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Updated: | 03/17/20 12:37 AM |
Created: | 05/18/16 06:19 PM |
Monthly downloads: | 376 |
Total downloads: | 46,369 |
Favorites: | 72 |
MD5: | |
Categories: | Buff, Debuff, Spell, Combat Mods, Info, Plug-in Bars, Raid Mods |
* Aura: As soon as the aura gets displayed, a cooldown will start at 0 and run for 10 seconds (remaining aura display time).I sugget you play around with this setting a bit to get an understanding of how it works.
* Trigger n: The cooldown animation won't last for the remaining display time, but as soon as the aura gets displayed, it will check for the duration of the ability specified within trigger 1, ignoring all other triggers. In our example this ability has a duration of 30 seconds. The aura will display as soon as the ability has 20s left. The cooldown spiral will not start at 0, but it will already have travelled 1/3 (20 of 30 seconds) and travel for another 1/3 of the icon (10s) before the icon fades.
* Trigger n: Automatically take the ability icon of the ability that has been specified in Trigger n.2. Display conditions:
* Manual: Select the icon manually.
* (De-)Buff checks a buff or debuff on the target specified below.Ability ID: A numeric value that identifies a specific buff, debuff, effect or ability (which one is looked up is contextual to the selected trigger type).
* Ability used is for checking ground effects: Let's take the Inferno Staff's elemental blockade ability as an example - the ground effect has a duration, but it is not treated as a buff or debuff on you or a target. So the game has to check if you just used an ability matching the ability ID specified below. If that ability has a duration, display the aura for that time.
*Combat Event is for checking for buffs and debuffs using the combatlog. There are some effects ingame that can be put on you without being recognized to be a buff/debuff by the game client. An example would be the 2nd boss on Maw of Lorkaj: As u might know, the boss puts an effect on you, that makes you either being on the "light" or on the "shadow" side. Those effects are not displayed as a debuff (and hence not detected by srendarr and other buff/debuff trackers). But you can workaround that by checking the combat events and simulate a buff/debuff. This Setting is for professional users only, as you will have to pick the effect IDs from the combatlog.
* player: Check for the ability specified above on your character.Check all Ability Ids: All abilities consist of one base ability and two potential morphs (using different names) with 4 ranks each. That results in 12 ability IDs for one ability. Let's say you want to track a debuff on you. Due to the fact that you never know an attacker's ability rank you would normally have to create one condition for every ability ID. This can be avoided by simply entering one of the four ability IDs for the desired aura and switching this control to "true". WARNING: Due to Zenimax not having properly localized all ability names, this might sometimes not work.
* target: Check for the ability specified above on your current target.
* font color- 2 new aura types (experimental):
* border color
* automatic icon selection
* COOLDOWN animations (spiral) for Icons!
* actionbar- new trigger functionality: selfcast only
* text
File Name |
Version |
Size |
Uploader |
Date |
1.19 |
88kB |
Letho |
03/07/20 02:07 AM |
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1.18 |
88kB |
Letho |
02/24/20 10:40 AM |
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1.18 |
87kB |
Letho |
11/10/19 10:14 AM |
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1.16 |
87kB |
Letho |
08/14/19 10:56 AM |
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1.15 |
86kB |
Letho |
07/30/19 05:03 PM |
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1.14 |
83kB |
Letho |
07/12/19 01:05 PM |
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1.13 |
86kB |
Letho |
06/20/19 09:42 AM |
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1.12 |
118kB |
Letho |
03/18/19 03:07 PM |
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1.11 |
115kB |
Letho |
02/28/19 05:25 AM |
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1.10 |
115kB |
Letho |
02/26/19 12:46 PM |
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1.9 |
116kB |
Letho |
02/17/19 03:20 PM |
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1.9 |
114kB |
Letho |
02/16/19 11:36 AM |
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1.8 |
109kB |
Letho |
12/26/18 03:43 AM |
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1.7 |
104kB |
Letho |
11/19/18 04:24 AM |
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1.7 |
104kB |
Letho |
11/18/18 03:32 AM |
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1.7 |
104kB |
Letho |
11/17/18 06:19 PM |
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1.6 |
104kB |
Letho |
10/29/18 02:13 AM |
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1.6 |
104kB |
Letho |
08/26/18 07:19 AM |
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1.5 |
104kB |
Letho |
08/24/18 06:42 AM |
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1.4 |
103kB |
Letho |
07/22/18 03:41 AM |
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1.3 |
103kB |
Letho |
07/18/18 10:06 AM |
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1.2 |
102kB |
Letho |
06/16/18 05:24 AM |
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1.1 |
102kB |
Letho |
06/03/18 03:58 PM |
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1.0 |
102kB |
Letho |
05/21/18 05:04 PM |
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0.8l |
93kB |
Letho |
03/01/18 05:17 PM |
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0.8k |
93kB |
Letho |
02/18/18 09:44 AM |
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0.8j |
93kB |
Letho |
01/30/18 10:01 AM |
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0.8i |
93kB |
Letho |
01/24/18 06:03 PM |
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0.8i |
93kB |
Letho |
01/24/18 09:25 AM |
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0.8h |
92kB |
Letho |
01/21/18 02:29 PM |
