Download
(3 Kb)
Download
Updated: 05/25/14 04:48 AM
Pictures
File Info
Compatibility:
Craglorn (1.1)
Updated:05/25/14 04:48 AM
Created:04/07/14 05:08 PM
Monthly downloads:32
Total downloads:3,709
Favorites:11
MD5:
ActiveWeaponIcon
Version: 1.5
by: Iyanga [More]
ActiveWeaponIcon displays the currently active weapon and weapon set.

There are three display modes to choose from, which can be toogled with the slash command:
/awi style

Icon mode displays an icon of the equipped main hand weapon and colors it red or green, depending on the weapon set. So you can distinguish f.e. whether a heal or damage staff is active. The icon can be moved to where it's comfortable.

Number mode displays the plain weapon set number next to the reticle.

Rotate mode just rotates the reticle by 45 degree.


The default is number mode.
V1.5 - API version 04
V1.4 - Fixed drawing issue, where the icon would appear over books
V1.3 - Added rotate mode
V1.2 - Recolored the number to the color of the reticle
V1.1 - Added support for number style display
V1.0 - First version for public release
Optional Files (0)


Archived Files (5)
File Name
Version
Size
Uploader
Date
1.4
3kB
Iyanga
04/30/14 11:15 AM
1.3
3kB
Iyanga
04/17/14 01:39 PM
1.2
3kB
Iyanga
04/10/14 03:45 PM
1.1
3kB
Iyanga
04/09/14 03:45 PM
1.0
2kB
Iyanga
04/09/14 02:05 PM


Post A Reply Comment Options
Unread 04/30/14, 10:15 PM  
babylon

Forum posts: 14
File comments: 363
Uploads: 0
Originally Posted by Iyanga
Originally Posted by babylon
When I use the graphic option for showing my active weapon, it goes behind the map when I open it and click the map, but won't go behind any books I'm reading. Any chance you could make the active weapon icon go behind the books?

Uploaded version 1.4 which fixes the bug. Have fun.
ty
Report comment to moderator  
Reply With Quote
Unread 05/13/14, 07:10 PM  
Rogway

Forum posts: 0
File comments: 1
Uploads: 0
Originally Posted by Iyanga
Replacing color doesn't work that great, because the color already changes when you target an enemy.
I know you said that it doesn't work that great, but could you tell me how you modified it to change the colors for the two weapons? I think it would work perfectly for me with the rotation option.
Report comment to moderator  
Reply With Quote
Unread 05/14/14, 10:45 AM  
Iyanga
AddOn Author - Click to view AddOns

Forum posts: 183
File comments: 48
Uploads: 9
Originally Posted by Rogway
Originally Posted by Iyanga
Replacing color doesn't work that great, because the color already changes when you target an enemy.
I know you said that it doesn't work that great, but could you tell me how you modified it to change the colors for the two weapons? I think it would work perfectly for me with the rotation option.
The reticle color can be changed with this LUA code:
ZO_ReticleContainerReticle:SetColor(red, green, blue, alpha)

with red, green, blue, alpha being values between 0.0 and 1.0

But as I said, the very moment you f.e. hit an enemy, the reticle will flash red and then revert back to the default color.
Report comment to moderator  
Reply With Quote
Post A Reply



Category Jump: