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Updated: | 03/17/20 12:37 AM |
Created: | 05/18/16 06:19 PM |
Monthly downloads: | 376 |
Total downloads: | 46,352 |
Favorites: | 72 |
MD5: | |
Categories: | Buff, Debuff, Spell, Combat Mods, Info, Plug-in Bars, Raid Mods |
* Aura: As soon as the aura gets displayed, a cooldown will start at 0 and run for 10 seconds (remaining aura display time).I sugget you play around with this setting a bit to get an understanding of how it works.
* Trigger n: The cooldown animation won't last for the remaining display time, but as soon as the aura gets displayed, it will check for the duration of the ability specified within trigger 1, ignoring all other triggers. In our example this ability has a duration of 30 seconds. The aura will display as soon as the ability has 20s left. The cooldown spiral will not start at 0, but it will already have travelled 1/3 (20 of 30 seconds) and travel for another 1/3 of the icon (10s) before the icon fades.
* Trigger n: Automatically take the ability icon of the ability that has been specified in Trigger n.2. Display conditions:
* Manual: Select the icon manually.
* (De-)Buff checks a buff or debuff on the target specified below.Ability ID: A numeric value that identifies a specific buff, debuff, effect or ability (which one is looked up is contextual to the selected trigger type).
* Ability used is for checking ground effects: Let's take the Inferno Staff's elemental blockade ability as an example - the ground effect has a duration, but it is not treated as a buff or debuff on you or a target. So the game has to check if you just used an ability matching the ability ID specified below. If that ability has a duration, display the aura for that time.
*Combat Event is for checking for buffs and debuffs using the combatlog. There are some effects ingame that can be put on you without being recognized to be a buff/debuff by the game client. An example would be the 2nd boss on Maw of Lorkaj: As u might know, the boss puts an effect on you, that makes you either being on the "light" or on the "shadow" side. Those effects are not displayed as a debuff (and hence not detected by srendarr and other buff/debuff trackers). But you can workaround that by checking the combat events and simulate a buff/debuff. This Setting is for professional users only, as you will have to pick the effect IDs from the combatlog.
* player: Check for the ability specified above on your character.Check all Ability Ids: All abilities consist of one base ability and two potential morphs (using different names) with 4 ranks each. That results in 12 ability IDs for one ability. Let's say you want to track a debuff on you. Due to the fact that you never know an attacker's ability rank you would normally have to create one condition for every ability ID. This can be avoided by simply entering one of the four ability IDs for the desired aura and switching this control to "true". WARNING: Due to Zenimax not having properly localized all ability names, this might sometimes not work.
* target: Check for the ability specified above on your current target.
* font color- 2 new aura types (experimental):
* border color
* automatic icon selection
* COOLDOWN animations (spiral) for Icons!
* actionbar- new trigger functionality: selfcast only
* text
File Name |
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1.19 |
88kB |
Letho |
03/07/20 02:07 AM |
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1.18 |
88kB |
Letho |
02/24/20 10:40 AM |
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1.18 |
87kB |
Letho |
11/10/19 10:14 AM |
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1.16 |
87kB |
Letho |
08/14/19 10:56 AM |
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1.15 |
86kB |
Letho |
07/30/19 05:03 PM |
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1.14 |
83kB |
Letho |
07/12/19 01:05 PM |
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1.13 |
86kB |
Letho |
06/20/19 09:42 AM |
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1.12 |
118kB |
Letho |
03/18/19 03:07 PM |
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1.11 |
115kB |
Letho |
02/28/19 05:25 AM |
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1.10 |
115kB |
Letho |
02/26/19 12:46 PM |
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1.9 |
116kB |
Letho |
02/17/19 03:20 PM |
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1.9 |
114kB |
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02/16/19 11:36 AM |
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1.8 |
109kB |
Letho |
12/26/18 03:43 AM |
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1.7 |
104kB |
Letho |
11/19/18 04:24 AM |
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1.7 |
104kB |
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11/18/18 03:32 AM |
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104kB |
Letho |
11/17/18 06:19 PM |
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1.6 |
104kB |
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10/29/18 02:13 AM |
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1.6 |
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08/26/18 07:19 AM |
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1.5 |
104kB |
Letho |
08/24/18 06:42 AM |
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1.4 |
103kB |
Letho |
07/22/18 03:41 AM |
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1.3 |
103kB |
Letho |
07/18/18 10:06 AM |
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1.2 |
102kB |
Letho |
06/16/18 05:24 AM |
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1.1 |
102kB |
Letho |
06/03/18 03:58 PM |
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1.0 |
102kB |
Letho |
05/21/18 05:04 PM |
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0.8l |
93kB |
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03/01/18 05:17 PM |
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0.8k |
93kB |
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0.8i |
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0.8f |
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0.8f |
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0.8d |
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11/26/17 08:10 AM |
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0.8c |
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Letho |
05/24/17 04:09 PM |
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0.8b |
109kB |
Letho |
05/08/17 09:25 AM |
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0.8a |
109kB |
Letho |
04/25/17 07:24 AM |
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0.07b |
61kB |
Letho |
03/05/17 03:23 PM |
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0.07a |
61kB |
Letho |
03/05/17 08:53 AM |
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0.07 |
60kB |
Letho |
03/02/17 09:09 AM |
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0.06 |
480kB |
Letho |
10/25/16 01:33 PM |
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0.06 |
480kB |
Letho |
10/25/16 01:18 PM |
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0.05a |
52kB |
Letho |
06/01/16 01:31 AM |
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0.04a |
50kB |
Letho |
05/20/16 08:27 AM |
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0.03a |
47kB |
Letho |
05/19/16 07:31 AM |
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0.03a |
47kB |
Letho |
05/19/16 01:59 AM |
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Letho |
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06/11/16, 12:53 AM | |
Forum posts: 0
File comments: 6
Uploads: 0
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UI Error
Hi there, thank you for this great add-on! It's super helpful in keeping track of certain buffs that are priority in my rotation.
