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Updated: 06/09/14 08:03 AM
Patch for:
ZrMiniMap.
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File Info
Compatibility:
Craglorn (1.1)
Updated:06/09/14 08:03 AM
Created:04/06/14 09:20 AM
Monthly downloads:219
Total downloads:128,089
Favorites:361
MD5:
Categories:Discontinued & Outdated, Map, Coords, Compasses
ZrMM - Modified  Popular! (More than 5000 hits)
Version: 1.17
by: Aoon [More]
Based off of the original ZrMM by Zerorez. Will be updating with fixes and features as time allows.

** Added global functions to support showing/hiding custom pins **
function ZrMM_RegisterCustomPin(pinType, name) - pinType:Number(custom pinType), name:string(friendly name)

function ZrMM_UnregisterCustomPin(pinType) - pinType:Number(custom pinType)

function ZrMM_ExcludePinType(pinType, exclude) - pinType:Number(custom pinType), exclude:Boolean(true to exclude it from the minimap, false to include)

Current feature set:
  • Resizeable and moveable minimap.
  • Supports zoom in/out VIA keybind or settings panel
  • Toggle visibility VIA keybind
  • Supports displaying worldmap pins(filter and color options carry over)
  • Supports Group Member real time location in same zone
  • Configurable anchor position for zoom and zone label
  • Configurable color text for zoom and zone label
  • Configurable hide/show zoom and zone label
  • Select to use camera or player heading for player indicator
  • Tracks group members position live in same zone

Current features being investigated:
  • More robust group member tracking
  • Replace group member pins with imagery that conveys more info(class/role icon? names?)
  • Border/alpha/round look
  • Map rotation
  • Clamp certain pins to map edge

Tech debt:
  • Investigate existing API functionality
  • Code restructure/rewrite
v1.17
Added:
function ZrMM_RegisterCustomPin(pinType, name)
function ZrMM_UnregisterCustomPin(pinType)
function ZrMM_ExcludePinType(pinType, exclude) - pinType:Number, exclude:Boolean
These global functions can be used by addon devs to tell ZrMM to not display certain custom pintypes. The register and unregister functions only add to a list currently that I may or may not add configurable options in the minimap itself to toggle visibility. For now ZrMM_ExcludePinType is the method to hide pins.

v1.16
Fix:
Error upon logging in for first time

v1.155
Fix:
Group pins should now update properly without having to open world map
Actual current quest should now be represented/tracked without having to open world map

v1.151
Updated api version

v1.15
Fix:
Anchoring issues in certain transitions(map tiles not aligned properly)
*I forget if there was anything else...*

v1.14
Fix:
Map improperly loading with tiles mismatched or off centered
Map will auto hide if it fails to load a map properly(should fix zones with no map or black worldmap)
Map will center if no player indicator is available(in some zones worlmap does not show player indicator)
Fixed zoomlabel to hide properly when set to hide

Added:
Black background is no longer present
Settings are now global to all characters per account
Added binding to toggle visibility of minimap


v1.13
Fix:
Too many anchors issue
Conflict with incorrect LibAddonMenu-1.0 library

v1.12
Fix:
Cyrodiil map pins from staying on minimap when they should not
map changes when changing floors in areas that have floors
Bindings should work in all languages now(Scharesoft)

Added:
Setting for map to be clamped to screen(EnSabahNur)

v1.11
Fix for startup error with no saved variables present

v1.10
Fix:
Quest blob pins will now be properly sized on minimap(Arpheus)
Rouge group pin under player pin will not show anymore
Stutter issue should be resolved

Technical:
Reworked more functions addon is more event driven for "heavy lifting"
Removed delays for most functions as heavy lifting was separated.


v1.02
Added:
Configurable anchor position for zoom and zone label
Configurable color text for zoom and zone label
Setting to hide zoom label
Can select to use camera or player heading for player indicator
Different zoom levels for dungeons/towns and larger areas(Arpheus)
Map size can now be set in increments of 10 instead of 100(Arpheus)

v1.01:
Fix:
Zoom level not populating label on startup
Zonename showing extra characters for some languages

Added:
Support for color matching of worldmap pins to minimap


v1.0:
Fix:
Cyrodiil map issue
startup errors
group member pins location updating

Added:
Zoom to Settings Panel and and is also in Keybinds

Technical:
Restructured the update flow a bit so we do not load or recreate the map every update
Probably other stuff as well...
Archived Files (12)
File Name
Version
Size
Uploader
Date
1.16
15kB
Aoon
06/04/14 03:11 AM
1.155
15kB
Aoon
06/04/14 02:23 AM
1.151
15kB
Aoon
05/25/14 03:53 AM
1.15
15kB
Aoon
05/07/14 03:12 PM
1.14
15kB
Aoon
04/28/14 07:53 PM
1.13
14kB
Aoon
04/23/14 10:32 AM
1.12
14kB
Aoon
04/22/14 12:57 AM
1.11
13kB
Aoon
04/15/14 09:30 PM
1.10
13kB
Aoon
04/15/14 07:21 PM
1.02
12kB
Aoon
04/09/14 11:47 PM
1.01
11kB
Aoon
04/08/14 10:34 AM
1.0
10kB
04/06/14 09:20 AM


