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Updated: 03/29/17 04:08 PM
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Homestead (2.7)
Thieves Guild (2.3)
Updated:03/29/17 04:08 PM
Created:01/20/16 05:28 PM
Monthly downloads:272
Total downloads:93,377
Favorites:52
MD5:
BuffTimers  Popular! (More than 5000 hits)
Version: 1.4
by: coolmodi, Grashek
Update for 2.7:
I'm not playing ESO anymore, so I don't actively maintain this addon. Thanks to Grashek sending me a fix for API changes I uploaded an update for 2.7 though.


Want to really see that one single buff you want to keep up 24/7 for max. dps, or maybe a short duration buff that is hard to keep track of between all the other buff symbols? I wanted to, but couldn't find an addon for that. So here it is, the next addon in the line of addons with a crappy name convention:

BuffTimers! (doesn't only work for buffs)

Update 1.31:
  • Updated to new API version
  • Can now show multiple notifications at once, each will fade after beeing shown the set duration.
  • Notifications will now work again correctly if an effect didn't run out completely after the notification fired before.
  • (WIP) Custom filters: On recieving X start timer for Y. A bar for Y has to be configured! E.g. Molten Armaments doesn't give you the Major Sorcery buff, use this to make it start the Major Sorcery bar too.

What is this exactly?
With this you can make completely stand-alone timer bars for one specific spell each. You just go in settings (see pictures), choose how many bars you want, and then choose for every bar what spell it should show, also the size, colors and optional notifications(sound+text) can be customized.

READ BELOW BEFORE USE!

Due to how the game/API works tracking some things isn't as straight forward as you might expect.
  1. The effectname is not always the same as the spell that causes it (extreme case: Cleansing Ritual from templars, the effect is called Healing Ritual. Yes, like the other spell...)! I included a debug mode that will output all effect changes into chat, activate it by /buti d or in settings, then use the spell you want to track and check how it's actually called.
  2. Additionally some spells have multiple effects with the same name which can cause the spell to not be tracked correctly by the addon. In this case I have to implement special handlers/filters to make it work. If you encounter such a spell please activate debug (see 1.) and send me the complete output that using that spell produces. Use my author portal for that or leave a comment, a screen of the whole chat output is probably the easiest way
    Example of what I need (here Cleansing Ritual): i.imgur.com/8GY82WH.png
About profiles:
You can create, rename and delete profiles in settings.
Loading profiles can also be done in settings or with /buti profilename/ID, you can output a list with profilenames and their ID with /buti p.
(Important: Deleting profiles will decrease the ID of every profile above by one!)

Loading a profile with more bars than currently active will reload the UI, loading one with less will set the loaded profile's number to the previous profile's setting and lock the additional bars. That will prevent further loading screens in the future and also won't change the UI of the loaded profile.

Chat commands
/buti d Toggles debug mode.
/buti s Opens settings panel.
/buti p List profiles.
/buti profilename/ID Load profile by name or ID.
Update 1.4
-Fixed other players spells triggering bars
-Bumped API version
Update 1.31
-Updated to new API version
-Can now show multiple notifications at once, each will fade after beeing shown the set duration.
Notifications will now work again correctly if an effect didn't run out completely after the notification fired before.
-WIP implementation for custom filters: On recieving X start timer for Y.
Update 1.3
-Added profile system
-Coming from an old version will migrate to new profile save format
-Added new chat commands, /buti now shows them
Update 1.26
-Fix for Major Force timer reset on weapon swap
Update 1.25
-The previous addition should now actually work...
Update 1.24
-Added special handler for Major Force (from Agressive Horn) to make it work
Update 1.23
-Fix for error when going back to less bars and having names in now deactivated ones
-Option to chose custom icon
Update 1.22:
-It's now possible to track ground AoE spells and possibly other things with duration
Optional Files (0)


Archived Files (11)
File Name
Version
Size
Uploader
Date
1.31
52kB
coolmodi
03/14/16 01:43 PM
1.3
50kB
coolmodi
02/04/16 05:43 PM
1.26
45kB
coolmodi
02/02/16 08:21 AM
1.25
45kB
coolmodi
02/02/16 03:18 AM
1.24
45kB
coolmodi
02/01/16 05:54 PM
1.23
45kB
coolmodi
01/29/16 10:35 AM
1.22
44kB
coolmodi
01/28/16 07:15 AM
1.21
43kB
coolmodi
01/23/16 09:30 AM
1.2
43kB
coolmodi
01/23/16 08:32 AM
1.1
42kB
coolmodi
01/21/16 08:20 AM
1.0
42kB
coolmodi
01/20/16 05:28 PM


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Unread 02/04/16, 07:52 AM  
coolmodi
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Forum posts: 47
File comments: 55
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Profiles are a good idea, will get added definitely
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Unread 02/02/16, 06:29 AM  
GreyRanger

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Nice add on, thank you. I have a feature request:
Would it be possible to have the option to save multiple configurations? For example, I use and want to track different buffs when I am tanking vs. dps vs. playing solo. It would be handy to be able to set up by buff tracking for each role and then switch when the need arose.

