Download
(5 MB)
Download
Updated: 08/31/22 09:10 AM
Pictures
File Info
Compatibility:
Lost Depths (8.1.5)
High Isle (8.0.0)
Ascending Tide (7.3.5)
Deadlands (7.2.5)
Waking Flame (7.1.5)
Blackwood (7.0.5)
Flames of Ambition (6.3.5)
Markarth (6.2.5)
Stonethorn (6.1.5)
Greymoor (6.0.5)
Updated:08/31/22 09:10 AM
Created:12/19/15 12:20 PM
Monthly downloads:839
Total downloads:21,316
Favorites:17
MD5:
Categories:ESO Tools & Utilities, Developer Utilities
EsoExtractData  Popular! (More than 5000 hits)
Version: 0.52
by: Uesp [More]
EsoExtractData is a Windows command line utility program used to extract data from ESO's MNF/DAT files. For complete documentation see the Online Manual for EsoExtracData.

Features
  • Extract filenames and data from MNF/DAT files.
  • Save meta data on the files stored within MNF/DAT files.
  • Convert DDS files to PNG.
  • Convert LANG files to CSV and Pootle compatible TXT files.
  • Convert CSV/TXT back into LANG files.
  • Compare LANG files for differences.
  • Options for full or partial extraction of data.


Installation
  • Download the ZIP file
  • Unzip into a directory of your choice (preferably a new directory).
  • Run the program from the Windows command line (ex: Start::Run::cmd) or similar shell.


Typical Usage

IMPORTANT NOTE -- Exporting all files from the three ESO MNF files will take several hours and require over 100GB of disk free space.

View basic program usage and command options:
Code:
EsoExtractData --help or EsoExtractData -h
Extract the given MNF file and outputs to the given path:
Code:
EsoExtractData \path\to\game.mnf \export\path\
Extract the MNF file and outputs a ZOSFT and MNF directory listing to the specified files:
EsoExtractData \path\to\game.mnf \export\path\ -z \export\path\zosft.txt -m \export\path\mnf.txt
Converts all DDS files recursively in the given path:
Code:
ConvertDDS \export\path\
v0.52 -- 25 August 2022
  • Added the --debugoutput/-v option for outputting additional messages to the log and output. Default is off (so less messages). Set a bunch of error/warning messages to debug only. Note that all messages are still saved to the log file.
  • Fixed the format of the subfile index which prevents a bunch of error messages from the ESO00000.DAT file.
  • Adjusted tab levels of text output for a little neater visual output.
  • Introduced the EsoExtractDataGui program (simple Windows graphical program for basic extraction).
  • Fixed a memory leak when converting RIFF files to WAV.

[b]v0.51 -- 28 April 2022[.b]
  • Added the --matchfilename option for only outputting files that contain the given sub-string.
  • Added the --baselangfile option that uses the given LANG file as for base/missing entries when creating a new LANG file.

v0.50 -- 28 June 2021
  • RIFF files are automatically converted to OGG/WAV files. Use the "--noriffconvert" command line option to disable.

v0.42 -- 30 April 2021
  • Removed extra "." in DDS files exported from XV4 files.
  • Model/animation names from GR2 Granny files are used to output named files if possible.

v0.41 -- 17 September 2020
  • Removed the -c/--convertdds option.
  • Added the --luafilelist option.
  • Added the --luastartindex option.
  • Added the -y/--fileext option.

v0.40 -- 6 February 2020
  • Changed to a 64 bit build (to support Oodle decompression).
  • Supports the new DAT format introduced in update 25 PTS.
  • Skips empty DAT files which reduces the number of error messages.
  • Added the "--oodleraw" option which saves subfiles in their original Oodle compression format.

v0.34 -- 30 May 2019
  • Fix default for the "-n" / "--filename" option.

v0.33 -- 19 April 2019
  • Added the "-n" / "--filename" option.

v0.32 -- 24 October 2018
  • Fixed crash from null pointer reference received from Granny API.
  • Updated Granny2.dll file which permits more original GR2 filenames to be extracted.

v0.31 -- 17 April 2017
  • Fixed extraction of the ZOSFT from ESO MNF in update 14 PTS files. Unsure how this will work with prior file versions however (is fine with update 13 at least).

