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Updated: | 03/17/20 12:37 AM |
Created: | 05/18/16 06:19 PM |
Monthly downloads: | 376 |
Total downloads: | 46,371 |
Favorites: | 72 |
MD5: | |
Categories: | Buff, Debuff, Spell, Combat Mods, Info, Plug-in Bars, Raid Mods |
* Aura: As soon as the aura gets displayed, a cooldown will start at 0 and run for 10 seconds (remaining aura display time).I sugget you play around with this setting a bit to get an understanding of how it works.
* Trigger n: The cooldown animation won't last for the remaining display time, but as soon as the aura gets displayed, it will check for the duration of the ability specified within trigger 1, ignoring all other triggers. In our example this ability has a duration of 30 seconds. The aura will display as soon as the ability has 20s left. The cooldown spiral will not start at 0, but it will already have travelled 1/3 (20 of 30 seconds) and travel for another 1/3 of the icon (10s) before the icon fades.
* Trigger n: Automatically take the ability icon of the ability that has been specified in Trigger n.2. Display conditions:
* Manual: Select the icon manually.
* (De-)Buff checks a buff or debuff on the target specified below.Ability ID: A numeric value that identifies a specific buff, debuff, effect or ability (which one is looked up is contextual to the selected trigger type).
* Ability used is for checking ground effects: Let's take the Inferno Staff's elemental blockade ability as an example - the ground effect has a duration, but it is not treated as a buff or debuff on you or a target. So the game has to check if you just used an ability matching the ability ID specified below. If that ability has a duration, display the aura for that time.
*Combat Event is for checking for buffs and debuffs using the combatlog. There are some effects ingame that can be put on you without being recognized to be a buff/debuff by the game client. An example would be the 2nd boss on Maw of Lorkaj: As u might know, the boss puts an effect on you, that makes you either being on the "light" or on the "shadow" side. Those effects are not displayed as a debuff (and hence not detected by srendarr and other buff/debuff trackers). But you can workaround that by checking the combat events and simulate a buff/debuff. This Setting is for professional users only, as you will have to pick the effect IDs from the combatlog.
* player: Check for the ability specified above on your character.Check all Ability Ids: All abilities consist of one base ability and two potential morphs (using different names) with 4 ranks each. That results in 12 ability IDs for one ability. Let's say you want to track a debuff on you. Due to the fact that you never know an attacker's ability rank you would normally have to create one condition for every ability ID. This can be avoided by simply entering one of the four ability IDs for the desired aura and switching this control to "true". WARNING: Due to Zenimax not having properly localized all ability names, this might sometimes not work.
* target: Check for the ability specified above on your current target.
* font color- 2 new aura types (experimental):
* border color
* automatic icon selection
* COOLDOWN animations (spiral) for Icons!
* actionbar- new trigger functionality: selfcast only
* text
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1.19 |
88kB |
Letho |
03/07/20 02:07 AM |
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1.18 |
88kB |
Letho |
02/24/20 10:40 AM |
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1.18 |
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Letho |
11/10/19 10:14 AM |
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1.16 |
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08/14/19 10:56 AM |
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07/30/19 05:03 PM |
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1.14 |
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1.13 |
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12/26/18 03:43 AM |
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11/19/18 04:24 AM |
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10/29/18 02:13 AM |
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08/24/18 06:42 AM |
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103kB |
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1.2 |
102kB |
Letho |
06/16/18 05:24 AM |
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1.1 |
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Letho |
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1.0 |
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Letho |
05/21/18 05:04 PM |
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0.8l |
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05/24/17 04:09 PM |
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05/08/17 09:25 AM |
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0.8a |
109kB |
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04/25/17 07:24 AM |
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03/05/17 03:23 PM |
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61kB |
Letho |
03/05/17 08:53 AM |
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0.07 |
60kB |
Letho |
03/02/17 09:09 AM |
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0.06 |
480kB |
Letho |
10/25/16 01:33 PM |
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0.06 |
480kB |
Letho |
10/25/16 01:18 PM |
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52kB |
Letho |
06/01/16 01:31 AM |
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0.04a |
50kB |
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05/20/16 08:27 AM |
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0.03a |
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05/19/16 01:59 AM |
Comment Options |
12/10/17, 11:50 AM | |
Forum posts: 0
File comments: 8
Uploads: 0
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Timer for instant events
Is there any way to show a cooldown or a custom timer for events? I can't figure out how to make the addon show anything for effects that have no duration. Am I doing something wrong, or is it currently impossible to track events without a duration?
Specifically, I want to see the cooldown for the Bloodthorn's Touch set (IDs 34522 and 57177), but there are plenty of set bonuses and other events worth tracking that do not have a duration. |
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256shadesofgrey |
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ecru |
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Letho |
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ESOjosie |
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Letho |
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01/08/18, 11:54 AM | |
Forum posts: 9
File comments: 256
Uploads: 0
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Hello,
I have received the following message. It might have been the first time I moused over another character after logging in, but I can't be sure... Lua Code:
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and |
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01/09/18, 04:18 AM | |
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@ESOJosie: Coloring text works perfectly fine for me :O I cannot import the aura, the addon tells me it contains faulty data. Can u screenshot the settings?
@and: Already fixed
Last edited by Letho : 01/09/18 at 06:11 AM.
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Letho |
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01/09/18, 08:22 AM | ||
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File comments: 4
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Hey again
Just want to say I appreciate the support. Thanks for taking the time helping me out. All this could be user error, so hope Im not wasting your time! Here's a screen shot of how it looks and a screen shot of one of the text settings. Notice that the text is red even though it is set to blue. Also, its always displayed, not just in combat (which makes sense, just wondering if there is a way around it). Thanks again! https://ibb.co/gykQBm https://ibb.co/khkE46
Last edited by ESOjosie : 01/09/18 at 08:23 AM.
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ESOjosie |
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01/09/18, 11:21 AM | |
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Ah I see the problem, I have set that system up to colorize font's when an aura is active. didn't anticipate ppl would use text for inactive auras. this might take some time to fix it, as inactive auras are considered critical.
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Letho |
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01/09/18, 11:27 AM | ||
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Any ideas of hiding them out of combat? |
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ESOjosie |
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01/09/18, 01:05 PM | |
Forum posts: 5
File comments: 24
Uploads: 0
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Synergy Cooldowns
Hey I was using this addon for tracking my synergy cooldowns . It was all good , wasn't showing cooldowns when other people used synergies . Now it doesn't work for some reason . I have the same settings but I now see the cooldown when other people use synergies . Can you help me fix it ?
Thanks |
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Liofa |
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01/09/18, 03:22 PM | ||
Forum posts: 9
File comments: 256
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BTW, is it possible to differentiate between a friendly and an enemy target or is this feature currently not implemented? Cheers! |
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and |
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01/09/18, 04:42 PM | |
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@and, @Liofa: Oh man, goddamit I'll look into what happened tomorrow. It's not easy to handle those things as Zenimax's handling of combat events is ...... rather crappy... For example many events that work in a pve environment are not sent in pvp (to keep addon functionality low). You have to filter all that **** out and to be honest, I lost the overview what is possible in what environment. ZOS changed the API with the recent PTR release to break an unfair pvp addon, so everything changes again....
I fixed the checkAll functionality today, that wasnt working until now.
Last edited by Letho : 01/09/18 at 04:58 PM.
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Letho |
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01/10/18, 03:13 AM | ||
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Last edited by Letho : 01/10/18 at 03:13 AM.
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Letho |
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