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Unread 04/30/14, 06:00 PM  
oldbushie

Forum posts: 5
File comments: 111
Uploads: 0
How come Hide Compass doesn't work? Is it conflicting with Wykkyd's Framework? Or is it referring to a different compass?
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Unread 04/30/14, 09:02 AM  
Mitsarugi
 
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Forum posts: 23
File comments: 225
Uploads: 12
I added a border to the addon Aoon, so you might want to fuse it with yours

Only 2 lines added to 2 files

http://www.esoui.com/downloads/fileinfo.php?id=393#info
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Unread 04/29/14, 12:26 PM  
imikorari

Forum posts: 3
File comments: 24
Uploads: 0
I can move the new version, but the distance between the map and the label becomes huge when you resize the map a bit.
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Unread 04/29/14, 11:08 AM  
Biki
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Forum posts: 34
File comments: 67
Uploads: 5
The newest version can no longer be moved around. :P
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Unread 04/29/14, 11:07 AM  
Aoon
AddOn Author - Click to view AddOns

Forum posts: 2
File comments: 77
Uploads: 1
Originally Posted by Saftsuse
I would like the following list put onto the map, not outside it, is that possible? It would be ok outside the map if it had a nice frame:

Configurable anchor position for zoom and zone label
Configurable color text for zoom and zone label
Configurable hide/show zoom and zone label

A frame with shortcut buttons, for example Lorebooks on/off, would that be possible? Or even a zoom slider?

This has become the most important addon for me!
My personal preference is I do not enjoy going to cursor mode to click something to interact with addons. It's annoying. Also all of those settings are found in the setting panel for this addon, I would prefer not to clutter the screen for settings that generally aren't used that often.

Shortcuts to turn things on off from tracking should be done VIA worldmap as the minimap is essentially displaying the info the world map presents. Also without looking into it I do not believe there is a simple islorebook check I can do and would have to check for custom pins then check for certain textures. Which now involves knowing the textures that others use, and if they change it this would break.
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Unread 04/29/14, 10:59 AM  
Aoon
AddOn Author - Click to view AddOns

Forum posts: 2
File comments: 77
Uploads: 1
Originally Posted by Sinful Soul
Everything works, except 2 things: "MiniMap Zoom" and "MM Zoom Town and Dungeon" don't work at all. No matter what I set in there, it doesn't matter. I tried deleting the .lua in the /savedvariables and /reloadui, relogging, everything, those 2 options just are dead, and without being able to adjust the zoom I'm forced to go back to the original ZrMM (patched). :/

I really hope that zoom thing can be fixed.
So this was probably broke a few updates ago. The zoom changes, but the map doesn't update until a refresh happens for the map. I never noticed as I don't even use the sliders. I have zoom in and out bound to keys and use that to adjust zoom.
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Unread 04/29/14, 10:53 AM  
Aoon
AddOn Author - Click to view AddOns

Forum posts: 2
File comments: 77
Uploads: 1
Re: Re: Re: ui error loop

Originally Posted by Mechcondrid
ok where exactly is the saved variables folder and what is the file called; i can only find a variables folder and then the files within that are just files with the same name as the associated addon with a .lua extention


Originally Posted by kliebor
This May Help:

I used to get that error also it went away when I deleted the old ESO Head Markers folders, that mod changed names to Harvest Map and if you do not delete its old saved variables it messes up the mini map. Once I deleted the addons folder AND the saved variables folder for that outdated mod the problem stopped, not sure if that is the case for you, but i was getting the exact same nil errors & unclearable nil errors you are.

Kliebor


Originally Posted by Mechcondrid
ok i'm getting a ui error loop that i've tracked down to the zrmm - modified add on
it seems to be an issue only after the 1.13 patch after which it occurs no matter my configuration or mod load

screen shots:
first error that is clearable:
http://i.imgur.com/6T3sooR.jpg


the error that is not able to be cleared:
http://i.imgur.com/XTbNHMT.jpg

there is nothing i can do outside of disabling the entire minimap addon to remove the error window, and ass soon as i re-enable and reload the ui it returns
Default Location in windows:
\Documents\Elder Scrolls Online\live\SavedVariables\ZrMM.lua
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Unread 04/29/14, 10:47 AM  
Aoon
AddOn Author - Click to view AddOns

Forum posts: 2
File comments: 77
Uploads: 1
Re: Settings

Originally Posted by DaemonSambe
Does every update of this have to reset the saved variables? I honestly cannot think of a valid reason for this to be necessary at this point in time. And it's really a bit annoying with 8 toons.
For the record I have not had to delete my saved variables at all while working on this addon. Prior to uploading I do backup my saved variables and delete them and rerun the game to ensure no errors occur.

