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Updated: 06/09/14 08:03 AM
Patch for:
ZrMiniMap.
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File Info
Compatibility:
Craglorn (1.1)
Updated:06/09/14 08:03 AM
Created:04/06/14 09:20 AM
Monthly downloads:229
Total downloads:128,112
Favorites:361
MD5:
Categories:Discontinued & Outdated, Map, Coords, Compasses
ZrMM - Modified  Popular! (More than 5000 hits)
Version: 1.17
by: Aoon [More]
Based off of the original ZrMM by Zerorez. Will be updating with fixes and features as time allows.

** Added global functions to support showing/hiding custom pins **
function ZrMM_RegisterCustomPin(pinType, name) - pinType:Number(custom pinType), name:string(friendly name)

function ZrMM_UnregisterCustomPin(pinType) - pinType:Number(custom pinType)

function ZrMM_ExcludePinType(pinType, exclude) - pinType:Number(custom pinType), exclude:Boolean(true to exclude it from the minimap, false to include)

Current feature set:
  • Resizeable and moveable minimap.
  • Supports zoom in/out VIA keybind or settings panel
  • Toggle visibility VIA keybind
  • Supports displaying worldmap pins(filter and color options carry over)
  • Supports Group Member real time location in same zone
  • Configurable anchor position for zoom and zone label
  • Configurable color text for zoom and zone label
  • Configurable hide/show zoom and zone label
  • Select to use camera or player heading for player indicator
  • Tracks group members position live in same zone

Current features being investigated:
  • More robust group member tracking
  • Replace group member pins with imagery that conveys more info(class/role icon? names?)
  • Border/alpha/round look
  • Map rotation
  • Clamp certain pins to map edge

Tech debt:
  • Investigate existing API functionality
  • Code restructure/rewrite
v1.17
Added:
function ZrMM_RegisterCustomPin(pinType, name)
function ZrMM_UnregisterCustomPin(pinType)
function ZrMM_ExcludePinType(pinType, exclude) - pinType:Number, exclude:Boolean
These global functions can be used by addon devs to tell ZrMM to not display certain custom pintypes. The register and unregister functions only add to a list currently that I may or may not add configurable options in the minimap itself to toggle visibility. For now ZrMM_ExcludePinType is the method to hide pins.

v1.16
Fix:
Error upon logging in for first time

v1.155
Fix:
Group pins should now update properly without having to open world map
Actual current quest should now be represented/tracked without having to open world map

v1.151
Updated api version

v1.15
Fix:
Anchoring issues in certain transitions(map tiles not aligned properly)
*I forget if there was anything else...*

v1.14
Fix:
Map improperly loading with tiles mismatched or off centered
Map will auto hide if it fails to load a map properly(should fix zones with no map or black worldmap)
Map will center if no player indicator is available(in some zones worlmap does not show player indicator)
Fixed zoomlabel to hide properly when set to hide

Added:
Black background is no longer present
Settings are now global to all characters per account
Added binding to toggle visibility of minimap


v1.13
Fix:
Too many anchors issue
Conflict with incorrect LibAddonMenu-1.0 library

v1.12
Fix:
Cyrodiil map pins from staying on minimap when they should not
map changes when changing floors in areas that have floors
Bindings should work in all languages now(Scharesoft)

Added:
Setting for map to be clamped to screen(EnSabahNur)

v1.11
Fix for startup error with no saved variables present

v1.10
Fix:
Quest blob pins will now be properly sized on minimap(Arpheus)
Rouge group pin under player pin will not show anymore
Stutter issue should be resolved

Technical:
Reworked more functions addon is more event driven for "heavy lifting"
Removed delays for most functions as heavy lifting was separated.


v1.02
Added:
Configurable anchor position for zoom and zone label
Configurable color text for zoom and zone label
Setting to hide zoom label
Can select to use camera or player heading for player indicator
Different zoom levels for dungeons/towns and larger areas(Arpheus)
Map size can now be set in increments of 10 instead of 100(Arpheus)

v1.01:
Fix:
Zoom level not populating label on startup
Zonename showing extra characters for some languages

Added:
Support for color matching of worldmap pins to minimap


v1.0:
Fix:
Cyrodiil map issue
startup errors
group member pins location updating

Added:
Zoom to Settings Panel and and is also in Keybinds

Technical:
Restructured the update flow a bit so we do not load or recreate the map every update
Probably other stuff as well...
Archived Files (12)
File Name
Version
Size
Uploader
Date
1.16
15kB
Aoon
06/04/14 03:11 AM
1.155
15kB
Aoon
06/04/14 02:23 AM
1.151
15kB
Aoon
05/25/14 03:53 AM
1.15
15kB
Aoon
05/07/14 03:12 PM
1.14
15kB
Aoon
04/28/14 07:53 PM
1.13
14kB
Aoon
04/23/14 10:32 AM
1.12
14kB
Aoon
04/22/14 12:57 AM
1.11
13kB
Aoon
04/15/14 09:30 PM
1.10
13kB
Aoon
04/15/14 07:21 PM
1.02
12kB
Aoon
04/09/14 11:47 PM
1.01
11kB
Aoon
04/08/14 10:34 AM
1.0
10kB
04/06/14 09:20 AM


