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Updated:03/17/20 12:37 AM
Created:05/18/16 06:19 PM
Monthly downloads:93
Total downloads:44,687
Favorites:73
MD5:
Categories:Buff, Debuff, Spell, Combat Mods, Info, Plug-in Bars, Raid Mods
Auramastery  Popular! (More than 5000 hits)
Version: 1.20
by: Letho [More]
Addon not maintained anymore
With Update 26 I decided to leave Elder Scrolls Online. I am an endgame player and beyond progression raiding there is nothing that I further do in MMOs. This addon will not be maintained anymore until I decide to come back. If you want to create a fork of it please ask for permission via PM.

Cheers
Letho


What is AuraMastery?

The addon's main purpose is providing players a tool to display important and user defined information in a structured, highly customizable and easy to see way on players' screens (look at the screenshot displaying the state of two important buffs).
This is achieved by using a two step configuration:

1. Display options
This contains all customizable information about what to display: An icon, a statusbar or plain text. Customize the icon's size, position, transparency, border size,etc. You can display every single icon ingame.

2. Condition/trigger settings
This step contains all information about when to display those things specified during the first step based on simple user defined conditions working as display triggers. Currently
Auramastery only supports aura information as conditions (e.g. "display the specified icon once buff/debuff xyz's duration is > 0" => the icon will be displayed as soon as the specified
aura is active on the specified unit, e.g. "player"). It's also possible to combine several conditions related to different buffs/debuffs.

To get an idea of it's current features take a look at the acreenshots attached to this overview.

The addon strictly works on a whitelist base: It will only display things that the user specified to serve it's main purpose! Although it can be used as a buff/debuff tracker I still recommend using an ordinary buff/debuff addon such as Srendarr to get a display of every single effect currently active on your character.

List of configuration fields:

1. Display settings:
Name: A personal identifier for a specific aura
Width/height [pixels]: Here you can specify the icon's size in pixels.
PosX/PosY [screen coordinates in pixels]: The icon's position on your screen (the icon's top left corner will be used as an anchor with 0,0 pointing at the top left position of your screen)
Transparency [0-1]: 0 = invisible, 1 = zero transparency, 0.5 = semi transparent
Font size/Font color: Font size and font color for all text to be displayed on the aura.
Border size/Border color [pixels]: Same as font size/font color.
Critical Time [seconds]: As soon as the duration of the abilities specified in the condition tab exceed this threshold, bring the icon to 100% visibility, display the cooldown with higher precision (using tenths of seconds) and color the cooldown text red.
Enabled: You can unload the aura without having to delete it by setting this to true.
Duration Source: Now this is a bit hard to explain. Imagine you have an aura of type "Icon", that you configured to be displayed as soon as a specific buff on your character with a full duration of 30 seconds has less than 20 seconds AND more than 10 seconds left (no idea why ppl should do that, but its a good example). As soon as the aura gets displayed, it will start a cooldown animation. This setting handles what the cooldown will look like:
* Aura: As soon as the aura gets displayed, a cooldown will start at 0 and run for 10 seconds (remaining aura display time).

* Trigger n: The cooldown animation won't last for the remaining display time, but as soon as the aura gets displayed, it will check for the duration of the ability specified within trigger 1, ignoring all other triggers. In our example this ability has a duration of 30 seconds. The aura will display as soon as the ability has 20s left. The cooldown spiral will not start at 0, but it will already have travelled 1/3 (20 of 30 seconds) and travel for another 1/3 of the icon (10s) before the icon fades.
I sugget you play around with this setting a bit to get an understanding of how it works.
Icon Source:
* Trigger n: Automatically take the ability icon of the ability that has been specified in Trigger n.
* Manual: Select the icon manually.
2. Display conditions:
The display conditions work as follows: Each condition, represented by a so called "trigger" is check individually to be true or false. If all conditions provided are met, the Icon specified is displayed - as soon as one or more conditions are not met anymore, the icon is hidden. The following fields are available for specifying the condition's logic:

Trigger Type: This specifies what the current trigger is checking.
* (De-)Buff checks a buff or debuff on the target specified below.

* Ability used is for checking ground effects: Let's take the Inferno Staff's elemental blockade ability as an example - the ground effect has a duration, but it is not treated as a buff or debuff on you or a target. So the game has to check if you just used an ability matching the ability ID specified below. If that ability has a duration, display the aura for that time.