v0.30 -- 18 January 2017
  • Added more matching magic bytes for recognizing GR2 (Granny) files.
  • GR2 model/animation files are output acccording to their internal original path/filename in addition to their ZOSFT filename (if it exists) and numeric file index. The original path will be created under the "Granny" path in the base export path.
  • Recognize binary Havok files and assign them with the HKX extension.
  • Recognize file data containing compressed sub-files and assign them the EsoFileData extensions.
  • Recognize file data containing unknown ID data and assign them the EsoIdData extensions.
  • Recognize file data for the PSB2 format (unsure exactly what it is though).
  • Recognize file data containing more text data (including books) and give it the "TextData" extension.
  • Recognize "FFX" file data.
  • Recognize UTF-8 text files starting with the byte order mark EF BB BF and give the extension "TXT".
  • Recognize the unknown XV4 file which seems to be just a DDS with 12 bytes of extra header data and 4 bytes of extra footer. The original file and a DDS version without the extra header is saved.
  • Include the "--noparsegr2" parameter to prevent the parsing of GR2 files to extract their original filename.
  • Added the "--extractsubfile" option for extracting compressed data from some file types:
  • --extractsubfile none : Default, does nothing
  • --extractsubfile combined : Outputs all compressed files in one large file.
  • --extractsubfile seperate : Outputs files individually (Warning: This creates over 1 million files and adds several hours to the extraction).

v0.29 -- 5 September 2016
  • Fixed an infinite loop due to a truncated compressed file in file eso0002.dat from the update 12 PTS.

v0.28 -- 8 March 2016
  • Fixed a crash when extracting Game.Mnf data from the Thieves Guild DLC release.

v0.27 -- 4 February 2016
  • Added support for the 1.9 update on PTS (Thieves Guild DLC) for finding the ZOSFT in the ESO.MNF file. File index for the ZOSFT was changed from 0xFFFFF to 0xFFFFFF.

v0.26 -- 19 August 2015
  • When using -d the changed CSV file contains the original translation text supplied with -g if it exists in the last column ([id columns], [new], [old], [translated]).
  • If the ID file used with -i and -i1 is the same you can omit one or the other parameter on the command line. For example, the following commands would be identical:
    Code:
    EsoExtractData -g tr.txt -i id.txt -d old.txt new.txt -i1 id.txt -i2 new.id.txt
    EsoExtractData -g tr.txt -i id.txt -d old.txt new.txt            -i2 new.id.txt
    EsoExtractData -g tr.txt           -d old.txt new.txt -i1 id.txt -i2 new.id.txt


v0.25 -- 28 August 2015
  • Added the "-d" option for comparing LANG/CSV/TXT files.
  • Added the "-i2" option for specifying the second ID file when comparing files.
  • Added the "-g" option for specifying a source text for unchanged entries.

v0.24 -- 9 June 2015
  • Added the "-i" option to input an ID text.
  • An ID file (.id.txt) is output when converting a LANG file.
  • Convert a text file along with an ID file to a LANG file.

v0.23 -- 11 April 2015
  • Added the ''-t'' option for saving LANG files in a plain text format.

v0.22 -- 9 April 2015
  • Added the "--posourcetext" to use the source text column (2) in a PO-CSV file when converting it to a LANG file.
  • Assume a PO-CSV file (3 columns) when the -p option is used with -x.
  • Fix the location column (1) when creating a PO-CSV file (offset was used instead of index).

v0.21 -- 9 April 2015
  • Escape quotes in text as double-quotes ("") instead of \" in CSV files to import correctly.
  • Added the "-o" option for specifying the output filename for -l/-x commands.
  • Added the "-p" option for outputting LANG CSV files in a PO compatible format.

v0.20 -- 9 April 2015
  • All cells are quoted when saving a LANG file as a CSV.
  • Translate DOS linefeeds in LANG file texts as "\r" (was "\n" as previously).
  • Convert a language CSV file back to a LANG file using the "-x" option:
  • First row must be a header: ID,Unknown,Index,Offset,Text
  • Column order is currently fixed.
  • Convert \r, \n and \" to their respectice characters.
  • Text column must be quoted to preserve commas in texts.
  • Resulting LANG file will be larger than the original due to duplicate texts not being merged.
  • Output filename will be the same filename with ".CSV" replaced with ".LANG".

