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Updated: 06/09/14 08:03 AM
Patch for:
ZrMiniMap.
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Compatibility:
Craglorn (1.1)
Updated:06/09/14 08:03 AM
Created:04/06/14 09:20 AM
Monthly downloads:93
Total downloads:127,559
Favorites:361
MD5:
Categories:Discontinued & Outdated, Map, Coords, Compasses
ZrMM - Modified  Popular! (More than 5000 hits)
Version: 1.17
by: Aoon [More]
Based off of the original ZrMM by Zerorez. Will be updating with fixes and features as time allows.

** Added global functions to support showing/hiding custom pins **
function ZrMM_RegisterCustomPin(pinType, name) - pinType:Number(custom pinType), name:string(friendly name)

function ZrMM_UnregisterCustomPin(pinType) - pinType:Number(custom pinType)

function ZrMM_ExcludePinType(pinType, exclude) - pinType:Number(custom pinType), exclude:Boolean(true to exclude it from the minimap, false to include)

Current feature set:
  • Resizeable and moveable minimap.
  • Supports zoom in/out VIA keybind or settings panel
  • Toggle visibility VIA keybind
  • Supports displaying worldmap pins(filter and color options carry over)
  • Supports Group Member real time location in same zone
  • Configurable anchor position for zoom and zone label
  • Configurable color text for zoom and zone label
  • Configurable hide/show zoom and zone label
  • Select to use camera or player heading for player indicator
  • Tracks group members position live in same zone

Current features being investigated:
  • More robust group member tracking
  • Replace group member pins with imagery that conveys more info(class/role icon? names?)
  • Border/alpha/round look
  • Map rotation
  • Clamp certain pins to map edge

Tech debt:
  • Investigate existing API functionality
  • Code restructure/rewrite
v1.17
Added:
function ZrMM_RegisterCustomPin(pinType, name)
function ZrMM_UnregisterCustomPin(pinType)
function ZrMM_ExcludePinType(pinType, exclude) - pinType:Number, exclude:Boolean
These global functions can be used by addon devs to tell ZrMM to not display certain custom pintypes. The register and unregister functions only add to a list currently that I may or may not add configurable options in the minimap itself to toggle visibility. For now ZrMM_ExcludePinType is the method to hide pins.

v1.16
Fix:
Error upon logging in for first time

v1.155
Fix:
Group pins should now update properly without having to open world map
Actual current quest should now be represented/tracked without having to open world map

v1.151
Updated api version

v1.15
Fix:
Anchoring issues in certain transitions(map tiles not aligned properly)
*I forget if there was anything else...*

v1.14
Fix:
Map improperly loading with tiles mismatched or off centered
Map will auto hide if it fails to load a map properly(should fix zones with no map or black worldmap)
Map will center if no player indicator is available(in some zones worlmap does not show player indicator)
Fixed zoomlabel to hide properly when set to hide

Added:
Black background is no longer present
Settings are now global to all characters per account
Added binding to toggle visibility of minimap


v1.13
Fix:
Too many anchors issue
Conflict with incorrect LibAddonMenu-1.0 library

v1.12
Fix:
Cyrodiil map pins from staying on minimap when they should not
map changes when changing floors in areas that have floors
Bindings should work in all languages now(Scharesoft)

Added:
Setting for map to be clamped to screen(EnSabahNur)

v1.11
Fix for startup error with no saved variables present

v1.10
Fix:
Quest blob pins will now be properly sized on minimap(Arpheus)
Rouge group pin under player pin will not show anymore
Stutter issue should be resolved

Technical:
Reworked more functions addon is more event driven for "heavy lifting"
Removed delays for most functions as heavy lifting was separated.


v1.02
Added:
Configurable anchor position for zoom and zone label
Configurable color text for zoom and zone label
Setting to hide zoom label
Can select to use camera or player heading for player indicator
Different zoom levels for dungeons/towns and larger areas(Arpheus)
Map size can now be set in increments of 10 instead of 100(Arpheus)

v1.01:
Fix:
Zoom level not populating label on startup
Zonename showing extra characters for some languages