*Combat Event is for checking for buffs and debuffs using the combatlog. There are some effects ingame that can be put on you without being recognized to be a buff/debuff by the game client. An example would be the 2nd boss on Maw of Lorkaj: As u might know, the boss puts an effect on you, that makes you either being on the "light" or on the "shadow" side. Those effects are not displayed as a debuff (and hence not detected by srendarr and other buff/debuff trackers). But you can workaround that by checking the combat events and simulate a buff/debuff. This Setting is for professional users only, as you will have to pick the effect IDs from the combatlog.
Ability ID: A numeric value that identifies a specific buff, debuff, effect or ability (which one is looked up is contextual to the selected trigger type).
Source Unit:
* player: Check for the ability specified above on your character.
* target: Check for the ability specified above on your current target.
Check all Ability Ids: All abilities consist of one base ability and two potential morphs (using different names) with 4 ranks each. That results in 12 ability IDs for one ability. Let's say you want to track a debuff on you. Due to the fact that you never know an attacker's ability rank you would normally have to create one condition for every ability ID. This can be avoided by simply entering one of the four ability IDs for the desired aura and switching this control to "true". WARNING: Due to Zenimax not having properly localized all ability names, this might sometimes not work.
Operator, Value:
This is best explained by giving an example:

Ability-ID = 63302 (proximity detonation rank IV)
Operator = ">"
Value = "0"
This translates into
"Display the specified icon as soon as proximity detonation's buff on the player is active (duration > 0)"
As soon as the buff fades (= detonation goes off), the icon will be hidden again. You can add as many
conditions as you like, but watch out that they make sense! Contradicting conditions will cause the icon never to be displayed!
Invert Logic: Inverts the trigger logic (when conditions specified above are true, they will be treated like they were false, if this button is set to "true")
Selfcast only: If this is set to "true", only effects that have been cast by you will be taken into consideration.


Usage (Slash commands list):
The addon is configured via so called slash commands. Those commands are typed directly into the chat with a '/' infront of them.
  • "/am": Display the configuration menu.
  • "/am unlock": Make every aura movable.
  • "/am lock": Make all auras unmovable and lock them to their current position.

Since you need some information on abilities or effects to set the addon properly up, there are some commands to get the information needed in a more or less convenient way: The addon's tracking module. Here are the commands needed in order to make use of it:
  • "/am track": Enables or disables the tracking module (needs to be typed first after every (re)load before using any of the commands provided below:
  • "/am abilities": Enable this to display information on every ability the player uses.
  • "/am effects": Enable this to display information on all effects that are casted on or by the player (Warning: Your chat window will get flooded when using this populated areas!)
  • "/am combat": Enable this to display information on all combat events that are casted by the player, other players or NPCs that are near to the player (Warning: Your chat window will get heavily flooded when using this in populated areas!)

Thank you for testing, please report any bugs you encounter using the comment system.
v1.20
ESO 5.3.6 (Update 25: Harrowstorm)
- fixed a bug threw a lua error when creating a new aura or renaming an existing one


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v1.19
ESO 5.3.5 (Update 25: Harrowstorm)
- fixed a bug that prevented the stack count functionality from working properly
- added necromancer abilities and passives to the icon library
- added new functionality: during the main menu scene specific auras can now be hidden/shown by clicking on the stealth symbol next to the aura name in the main menu's auras scrolllist (Please note that hidden auras will not "save" their state, so everything will be reset when the menu is closed and reopened. I decided not to save the menu state as this functionality is only QoL and not crucial, so no need to bloat the saved variables...)


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v1.18
ESO 5.3.4 (Update 25: Harrowstorm)
- version increment


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v1.17
ESO 5.1.5 (Update 24: Dragonhold)
- fixed a bug that prevented saving animation data


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v1.16
ESO 5.1.5 (Update 23: Scalebreaker)
- fixed an issue with aura groups: they should now display their correct name in main menu and aura menu


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v1.15
ESO 5.0.11 (Update 22: Elsweyr)
- fixed some bugs that occured when older aura svars were updated to the current version (introduced defaults.lua as template)
- progress bars now work properly if an aura's duration info source is set to "aura"


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v1.14
ESO 5.0.10 (Update 22: Elsweyr)
- fixed a bug that occurred if abilities were used that have a higher abilityId than 100000 (ABILITY_MAX is now dynamically generated on addon start)
- added new functionality: stacks, target name or source name can now be dynamically displayed in icon text or auras of type text using /s, /tn or /sn respectively
- added new trigger type: "custom"; custom triggers allow to specify a trigger and untrigger condition without any required time information. For example: A custom trigger can trigger an aura when a happens and it will only disappear as soon as b happens (with b being the untrigger condition). This way auras can be displayed/triggered based on infinitely lasting effects (hoarfrost, etc.).


