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Compatibility: | Live (1.0) |
Updated: | 04/09/14 11:46 PM |
Created: | 04/06/14 10:10 AM |
Monthly downloads: | 22 |
Total downloads: | 7,589 |
Favorites: | 7 |
MD5: |
File Name |
Version |
Size |
Uploader |
Date |
1.2.0 |
5kB |
Tinuviel |
04/09/14 11:34 PM |
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1.1.4 |
3kB |
Tinuviel |
04/08/14 06:03 PM |
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1.1.3 |
3kB |
Tinuviel |
04/08/14 03:29 PM |
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1.1.2 |
3kB |
Tinuviel |
04/08/14 01:54 PM |
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1.1.1 |
3kB |
Tinuviel |
04/08/14 01:03 PM |
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1.1 |
11kB |
Tinuviel |
04/08/14 02:17 AM |
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1.0 |
3kB |
04/06/14 10:10 AM |
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Tinuviel |
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04/09/14, 11:36 PM | |
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Version 1.2.0 released
- Adds two settings to override the bezel correction value. Can be accessed by Settings->Wykkyd->Eyefinity Settings. Note, you must turn on 'Override Bezel Correction' for your value in 'Bezel Width' to apply. - Fixed hook into Wykkyd's 'Enable Multi-Screen Support' option. Will now correctly apply element changes when you turn this on and off (most prominent when using bezel-corrected resolutions). - Fixed errors and UI display issues when turning multi-screen support on and off. If you turn it off, then on again, the conversation window breaks. /reloadui fixes the problem (I'm trying to fix it) - Refactored code to be more maintainable. @Ernesto. This new version should hopefully fix your problems. |
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Tinuviel |
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04/09/14, 06:27 PM | |||
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Tinuviel |
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04/09/14, 03:40 PM | |||
Forum posts: 10
File comments: 72
Uploads: 0
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I repeated that process till everything was redone and I am pleased to say it is working 100% with 0 issues! Thanks so much for all the help and ideas you and the other users of this mod gave me. I will enjoy playing the game the way it was supposed to be from this point forward. |
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BloodEagle |
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04/09/14, 01:32 PM | ||
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Tinuviel |
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04/09/14, 01:30 PM | |||
Forum posts: 10
File comments: 72
Uploads: 0
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BloodEagle |
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04/09/14, 01:29 PM | |||
Forum posts: 10
File comments: 72
Uploads: 0
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Shut off Wykkyd's, moved everything on my far right screen to my far left screen, re-enabled Wykkyd's mulit-monitor support and TADA!, everything is on the center screen. Setup everything in overwhelming joy, looks perfect, type /reloadui and BAM! all the stuff I listed in my last post is either to the far right screen again, or off of my screens entirely. You have done such an amazing job with the addon, and have attempted to fix my problems multiple times, but I am spent for today. Perhaps tomorrow I will give something another shot and see if I cannot somehow make it work. Maybe deleting the saved variables of all of them except Wykkyd's and yours or something...... |
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BloodEagle |
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04/09/14, 01:18 PM | ||
Forum posts: 0
File comments: 30
Uploads: 0
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Last edited by SkruDe : 04/09/14 at 01:19 PM.
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SkruDe |
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04/09/14, 12:59 PM | ||
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I'll download those addons tonight and try to see why they're not working. I can't promise any fix in the near future though, as I'm not sure if I'll find the issue and even if I do how much work it would need to fix. |
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Tinuviel |
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04/09/14, 12:14 PM | |
Forum posts: 10
File comments: 72
Uploads: 0
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@Tinuviel I have an update for you.
As of now, everything seems to be working almost perfectly. All of the stuff is in the center as it is supposed to be, and some (I switched to FTC) mods are staying put. The only issue I have currently is that Simple clock, Dragonloot and Crafting research timers seem to be completely off the screen to the right which I think i might be able to fix using your earlier idea, and for some reason, everytime I reload my UI or log out and back in, ZR Mini Map and Soul Shard counter jump all the way to the far right bottom corner of my most righthand monitor. Any thoughts? Sorry to be such a PitA, I am attempting to get everything fixed where it will be put so I can also help others with their problems. |
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BloodEagle |
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04/09/14, 10:17 AM | |||
Forum posts: 0
File comments: 11
Uploads: 0
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Ernesto |
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04/09/14, 09:33 AM | ||
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With everything too far to the left: I'll have to set my bezel correction to your resolution and test with it. I use Nvidia Surround, so I can't test the Eyefinity aspect, but maybe it's something strange with that resolution. I can do this when I get back home tonight from work, which may be around 9pm
Last edited by Tinuviel : 04/09/14 at 09:33 AM.
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Tinuviel |
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04/09/14, 09:21 AM | |||
Forum posts: 0
File comments: 30
Uploads: 0
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He says:
Last edited by SkruDe : 04/09/14 at 09:28 AM.
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SkruDe |
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04/09/14, 09:07 AM | |
Forum posts: 0
File comments: 11
Uploads: 0
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Bug report: If "Multi monitor support" is not set to enabled in Wykkyd Framework, your addon gets null exceptions. When enabled it works, with the offset being a little bit wrong on my standard default Catalyst Control Center bezel compensation which is 6048 width. (Everything is tiny bit too far to the left)
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Ernesto |
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04/09/14, 08:26 AM | ||
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That's why I was confused. The first version was not tested on bezel corrected resolutions, while the one 2 versions back was. The new logic goes (results are assuming a 6020*1080 resolution) [2006] monitorWidth = resWidth / 3 [1.85] aspectRatio = moniorWidth / resHeight [1.85] correctedRatio = aspectRatio if (aspectRatio isnot in the list of known aspect ratios) [true] [1.77] correctedRatio = GetCorrectedAspectRatio() -- This gets the next highest aspect ratio to the one input end [1920] correctedMonitorWidth = correctedRatio * resHeight [260] [bezelWidth = resWidth - (correctedMonitorWidth * 3) This gets the width of both bezels, which I then use for offsetting controls.
Last edited by Tinuviel : 04/09/14 at 08:30 AM.
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Tinuviel |
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