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Scions of Ithelia (9.3.0)
Updated:04/13/24 06:20 AM
Created:11/27/16 06:57 AM
Monthly downloads:65,854
Total downloads:5,519,820
Favorites:1,473
MD5:
Categories:Action Bar Mods, Buff, Debuff, Spell, Casting Bars, Cooldowns
9.3.0
Action Duration Reminder  Popular! (More than 5000 hits)
Version: 3.115
by: cloudor [More]
Overview

This addon tracks your sloted actions that have duration attributes or over time effects, reminds you to re-invoke your actions, and makes you good at performing rotations.

Features
  • Show current action duration remaining seconds in action bar,
  • Show a shift bar of swapped action hints above their original action bar position,
  • Auto move player resource bars upward when they are conflicted with shift bar,
  • Support actions without duration attribute but have DOT effects such as Desctructive Touch or other timed effect such as Elemental Drain,
  • Keep the ending 0.0 hints blinking for a little longer after duration finished, so they don't get lost easily,
  • Switch correspongding timer hints for current reticle over target,
  • Support actions stackable effect counting such as nightblade's Grim Focus and its morphs,
  • Append shift bar on top of ultimate button to show third ability bar such as overload bar action timer hints,
  • Override action duration with target debuff effect, e.g. change Beast Trap's 60s timeout to 6s timeout after triggered.
  • Support stackable or time lasting effectes triggered by equipment to be marked onto related action bar slots.

Dependencies


SCM
$ git clone [email protected]:cloudor126/lua-eso-addon-adr.git
3.115
- Added a mechanism to clean up potential leaks.
- Added a class set effect (sunlight stack effect from Wrathsun) into filter list.

3.114b
- Fixed a memory leak bug that was causing game delays, especially when the alert popup is enabled.

3.113
- Added effect event from player pet into processing i.e. Necro's Sacrificial Bones can show buff counter from bone pets.

3.112
- Fixed a bug of memory leak i.e. spam Shrouded Dagger with Oaken Soul should not cause FPS drop any more.

3.111
- Fixed a bug of not showing alert because of simultaneous emergence of reminders i.e. alert of Flame of Oblivion should not be nullified by Molten Whip.

3.110
- Fixed a bug of not removing hint with stack after skill had been unequiped i.e. Necro's Flame Skull will hide when unequiped.

3.109a
- Fixed a bug of minor debuff effect matching policy i.e. arcanist's Cruxweaver Armor will keep the 30 sec timer when taking damage.

3.108
- Fixed an effect purging problem i.e. Sorcerer's Crystal Fragments will not get a wrong timer after triggered.

3.107b
- Improved the matching policy to match effects coming in sequence i.e. Arcanist's Runeguard of Freedom.
- Added a '>' marking to hint that the tracker is over timed (showing the timer of the following effect) i.e. Crowd Control Immunity after Arcanist's Runeguard of Freedom.

3.106
- Improved the policy introduced in v3.104 which may cause timer lost when abilities are re-performed.

3.105
- Added Arcanist Crux into filtered list so that crux durantion won't be mixed into ability durations.

3.104a
- Improved a tracking policy to handle effect's halting and renewing i.e. Minor Breach won't be lost when templar's Power of Light sometimes breaks its duration.

3.103
- Fixed a queue maintainance parameter and a name matching policy.
(zh:解决*文环境*设置超时保留秒数为0时,*法在第二时间匹配技能描述缺失技能名称的计时bug,例如窝登的飞鸟,恰好远距离施展*在计时延迟,恰好*间插入了其他技能,恰好在设置*保留秒数为0,恰好*文翻译的技能描述*并没有该技能名称,则会导致计时不显示。所涉及的两个问题都已经解决。)

3.102
- Improved a cache key generation method and ignored Azure Blight Seed effect which may caused raid lag.

3.101
- Adjusted a filter to enable effects that is longer than the skill's duration if it is matched in description i.e. Major Cowardice can be tracked via Mass Hysteria.

3.100
- Fixed a bug about hotbar category info i.e. werewolf skills can be tracked now.