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v1.13
ESO 5.0.9 (Update 22: Elsweyr)
- API version increment
- fixed a bug that prevented auras to be hidden, that should only display onReticleOver


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v1.12
ESO 4.3.8 (Update 21: Wrathstone)
- added new functionality: auras can now display a customizable "flashing screen" animation on triggering


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v1.11
ESO 4.3.5 (Update 21: Wrathstone)
- fixed a bug that occured when the addon was loaded with one or more empty ability bar slots


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v1.10
ESO 4.3.5 (Update 21: Wrathstone)
- Version increment
- fixed a bug that occured when creating buff/debuff auras that tracked buffs/debuffs on targets


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v1.9
ESO 4.2.13 (Update 20: Murkmire)
- implemented ZOS's new ability manager object to fetch action bar loadout data after loading the addon.
- reworked the aura naming system to fix some problems that occured when an aura was created, deleted and recreated afterwards. New auras always contain their aura type in their new placeholder name after being created.
- new functionality: aura groups. Auras can now be grouped into custom groups for a better overview. All ungrouped auras are grouped under the group 'Ungrouped Auras'. This group cannot be deleted.
- aura groups can be exported/imported as a whole, so exporting/importing auras is now much easier.
- reworked the way auras are positioned and moved when loading the aura menu. (/am unlock still works)


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v1.8
ESO 4.2.11 (Update 20: Murkmire)
- reactivated a previous aura type: 'Text'
- new aura functionality: play sound on trigger / on untrigger.
- new trigger functionality: 'action results'. Auras can now be triggered by ANY combat event (ranging from 'player put down a siege weapon' to person xyz got hit by a light attack from player/npc abc). Existing auras will be converted to maintain their current functionality as action results are a required field from now on.
- fixed several nasty bugs that prevented 'load in combat only' functionality from working properly.

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v1.7
ESO 4.2.8 (Update 20: Murkmire)
- version increment
- fixed a bug that caused auras that are flaged to load in combat only to vanish in certain situations

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v1.6
ESO 4.1.6 (Update 19: Wolfhunter)
- fixed a display bug that hindered the operator and value fields being displayed for ALL auras when an aura was set to 'show only when not active'

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v1.5
ESO 4.1.6 (Update 19: Wolfhunter)
- whitelisted event action result 2240 (effect gained without duration) for triggering auras
- version increment

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v1.4
ESO 4.0.12 (Update 18: Summerset)
- fixed a bug with progression bars: permanently visible (empty) progression bars are now visible again

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v1.3
ESO 4.0.12 (Update 18: Summerset)
- fixed some bugs with progression bars on recasting abilities that are used by them
- new functionality: loading conditions (load in combat only and load only if specific ability is sloted)

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v1.2
ESO 4.0.5 (Update 18: Summerset)
- fixed some issues with buff/debuff auras that are tracking debuffs on a target (both bars and icons)

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v1.1
ESO 4.0.5 (Update 18: Summerset)
- fixed a wrong LAM implementation that could cause errors if no other addon was installed that used and loaded LAM properly.

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v1.0
ESO 4.0.5 (Update 18: Summerset)
- version increment
- added a tracking module for finding ability information such as ability IDs


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v0.8k
ESO 3.3.5
- ability IDs can now consist of up to 6 digits
- fixed a bug that was causing lua errors when unlocking and locking auras

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v0.8k
ESO 3.3.5
- API version increment
- fixed color picker in aura menu for all auras
- implemented color picker functionality for progression bars


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v0.8j
ESO 3.2.11
- fixed an issue with 'selfCast' flag

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v0.8i
ESO 3.2.11
- improved code for combat event performance


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v0.8h
ESO 3.2.11
- fixed a bug with combat events
- preparations for Dragon Bones

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v0.8g
ESO 3.2.11
- fixed a nasty bug that could disturb checkAll functionality