Thanks for considering the request.
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Unread 01/29/16, 08:47 AM  
coolmodi
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Forum posts: 47
File comments: 55
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Originally Posted by Ich
hello
i get this error Message

user:/AddOns/BuffTimers/functions.lua:50: attempt to index a nil value
stack traceback:
user:/AddOns/BuffTimers/functions.lua:50: in function 'BuffTimers.OnEffectEventExt'
Have you by chance configured multiple bars and then switched back to less again? If so I think I know what can cause this.

Right now if you enter a name in e.g. bar 4, then change it back to only 3 bars, it will still try to show that spell on bar 4 even though that doesn't exist anymore.

Just a small oversight, gonna upload an update later, thanks for the feedback

Edit: Uploaded a fix, let me know if that didn't solve it.
Last edited by coolmodi : 01/29/16 at 10:51 AM.
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Unread 01/29/16, 08:16 AM  
Ich

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hello
i get this error Message

user:/AddOns/BuffTimers/functions.lua:50: attempt to index a nil value
stack traceback:
user:/AddOns/BuffTimers/functions.lua:50: in function 'BuffTimers.OnEffectEventExt'
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Unread 01/26/16, 01:07 PM  
coolmodi
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Re: Re: Re: settings

Originally Posted by Scootworks
I'd still need to make a list for every language, and also for all other spells if I add support for that. A list just isn't practical imho. But still thanks for trying to help
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Unread 01/26/16, 01:05 PM  
polysemy

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Originally Posted by coolmodi
Originally Posted by polysemy

Oh ok, well currently there is hardly any options for spell tracking... if this addon tracked my abilities in the way it does buffs that would be amazing. Currently with FTC there is no way to select what you want to see and what you dont and with Srendarr's getting updated by proxy we are certainly lacking a great buff tracker and this has the potential to be that

Edit: I dont believe Major Force is showing up on buff timers... its the crit damage from warhorn

Edit #2 : Ok so I jsut did some more testing and yeah it works from everything else... Minor Resolve from Combat Prayer, Minor Force from Rearming Trap... its just not showing for Major Force from Aggresive Warhorn
Does Major Force appear on char screen?

Also found that other spells (tested with Rain of arrows, Illustrious Healing, Path of Darkness) also work with the effect_changed_event even though they have no target. I filtered only for player so they didn't show up.

I have an experimental version working but they need special treatment, especially with casting again while they are still active. Think I'll upload that soon if I don't encounter any problems. The bigger problem is that some spells have multiple effects with the same name (e.g. templar's Healing Ritual), they have different IDs, but for users that won't be much help. For all those cases I need to implement special handlers or filters.

I think I'll just make it possible for users to let the addon output some debug data they can then send me to make it work with spells that behave like Healing Ritual or otherwise don't work "normaly". I need to know the IDs to do that, but I simply don't have all classes high enough to test all those spells
No Major Force doesnt appear on character screen but neither does Minor Force let me know if there is anything I can help with in terms of getting the information you need
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Unread 01/26/16, 09:38 AM  
Scootworks
 
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Re: Re: settings

Originally Posted by coolmodi
Originally Posted by Scootworks
can you add some more settings, e.g:
- horizontal
- vertical
- top
- down
Don't know if that's even possible to change, so probably not.

Originally Posted by Scootworks
- icon size
Yes.
Originally Posted by Scootworks
- dropdown with all buffs
That would be a LOT work to make a list of all possible buffs, and just typing it in is faster than searching it in a list anyways.
i think this will help you:
http://deltiasgaming.com/2015/01/28/eso-buffs-listing/

edit: and this: http://esoacademy.com/buffs-debuffs/
Last edited by Scootworks : 01/26/16 at 09:38 AM.
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Unread 01/26/16, 05:42 AM  
coolmodi
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Originally Posted by polysemy

Oh ok, well currently there is hardly any options for spell tracking... if this addon tracked my abilities in the way it does buffs that would be amazing. Currently with FTC there is no way to select what you want to see and what you dont and with Srendarr's getting updated by proxy we are certainly lacking a great buff tracker and this has the potential to be that

Edit: I dont believe Major Force is showing up on buff timers... its the crit damage from warhorn

Edit #2 : Ok so I jsut did some more testing and yeah it works from everything else... Minor Resolve from Combat Prayer, Minor Force from Rearming Trap... its just not showing for Major Force from Aggresive Warhorn
Does Major Force appear on char screen?

Also found that other spells (tested with Rain of arrows, Illustrious Healing, Path of Darkness) also work with the effect_changed_event even though they have no target. I filtered only for player so they didn't show up.