3.99
- Improved an effect filtering policy i.e. Barbed Trap's timer can continue to track its Minor Force buf after target dies.

3.98
- Raised the threshold value for extended duration i.e. Everlasting Sweep can be properly tracked now.

3.97a
- Added support for non-duration stack counts i.e. newly updated Grim Focus and its morphs are now supported.

3.96
- Re-enabled timer for debuff durations longer than action's duration and also 15 seconds i.e. Rune of The Colorless Pool can track debuff timer now.

3.95
- Added a timer for channeled skills i.e. Arcanist's Fatecarver and its morphs.

3.94
- Fixed an issue where a pop-up alert message incorrectly displayed skill infomation from current bar.

3.93
- Fixed a performance issue caused by string searches. Thanks to BoltActionBalrog.

3.92
- Improved duration extraction from ability description e.g. the 2.5s duration is preferred in Deep Breath.

3.91a
- Improved effect filtering on their updating events e.g. Power Of The Light can be configured to swith off the debuff timer now.

3.90
- Fixed a matching priority problem for stack count update event e.g. Grim Focus timer won't be reset by stack update.
- Improved stack tracking when timer started e.g. Grim Focus timer can start with a stack number if there was a stack.

3.89
- Fixed a mismatching problem for Chinese language client. e.g. Venomous Claw timer won't be triggered by poison status effect.
(zh:针对*文客户端修*了一个错误匹配的问题,例如毒爪的计时不应该被*毒状态效果所触发。)

3.88a
- Fixed a no-tracking bug when ESO failed to emit effects' fading events e.g. Mystic Orb and Wall of Element would not be lost by that reason.

3.87
- Fixed a matching and filtering condition for Chinese language client. e.g. Molten Whip's stack can be tracked when other
(zh:针对*文客户端修*了一个匹配过滤条件.例如龙骑**的*层计数器可以*常追踪了。)

3.86
- Improved policy to handle a large number of same ability effect events.

3.85a
- Improved the judgment condition of effect filtering in v3.82 thus fixed a bug not showing Igneous Weapons timers.

3.84a
- Added an option in core section to log tracked effects in chat(useful to get effects' id).

3.83
- Optimized effect processing valve to filter spam effects.

3.82a
- Optimized effects filtering i.e. Merciless Charge from MA weapon won't be counted after dot duration.

3.81
- Optimized effects priority comparison for Bound Armaments.

3.80
- Optimized bar matching policy to filter minor buffs i.e. performing Biting Jabs should not trigger Ring of Reservation.

3.79
- Allowed debuff timers to track if they are no more than the skill's duration.
- Added an option to choose whether ignore debuff timers if they are longer than the skill's duration (default:true).

3.78
- Prevented action to popup alert when it still has another longer counter but with a lower priority.

3.77
- Disabled debuffs longer than action default duration i.e. Minor Breach would not be tracked with templar's Power of the Light.

3.76
- Reenabled minor buffs to let more abilities show a 2-stage timer i.e. Bound Aegis and Resolving Vigor can show '1/2' and '2/2' hints.
(Users can disable this feature by configuring ability blacklist.)

3.75c
- Added some restrictions for ground action trigerring i.e. Caltrops and Winter's Revenge won't show trigerring mark again.

3.74
- Improved ground action starting recognition i.e. Lightweight Beast Trap can be counted even when not triggered.

3.73
- Pathed alert keyword filtering list to also support ability id like keyword filtering in core module.

3.72
- Added a secondary stack label at topleft corner i.e. Stone Giant now has both stagger count hint and debris count hint.

3.71
- Optimized bar matching policy to be bug-tolerant with German translation in necro Stalking Blastbones.
(When skeleton is up, there's an extra 'r' in the german slot name)

3.70a
- Patched Frost Clench to be marked as a tank-role skill thus taunt effect can be traced by this skill.

3.69a
- Imporved overiding actions matching policy i.e. Grim Focus and its morphs now can be traced properly.