Added:
Support for color matching of worldmap pins to minimap


v1.0:
Fix:
Cyrodiil map issue
startup errors
group member pins location updating

Added:
Zoom to Settings Panel and and is also in Keybinds

Technical:
Restructured the update flow a bit so we do not load or recreate the map every update
Probably other stuff as well...
Archived Files (12)
File Name
Version
Size
Uploader
Date
1.16
15kB
Aoon
06/04/14 03:11 AM
1.155
15kB
Aoon
06/04/14 02:23 AM
1.151
15kB
Aoon
05/25/14 03:53 AM
1.15
15kB
Aoon
05/07/14 03:12 PM
1.14
15kB
Aoon
04/28/14 07:53 PM
1.13
14kB
Aoon
04/23/14 10:32 AM
1.12
14kB
Aoon
04/22/14 12:57 AM
1.11
13kB
Aoon
04/15/14 09:30 PM
1.10
13kB
Aoon
04/15/14 07:21 PM
1.02
12kB
Aoon
04/09/14 11:47 PM
1.01
11kB
Aoon
04/08/14 10:34 AM
1.0
10kB
04/06/14 09:20 AM


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Unread 04/22/14, 01:28 PM  
joshmiller83
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Forum posts: 70
File comments: 243
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Question Error as well!

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Unread 04/22/14, 01:27 PM  
bsrealm
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Forum posts: 7
File comments: 50
Uploads: 1
Re: conflict of mods?

Originally Posted by QuadroTony
Heyo! I am the author of the Greymind Quick Slot Bar you see above in the image. My version of the LAM library is clean, no modifications, in case you were wondering. Also, Aoon, do you use a changed version of the ZAM library? If so, you probably need to not call it via LibStub. If not, its probably a silly, hard to repro error?

In any case, looks like the error started to show up after the latest LAM update. Perhaps take a look into that as well. I am unable to do a diff at the moment, let me know if you need assistance!

Great addon, good luck!
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Unread 04/22/14, 01:17 PM  
James405

Forum posts: 6
File comments: 13
Uploads: 0
Originally Posted by EnSabahNur
Originally Posted by Xie
Originally Posted by Blackstorm
Originally Posted by Xie
Hum..

With the last update (v1.12) I have a UI ERROR "Too Many Anchors processed"
Any idea to fix that ?
(v1.11 work great)

Thx.
No error on my side. Try /reloadui to force the variables file update or manualy delete the variables file.

Otherwise i use the "default" settings for anchors.. did you have some non default values ?

Another lead, have you some others tiers map plugins ? (for pins with skyshard or others ?)
I have test:
- /reloadui = not work
- Delete the variables file = not work

Other map plugins i have is Garkin's Addon:
- SkyShards http://www.esoui.com/downloads/info128-SkyShards.html
- LoreBooks http://www.esoui.com/downloads/info288-LoreBooks.html

It worked fine with the 1.11 version (not anymore, same error)
I have the same Problem if i disable Wykkyd's Framework it works fine
Are you using multiscreen support in Wykkyd's Frameworks. I don't get the error when I shut that off.
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Unread 04/22/14, 12:27 PM  
QuadroTony
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conflict of mods?

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Unread 04/22/14, 11:06 AM  
EnSabahNur
AddOn Author - Click to view AddOns

Forum posts: 1
File comments: 10
Uploads: 2
Originally Posted by Xie
Originally Posted by Blackstorm
Originally Posted by Xie
Hum..

With the last update (v1.12) I have a UI ERROR "Too Many Anchors processed"
Any idea to fix that ?
(v1.11 work great)

Thx.
No error on my side. Try /reloadui to force the variables file update or manualy delete the variables file.

Otherwise i use the "default" settings for anchors.. did you have some non default values ?

Another lead, have you some others tiers map plugins ? (for pins with skyshard or others ?)
I have test:
- /reloadui = not work
- Delete the variables file = not work

Other map plugins i have is Garkin's Addon:
- SkyShards http://www.esoui.com/downloads/info128-SkyShards.html
- LoreBooks http://www.esoui.com/downloads/info288-LoreBooks.html

It worked fine with the 1.11 version (not anymore, same error)
I have the same Problem if i disable Wykkyd's Framework it works fine
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Unread 04/22/14, 10:59 AM  
grobson

Forum posts: 2
File comments: 11
Uploads: 0
Originally Posted by Big_Bob
Originally Posted by grobson
Originally Posted by Big_Bob
Is there any way you can make it so I can use the minimap on the top right corner of the screen and have the quest tracker move down below the minimap. Similar to Wykkyd's Frameworks where the compass moves down when you position the toolbar on the top center of the screen.
You can move the minimap where you want it, if you want to move the quest tracker you will need one that moves. There are serveral.
Recommend one to me.
I am currently using Wykkyd's Quest Tools, I also tried Multi-Quest Tracker from the original author of this addon. Thanks
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Unread 04/22/14, 09:28 AM  
thegreenmonkey

Forum posts: 0
File comments: 1
Uploads: 0
Originally Posted by fuzzynor
After the recent update (22.04.14) on both Foundry and ZrMM - Modified, I get this error:


Deleting LUA and stuff doesn't change anything
Just updated, and I get the same error. I also lost the settings page for this.