I've been wanting to make a statusbar aura but come across this error when I press the button for creating a new statusbar (also occurs for text auras): 9832300336031877544:3: attempt to index a nil value stack traceback: 9832300336031877544:3: in function '(main chunk)' Thanks again for your hard work!
Last edited by Zirael : 06/11/16 at 12:54 AM.
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Zirael |
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06/05/16, 03:42 AM | ||||
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Re: Track group
Hey everyone, thanks for your feedback!
You put a 30s hot on a group member. The player runs out of your range => status effect events stop sending. If the player is purged while being out of your range, there is no chance to tell this to your client. I actually don't like the idea of creating sth. that is not 100% accurate, just continuing doing some research how to solve that problem.
Status effects should be trackable using the "check all" function and providing the spell ID of one major brutality buff, works perfeclty fine for me! The status effects you mentioned are rare exceptions ingame. Normally auras use either the ability ID of the spell they belong to or the ID of an aura of type "Major/minor xyz". I think i have to hardcore them into the addon, checking on this tomorrow.
Last edited by Letho : 06/05/16 at 03:45 AM.
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Letho |
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06/04/16, 06:25 AM | |
Forum posts: 0
File comments: 7
Uploads: 0
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Very nice add-on, makes it much easier to keep track of special debuffs you want up.
I found an issue with the ability finder. The ability ID's it reports for Poison Injection (and some others) seems incorrect. I coudn't get it to work with Rank 3 for Poison Injection (where I'm currently at). To test this I made a small change in the Functions.lua file (AuraMastery.OnReticleTargetChanged() function) to also print the AbilityId to the chatwindow. For Posion Injection Rank 3 the game reports 44551. When I used that ID instead the debuff works fine with the add-on. A suggestion: Could you maybe introduce some sort of debug mode. I.e like "/am debugon" and "/am debugg off" that when enabled would print AbilityIds in chatwindow when hovering over a target ? That could help finding what AbilityID the game is using if something has changed. Thanks for a nice add-on :-) |
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redeby |
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06/03/16, 06:45 PM | |
It would be good to add:
- function to automatically fills ID by choosing ability icon. - effects from buffs such "Major brutality", "savajery", etc. - status effects from skills ("crystal shard", "shadow cloak", etc)
Last edited by Hoft : 06/03/16 at 06:47 PM.
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Hoft |
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06/03/16, 08:32 AM | |
Forum posts: 0
File comments: 21
Uploads: 0
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Track group
Hi, nice idea for an addon but I'm missing one core feature on the implemented or upcoming list: tracking buffs/debuffs on your group members! It would be REALLY nice for example if I could see that combat prayer is running on my (whole!) party. Or my mutagen is ticking on everyone. Would be quite a QoL improvement and I know it would be possible. You should consider implementing it
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zakor11 |
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05/27/16, 03:53 PM | |
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Glad you like it
What do u mean by "auras"? Aura is an umbrella term for any effect applied to a player and visualized by an icon (e.g. buffs and debuffs). I use the term for referring to the icon itself. You probably mean a texture that can be positioned around the character like this: Problem with those is that I don't have rights for those textures nor the ability to create them myself. |
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Letho |
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05/25/16, 11:07 AM | |
Forum posts: 0
File comments: 1
Uploads: 0
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Any way to add "Auras" to the animation?
I like this, it is what I am used to when playing, but would be nice if we could get auras instead of the ability. For some things it is nice to just have a small graphic like Power Auras for WOW.
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Binski |
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05/20/16, 12:51 PM | |
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Done
Last edited by Letho : 05/20/16 at 05:54 PM.
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Letho |
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05/20/16, 12:18 PM | |
Hey! I'd love to see a change log, even if it just says "fixed bugs"
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Randactyl |
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