v0.18 - 23 November 2014
  • Fixed output of Game.Mnf with filenames.

v0.17 - 7 November 2014
  • Name changed from EsoExportMnf to EsoExtractData.
  • Now has better, automatic loading of ZOSFT entries for filename correlation.
  • Fixed incorrect filename assignment to files with the same ID.
  • Added missing , to MNF file table CSV export.
  • Added the "UserData" column to the ZOSFT file table CSV export. Currently is the number of file entries found in the MNF data.
  • Converts any .lang file to a CSV format if it can.
  • Language file now exported in a normal CSV format (with commas and internal double-quotes escaped to \").
  • Added the -b/--beginarchiveoption to start at a specific DAT file index.
  • Added the -l/--lang option to convert a .LANG file to a CSV.

v0.16 - March 2014
  • Updated to support the patch for the 14 Mar 2014 beta.

v0.15 - February 2014
  • Updated to support the patch for the 8 Feb 2014 beta.
Optional Files (0)


Archived Files (13)
File Name
Version
Size
Uploader
Date
0.50
2MB
Uesp
09/08/21 12:08 PM
0.41
2MB
Uesp
09/17/20 06:56 AM
0.40
2MB
Uesp
02/07/20 09:54 AM
0.34
1MB
Uesp
05/30/19 11:07 AM
0.33
1MB
Uesp
04/19/19 08:54 AM
0.32
1MB
Uesp
10/24/18 06:41 AM
0.31
1MB
Uesp
04/17/17 06:41 PM
0.30
1MB
Uesp
01/18/17 06:11 PM
0.29
796kB
Uesp
09/05/16 09:20 AM
0.28
796kB
Uesp
03/08/16 11:33 AM
0.27
772kB
Uesp
02/04/16 05:29 PM
0.27
775kB
Uesp
02/04/16 02:59 PM
0.26
775kB
Uesp
12/19/15 12:20 PM


Post A Reply Comment Options
Unread 01/12/16, 06:28 PM  
haggen
 
haggen's Avatar
AddOn Author - Click to view AddOns

Forum posts: 137
File comments: 104
Uploads: 10
So I ran it with depot/eso.mnf and it did extracted 120GB+ worth of files, but I got a bunch of error messages and, mostly important, the file I wanted (conversation_textHighLight.dds) wasn't there.

Last lines of the output:
Code:
[...]
Error: Only read 0 of 102 bytes from position 0x29640691!
Error: Failed to read raw data for DAT subfile!
Error: Failed to load the file data from MNF 215 with file index 528177 (absolute index 415903)!
Error: Only read 0 of 124 bytes from position 0x296406F7!
Error: Failed to read raw data for DAT subfile!
Error: Failed to load the file data from MNF 215 with file index 528165 (absolute index 415904)!
Error: Only read 0 of 122 bytes from position 0x29640773!
Error: Failed to read raw data for DAT subfile!
Error: Failed to load the file data from MNF 215 with file index 528171 (absolute index 415905)!
Error: Only read 0 of 135 bytes from position 0x296407ED!
Error: Failed to read raw data for DAT subfile!
Error: Failed to load the file data from MNF 215 with file index 141109 (absolute index 415906)!
Error: Only read 0 of 112 bytes from position 0x29640874!
Error: Failed to read raw data for DAT subfile!
Error: Failed to load the file data from MNF 215 with file index 141111 (absolute index 415907)!
Error: Only read 0 of 94 bytes from position 0x296408E4!
Error: Failed to read raw data for DAT subfile!
Error: Failed to load the file data from MNF 215 with file index 141113 (absolute index 415908)!
Error: Only read 0 of 2267 bytes from position 0x29640942!
Error: Failed to read raw data for DAT subfile!
Error: Failed to load the file data from MNF 215 with file index 50326 (absolute index 415909)!
Error: Only read 0 of 5460 bytes from position 0x2964121D!
Error: Failed to read raw data for DAT subfile!
Error: Failed to load the file data from MNF 215 with file index 185357 (absolute index 415910)!
Error: Only read 0 of 6635 bytes from position 0x29642771!
Error: Failed to read raw data for DAT subfile!
Error: Failed to load the file data from MNF 215 with file index 50487 (absolute index 415911)!
Error: Only read 0 of 7014 bytes from position 0x2964415C!
Error: Failed to read raw data for DAT subfile!
Error: Failed to load the file data from MNF 215 with file index 64077 (absolute index 415912)!
Error: Only read 0 of 7330 bytes from position 0x29645CC2!
Error: Failed to read raw data for DAT subfile!
Error: Failed to load the file data from MNF 215 with file index 64078 (absolute index 415913)!
Error: Only read 0 of 58 bytes from position 0x29647964!
Error: Failed to read raw data for DAT subfile!
Error: Failed to load the file data from MNF 215 with file index 50330 (absolute index 415914)!
Error: Only read 0 of 980 bytes from position 0x2964799E!
Error: Failed to read raw data for DAT subfile!
Error: Failed to load the file data from MNF 215 with file index 50715 (absolute index 415915)!
Error: Only read 0 of 173 bytes from position 0x29647D72!
Error: Failed to read raw data for DAT subfile!
Error: Failed to load the file data from MNF 215 with file index 50663 (absolute index 415916)!
Error: Only read 0 of 117 bytes from position 0x29647E1F!
Error: Failed to read raw data for DAT subfile!
Error: Failed to load the file data from MNF 215 with file index 53832 (absolute index 415917)!
Error: Only read 0 of 19297695 bytes from position 0x29647E94!
Error: Failed to read raw data for DAT subfile!
Error: Failed to load the file data from MNF 215 with file index 1048577 (absolute index 415918)!
Successfully exported 347634 sub-files in 4166.06 secs!
BTW I still got 25GB free so there's enough space.
Last edited by haggen : 01/12/16 at 06:30 PM.
Report comment to moderator  
Reply With Quote
Unread 01/11/16, 03:52 PM  
haggen
 
