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Updated: | 03/17/20 12:37 AM |
Created: | 05/18/16 06:19 PM |
Monthly downloads: | 312 |
Total downloads: | 45,378 |
Favorites: | 73 |
MD5: | |
Categories: | Buff, Debuff, Spell, Combat Mods, Info, Plug-in Bars, Raid Mods |
* Aura: As soon as the aura gets displayed, a cooldown will start at 0 and run for 10 seconds (remaining aura display time).I sugget you play around with this setting a bit to get an understanding of how it works.
* Trigger n: The cooldown animation won't last for the remaining display time, but as soon as the aura gets displayed, it will check for the duration of the ability specified within trigger 1, ignoring all other triggers. In our example this ability has a duration of 30 seconds. The aura will display as soon as the ability has 20s left. The cooldown spiral will not start at 0, but it will already have travelled 1/3 (20 of 30 seconds) and travel for another 1/3 of the icon (10s) before the icon fades.
* Trigger n: Automatically take the ability icon of the ability that has been specified in Trigger n.2. Display conditions:
* Manual: Select the icon manually.
* (De-)Buff checks a buff or debuff on the target specified below.Ability ID: A numeric value that identifies a specific buff, debuff, effect or ability (which one is looked up is contextual to the selected trigger type).
* Ability used is for checking ground effects: Let's take the Inferno Staff's elemental blockade ability as an example - the ground effect has a duration, but it is not treated as a buff or debuff on you or a target. So the game has to check if you just used an ability matching the ability ID specified below. If that ability has a duration, display the aura for that time.
*Combat Event is for checking for buffs and debuffs using the combatlog. There are some effects ingame that can be put on you without being recognized to be a buff/debuff by the game client. An example would be the 2nd boss on Maw of Lorkaj: As u might know, the boss puts an effect on you, that makes you either being on the "light" or on the "shadow" side. Those effects are not displayed as a debuff (and hence not detected by srendarr and other buff/debuff trackers). But you can workaround that by checking the combat events and simulate a buff/debuff. This Setting is for professional users only, as you will have to pick the effect IDs from the combatlog.
* player: Check for the ability specified above on your character.Check all Ability Ids: All abilities consist of one base ability and two potential morphs (using different names) with 4 ranks each. That results in 12 ability IDs for one ability. Let's say you want to track a debuff on you. Due to the fact that you never know an attacker's ability rank you would normally have to create one condition for every ability ID. This can be avoided by simply entering one of the four ability IDs for the desired aura and switching this control to "true". WARNING: Due to Zenimax not having properly localized all ability names, this might sometimes not work.
* target: Check for the ability specified above on your current target.
* font color- 2 new aura types (experimental):
* border color
* automatic icon selection
* COOLDOWN animations (spiral) for Icons!
* actionbar- new trigger functionality: selfcast only
* text
File Name |
Version |
Size |
Uploader |
Date |
1.19 |
88kB |
Letho |
03/07/20 02:07 AM |
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1.18 |
88kB |
Letho |
02/24/20 10:40 AM |
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1.18 |
87kB |
Letho |
11/10/19 10:14 AM |
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1.16 |
87kB |
Letho |
08/14/19 10:56 AM |
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1.15 |
86kB |
Letho |
07/30/19 05:03 PM |
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1.14 |
83kB |
Letho |
07/12/19 01:05 PM |
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1.13 |
86kB |
Letho |
06/20/19 09:42 AM |
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1.12 |
118kB |
Letho |
03/18/19 03:07 PM |
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1.11 |
115kB |
Letho |
02/28/19 05:25 AM |
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1.10 |
115kB |
Letho |
02/26/19 12:46 PM |
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1.9 |
116kB |
Letho |
02/17/19 03:20 PM |
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1.9 |
114kB |
Letho |
02/16/19 11:36 AM |
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1.8 |
109kB |
Letho |
12/26/18 03:43 AM |
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1.7 |
104kB |
Letho |
11/19/18 04:24 AM |
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1.7 |
104kB |
Letho |
11/18/18 03:32 AM |
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1.7 |