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0.8g |
92kB |
Letho |
01/16/18 05:42 PM |
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0.8f |
120kB |
Letho |
01/15/18 07:31 AM |
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0.8f |
91kB |
Letho |
01/11/18 01:29 PM |
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0.8e |
92kB |
Letho |
01/09/18 05:44 AM |
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0.8d |
92kB |
Letho |
11/26/17 08:10 AM |
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0.8c |
84kB |
Letho |
05/24/17 04:09 PM |
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0.8b |
109kB |
Letho |
05/08/17 09:25 AM |
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0.8a |
109kB |
Letho |
04/25/17 07:24 AM |
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0.07b |
61kB |
Letho |
03/05/17 03:23 PM |
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0.07a |
61kB |
Letho |
03/05/17 08:53 AM |
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0.07 |
60kB |
Letho |
03/02/17 09:09 AM |
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0.06 |
480kB |
Letho |
10/25/16 01:33 PM |
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0.06 |
480kB |
Letho |
10/25/16 01:18 PM |
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0.05a |
52kB |
Letho |
06/01/16 01:31 AM |
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0.04a |
50kB |
Letho |
05/20/16 08:27 AM |
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0.03a |
47kB |
Letho |
05/19/16 07:31 AM |
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0.03a |
47kB |
Letho |
05/19/16 01:59 AM |
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Letho |
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08/14/19, 04:26 AM | |
Forum posts: 0
File comments: 1
Uploads: 0
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couldn't change "cast by"
I want to change "cast by" option to "Me" but it always reset to "anyone" repeatedly.
also ui error message is below user:/AddOns/AuraMastery/Functions.lua:921: attempt to index a nil value stack traceback: user:/AddOns/AuraMastery/Functions.lua:921: in function 'AuraMastery:AM_ComboBox_SelectItemByInternalValue' |caaaaaa<Locals> self = tbl, m_comboBox = tbl, internalValue = 1, ignoreCallback = true, items = tbl, i = 2 </Locals>|r user:/AddOns/AuraMastery/AddonMenu.lua:1099: in function 'AuraMastery:UpdateTriggerMenu' |caaaaaa<Locals> self = tbl, auraName = "scalding rune", activeTrigger = 1, triggerType = 1, protoTriggers = tbl, control = ud, children = tbl, spaceHeight = 30, offset = 0, triggerData = tbl, invert = false, CBInvert = ud, triggerTypeId = 1, abilityId = 40468, EBAbilityId = ud, sourceUnitTag = 2, sourceCombatUnitType = 1 </Locals>|r user:/AddOns/AuraMastery/AddonMenu.lua:4075: in function 'AuraMastery.LoadTriggerMenu' |caaaaaa<Locals> comboBox = tbl, itemText = "Trigger 1", item = tbl, selectionChanged = true, triggerNumber = 1, auraName = "scalding rune", triggerType = 1, protoTriggers = tbl </Locals>|r EsoUI/Libraries/ZO_ComboBox/ZO_ComboBox_Base.lua:216: in function 'ZO_ComboBox_Base:ItemSelectedClickHelper' |caaaaaa<Locals> self = tbl, item = tbl, selectionChanged = true </Locals>|r EsoUI/Libraries/ZO_ComboBox/ZO_ComboBox.lua:26: in function 'OnSelect' EsoUI/Libraries/ZO_ContextMenus/ZO_ContextMenus.lua:450: in function 'ZO_Menu_ClickItem' |caaaaaa<Locals> control = ud, button = 1, menuEntry = tbl </Locals>|r ZO_MenuItem1_MouseUp:4: in function '(main chunk)' |caaaaaa<Locals> self = ud, button = 1, upInside = true, ctrl = false, alt = false, shift = false, command = false </Locals>|r anyone else have same problem? |
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assass0274 |
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07/31/19, 10:37 AM | ||||
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Pentar |
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07/23/19, 03:04 PM | |
Forum posts: 1
File comments: 56
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Love the new version, op as **** ^^
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Actosh |
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07/21/19, 11:53 PM | |||
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Letho |
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07/21/19, 05:35 PM | ||
Forum posts: 0
File comments: 5
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https://pastebin.com/ZhBwTydV |
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Pentar |
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07/21/19, 12:37 PM | |
Forum posts: 0
File comments: 3
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it's elemental blockade 39012
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robahtwo |
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07/21/19, 02:16 AM | |
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@Pentar, @robahtwo:
I need the affected auras for that, AM is extremely complicated and without them there is nothing I can do. Please don't post the exported code here as it stretches esoui's post containers to an extend where I cannot copy anything. You could use http://pastebin.com/ to save the code and link it here for me (or send me the link via PN). Thanks for reporting! |
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Letho |
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07/19/19, 03:41 PM | ||
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Pentar |
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07/19/19, 03:30 PM | |
Forum posts: 0
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Condition Issue
I am having an issue (that just started occurring about 1 week ago) where multiple auras have stopped functioning. I have discovered on multiple auras I created (on multiple characters), that I must change a trigger condition in order to get some of the auras to work. In particular, I must change the trigger condition "Aura Not Active" from true to false, close the AuraMastery window, use the ability, then open the AuraMastery window and change the trigger condition back from false to true. After doing this the aura works with no issue until I log out or /reloadui.