3.68
- Improved enemy target action matching policy for mutable skills i.e. effects of werewolf Brutal Pounce and Brutal Carnage should be merged to show together.

3.67
- Improved fault tolerance on filtering effects created befor an action i.e. Crystal Fragments Proc timer now can be visible again.

3.66
- Added an option to choose whether to clean up the timer when the target has been changed to another.
- Changed the symbol added in v3.59 from '~' to '#'.
Optional Files (0)


Archived Files (278)
File Name
Version
Size
Uploader
Date
3.114b
50kB
cloudor
04/04/24 07:58 AM
3.114
50kB
cloudor
04/04/24 03:15 AM
3.113
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cloudor
03/12/24 10:14 PM
3.112
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cloudor
02/18/24 06:35 AM
3.111
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cloudor
02/18/24 04:45 AM
3.110
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02/17/24 05:49 AM
3.109a
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cloudor
01/28/24 12:12 AM
3.109
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cloudor
01/27/24 11:33 PM
3.108
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cloudor
10/26/23 07:35 AM
3.107b
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cloudor
10/06/23 09:04 AM
3.106
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cloudor
10/04/23 08:21 AM
3.105
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cloudor
10/03/23 09:32 PM
3.104a
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cloudor
10/03/23 06:16 AM
3.104
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cloudor
10/03/23 06:04 AM
3.103
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cloudor
10/03/23 01:20 AM
3.103
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cloudor
10/02/23 11:36 PM
3.102
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10/02/23 09:22 PM
3.101
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09/19/23 09:25 AM
3.98
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cloudor
09/05/23 07:47 AM
3.97a
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09/04/23 08:13 AM
3.97
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09/02/23 08:30 AM
3.96
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08/18/23 10:14 PM
3.95
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07/28/23 10:15 AM
3.94
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07/22/23 06:45 PM
3.93
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07/05/23 06:38 AM
3.92
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05/27/23 11:26 AM
3.91a
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03/04/23 07:26 AM
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3.88a
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02/04/23 08:33 PM
3.87
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01/28/23 09:32 AM
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3.85a
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01/06/23 07:56 AM
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12/31/22 06:57 PM
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12/30/22 11:32 PM
3.82a
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12/21/22 06:38 AM
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12/20/22 07:04 AM
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12/15/22 09:00 AM
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11/15/22 09:14 AM
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11/04/22 07:02 AM
3.75c
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11/02/22 05:34 AM
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08/26/22 11:34 PM
3.52a
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08/26/22 11:11 PM
3.51b
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06/26/22 05:20 AM
3.51a
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3.50
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06/19/22 04:43 AM
3.49
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3.48
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02/02/22 08:30 PM
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12/14/21 07:57 AM
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3.14
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3.10
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3.9
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3.8
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06/18/21 10:41 PM
3.6.8
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03/29/21 07:11 AM
3.6.7
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3.6.7
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3.6.6
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01/19/21 07:29 AM
3.6.5
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3.6.4a
36kB
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12/19/20 08:34 AM
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12/10/20 08:42 AM
3.6.3
36kB
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3.6.2
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3.6.1a
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3.6.1
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3.6.0
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3.5.17a
36kB
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3.5.16
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3.5.15
36kB
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04/30/20 05:12 PM
3.5.14
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3.5.13
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3.5.12
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cloudor
04/10/20 09:23 PM
3.5.11b
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cloudor
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3.5.11a
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3.5.10
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03/25/20 05:27 PM
3.5.9
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02/04/20 06:44 AM
3.5.2a
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3.5.1
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3.5.0
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01/31/20 02:04 AM
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3.4.10
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12/23/19 08:03 AM
3.4.9a
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3.4.9
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3.4.8b
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3.4.8a
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3.4.8
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3.4.7a
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3.4.4
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3.4.1
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3.3.10
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3.3.9
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3.3.7a
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3.3.6c
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09/24/19 08:02 AM
3.3.6a
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3.3.0
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09/10/19 10:25 PM
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3.2.1
29kB
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08/29/19 06:46 PM
3.1.30
72kB
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3.1.9u2
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3.1.9u
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3.1.9
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3.1.8
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3.1.5
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03/02/19 07:17 PM
3.1.4
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Post A Reply Comment Options
Unread 08/22/19, 01:15 AM  
kebabman

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Re: Re: Addon resets all cooldowns

Originally Posted by cloudor
Originally Posted by kebabman
Currently this addon is very buggy for me and most of my raidgroup.