104kB |
Letho |
11/17/18 06:19 PM |
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1.6 |
104kB |
Letho |
10/29/18 02:13 AM |
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1.6 |
104kB |
Letho |
08/26/18 07:19 AM |
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1.5 |
104kB |
Letho |
08/24/18 06:42 AM |
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1.4 |
103kB |
Letho |
07/22/18 03:41 AM |
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1.3 |
103kB |
Letho |
07/18/18 10:06 AM |
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1.2 |
102kB |
Letho |
06/16/18 05:24 AM |
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1.1 |
102kB |
Letho |
06/03/18 03:58 PM |
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1.0 |
102kB |
Letho |
05/21/18 05:04 PM |
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0.8l |
93kB |
Letho |
03/01/18 05:17 PM |
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0.8k |
93kB |
Letho |
02/18/18 09:44 AM |
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0.8j |
93kB |
Letho |
01/30/18 10:01 AM |
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0.8i |
93kB |
Letho |
01/24/18 06:03 PM |
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0.8i |
93kB |
Letho |
01/24/18 09:25 AM |
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0.8h |
92kB |
Letho |
01/21/18 02:29 PM |
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0.8g |
92kB |
Letho |
01/16/18 05:42 PM |
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0.8f |
120kB |
Letho |
01/15/18 07:31 AM |
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0.8f |
91kB |
Letho |
01/11/18 01:29 PM |
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0.8e |
92kB |
Letho |
01/09/18 05:44 AM |
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0.8d |
92kB |
Letho |
11/26/17 08:10 AM |
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0.8c |
84kB |
Letho |
05/24/17 04:09 PM |
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0.8b |
109kB |
Letho |
05/08/17 09:25 AM |
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0.8a |
109kB |
Letho |
04/25/17 07:24 AM |
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0.07b |
61kB |
Letho |
03/05/17 03:23 PM |
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0.07a |
61kB |
Letho |
03/05/17 08:53 AM |
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0.07 |
60kB |
Letho |
03/02/17 09:09 AM |
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0.06 |
480kB |
Letho |
10/25/16 01:33 PM |
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0.06 |
480kB |
Letho |
10/25/16 01:18 PM |
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0.05a |
52kB |
Letho |
06/01/16 01:31 AM |
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0.04a |
50kB |
Letho |
05/20/16 08:27 AM |
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0.03a |
47kB |
Letho |
05/19/16 07:31 AM |
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0.03a |
47kB |
Letho |
05/19/16 01:59 AM |
Comment Options |
Letho |
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03/07/20, 03:35 AM | |
Forum posts: 1
File comments: 56
Uploads: 0
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Thx for the quick fix letho. Best combat related addon ever.
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Actosh |
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03/08/20, 02:10 AM | ||
Forum posts: 0
File comments: 5
Uploads: 0
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wrtsdf |
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03/19/20, 05:03 PM | |
Forum posts: 3
File comments: 3
Uploads: 0
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slashHandler error
Hey there,
I've recently run into an issue where aura mastery just randomly stops working. Bug catcher caught the following error: https://pastebin.com/6SKyQNXU I've already attempted to disable all other addons except for AM and its dependents but no dice (its still happening). Strangely enough, it also started working again randomly last night but stopped again just now (same error twice). Any help would be greatly appreciated. Thank you! EDIT: Just figured it out (in case anyone else runs into this problem)... the version number in the saved variables file was incorrect (I was loading a backup). A quick change to the correct version fixed everything!! EDIT II: Just crapped out on me again. I've already tried to reinstall several times. Not really sure where to go from here.
Last edited by oriaxaurusrex : 03/19/20 at 08:22 PM.
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oriaxaurusrex |
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03/20/20, 01:27 AM | ||
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Re: slashHandler error
Last edited by Letho : 03/20/20 at 01:27 AM.