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v0.8f
ESO 3.2.11
- changed the way combat event triggers work: caster and target can be specified as an additional condition for a combat event (useful for tracking synergy lockouts, as the addon will not display it as soon as anybody activates a synergy); if no names are given, the combat event will react to every use of the ability specified, regardless who casted it at whom


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v0.8e
ESO 3.2.11
- fixed a bug in checkAll-functionality that could throw lua errors when using it with combat events

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v0.8d
ESO 3.2.9
- new configuration features for auras:
* font color
* border color
* automatic icon selection
* COOLDOWN animations (spiral) for Icons!
- 2 new aura types (experimental):
* actionbar
* text
- new trigger functionality: selfcast only
- bug fix for combat effects: only combat effects targeted at the player character will be used (triggering an aura by using a synergy for example will not have the aura triggered if ANYBODY around the player uses it, but only the player himself => tracking the synergy lockout for spear shards / orbs is possible now)

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v0.8c
ESO 3.0.5
- API version update
- new functionality added: custom ability durations for "ability used" and "combat event" triggers

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v0.8b
ESO 2.7.13
- fixed the icon selection button in the aura menu (it will now always update and preSelect the aura's icon properly)
- the addon will not display it's table in the chat on player login or /realoadui anymore... sorry for my blindness ;)

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v0.8a
ESO 2.7.12
- two new trigger types:
* combat event: same as buff/debuff but getting it's information from another source (can trigger based on effects that are not displayed as buffs/debuffs, such as trial boss's effects, etc.)
* ability used: checking for the duration of ground effects placed by the player
- complete aura menu design overhaul
* layering issues with controls overlapping each other are a thing of the past
* design is much cleaner now and mostly inherits from Zenimax original controls
* a better icon selector that allows displaying all ingame icons without having to categorize them
- the ability Id finder has been removed (see addon front page for further details)

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v0.7b
ESO 2.7.8
- temporarily moved the export aura button to make display icon selection functional again. The whole UI will be totally reworked as soon as I find time for it

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v0.7a
ESO 2.7.8
- auras will now fade during appropriate scenes (dialogues, inventory, map, etc.)
- importing auras should now work properly
- got some serious issues with menu element layering, priority are currently shifted towards other things, sadly

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v0.7
ESO 2.7.8
- added new functionality: Auras can now be exported and imported as a serialized string (the string can be saved to a .txt-file)
- update to current API version

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v0.6
ESO 2.6
- added new functionality: the user can now deactivate/activate created auras
- fixed: target buffs/debuffs have not been updated if another target was targeted or the target specified died
- update to current API version

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v0.5a
ESO 2.4.5
- the user can now specify on which target he wants a buff/debuff to be tracked for each custom aura (in other words: tracking your debuffs on your current target is now possbible)
- updated to current API version

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v0.4a
ESO 2.3.11
- the ability-ID search tool now supports major and minor buffs, too

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v0.3a
ESO 2.3.11
- added some informative hoverbuttons to the addon menu (questionmark symbol next to each settings parameter)
- fixed a problem that could cause EVENT_EFFECT_CHANGED not to update correctly for unitTags that stoped sending

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v0.2a
ESO 2.3.11
- implemented an ability-ID search tool (currently only 'real' abilities can be searched for, no major or minor buffs. The addon will nevertheless take every valid ability id for tracking!)
- implemented a 'check all' functionality to save users from having to enter all ability IDs for every rank of a spell in order to track auras that have no rank or that are triggered by an unknown rank