haggen's Avatar
AddOn Author - Click to view AddOns

Forum posts: 137
File comments: 104
Uploads: 10
Originally Posted by Ayantir
They're in The Elder Scrolls Online\depot\eso.mnf

Consider 140GB for extraction.
I actually tried this file before but the process got stuck for life 20 hours so I figured it worked only with client/game.mnf

Anyway, I'm trying again.
Report comment to moderator  
Reply With Quote
Unread 12/31/15, 02:32 PM  
Ayantir
 
Ayantir's Avatar
AddOn Author - Click to view AddOns

Forum posts: 1019
File comments: 1531
Uploads: 31
They're in The Elder Scrolls Online\depot\eso.mnf

Consider 140GB for extraction.
Last edited by Ayantir : 12/31/15 at 02:32 PM.
Report comment to moderator  
Reply With Quote
Unread 12/31/15, 01:25 PM  
haggen
 
haggen's Avatar
AddOn Author - Click to view AddOns

Forum posts: 137
File comments: 104
Uploads: 10
I'm extracting "F:\Games\ESO\The Elder Scrolls Online\game\client\game.mnf" (it is actually trhe only argument I'm using) and it appears all the LUA and XML files are okay, but I'm missing a bunch of DDS files, like EsoUI/Art/Interaction/conversation_textHighLight.dds for instance.



Am I doing something wrong?
Report comment to moderator  
Reply With Quote
Unread 12/22/15, 12:17 PM  
Uesp
AddOn Author - Click to view AddOns

Forum posts: 15
File comments: 47
Uploads: 3
Originally Posted by Elrigh
If I get it right, the MNF/DAT Files are packed files, so unpacking them would use more space but should speed up the loading process? Is it possible unpack the files and replace the existing packed files with the unpacked?
I've only done unpacking to access the internal files for other uses. Note that many files don't have an associated filename from the MNF file so I'm not sure how this would work. Feel free to try it out though.
Report comment to moderator  
Reply With Quote
Unread 12/22/15, 12:15 PM  
Elrigh

Forum posts: 8
File comments: 9
Uploads: 0
If I get it right, the MNF/DAT Files are packed files, so unpacking them would use more space but should speed up the loading process? Is it possible unpack the files and replace the existing packed files with the unpacked?
Report comment to moderator  
Reply With Quote
Unread 12/22/15, 09:55 AM  
dominoid
AddOn Author - Click to view AddOns

Forum posts: 34
File comments: 276
Uploads: 2
Good to see this here. Data miners unite!
Report comment to moderator  
Reply With Quote
Post A Reply



Category Jump: