Guild Tools. Thanks to @marcbf for reporting.

version 7.1.0:
- New API function RegisterGuildRosterContextMenu. Requested by @Saenic.

version 7.0.1:
- Allow to click sub-menu button itself. (a bit like a DropDown-Button)
- Allow to refresh/change other sub-menu items with clicking a checkbox menu item.

version 7.0.0:
- Removed LibStub support
- Added new menu item type: MENU_ADD_OPTION_HEADER

version 6.9.5:
- Update to API 100034 "Flames of Ambition".

version 6.9.4:
- Update to API 100033 "Markarth".

version 6.9.3:
- Update to API 100032 "Stonethorn".

version 6.9.2. Upon request added a new function RegisterPlayerContextMenu to added menu items to the player context menu of the chat.

version 6.9.1: Forgotten to increase the version number for LibStub legacy support. Added a warning, if LibStub has a "newer" version, which should not be!

version 6.9.0:
- Support keyboard modifier keys for inventory context menu to create special menus using those keys.

version 6.8.2:
- Update to API 100030 "Harrowstorm".

version 6.8.1:
- Update to API 100029 "Dragonhold".

version 6.8.0:
- Fix layout of built-in checkbox button of menu top level entries
- Added tooltip support: Either callback function or text string.

version 6.7.1:
- Update to API 100028 "Scalebreaker".

version 6.7.0:
- API bump 100027 "Elsweyr".
- Accessible via LibCustomMenu.
- Use of LibStub is optional.

version 6.6.3:
- Update to API 100026 "Wrathstone".

version 6.6.2:
- Reverted back to depend on LibStub. It is too early for that.

version 6.6.1:
- Update to API 100025 "Murkmire".
- Work without LibStub as well.

version 6.6:
- Update to API 100024 "Wolfhunter".
- New library load structure.

version 6.5: Fix for PTS.

version 6.4: Fixed compatibility with other addons hooking the context-menu. Like Craft Bag Extended.

version 6.3:
- Improve compabitility with AGS.

version 6.2:
- Handle inventory context menu and key strip menu. Take 2.


version 6.1:
- Fixed a conflict with CraftBagExtended.

version 6:
- Handle inventory context menu and key strip menu.


version 5:
- Supporting checkboxes in submenus.
- Fixed Divider menu item.

version 4.3:
- Update for "Horns of the Reach".

version 4.2.0:
- Fixed rare timing issue closing menu while mouse is over sub-menu.
- APIVersion update to 100017.

version 4.1.1:
- APIVersion update to 100014.

version 4.1:
- Added ZO_InventorySlotActions:AddCustomSlotAction. (Requested by merlight)
- APIVersion update to 100013.

version 4: * Working with Orsinium. Just the manifest APIVersion must be updated
- Fixed issue: main menu not closing if sub-menu used outside inventory. Thanks to circonian.

version 3:
- New menu item type: Divider. A static text "-" will be displayed as a divider. You can use <lib>.DIVIDER for better readability.

version 2:
- New global function AddCustomSubMenuItem

version 1:
- New global function AddCustomMenuItem as a replacement for AddMenuItem.
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Archived Files (35)
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7.2.0
8kB
votan
03/11/23 11:59 AM
7.1.3
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7.1.2
8kB
votan
10/24/21 07:44 AM
7.1.1
8kB
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09/05/21 07:30 AM
7.1.0
8kB
votan
09/04/21 09:32 AM
7.0.1
8kB
votan
07/04/21 04:46 AM
7.0.0
8kB
votan
04/28/21 11:21 AM
6.9.5
7kB
votan
02/20/21 09:09 AM
6.9.4
7kB
votan
11/02/20 04:41 AM
6.9.3
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08/22/20 04:55 AM
6.9.2
7kB
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04/21/20 03:12 PM
6.9.1
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04/04/20 06:22 AM
6.9.0
7kB
votan
04/03/20 11:43 AM
6.8.2
7kB
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02/15/20 11:44 AM
6.8.1
7kB
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10/03/19 04:37 AM
6.8.0
7kB
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08/07/19 01:15 PM
6.7.1
7kB
votan
07/30/19 11:57 AM
6.7.0
7kB
votan
05/18/19 08:07 AM
6.6.3
16kB
votan
02/23/19 10:15 AM
6.6.2
8kB
votan
10/21/18 09:31 AM
6.6.1
7kB
votan
10/19/18 12:13 PM
6.6
14kB
votan
08/13/18 11:17 AM
6.5
8kB
votan
04/22/18 05:21 AM
6.4
7kB
votan
04/16/18 11:45 AM
6.3
7kB
votan
03/03/18 10:58 AM
6.2
8kB
votan
02/02/18 12:35 AM
5
7kB
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01/27/18 03:11 PM
5
7kB
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08/15/17 12:34 PM
4.3
6kB
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07/15/17 01:00 PM
4.2.0
6kB
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4.1.1
6kB
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03/07/16 12:13 PM
4.1.0
6kB
votan
11/22/15 02:24 PM
4.0.0
6kB
votan
08/06/15 10:48 AM
3.0.0
6kB
votan
07/25/15 05:36 AM
2.0.0
5kB
votan
07/11/15 10:51 AM


Post A Reply Comment Options
Unread 07/17/22, 08:01 AM  
Sshoalin

Forum posts: 0
File comments: 3
Uploads: 0
Re: Re: LibCustomMenu overlaps when right-clicking

Originally Posted by bruskiboy
Originally Posted by Mizeov
Can anybody help me with this problem. I found another post on reddit from last year that said to downgrade to 6.9.5 which I did and it worked but I like to keep things updated and I'm not even sure that the problem is LibCustomMenu.

Im trying to use tamriel trade center to look up prices in game and when I disable that addon the menus are fine, or when I downgrade the menus are fine. Is there a way to fix it so I can have the newest versions for high isle?



Thanks
Josh
Not sure how to post this on here properly but deleting the extra customlib file in the set tracker file is all it took for me to fix this
Hello, I am having this issue as well. I have tried to locate the "extra customlib file" in the set tracker file but cannot find where exactly this file is to delete it. I reverted to an older version and it works, but some newer add ons require the updated libcustommenu addon. I am unsure what the sticky comment is demonstrating, can you explain your fix please? Thank you.

EDIT: After some digging, I believe I found what you were referring too, and it's now fixed.

Got to the SetTracker.txt in your live>AddOns folder, delete the libs\LibCustomMenu\ part and save.
Last edited by Sshoalin : 07/17/22 at 10:25 AM.
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Unread 06/14/22, 02:41 PM  
bruskiboy

Forum posts: 0
File comments: 1
Uploads: 0
Re: LibCustomMenu overlaps when right-clicking

Originally Posted by Mizeov
Can anybody help me with this problem. I found another post on reddit from last year that said to downgrade to 6.9.5 which I did and it worked but I like to keep things updated and I'm not even sure that the problem is LibCustomMenu.

Im trying to use tamriel trade center to look up prices in game and when I disable that addon the menus are fine, or when I downgrade the menus are fine. Is there a way to fix it so I can have the newest versions for high isle?



Thanks
Josh
Not sure how to post this on here properly but deleting the extra customlib file in the set tracker file is all it took for me to fix this
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Unread 05/17/22, 11:48 AM  
votan
 
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Forum posts: 577
File comments: 1670
Uploads: 40
Re: LibCustomMenu overlaps when right-clicking

Originally Posted by Mizeov
Can anybody help me with this problem. I found another post on reddit from last year that said to downgrade to 6.9.5 which I did and it worked but I like to keep things updated and I'm not even sure that the problem is LibCustomMenu.

Im trying to use tamriel trade center to look up prices in game and when I disable that addon the menus are fine, or when I downgrade the menus are fine. Is there a way to fix it so I can have the newest versions for high isle?

Thanks
Josh
Did you check what is in the sticky comment? Even for other addons?
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Unread 05/17/22, 12:04 AM  
Mizeov

Forum posts: 0
File comments: 1
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LibCustomMenu overlaps when right-clicking

Can anybody help me with this problem. I found another post on reddit from last year that said to downgrade to 6.9.5 which I did and it worked but I like to keep things updated and I'm not even sure that the problem is LibCustomMenu.

Im trying to use tamriel trade center to look up prices in game and when I disable that addon the menus are fine, or when I downgrade the menus are fine. Is there a way to fix it so I can have the newest versions for high isle?



Thanks
Josh
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Unread 05/14/22, 01:25 PM  
mightyjo
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Forum posts: 1
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Uploads: 2
Originally Posted by Noctume

Thanks I figure it out during the night but there is an other addon less buggy to have a furniture preview of linked furniture ? :x
I like Custom Item Preview. It won't do links from chat, though.

Originally Posted by Noctume

ARK Undaunted is outdated it was very praticle to get undaunted of the day showed on the quest journal... didn't find an other addon doing that
I haven't tried this, but perhaps Undaunted Pledges Utilities by iFedix?
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Unread 05/14/22, 01:27 AM  
Noctume
 
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Originally Posted by mightyjo
Originally Posted by Noctume
Got those errors mainly due to CustomMenu got menu over an other one on right clic....

Addon Selector is completely bugged, can't change profile....

Can you help me ?
Most of those errors are coming from the Furniture Preview add-on. It embeds an old version of LibCustomMenu that's incompatible with your other add-ons. If turning off Furniture Preview fixed most of your problems, you can try the fix for Lazy Writ Crafter in the sticky post.

ARK_Undaunted is also having trouble, but I don't know whether that's related.
Thanks I figure it out during the night but there is an other addon less buggy to have a furniture preview of linked furniture ? :x
ARK Undaunted is outdated it was very praticle to get undaunted of the day showed on the quest journal... didn't find an other addon doing that
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Unread 05/13/22, 02:00 PM  
mightyjo
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Originally Posted by Noctume
Got those errors mainly due to CustomMenu got menu over an other one on right clic....

Addon Selector is completely bugged, can't change profile....

Can you help me ?
Most of those errors are coming from the Furniture Preview add-on. It embeds an old version of LibCustomMenu that's incompatible with your other add-ons. If turning off Furniture Preview fixed most of your problems, you can try the fix for Lazy Writ Crafter in the sticky post.

ARK_Undaunted is also having trouble, but I don't know whether that's related.
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Unread 05/13/22, 01:48 PM  
Noctume
 
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Got those errors mainly due to CustomMenu got menu over an other one on right clic....





Addon Selector is completely bugged, can't change profile....


Can you help me ?
Last edited by Noctume : 05/13/22 at 01:49 PM.
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Unread 05/12/22, 08:42 PM  
Roflbob

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Originally Posted by vorpal
Tons of crashes and I suspect this addon. Logging out to change characters -- crash, idling in the char select menu, crash after X amount of time. I've been slowly disabling addons and I'm slowly reaching the conclusion that this one might be the culprit.
Addons are only loaded once you login with a character. If you have crashes on the character selection screen, then it's not caused by an addon.
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Unread 05/12/22, 04:51 PM  
vorpal
 
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Tons of crashes and I suspect this addon. Logging out to change characters -- crash, idling in the char select menu, crash after X amount of time. I've been slowly disabling addons and I'm slowly reaching the conclusion that this one might be the culprit.
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Unread 04/25/22, 02:00 PM  
Baertram
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Re: Re: Minion won't update latest version (7.12)

Originally Posted by esosikkerhed
It's also strange that Minion's maintainers, who were so quick to patch the log4j vulnerability, are still using MD5.
Easy answer: log4j replacement is just an external library replacement, so exchange file 1 against 2 and rebuild the package + installer. But code within the minion sources cannot be replaced if you do not have a developer doing it.
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Unread 04/24/22, 09:37 AM  
esosikkerhed

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Re: Minion won't update latest version (7.12)

Originally Posted by Poalima
Minion finds the update, and tries to apply it, but gets stuck everytime.
I can, of course, do a manual update, but that might incorporate whatever fatality is blocking Minion(?)

Nevermind. I see that the update is posted before it's approved.
The log message contains:

File verification failed - MD5 mismatch: Feed md5: calculated: 008dd3374b1949010ba90872f5778057

The update process seems busted (this is not the addon author's fault). Minion shouldn't offer an update to an addon until everything is approved, the feed is updated, and it's ready to download and install the file.

In these circumstances, the update shows a full progress bar, but the update never finishes, and no error message is ever shown, even though an exception is clearly raised.

Users who delete the addon so they can reinstall it "from scratch" will be unable to reinstall via Minion, leaving every addon that depends on it broken until they install it manually or it gets approved by whomever does this for Minion's feed.

It's also strange that Minion's maintainers, who were so quick to patch the log4j vulnerability, are still using MD5.
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Unread 04/24/22, 09:15 AM  
Poalima

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Minion won't update latest version (7.12)

Minion finds the update, and tries to apply it, but gets stuck everytime.
I can, of course, do a manual update, but that might incorporate whatever fatality is blocking Minion(?)

Nevermind. I see that the update is posted before it's approved.

Weird. The file version history shows this update as being months old. Is the ESOUI site not working properly?

I don't know if it's the ESOUI site that's bent/broken, or if it's Minion, or if my addon files got corrupted somehow.
A manual download of the 7.12 version from last October is working fine.
Last edited by Poalima : 04/24/22 at 09:49 AM.
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Unread 04/20/22, 02:34 PM  
remosito
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Re: Re: 7.0.0. Menu shows up but not interactable

Originally Posted by votan
Originally Posted by remosito
Howdie,

maybe sth on my end. But on PTS my custom inventory menu shows up. But can't interact with it (checkboxes).. clicks dont seem to register...

same for Price Tooltip "price to chat" and note entry...
On PTS I have seen other buttons not been clickable. Next weekend will be interesting.

Played around a bit with /zgoo

and based on this post: https://www.esoui.com/forums/showpos...29&postcount=4

When setting DrawTier, DrawLevel and DrawLayer all to 0, submenu items became interactable again :-)

Code:
/script m=GetControl("LibCustomMenuSubmenu") m:SetDrawLayer(0) m:SetDrawLevel(0) m:SetDrawTier(0)

only problem is now tooltip is behind the submenu.... doesnt bother me for testing my addon, but needed the interactability back :-)


played a bit with the anchor settings in your code for the tooltip...managed to get make it visible if submenu opens to left of menu...but not vice versa...
Last edited by remosito : 04/20/22 at 02:41 PM.
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Unread 04/19/22, 01:41 PM  
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Re: 7.0.0. Menu shows up but not interactable

Originally Posted by remosito
Howdie,

maybe sth on my end. But on PTS my custom inventory menu shows up. But can't interact with it (checkboxes).. clicks dont seem to register...

same for Price Tooltip "price to chat" and note entry...
On PTS I have seen other buttons not been clickable. Next weekend will be interesting.
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