UPDATE: error seems to have fixed it self, took an actual zone into new area to get it back
Last edited by thegreenmonkey : 04/22/14 at 09:45 AM.
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Unread 04/22/14, 08:28 AM  
fuzzynor

Forum posts: 0
File comments: 3
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After the recent update (22.04.14) on both Foundry and ZrMM - Modified, I get this error:


Deleting LUA and stuff doesn't change anything
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Unread 04/22/14, 08:20 AM  
Sinful Soul

Forum posts: 1
File comments: 176
Uploads: 0
Getting errors when starting the add-on. It did mention something about ItemGridView in that error as well, so maybe the 2 add-ons don't play well together?

Edit: Actually, I get that error no matter what. I disabled ItemGridView, so the problem was ChatBubbles, I disabled ChatBubbles then it was something else. The MiniMap add-on is conflicting with other add-ons it seems.
Last edited by Sinful Soul : 04/22/14 at 08:46 AM.
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Unread 04/22/14, 08:04 AM  
Shocker74

Forum posts: 1
File comments: 24
Uploads: 0
Got the errors as well, so reverted to the previous version.

On another note, can this addon be made, or even give us the option to, have account-wide settings.
Annoying logging into 8 characters doing the same changes from time to time.
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Unread 04/22/14, 05:19 AM  
GeneralWurst

Forum posts: 2
File comments: 30
Uploads: 0
I can confirm the "too many anchors"-problem with the Minimap.
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Unread 04/22/14, 04:08 AM  
Xie

Forum posts: 0
File comments: 20
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Originally Posted by Blackstorm
Originally Posted by Xie
Hum..

With the last update (v1.12) I have a UI ERROR "Too Many Anchors processed"
Any idea to fix that ?
(v1.11 work great)

Thx.
No error on my side. Try /reloadui to force the variables file update or manualy delete the variables file.

Otherwise i use the "default" settings for anchors.. did you have some non default values ?

Another lead, have you some others tiers map plugins ? (for pins with skyshard or others ?)
I have test:
- /reloadui = not work
- Delete the variables file = not work

Other map plugins i have is Garkin's Addon:
- SkyShards http://www.esoui.com/downloads/info128-SkyShards.html
- LoreBooks http://www.esoui.com/downloads/info288-LoreBooks.html

It worked fine with the 1.11 version (not anymore, same error)
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Unread 04/22/14, 03:25 AM  
Exxaxion

Forum posts: 1
File comments: 9
Uploads: 0
Hello, Do you think its possible to create a addon who always zoom out fully in cyrodill map? (on the normal map, not in the minimap)
we waste time to always zoom out to see the full map...
Changing the default zoom as the further away?
I ask here because your addon concern a map afterall, maybe you have a clue to do this.

Thanks
Last edited by Exxaxion : 04/22/14 at 03:27 AM.
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Unread 04/22/14, 03:00 AM  
Blackstorm
AddOn Author - Click to view AddOns

Forum posts: 12
File comments: 57
Uploads: 3
Originally Posted by Xie
Hum..

With the last update (v1.12) I have a UI ERROR "Too Many Anchors processed"
Any idea to fix that ?
(v1.11 work great)

Thx.
No error on my side. Try /reloadui to force the variables file update or manualy delete the variables file.

Otherwise i use the "default" settings for anchors.. did you have some non default values ?

Another lead, have you some others tiers map plugins ? (for pins with skyshard or others ?)
Last edited by Blackstorm : 04/22/14 at 03:02 AM.
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Unread 04/22/14, 02:23 AM  
Xie

Forum posts: 0
File comments: 20
Uploads: 0
Hum..

With the last update (v1.12) I have a UI ERROR "Too Many Anchors processed"
Any idea to fix that ?
(v1.11 work great)

Thx.
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