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Letho |
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03/31/20, 05:18 AM | |||
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Code:
^1^T^SimportDataType^N1^SauraData^T^SposY^N700^SbgColor^T^Sb^N1^Sa^N0^Sg^N1^Sr^N1^t^SshowCooldownText^B^Sloaded^B^ScooldownFontSize^N20^Stext^S^SborderColor^T^Sb^N0^Sa^N1^Sg^N0^Sr^N0^t^Scolor^T^Sr^N0^Sg^N0^Sb^N0^t^Sheight^N45^Striggers^T^N1^T^SselfCast^B^SunitTag^N1^Svalue^N0^Sinvert^B^Soperator^N2^StriggerType^N1^ScheckAll^B^SsourceCombatUnitType^b^SspellId^N20323^t^t^SloadingConditions^T^SinCombatOnly^b^SabilitiesSloted^T^N1^N20323^t^t^Swidth^N45^SposX^N865^StextFontSize^N20^ScooldownFontColor^T^Sb^N0.9019607902^Sa^N1^Sg^N0.890196085^Sr^N0.9215686321^t^Sname^Svolatile~`icon^SiconInfoSource^N1^Scritical^N3^SaType^N1^SborderSize^N1^StextFontColor^T^Sb^N0.55^Sa^N1^Sg^N0.85^Sr^N0.85^t^SshowCooldownAnimation^B^SdurationInfoSource^N1^Salpha^N0.85^SiconPath^S/esoui/art/icons/ability_dragonknight_007_a.dds^t^t^^ The aura I linked functions perfectly again if the loading condition is removed. I've tried toggling the in/off combat switch too and it doesn't seem to make any difference. edit: here are some other auras where loading conditions "break" the aura. If these have loading conditions, they will not go away when unslotted, and after a /reloadui they no longer appear at all even if the respective abilities are slotted. Rally: Code:
^1^T^SimportDataType^N1^SauraData^T^Salpha^N0.85^SshowCooldownText^B^StextFontSize^N20^SposY^N700^SaType^N1^Sname^Srally~`icon^StextFontColor^T^Sg^N0.85^Sr^N0.85^Sa^N1^Sb^N0.55^t^SborderColor^T^Sg^N0^Sr^N0^Sa^N1^Sb^N0^t^SbgColor^T^Sg^N1^Sr^N1^Sa^N0^Sb^N1^t^ScooldownFontSize^N20^Striggers^T^N1^T^SspellId^N38802^SselfCast^B^Soperator^N2^StriggerType^N1^ScheckAll^b^SunitTag^N1^Svalue^N0^SsourceCombatUnitType^b^Sinvert^B^t^t^SiconPath^S/esoui/art/icons/ability_2handed_005_b.dds^SposX^N820^Swidth^N45^SdurationInfoSource^N1^SloadingConditions^T^SinCombatOnly^b^SabilitiesSloted^T^N1^N38802^t^t^Sloaded^B^Sheight^N45^Stext^S^SiconInfoSource^N1^SshowCooldownAnimation^B^Scolor^T^Sg^N0^Sr^N0^Sb^N0^t^SborderSize^N1^ScooldownFontColor^T^Sg^N0.8862745166^Sr^N0.9215686321^Sa^N1^Sb^N0.9019607902^t^Scritical^N3^t^t^^ Code:
^1^T^SimportDataType^N1^SauraData^T^Salpha^N0.85^SshowCooldownText^B^StextFontSize^N20^SposY^N745^SaType^N1^Sname^Sblade~`cloak^StextFontColor^T^Sg^N0.85^Sr^N0.85^Sa^N1^Sb^N0.55^t^SborderColor^T^Sg^N0^Sr^N0^Sa^N1^Sb^N0^t^SbgColor^T^Sg^N1^Sr^N1^Sa^N0^Sb^N1^t^ScooldownFontSize^N20^Striggers^T^N1^T^SspellId^N123652^SselfCast^b^Soperator^N2^StriggerType^N1^ScheckAll^b^SunitTag^N1^Svalue^N0^SsourceCombatUnitType^b^Sinvert^B^t^t^SiconPath^Sesoui/art/icons/ability_buff_major_evasion.dds^SposX^N820^Swidth^N45^SloadingConditions^T^SinCombatOnly^b^SabilitiesSloted^T^N1^N38901^t^t^Sloaded^B^Sheight^N45^Stext^S^SiconInfoSource^N1^SshowCooldownAnimation^b^Scolor^T^Sg^N0^Sr^N0^Sb^N0^t^SborderSize^N1^ScooldownFontColor^T^Sg^N0.85^Sr^N0.85^Sa^N1^Sb^N0.55^t^Scritical^N3^t^t^^
Last edited by ecru : 03/31/20 at 05:34 AM.
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ecru |
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04/08/20, 05:35 AM | |
Forum posts: 0
File comments: 1
Uploads: 0
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Aura mastery in trials and other groups
Hi Letho!
I am using your addon since it created. There was option SelfCastOnly = True in earlier versions. Now it is not, but we have a list "Cast by Anyone", "Cast by Me" and cetera. I have seen that "Cast by Me" dosnt save and dropped to default value "Cast by Anyone" always. So it is very hard to use this addon in trial and groups, cause i have been seen other players buffs at target instead mine. Please solve it master. Version 1.20. |
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alkhar |
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04/13/20, 02:04 PM | |
Forum posts: 0
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Hey Letho,
first of all, thanks a lot for creating this, makes my life as a wow refugee who is used to having absolutely everything handed to them by weak auras, a lot easier. I've been trying to find a way to make a simple aura to tell me when i can use expunge, you know just to keep the eyes away from the bar more. I found this is pretty difficult to achieve, it looks like buffs as well as debuffs both count as effects in combat log and there does not seem to be a check for when an ability is usable. Just in case you are not familiar with the ability it allows the removal of up to 2 negative effects in exchange for some health. It also is not usable while no negative effects are on the player. The trigger must include all negative effects cast by any target, or if that would be simpler just whenever expunge is usable Is there a solution to this? I'd be appreciative of any help even if its advanced. Thanks for reading. Have a good one! |
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Tonthor |
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04/18/20, 10:51 AM | |
Forum posts: 0
File comments: 3
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Awesome addon, lots of potential.