I have an experimental version working but they need special treatment, especially with casting again while they are still active. Think I'll upload that soon if I don't encounter any problems. The bigger problem is that some spells have multiple effects with the same name (e.g. templar's Healing Ritual), they have different IDs, but for users that won't be much help. For all those cases I need to implement special handlers or filters.

I think I'll just make it possible for users to let the addon output some debug data they can then send me to make it work with spells that behave like Healing Ritual or otherwise don't work "normaly". I need to know the IDs to do that, but I simply don't have all classes high enough to test all those spells
Last edited by coolmodi : 01/26/16 at 05:43 AM.
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Unread 01/25/16, 11:13 AM  
polysemy

Forum posts: 1
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Originally Posted by coolmodi
Originally Posted by ElimusZaka
- Bar transparency slider
- An "Always show" option since the bars hide automatically out of combat when "locked" option is checked
- Customizable audio alert when certain bar's remaining time reaches a certain point
- Transparency is done with the colors. You can also set a transparency gradient from left to right that way. There's a slider for it in the the colorpickers.
- Don't know why you'd want them to always be visible, but ok, can add it if you want. And it's visible as long as you have the buff active, not while in combat
- Have to look how that works, but that's a good idea.

Originally Posted by polysemy
eruption
That doesn't seem to be a buff, only things that show up in char screen should work right now, everything else wasn't even intended to work
I don't even know how other addons do it, they probably have a list of durations and wait for the skill to be cast. I'll check it out, if it isn't too much work I may add support for other spells with duration too.
Oh ok, well currently there is hardly any options for spell tracking... if this addon tracked my abilities in the way it does buffs that would be amazing. Currently with FTC there is no way to select what you want to see and what you dont and with Srendarr's getting updated by proxy we are certainly lacking a great buff tracker and this has the potential to be that

Edit: I dont believe Major Force is showing up on buff timers... its the crit damage from warhorn

Edit #2 : Ok so I jsut did some more testing and yeah it works from everything else... Minor Resolve from Combat Prayer, Minor Force from Rearming Trap... its just not showing for Major Force from Aggresive Warhorn
Last edited by polysemy : 01/25/16 at 11:41 AM.
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Unread 01/23/16, 08:37 AM  
coolmodi
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Think I added all the features asked for except non-buff spells with duration now. If there's anything else just leave a comment

Don't know if and when I will include things other than buffs though.
Last edited by coolmodi : 01/23/16 at 08:37 AM.
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Unread 01/22/16, 02:45 AM  
coolmodi
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Originally Posted by ElimusZaka
- Bar transparency slider
- An "Always show" option since the bars hide automatically out of combat when "locked" option is checked
- Customizable audio alert when certain bar's remaining time reaches a certain point
- Transparency is done with the colors. You can also set a transparency gradient from left to right that way. There's a slider for it in the the colorpickers.
- Don't know why you'd want them to always be visible, but ok, can add it if you want. And it's visible as long as you have the buff active, not while in combat
- Have to look how that works, but that's a good idea.

Originally Posted by polysemy
eruption
That doesn't seem to be a buff, only things that show up in char screen should work right now, everything else wasn't even intended to work
I don't even know how other addons do it, they probably have a list of durations and wait for the skill to be cast. I'll check it out, if it isn't too much work I may add support for other spells with duration too.
Last edited by coolmodi : 01/22/16 at 02:47 AM.
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Unread 01/21/16, 09:28 PM  
polysemy

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i dont think this is working with FTC buff tracking my bar I set for eruption timer isnt showing at all

I set it up made everything the way I want double checked it and in combat and out of combat I dont see my timer
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Unread 01/21/16, 08:34 PM  
ElimusZaka

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Smile small addtional settings

Amazing addon that I've been looking for quite some time . There are a few features I'd like to see but I don't know if they are feasible:

- Bar transparency slider
- An "Always show" option since the bars hide automatically out of combat when "locked" option is checked
- Customizable audio alert when certain bar's remaining time reaches a certain point

Thank you very much!
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Unread 01/21/16, 08:02 PM  
coolmodi
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Re: settings

Originally Posted by Scootworks
can you add some more settings, e.g:
- horizontal
- vertical
- top
- down
Don't know if that's even possible to change, so probably not.

Originally Posted by Scootworks
- icon size
Yes.
Originally Posted by Scootworks
- dropdown with all buffs
That would be a LOT work to make a list of all possible buffs, and just typing it in is faster than searching it in a list anyways.
Last edited by coolmodi : 01/21/16 at 08:03 PM.
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Unread 01/21/16, 09:56 AM  
Scharrak

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Originally Posted by coolmodi
Originally Posted by Scharrak
Could the problem be the german client i use?
Have you tried the update I uploaded maybe half an hour ago? The problem with other languages should be fixed. Tried it with french and german and it worked.

Edit: Nvm, it's still awaiting approval, you have to wait until the admins give it free for download!

Edit: And that happened now
now it works fine - thank you
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