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Unread 04/12/14, 12:45 AM  
Attorneyatlawl

Forum posts: 7
File comments: 37
Uploads: 0
Originally Posted by Joviex
Originally Posted by Mike JezZ
I don't know if I am the only one, but I have very insane FPS drops when I run this mod. Anyone else with this problem?
Yes. Me.

I got a 780gtx with 4gb o ram. Smokes everything. The minute I turn this mod on my fps (pegged at 60) drops to 11.

Now, to be fair, I am using ESOHead with a 4meg POI data file. So I got POIs everywhere, BUT, the zoom is cranked up a fair bit, so I would assume it only draws what is in "view". I suppose that is not the case.
Yeah, I'm on a highend system myself (780 oc'd 3gb evga ftw, 16gb ddr3 1866, 2560x1440 at 110hz, 2600k @ 4.4ghz) and it does lower my framerate as well.

As far as my hitching issue, I tried the steps Aoon advised and it fixed it until I adjusted the minimap settings including pin size and opacity (did them at the same time) after reverting one version back and clearing the saved variables. I have no idea why it's having the issue but hopefully that gives some kind of hint.
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Unread 04/12/14, 12:56 AM  
Joviex
 
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Forum posts: 42
File comments: 110
Uploads: 3
Originally Posted by Attorneyatlawl
Originally Posted by Joviex
Originally Posted by Mike JezZ
I don't know if I am the only one, but I have very insane FPS drops when I run this mod. Anyone else with this problem?
Yes. Me.

I got a 780gtx with 4gb o ram. Smokes everything. The minute I turn this mod on my fps (pegged at 60) drops to 11.

Now, to be fair, I am using ESOHead with a 4meg POI data file. So I got POIs everywhere, BUT, the zoom is cranked up a fair bit, so I would assume it only draws what is in "view". I suppose that is not the case.
Yeah, I'm on a highend system myself (780 oc'd 3gb evga ftw, 16gb ddr3 1866, 2560x1440 at 110hz, 2600k @ 4.4ghz) and it does lower my framerate as well.

As far as my hitching issue, I tried the steps Aoon advised and it fixed it until I adjusted the minimap settings including pin size and opacity (did them at the same time) after reverting one version back and clearing the saved variables. I have no idea why it's having the issue but hopefully that gives some kind of hint.
For fun! =p I killed my ESOHead file.

So with a blank file, no POIs, and this plugin on my FPS drops 20.

So while the POI file aint helping, this plugin is a serious drain on redraw rate.
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Unread 04/12/14, 01:42 AM  
Joviex
 
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Forum posts: 42
File comments: 110
Uploads: 3
Originally Posted by Joviex
For fun! =p I killed my ESOHead file.

So with a blank file, no POIs, and this plugin on my FPS drops 20.

So while the POI file aint helping, this plugin is a serious drain on redraw rate.
And I narrowed it down to the delay buffer(s).

If I crank them high between updates (200+), the FPS goes up, but then I get the stuttering mentioned.

If I set them back to 2 the stuttering goes away yet the FPS drops down to 11 again.
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Unread 04/12/14, 06:09 AM  
Aoon
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Forum posts: 2
File comments: 77
Uploads: 1
Originally Posted by Joviex
Originally Posted by Joviex
For fun! =p I killed my ESOHead file.

So with a blank file, no POIs, and this plugin on my FPS drops 20.

So while the POI file aint helping, this plugin is a serious drain on redraw rate.
And I narrowed it down to the delay buffer(s).

If I crank them high between updates (200+), the FPS goes up, but then I get the stuttering mentioned.

If I set them back to 2 the stuttering goes away yet the FPS drops down to 11 again.
If you could please set them all to 1000 then test your fps with a single delay set to 2 and let me know the results.
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Unread 04/12/14, 06:30 AM  
ckaotik
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Forum posts: 12
File comments: 43
Uploads: 2
Not updating group markers if player is

It seems the unit tags "group1" etc. are static for all group members. That means unit "group1" is not necessarily the player himself.
Therefore, the current check fails and causes map markers not to update for the unit that is indeed "group1".