This is becoming a minor annoyance as on my PvP character I have 7 auras that I must perform this action in order to get the addon to work correctly (although I can change each one to false before closing the window and using all 7 abilities at one time before changing the conditions back to true). I do have other auras I have created that do not seem to have this issue, although I believe that the trigger condition for the working auras are all false for the "Aura Not Active" trigger condition. I have tried to reinstall the addon through Minion (although I did not delete the data). Any guidance would be of great help. Thank you for your time in this matter and thank you for the great addon. P.S. This may also be related to Robahtwo's comment in trying to get inactive buffs to display, which is what I had working last week but no longer seems to be functioning correctly unless I follow the above procedure.
Last edited by Pentar : 07/19/19 at 03:34 PM.
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Pentar |
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07/19/19, 03:17 PM | |
Forum posts: 0
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I can't find invert logic somewhere.
I'm trying to keep inactive buffs displayed but not working if I set the value to == 0. Testing this out on blockade of fire |
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robahtwo |
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07/19/19, 03:01 AM | ||
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The bug is caused by using /xyz in aura text settings. |
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Letho |
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07/13/19, 04:18 PM | ||
Forum posts: 1
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My tip is, set duration source to "trigger1". Letho forgot something if understodd him correct.
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Actosh |
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07/13/19, 11:00 AM | |
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Any Tip? I try to test it with the Sythce of Necromancer, that if I have 2 or more Stacks, it tell me : Next one will stun Enemy!
But everytime I get 2 Stacks I get the following Error: Code:
bad argument #3 to 'string.gsub' (table, struct, string, or function expected) stack traceback: [C]: in function 'string.gsub' user:/AddOns/AuraMastery/prototypes.lua:1208: in function 'Icon:Trigger' |caaaaaa<Locals> self = tbl, auraName = "New Icon", showCooldown = true, fillAlpha = 0.75, cTime = 3984.951, endTime = 3954.3940429688, absolute = -30556.95703125, remaining = -30556.95703125, text = "Stagger on next!" </Locals>|r user:/AddOns/AuraMastery/Functions.lua:504: in function 'AuraMastery:UpdateAffectedAuras' |caaaaaa<Locals> self = tbl, eventCode = 131152, abilityId = 125749, actionResultId = false, prepareForRetrigger = true, mode = 1, n = 1, i = 1, auraName = "New Icon", aura = tbl, attachedEvents = tbl, n = 0, relevantAbilityId = 125749, attachedEventsData = tbl, conditionsMet = true, isNotAffectedByActionResult = false </Locals>|r user:/AddOns/AuraMastery/Functions.lua:232: in function 'AuraMastery:EffectRefreshed' |caaaaaa<Locals> self = tbl, abilityId = 125749, endTime = 3985.0061035156, effectSlot = 448, unitTag = "player", unitId = 52831, stackCount = 2, source = 1 </Locals>|r user:/AddOns/AuraMastery/Functions.lua:33: in function 'AuraMastery.OnEffectEvent' |caaaaaa<Locals> eventCode = 131152, changeType = 3, effectSlot = 448, effectName = "ruinöse Sense^f", unitTag = "player", beginTime = 3985.0061035156, endTime = 3985.0061035156, stackCount = 2, iconName = "/esoui/art/icons/ability_ne...", buffType = "", effectType = 1, abilityType = 87, statusEffectType = 0, unitName = "Sweetdeal Yarhu^Fx", unitId = 52831, abilityId = 125749, combatUnitType = 1 </Locals>|r |
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Ehnoah |
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07/13/19, 05:07 AM | |
Forum posts: 1
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Seems like /tn will not display if allys get an effect.
Tested it now with a ****load of enemy skills/effects and i always get the "***" for the /tn. How does raidnotifier solve that issue? |
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Actosh |
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