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v0.1a
ESO 2.3.11
- initital alpha build
Archived Files (47)
File Name
Version
Size
Uploader
Date
1.19
88kB
Letho
03/07/20 02:07 AM
1.18
88kB
Letho
02/24/20 10:40 AM
1.18
87kB
Letho
11/10/19 10:14 AM
1.16
87kB
Letho
08/14/19 10:56 AM
1.15
86kB
Letho
07/30/19 05:03 PM
1.14
83kB
Letho
07/12/19 01:05 PM
1.13
86kB
Letho
06/20/19 09:42 AM
1.12
118kB
Letho
03/18/19 03:07 PM
1.11
115kB
Letho
02/28/19 05:25 AM
1.10
115kB
Letho
02/26/19 12:46 PM
1.9
116kB
Letho
02/17/19 03:20 PM
1.9
114kB
Letho
02/16/19 11:36 AM
1.8
109kB
Letho
12/26/18 03:43 AM
1.7
104kB
Letho
11/19/18 04:24 AM
1.7
104kB
Letho
11/18/18 03:32 AM
1.7
104kB
Letho
11/17/18 06:19 PM
1.6
104kB
Letho
10/29/18 02:13 AM
1.6
104kB
Letho
08/26/18 07:19 AM
1.5
104kB
Letho
08/24/18 06:42 AM
1.4
103kB
Letho
07/22/18 03:41 AM
1.3
103kB
Letho
07/18/18 10:06 AM
1.2
102kB
Letho
06/16/18 05:24 AM
1.1
102kB
Letho
06/03/18 03:58 PM
1.0
102kB
Letho
05/21/18 05:04 PM
0.8l
93kB
Letho
03/01/18 05:17 PM
0.8k
93kB
Letho
02/18/18 09:44 AM
0.8j
93kB
Letho
01/30/18 10:01 AM
0.8i
93kB
Letho
01/24/18 06:03 PM
0.8i
93kB
Letho
01/24/18 09:25 AM
0.8h
92kB
Letho
01/21/18 02:29 PM
0.8g
92kB
Letho
01/16/18 05:42 PM
0.8f
120kB
Letho
01/15/18 07:31 AM
0.8f
91kB
Letho
01/11/18 01:29 PM
0.8e
92kB
Letho
01/09/18 05:44 AM
0.8d
92kB
Letho
11/26/17 08:10 AM
0.8c
84kB
Letho
05/24/17 04:09 PM
0.8b
109kB
Letho
05/08/17 09:25 AM
0.8a
109kB
Letho
04/25/17 07:24 AM
0.07b
61kB
Letho
03/05/17 03:23 PM
0.07a
61kB
Letho
03/05/17 08:53 AM
0.07
60kB
Letho
03/02/17 09:09 AM
0.06
480kB
Letho
10/25/16 01:33 PM
0.06
480kB
Letho
10/25/16 01:18 PM
0.05a
52kB
Letho
06/01/16 01:31 AM
0.04a
50kB
Letho
05/20/16 08:27 AM
0.03a
47kB
Letho
05/19/16 07:31 AM
0.03a
47kB
Letho
05/19/16 01:59 AM


Post A Reply Comment Options
Unread 07/09/19, 06:03 AM  
Actosh

Forum posts: 1
File comments: 56
Uploads: 0
Hey Letho,

i have some questions on possible implementations and if they are something u r going to do or not.


1. Unittags/Id´s

Is there a feature Planned that we dont have to type in our Name if we are the Target of the Ability we added, or can u make auramastery automaticly add the name of the affected player(unit) in the text warning?

Example: Lava Geysyrs in vSS for example or the Breath. I have a Aura wich tells me "Breath inc"
Could that be extended that AM automaticly adds the name who is targeted by it?

Something Like "Breath Inc @nameoftheplayer"

I know it could be done if u write a notification addon with all that lines of code, but i wanna keep AM as my Notifier/Buff/Debufftracker.

However, something like this would be super awesome.


2. Automaticly Center Auras/Autoscaling for different solutions/monitor sizes

Just a QoL feature, wich would make it easier to use for the unexpirienced user. Something like a "Center this" button to place the selcted aura in the middle of your screen. Should just put it once into the center of the screen and if u do change it then, it should stay where it is. So no permalock to screencenter, just a small button to place it there once.


3. Colorized Screenedges (Graphical effects)

We have the flashy animation wich is rly cool, but could the edges of your screen be colorized as long as u r affected by some buff/debuff whatever. Similiar to bandits for example.

Rather small feature but a nice one nonetheless



Thats it so far with the features i would rly love to see, since i´m getting sick of having 80000 addons for each individual ****. Since AM is basicly able to do everything isee no reason why i should use any other addon wich isnt even close in terms of customizeability.

Keep it up.
Last edited by Actosh : 07/09/19 at 06:16 AM.
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Unread 07/09/19, 03:26 AM  
Letho
AddOn Author - Click to view AddOns

Forum posts: 238
File comments: 120
Uploads: 1
@Neoplasma:

Your guess was right: When browsing through all ability ids that exist in the game i capped the search routine by 100000 - max abilityId is 127098 though /fixed

Thx for reporting!
Last edited by Letho : 07/09/19 at 03:42 AM.
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Unread 07/08/19, 01:51 PM  
Neoplasma

Forum posts: 0
File comments: 3
Uploads: 0
Originally Posted by Letho
@Neoplasma:

Yes, Necro icons are not implemented to be picked manually, yet. Will be added in the future... The skills should work though as they are handled dynamically.
Thanks for your reply,

but I can't get any Necro ability to be shown within AM.