Code:
if unitTag ~= "group1" then
Instead, one could use something like

Code:
if GetUnitName(unit) ~= GetUnitName('player') then
Last edited by ckaotik : 04/12/14 at 06:31 AM.
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Unread 04/12/14, 07:05 AM  
darkscion0

Forum posts: 0
File comments: 24
Uploads: 0
I too am experiencing a major FPS drop with the latest version. 85 FPS with ZrMM disabled and 21 with it enabled.
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Unread 04/12/14, 11:57 AM  
Joviex
 
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Forum posts: 42
File comments: 110
Uploads: 3
Originally Posted by Aoon
Originally Posted by Joviex
Originally Posted by Joviex
For fun! =p I killed my ESOHead file.

So with a blank file, no POIs, and this plugin on my FPS drops 20.

So while the POI file aint helping, this plugin is a serious drain on redraw rate.
And I narrowed it down to the delay buffer(s).

If I crank them high between updates (200+), the FPS goes up, but then I get the stuttering mentioned.

If I set them back to 2 the stuttering goes away yet the FPS drops down to 11 again.
If you could please set them all to 1000 then test your fps with a single delay set to 2 and let me know the results.
yeah I tried that as well. I set everything at 1000, and then changed one to 2. then changed it back 1000 and changed another to 2, etc...

To see if I could narrow it down to a single buffer delay.

Any combo I did resulted in an increase in FPS, but then a bad stuttering.
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Unread 04/12/14, 04:55 PM  
Tonyleila
 
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Forum posts: 288
File comments: 763
Uploads: 7
I have a lag problem with this updated version of the addon. Everytime I close the big map I get a stucking screen for like 1-2 sec. Everything works fine with the original addon but I like this one more...
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Unread 04/12/14, 06:48 PM  
Aoon
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Forum posts: 2
File comments: 77
Uploads: 1
Not sure what the problem is, I take an fps hit with this addon but not nearly that much. I think I on average only take a 5-10 fps hit at most.
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Unread 04/12/14, 06:51 PM  
Aoon
AddOn Author - Click to view AddOns

Forum posts: 2
File comments: 77
Uploads: 1
Originally Posted by Joviex
Originally Posted by Aoon
Originally Posted by Joviex
Originally Posted by Joviex
For fun! =p I killed my ESOHead file.

So with a blank file, no POIs, and this plugin on my FPS drops 20.

So while the POI file aint helping, this plugin is a serious drain on redraw rate.
And I narrowed it down to the delay buffer(s).

If I crank them high between updates (200+), the FPS goes up, but then I get the stuttering mentioned.

If I set them back to 2 the stuttering goes away yet the FPS drops down to 11 again.
If you could please set them all to 1000 then test your fps with a single delay set to 2 and let me know the results.
yeah I tried that as well. I set everything at 1000, and then changed one to 2. then changed it back 1000 and changed another to 2, etc...

To see if I could narrow it down to a single buffer delay.

Any combo I did resulted in an increase in FPS, but then a bad stuttering.
What type of stuttering? Actual game stutter, or visual stuttering of the minimap?
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Unread 04/12/14, 08:22 PM  
PIRATEorNINJA

Forum posts: 0
File comments: 2
Uploads: 0
I started using this addon last night. it is the only one i have ever tried for eso and i installed via minion manager.

i didnt notice anything wrong at first, i logged on in davons watch and then it was all fine till i went out exploring and then came back to davons watch. when i got back into the city i started getting a lot of stuttering of video and random fps drops that dont last long but cause stuttering for 1-3 seconds. the frequency of this seemed to get faster until i disabled the addon and it instantly went away.

i run the game on max settings and have 8 gb of ram and a gtx 580 3gb wit ha i7 2500k no overclocking enabled anywhere.
Last edited by PIRATEorNINJA : 04/12/14 at 08:22 PM.
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Unread 04/12/14, 11:09 PM  
redsun

Forum posts: 0
File comments: 6
Uploads: 0
I also have fps problem in cyrodiil with zrmm. 60-70 fps -> 20-30 fps with zrmm enabled.

I love this addon. Hope this issue can be resolved soon.
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Unread 04/13/14, 01:01 AM  
Aoon
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Forum posts: 2
File comments: 77
Uploads: 1
Is the fps drop only occurring with the most recent version? I do no appear to be having this issue on my machine so I can't really roll back to verify if that fixes it myself.
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Unread 04/13/14, 03:07 AM  
kristofferhaglund

Forum posts: 0
File comments: 5
Uploads: 0
To those of you who are experiencing fps drops and stuttering. Do you run in fullscreen or windowed mode?

I had in fact exactly the same problem until I changed the settings screen. First I ran in windowed mode, then I changed to full screen and the fps drops and stuttering was gone.
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Unread 04/13/14, 11:03 AM  
EnSabahNur
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Forum posts: 1
File comments: 10
Uploads: 2
Clamped To Screen

Hi if You add at Line 616
Code:
Zr_MM:SetClampedToScreen(true)
the Minimap stays on Screen.
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