Trap is one of the most buggy skills, especially when preplacing. Often enough it doesn't start counting at all.

On top of that the addon often simply resets all the cooldowns as if you hadn't casted anything. Especially in PvP I notice that, but can't 100% reproduce it. Sprinting triggers it quite often.

I can do some tests if you need me to, just let me know what.
How about recent versions?
The newest version 3.1.19 gets stuck in Minion and won't fully update.

Regarding PvP I assume it has to do with the whacky in combat state in PvP atm. I didn't realise that the setting in ADR to turn on tracking after combat ends was character bound so I assume my issues came from that.

For PvE:
Before todays patch barbed trap would occasionally still show the 2/2 from rearming trap.

Barbed Trap and Scalding rune both track the duration the rune can lay on the ground. When either is activated it counts the duration until the effect ends and then resumes to count how long the trap can lay on the ground which is not needed.

Degeneration tracks the major sorcery duration after the damage portion. While this is nice for players that use it for major sorcery it's very confusing for players that only use it for the damage. I've manually edited core.lua to simply completely block major sorcery. Maybe some abilities with multi purposes should have options to be adjusted in the settings even though I personally would prefer if the addon can remain rather small.

Arrow Barrage has 2 seconds preptime plus 8 seconds of damage. If it's casted after the previous arrow barrage ran out the cooldown will correctly be 10 seconds. However if it's recasted during the previous barrage it will only count 8 seconds.

There used to be an issue that offbar cooldowns would just disappear while blocking, but they would reappear when stopping to block. I already got used to that and can't test before tonight if it's still there.


Thanks for keeping this up do date!
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Unread 08/21/19, 11:16 PM  
cloudor
 
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Originally Posted by robahtwo
Skills needed to be casted twice in order for it to be removed in the pop up bar.

Merciless resolve timer is removed from action bar everytime assassin will is procced.

Any help on this? Tested with no other add on and reinstall + deleted saved variables.
This bug has been fixed in v3.1.20.
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Unread 08/21/19, 07:27 PM  
cloudor
 
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Re: Addon resets all cooldowns

Originally Posted by kebabman
Currently this addon is very buggy for me and most of my raidgroup.

Trap is one of the most buggy skills, especially when preplacing. Often enough it doesn't start counting at all.

On top of that the addon often simply resets all the cooldowns as if you hadn't casted anything. Especially in PvP I notice that, but can't 100% reproduce it. Sprinting triggers it quite often.

I can do some tests if you need me to, just let me know what.
How about recent versions?
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Unread 08/21/19, 07:23 PM  
cloudor
 
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Originally Posted by Medivh82
I think this is the problem with overflowing altar:

"v3.1.10
- Added rules to detect stage info like Rearming Trap.
- Optimized effect matching by comparing the action which is matched by other effect at the same time. i.e. Minor Force trigged several seconds after Rearming Trap action is now recognized.

v3.1.9
- Added a rule to detect multi-staged abilities like Haunting Curse and show a small 1/2 and 2/2."

Because if you use it where there is no enemies the countdown starts. If you use it near enough to apply the debuff, even to one single enemy, and even not in combat, it detects the debuff and the countdown on the altar goes to 0.0 instantly.
The bug was in the relationship between effects and actions and I had re-defined the structure. Overflowing Altar should be supported well in recent versions. Can you check it?
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Unread 08/21/19, 06:37 PM  
cloudor
 
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Originally Posted by GJSmoker
Please make changes to ActionDurationReminder\i18n\ru.lua
Thanks per wonderful addon
Thank you.
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Unread 08/21/19, 07:34 AM  
GJSmoker
 