Looking forward to seeing more WeakAuras-like functionality. On my current wishlist: - ability to use AND/OR for conditions (currently seems to be limited to AND only) - ability to read health shield values from buffs (aka defensive stance, spiked bone shields and so on) - more custom logic capabilities (for example script bar to show remaining shield value) |
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NomadDC |
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04/23/20, 02:30 PM | |
Forum posts: 0
File comments: 2
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Guys addon dosnt work today for my temblar only and work for other classes. i got this error :
user:/AddOns/AuraMastery/AuraMastery.lua:619: attempt to index a nil value stack traceback: user:/AddOns/AuraMastery/AuraMastery.lua:619: in function 'AuraMastery:SetDefaultValueForAuraSVar' |caaaaaa<Locals> self = [table:1]{mode = 1, version = "1.20", name = "AuraMastery", author = "Letho"}, auraName = "Momentum", fieldName = "animationData" </Locals>|r user:/AddOns/AuraMastery/AuraMastery.lua:376: in function 'AuraMastery:ValidateAuraData' |caaaaaa<Locals> self = [table:1], auraData = [table:2]{showCooldownText = T, critical = 3, posX = 700, loaded = F, iconPath = "/esoui/art/icons/ability_2hand...", alpha = 1, text = "", iconInfoSource = 1, showCooldownAnimation = T, borderSize = 1, width = 30, aType = 1, name = "Momentum", textFontSize = 20, posY = 400, cooldownFontSize = 20, height = 30}, auraName = "Momentum", defaultsShared = [table:3]{}, errMsg = "Missing field: "animationData"...", fieldName = "animationData", fieldDefaults = [table:4]{type = "table"} </Locals>|r user:/AddOns/AuraMastery/AuraMastery.lua:203: in function 'AuraMastery:Initialize' |caaaaaa<Locals> self = [table:1], auraName = "Momentum (1)", auraData = [table:2] </Locals>|r user:/AddOns/AuraMastery/AuraMastery.lua:192: in function 'AuraMastery.OnAddOnLoaded' |caaaaaa<Locals> event = 65536, addonName = "AuraMastery" </Locals>|r any fix?
Last edited by ZaaM : 04/25/20 at 02:53 PM.
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ZaaM |
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05/10/20, 02:32 PM | |
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Just a heads-up because it might cause issues in the future. AceSerializer is a bit bugged when encoding space characters. Many years ago HarvestMap used AceSerializer where I encountered the following issue:
Line 137 performs a string comparison. This comparison is alphabetic and depends on the locale settings of the operating system. On some (iirc russian) macOS systems the space character is >"~\122" which results in the error of line 148 to be thrown and deserialization to fail.
Last edited by Shinni : 05/10/20 at 02:32 PM.
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Shinni |
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05/10/20, 09:09 PM | |
Forum posts: 0
File comments: 1
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Weapon Swap icon
There is some way to show an icon when you swap weapons, like, if yiu swap to weapon 1 icon X appear and when you swap to weapon 2 icon X disapear and icon y appear?
Thanks in advance
Last edited by KruegerVox : 05/10/20 at 09:09 PM.
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KruegerVox |
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05/20/20, 03:03 AM | ||
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Re: Weapon Swap icon
So I guess you could make 2 seperate icons that each spawn / despawn on that event fired. This could be buggy though when the server decides you didnt really barswap yet, also you might start with a icon 2 on bar 1. You could also check for class specific passives, or things like inner light, that you only run on one bar. But that would need adjustment for each character. |
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wambo |
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06/16/20, 04:34 PM | |
Forum posts: 0
File comments: 3
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This addon is too good to let fade away. I'm going to miss it when it finally errors out since it's not maintained anymore.
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detrimental2 |
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06/19/20, 10:37 AM | |
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Does anyone know how the "replacer legend" function works? I'm trying to track Sload's Call stacks (136123) and am using the text "Stacks = {s}" but the {s} isn't replaced with the number of stacks
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QuantumPie |
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