For Example: Blockade works fine, but graveyard doesn't. Here are the details:


Blockade:
^1^T^SauraData^T^Scritical^N3^SiconInfoSource^N1^SborderSize^N1^SbgColor^T^Sa^N0^Sg^N1^Sr^N1^Sb^N1^t^Sname^SBlockade^SshowCooldown^B^ScooldownFontSize^N20^Sloaded^B^SloadingConditions^T^SabilitiesSloted^T^t^SinCombatOnly^b^t^Striggers^T^N1^T^Svalue^N0^StriggerType^N2^Soperator^N2^SspellId^N39018^ScheckAll^B^Sinvert^b^t^t^StextFontColor^T^Sa^N1^Sg^N0.85^Sr^N0.85^Sb^N0.55^t^SiconPath^S/esoui/art/icons/ability_destructionstaff_003_b.dds^ScooldownFontColor^T^Sa^N1^Sg^N0.85^Sr^N0.85^Sb^N0.55^t^SposY^N700^SposX^N1200^SborderColor^T^Sa^N1^Sg^N0^Sr^N0^Sb^N0^t^Scolor^T^Sg^N0^Sr^N0^Sb^N0^t^Salpha^N1^SaType^N1^StextFontSize^N20^SdurationInfoSource^N1^Swidth^N64^Sheight^N64^t^SimportDataType^N1^t^^

Graveyard:
^1^T^SauraData^T^Scritical^N3^SiconInfoSource^N1^SborderSize^N1^SbgColor^T^Sa^N0^Sg^N1^Sr^N1^Sb^N1^t^Sname^SFriedhof^SshowCooldown^B^ScooldownFontSize^N20^Sloaded^B^SloadingConditions^T^SabilitiesSloted^T^t^SinCombatOnly^b^t^Striggers^T^N1^T^Svalue^N0^StriggerType^N2^Soperator^N2^SspellId^N117850^ScheckAll^B^Sinvert^b^t^t^StextFontColor^T^Sa^N1^Sg^N0.85^Sr^N0.85^Sb^N0.55^t^SiconPath^S/esoui/art/icons/ability_necromancer_004_b.dds^ScooldownFontColor^T^Sa^N1^Sg^N0.85^Sr^N0.85^Sb^N0.55^t^SposY^N700^SposX^N1300^SborderColor^T^Sa^N1^Sg^N0^Sr^N0^Sb^N0^t^Scolor^T^Sg^N0^Sr^N0^Sb^N0^t^Salpha^N1^SaType^N1^StextFontSize^N20^SdurationInfoSource^N1^Swidth^N64^Sheight^N64^t^SimportDataType^N1^t^^


Display Settings and Trigger are the same, except the Spell ID. May it be a problem that Necro Spell-IDs have 6 digits?

/Neo
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Unread 07/08/19, 11:47 AM  
Letho
AddOn Author - Click to view AddOns

Forum posts: 238
File comments: 120
Uploads: 1
@Neoplasma:

Yes, Necro icons are not implemented to be picked manually, yet. Will be added in the future... The skills should work though as they are handled dynamically.
Last edited by Letho : 07/08/19 at 11:48 AM.
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Unread 07/08/19, 11:26 AM  
Neoplasma

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Hi,
I couldn't get any Necromancer skills and cooldowns to work and can't even find the icons of the Necro class-skills. Is it possible, that the Necro isn't implemented in AM yet?

Here my aura export for the synergy cooldown from Graveyard:

^1^T^SimportDataType^N1^SauraData^T^SloadingConditions^T^SinCombatOnly^b^SabilitiesSloted^T^t^t^Salpha^N1^Sname^SFriedhof^SaType^N1^Sloaded^B^ScooldownFontSize^N20^Swidth^N64^SiconInfoSource^N1^SiconPath^S/esoui/art/icons/ability_mage_065.dds^Striggers^T^N1^T^Svalue^N0^Sduration^N20^ScasterName^STrümmertäubchen^SspellId^N115567^Sinvert^b^SactionResults^T^N1^N2240^N2^N2245^N3^N2250^t^ScheckAll^B^StargetName^STrümmertäubchen^StriggerType^N4^Soperator^N2^t^t^StextFontSize^N20^SposX^N1400^Sheight^N64^SdurationInfoSource^N1^Scritical^N3^StextFontColor^T^Sa^N1^Sg^N0.85^Sr^N0.85^Sb^N0.55^t^Scolor^T^Sg^N0^Sr^N0^Sb^N0^t^ScooldownFontColor^T^Sa^N1^Sg^N0.85^Sr^N0.85^Sb^N0.55^t^SshowCooldown^B^SposY^N800^SbgColor^T^Sa^N0^Sg^N1^Sr^N1^Sb^N1^t^SborderColor^T^Sa^N1^Sg^N0^Sr^N0^Sb^N0^t^SborderSize^N1^t^t^^


/Neo
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Unread 07/04/19, 06:44 PM  
Actosh

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Found another issue in AM.

While setting up a Combat event trigger for Engine Guardians different Beams there occured an issue while testing it.


Sphere spawns, text notification shows, as well as the cooldown.
When the sphere is done doing the beam, and should disapear, it starts the whole thing again, but the icon for the cd is black.
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Unread 07/04/19, 06:21 AM  
Actosh

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Originally Posted by Letho
Originally Posted by Zeden2443
Really nice addon. Good Job.

I was wondering if we can use variable for player name like "player1" to select the first player from the party ?
I would like to track buff applied to my party.

Thanks for reply.
Those things are called unitTags and it's a feature thats pretty much on top of my todolist. nevertheless, i am currently very busy at work, wont be implemented soon



I need the aura import code for that!
How much work would it be to implement the unittags into auramastery? I think the menu has to be rewritten then too right? Maybe the other guy in my guild can help u. Would be the only feature i miss in AM.

Finaly figured out why different attacks/casts from bosses have not been shown, but now i get a warning when bosses start to cast ****. Still in the process of testing.

MAKE US HAVE UNITTAGS NOW!
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Unread 07/01/19, 11:18 AM  
Letho
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Re: Error

Originally Posted by Mylreas
Hey I have been getting this error since the new update when logging in:

Code:
user:/AddOns/AuraMastery/Functions.lua:495: operator # is not supported for # nil
stack traceback:
user:/AddOns/AuraMastery/Functions.lua:495: in function 'AuraMastery:CheckAll'
user:/AddOns/AuraMastery/prototypes.lua:113: in function 'AuraObj:CheckTriggerConditionMet'
user:/AddOns/AuraMastery/prototypes.lua:38: in function 'AuraObj:CheckTriggersBaseconditionsMet'
user:/AddOns/AuraMastery/AuraMastery.lua:145: in function 'AuraMastery.OnPlayerActivated'
I have setup Aura Mastery a little over a year ago (I think, maybe longer) and not really touched it since. I was wondering whether you can help me with this error as I have grown to love the setup I have and don't really feel like redoing it.
Hey, can you upload your AuraMastery saved variables file? I definetely need it to fix that problem.
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Unread 06/29/19, 12:53 PM  
Greens

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Re: Re: Thanks for making this

Originally Posted by Actosh
That spreadsheet is great! Could these be displayed as a list of suggested IDs from inside the addon itself as you type in a spell name? Type in Battle Roar and list 8 different suggested IDs. If not, having a link to this spreadsheet at the very least would be very helpful for people. I never would have known about it.
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Unread 06/26/19, 12:05 PM  
Mylreas

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Error

Hey I have been getting this error since the new update when logging in:

Code:
user:/AddOns/AuraMastery/Functions.lua:495: operator # is not supported for # nil
stack traceback:
user:/AddOns/AuraMastery/Functions.lua:495: in function 'AuraMastery:CheckAll'
user:/AddOns/AuraMastery/prototypes.lua:113: in function 'AuraObj:CheckTriggerConditionMet'
user:/AddOns/AuraMastery/prototypes.lua:38: in function 'AuraObj:CheckTriggersBaseconditionsMet'
user:/AddOns/AuraMastery/AuraMastery.lua:145: in function 'AuraMastery.OnPlayerActivated'
I have setup Aura Mastery a little over a year ago (I think, maybe longer) and not really touched it since. I was wondering whether you can help me with this error as I have grown to love the setup I have and don't really feel like redoing it.
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Unread 06/20/19, 10:57 AM  
Actosh

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Originally Posted by Letho
Originally Posted by Actosh
As posted it worked flawlessly for me all the time since i use your addon, but with wrathstone or elsweyr the game just shows that a debuff isrunning, but it doesnt update if i move the reticle over another char.