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Please make changes to ActionDurationReminder\i18n\ru.lua
Thanks per wonderful addon
local put = LibStub("LibTextDict-2")("ActionDurationReminder").put
put("Account Wide Configuration","Настройки на аккаунт")
put("Multiple Target Tracking", "Отслеживание нескольких целей")
put("Seconds to Keep Timers After Timeout","Секунд показа после истечения")
put("Seconds of Ignorable Short Timers","Длительность игнорируемых таймеров")
put("Shift Bar Enabled","Панель второго набора")
put("Move Shift Bar","Передивнуть панель")
put("Label Font Name","Шрифт текста")
put("Label Font Size","Размер шрифта текста")
put("Label Vertical Offset","Вертикальное смещение текста")
put("Label Ignore Decimal Part","Игнорировать десятичные доли")
put("Label Ignore Decimal Part Threshold","Порог игнорирования десятичных долей")
put("Line Enabled","Полоска")
put("Line Thickness","Толщина полоски")
put("Line Opacity %","Прозрачность полоски")
put("Line Color","Цвет полоски")
put("Popup Alert","Всплывающее предупреждение")
put("Enabled","Включено")
put("Move Alert Frame","Передвинуть предупреждение")
put("Sound Enabled","Звук включен")
put("Sound Select Index","Выбор звука")
put("Sound Test","Проверка звука")
put("Seconds to Show Before End","Секунд до конца для показа")
put("Seconds to Show","Секунд для показа")
put("Font Name","Шрифт")
put("Font Size","Размер шрифта")
put("ADR Shift Bar Frame","ADR панель второго набора")
put("Clear When Combat End","Сбросить в конце боя")
put("Patterns of White List in line","Добавить способность в Белый Список")
put("Patterns of Black List in line","Добавить способность в Черный Список")
put("Remove When Cast Again","Отключить всплывание тех же способностей")
put("Auto Move Attribute Bars","Позиционирует панель атрибутов")
Last edited by GJSmoker : 08/21/19 at 07:38 AM.
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Unread 08/19/19, 04:06 AM  
Baertram
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Thanks but I maybe to new to github to understand the links
I'm not using Eclipse so thanks for your work but cannot use your LDT.

But found the repo here, thanks!
https://github.com/cloudor126/lua-es...ster/addon-adr

And the ESO lua API is available here already: https://github.com/esoui/esoui/tree/master/esoui just in case you missed this. It will be updated there for each patch (I think sirinsidiator does).

Originally Posted by cloudor
Originally Posted by Baertram
Where is this git repo, cannot find a link

Edit:
Found it http://git.esoui.com/

Too bad, cannot use this properly. What about adding it to Github so one can contribute properly?
I have shared adr in github: [email protected]:cloudor126/lua-eso-addon-adr.git

BTW, I recommend using an improved version of LDT to develop addons. This LDT can be downloaded at
https://dl.bintray.com/cloudor/eclip...19.by_cloudor/
(Some features of this version had been described in https://cdn.esoui.com/forums/showthread.php?t=7924 )

I also shared an eso-api project to assist auto-completion which has also been shared in github [email protected]:cloudor126/lua-eso-api.git

You can use the improved LDT to import these two repos' projects.
Last edited by Baertram : 08/19/19 at 04:09 AM.
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Unread 08/18/19, 09:39 PM  
cloudor
 
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Originally Posted by Baertram
Where is this git repo, cannot find a link

Edit:
Found it http://git.esoui.com/

Too bad, cannot use this properly. What about adding it to Github so one can contribute properly?
I have shared adr in github: [email protected]:cloudor126/lua-eso-addon-adr.git

BTW, I recommend using an improved version of LDT to develop addons. This LDT can be downloaded at
https://dl.bintray.com/cloudor/eclip...19.by_cloudor/
(Some features of this version had been described in https://cdn.esoui.com/forums/showthread.php?t=7924 )

I also shared an eso-api project to assist auto-completion which has also been shared in github [email protected]:cloudor126/lua-eso-api.git