Others run into issues and it's much easier to just delete your saved variables then to debug each problem by not deleting saved variables. So yes, having users delete their saved variables is a catch all to remove the possibility of errors IF setting are changed in anyway, this includes adding or removing a single setting. Or like this last change that made the settings global for all your characters meaning you set it once and done.
Last edited by Aoon : 04/29/14 at 10:47 AM.
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Unread 04/29/14, 09:35 AM  
Mechcondrid

Forum posts: 0
File comments: 2
Uploads: 0
Re: Re: ui error loop

ok where exactly is the saved variables folder and what is the file called; i can only find a variables folder and then the files within that are just files with the same name as the associated addon with a .lua extention


Originally Posted by kliebor
This May Help:

I used to get that error also it went away when I deleted the old ESO Head Markers folders, that mod changed names to Harvest Map and if you do not delete its old saved variables it messes up the mini map. Once I deleted the addons folder AND the saved variables folder for that outdated mod the problem stopped, not sure if that is the case for you, but i was getting the exact same nil errors & unclearable nil errors you are.

Kliebor


Originally Posted by Mechcondrid
ok i'm getting a ui error loop that i've tracked down to the zrmm - modified add on
it seems to be an issue only after the 1.13 patch after which it occurs no matter my configuration or mod load

screen shots:
first error that is clearable:
http://i.imgur.com/6T3sooR.jpg


the error that is not able to be cleared:
http://i.imgur.com/XTbNHMT.jpg

there is nothing i can do outside of disabling the entire minimap addon to remove the error window, and ass soon as i re-enable and reload the ui it returns
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Unread 04/29/14, 05:29 AM  
kliebor

Forum posts: 0
File comments: 3
Uploads: 0
Re: ui error loop

This May Help:

I used to get that error also it went away when I deleted the old ESO Head Markers folders, that mod changed names to Harvest Map and if you do not delete its old saved variables it messes up the mini map. Once I deleted the addons folder AND the saved variables folder for that outdated mod the problem stopped, not sure if that is the case for you, but i was getting the exact same nil errors & unclearable nil errors you are.

Kliebor


Originally Posted by Mechcondrid
ok i'm getting a ui error loop that i've tracked down to the zrmm - modified add on
it seems to be an issue only after the 1.13 patch after which it occurs no matter my configuration or mod load

screen shots:
first error that is clearable:
http://i.imgur.com/6T3sooR.jpg


the error that is not able to be cleared:
http://i.imgur.com/XTbNHMT.jpg

there is nothing i can do outside of disabling the entire minimap addon to remove the error window, and ass soon as i re-enable and reload the ui it returns
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Unread 04/29/14, 04:29 AM  
DaemonSambe

Forum posts: 0
File comments: 6
Uploads: 0
Settings

Does every update of this have to reset the saved variables? I honestly cannot think of a valid reason for this to be necessary at this point in time. And it's really a bit annoying with 8 toons.
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Unread 04/29/14, 02:21 AM  
Saftsuse
 
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Forum posts: 13
File comments: 149
Uploads: 0
I would like the following list put onto the map, not outside it, is that possible? It would be ok outside the map if it had a nice frame:

Configurable anchor position for zoom and zone label
Configurable color text for zoom and zone label
Configurable hide/show zoom and zone label

A frame with shortcut buttons, for example Lorebooks on/off, would that be possible? Or even a zoom slider?

This has become the most important addon for me!
Last edited by Saftsuse : 04/29/14 at 02:22 AM.
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Unread 04/28/14, 11:35 PM  
Moosetrax
AddOn Author - Click to view AddOns

Forum posts: 8
File comments: 120
Uploads: 1
I am receiving errors as well (see below) on the current version of this mod.

2014-04-28T23:47:19.018-05:00 |cff0000Lua Error: user:/AddOns/ZrMM/ZrMM.lua:203: operator * is not supported for number * nil
stack traceback:
user:/AddOns/ZrMM/ZrMM.lua:203: in function 'MM_PositionUpdate'
user:/AddOns/ZrMM/ZrMM.lua:118: in function 'MM_MapUpdate'
user:/AddOns/ZrMM/ZrMM.lua:57: in function 'MM_OnUpdate'|r
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Unread 04/28/14, 10:42 PM  
Mechcondrid

Forum posts: 0
File comments: 2
Uploads: 0
ui error loop

ok i'm getting a ui error loop that i've tracked down to the zrmm - modified add on
it seems to be an issue only after the 1.13 patch after which it occurs no matter my configuration or mod load

screen shots:
first error that is clearable:
http://i.imgur.com/6T3sooR.jpg


the error that is not able to be cleared:
http://i.imgur.com/XTbNHMT.jpg

there is nothing i can do outside of disabling the entire minimap addon to remove the error window, and ass soon as i re-enable and reload the ui it returns
Report comment to moderator  
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Unread 04/28/14, 10:30 PM  
Sinful Soul

Forum posts: 1
File comments: 176
Uploads: 0
Everything works, except 2 things: "MiniMap Zoom" and "MM Zoom Town and Dungeon" don't work at all. No matter what I set in there, it doesn't matter. I tried deleting the .lua in the /savedvariables and /reloadui, relogging, everything, those 2 options just are dead, and without being able to adjust the zoom I'm forced to go back to the original ZrMM (patched). :/

I really hope that zoom thing can be fixed.
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