Did just work perfect before one of the last 2 updates. Other debuff trackers as debuffme for example are working, but they suck ^^. Wanna use AM. The problem persists with ALL debuffs that are applied to a target.

If u try it out, attack 2 dummys, and apply the debuff just to one, if u then mouseover the other target it still shows the debuff wich it should not since its only applied to target 1.
Thanks for reporting, found and fixed, will be implemented later this day!

Originally Posted by Greens
Was trying to find an addon just to track Crystal Fragments Proc and was having the hardest time finding one. This addon is like a TellMeWhen/WeakAuras from WoW but for ESO. The manual Ability ID searching is the tricky part. Anyway the ID is 46327.

Great addon thanks for making it!
Glad you like it! Finding out Ability IDs is indeed tricky, but currently there is no other way to do it as localization of spell names is... difficult... in ESO^^

Thanks a lot for the fast fix. Gotta love that **** (;
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Unread 06/20/19, 04:48 AM  
Actosh

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Re: Thanks for making this

Originally Posted by Greens
Was trying to find an addon just to track Crystal Fragments Proc and was having the hardest time finding one. This addon is like a TellMeWhen/WeakAuras from WoW but for ESO. The manual Ability ID searching is the tricky part. Anyway the ID is 46327.

Great addon thanks for making it!
Have fun with this list: https://docs.google.com/spreadsheets...gid=2133174771
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Unread 06/20/19, 04:46 AM  
Actosh

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Originally Posted by Letho
Originally Posted by Actosh
As posted it worked flawlessly for me all the time since i use your addon, but with wrathstone or elsweyr the game just shows that a debuff isrunning, but it doesnt update if i move the reticle over another char.

Did just work perfect before one of the last 2 updates. Other debuff trackers as debuffme for example are working, but they suck ^^. Wanna use AM. The problem persists with ALL debuffs that are applied to a target.

If u try it out, attack 2 dummys, and apply the debuff just to one, if u then mouseover the other target it still shows the debuff wich it should not since its only applied to target 1.
Thanks for reporting, found and fixed, will be implemented later this day!

Originally Posted by Greens
Was trying to find an addon just to track Crystal Fragments Proc and was having the hardest time finding one. This addon is like a TellMeWhen/WeakAuras from WoW but for ESO. The manual Ability ID searching is the tricky part. Anyway the ID is 46327.

Great addon thanks for making it!
Glad you like it! Finding out Ability IDs is indeed tricky, but currently there is no other way to do it as localization of spell names is... difficult... in ESO^^
WHHOOOOOHHHOOOOOOOO THX A LOT!

Still the best addon for me for buffs/debuffs ect. Love the customizability.

Keep it up
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Unread 06/20/19, 02:53 AM  
Letho
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Originally Posted by Actosh
As posted it worked flawlessly for me all the time since i use your addon, but with wrathstone or elsweyr the game just shows that a debuff isrunning, but it doesnt update if i move the reticle over another char.

Did just work perfect before one of the last 2 updates. Other debuff trackers as debuffme for example are working, but they suck ^^. Wanna use AM. The problem persists with ALL debuffs that are applied to a target.

If u try it out, attack 2 dummys, and apply the debuff just to one, if u then mouseover the other target it still shows the debuff wich it should not since its only applied to target 1.
Thanks for reporting, found and fixed, will be implemented later this day!

Originally Posted by Greens
Was trying to find an addon just to track Crystal Fragments Proc and was having the hardest time finding one. This addon is like a TellMeWhen/WeakAuras from WoW but for ESO. The manual Ability ID searching is the tricky part. Anyway the ID is 46327.

Great addon thanks for making it!
Glad you like it! Finding out Ability IDs is indeed tricky, but currently there is no other way to do it as localization of spell names is... difficult... in ESO^^
Last edited by Letho : 06/20/19 at 02:55 AM.
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Unread 06/19/19, 09:58 PM  
Greens

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Thumbs up Thanks for making this

Was trying to find an addon just to track Crystal Fragments Proc and was having the hardest time finding one. This addon is like a TellMeWhen/WeakAuras from WoW but for ESO. The manual Ability ID searching is the tricky part. Anyway the ID is 46327.

Great addon thanks for making it!
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