You can use the improved LDT to import these two repos' projects.
Last edited by cloudor : 08/18/19 at 09:45 PM.
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Unread 08/18/19, 08:44 AM  
Baertram
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Shared in esoui git repo.
Where is this git repo, cannot find a link

Edit:
Found it http://git.esoui.com/

Too bad, cannot use this properly. What about adding it to Github so one can contribute properly?
Last edited by Baertram : 08/18/19 at 08:46 AM.
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Unread 08/18/19, 01:36 AM  
iiJonno
 
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3.1.17

Consuming Trap is now tracked correctly
Degeneration is on 24s timer instead of the 12s (tracking sorcery instead of damage)
Barbed Trap still defaults back to whatever is left on the 1min timer after the 18s damage has finished
Scalding Rune (mages Guild) same thing as Barbed Trap
Last edited by iiJonno : 08/18/19 at 01:39 AM.
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Unread 08/17/19, 09:02 PM  
cloudor
 
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Originally Posted by Baertram
Hi there,

your changelog says:
Code:
Optimized for stackable abilities i.e. Flame Skull.
If I cast any non-stackable ability more than once after another, like applying with a restoration staff the shield on several players, the icon sometimes shows a small 2 in the top right corner.
But these abilities are not able to stack afaik. They just overwrite if they were applied on the same target.
This happens on my Necromancer (healer) e.g.

This also happens for other non-stackable attacks like necromancer's "Death Scythe" (https://elderscrollsonline.wiki.fext...m/Death+Scythe) or it's magicka morph "Hungry Scythe" (https://elderscrollsonline.wiki.fext.../Hungry+Scythe)

Is this only a visual bug? Somehow it distracts me as I always think there is some stack on someone and then I recognize the skill cannot stack at all.
If the small hint is like "1/2" or "2/2", then this is a visual bug. Otherwise, this addon might have mismatched other stackable effects with those actions.

By the way, does this bug still exist in the latest version v3.1.17?
Last edited by cloudor : 08/18/19 at 01:22 AM.
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Unread 08/17/19, 08:08 PM  
cloudor
 
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Originally Posted by Jerkling
Originally Posted by Nudel
Overflowing Altar is not tracking reliably with this addon, specifically in vBRP. It's making it really hard to know whether it's down or not without scanning constantly for the altar. I had to setup a tracker in S'rendarr because Action Duration Reminder wasn't always recognizing it.

I would even test it b/t rounds in the hallway and the timer would appear. Then thinking it was working, I'd proceed into the arena, where my altar would not create a timer on the ability bar.
same here. it doesn't seem to track well in dungeons too though.
Can you check it in v3.1.17? Is it fixed?
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Unread 08/17/19, 08:01 PM  
cloudor
 
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Originally Posted by Nudel
Overflowing Altar is not tracking reliably with this addon, specifically in vBRP. It's making it really hard to know whether it's down or not without scanning constantly for the altar. I had to setup a tracker in S'rendarr because Action Duration Reminder wasn't always recognizing it.

I would even test it b/t rounds in the hallway and the timer would appear. Then thinking it was working, I'd proceed into the arena, where my altar would not create a timer on the ability bar.
Maybe it would work well now in v3.1.17. Can you check it?
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Unread 08/17/19, 07:57 PM  
cloudor
 
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Re: bugs

Originally Posted by Lumen
i've found that some skill don't or have the wrong timer
  • Degeneration : 24 sec instead of 12 sec timer
  • Consuming Trap : no timer

Can you please fix this
The consuming trap is now supported. The degeneration 24 sec timer is from its 24s Major Sorcery. Player buff timers are prior to DOT timers in most cases. Maybe it's necessary to add an exception list option.
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Unread 08/16/19, 02:57 PM  
Austinseph1

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Re: Needing an update

Originally Posted by Sanenomore
Several issues have come out with the new patch.. some listed below. I'm daily watching for an update. Anyone know of a similar addon that is updated?
Yeah there are a bunch of issues with times being off or just not working, not sure when or if it will be updated soon.
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