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Updated: 04/18/19 03:53 AM
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Compatibility:
Wrathstone (4.3)
Murkmire (4.2)
Wolfhunter (4.1)
Summerset (4.0)
Updated:04/18/19 03:53 AM
Created:03/16/17 01:58 AM
Monthly downloads:133,268
Total downloads:809,772
Favorites:386
MD5:
Categories:Action Bar Mods, Buff, Debuff, Spell, Casting Bars, Cooldowns
4.3
Bandits User Interface  Updated less than 3 days ago!  Popular! (More than 5000 hits)
Version: 3.225
by: Hoft [More]
Bandits User Interface. Based on FTC modules (thx to Atropos for permissions). Has low weight, high performance and huge functionality.
Includes:
- Different UI styles, Themes
- Group and Raid frames, regrouper, death counter, ability to see group members stats, buffs
- Combat statistics, combat log, group statistics
- Buffs, Widgets, Ability timers
- Minimap
- Combat reticle and reticle timers
- Quick slots managar
- Custom bar
- Combat notifications
- Frames movement mode (default and add-on)
- Automation
- Healer helper
- Champion system helper

Developers can read additional information below

Important:
NEVER use more than one add-on with ultimate sharing or you will be kicked from server. (Stat sharing in Bandits UI, Ultimate sharing in Raid Notifier, Taos Group Ultimate, Hodor Reflexes, etc.)
Do not use different add-ons with the same function. (Notifications in Bandits UI, Raid Notifier, Blackrose Prison Helper, Asylum Tracker, etc.)
Do not use different UI add-ons in same time.
If you lost texts then check add-on path. It must be precisely "AddOns\BanditsUserInterface", not "AddOns\BanditsUserInterface\BanditsUserInterface", not "AddOns\BanditsUserInterface 3.200", etc.

Last changes:
Custom bar

Activity finder: Added completion info

Champion system helper
Left side panel
Group leader arrow (works incorrect with LibMapPing library)
Chaged Curved frames
Preferred target focus
New player frames styles

Added synergy tracker
Added Healer helper (/bui hh or click on minimeters hps)
Added rotation speed meter

Added six different themes

Added: Ability timers

Added block cost and block mitigation to player stats information

Added enchant cooldown in reticle

Added target status in reticle (Reflection, Off Balance, CC Immunity, etc.)
Added penetration tracker


Added group members death counter
Added context menu for group members frames
Added default frames reposition
Added buffs widgets
Added custom buffs panel
Added black list for buffs
Added taunt tracker
Added penetration info and crit damage bonus to player attributes section
Added phase timers for boss frame


Added Combat Notifications (Notifications for Trials, Dungeons, Open world, MSA, DSA, BRP)


Added German, French, Russian, Brasilian translation.
Added Stat sharing
Added Group Notifications ("Healer is dead!", "Your group need Orbs!", "Horn!", "Purge!" etc.)
Proc skills animation and sound

— EN
UI styles:
- Arcs Curved frames
Fully customizable player and target bars, placed on center of the screen with many options, like fade, intelligent sizing, reversing, automatic info bar, etc.
- Horisontal stat bars (Improved classic player stat bars)
- Vertical stat bars (FTC style)
- Labeled default stat bars
- Improved Target bar with execution option
All UI styles can be used with each other with different in/out combat fading and transparency

Group/Raid members bars:
- Colored member level
- Member Name/@AccName
- Member class
- Member role
- Animated status effects
- Member buffs
- Member dps (for each fight)
- Dead member throbbing icon
- Intarface buttons and key binds for managing group (slash command /rg)

Buffs:
- Player buffs
- Target buffs
- Debuffs is on buffs panels but they are red
- Effects that cast by player have blue border
- Can be enabled passives
- Filter for minimum duration
- Combine similar buffs
- Shows stack of ability (Assasins will, bow passive, heavy armor passive, Ravaging, Vengeance etc.)
- Shows food buff reminder
- Shows self buff reminder
- Combat pet reminder is under construction

Actions:
- Can be enabled two additional buff and debuff bars where placed current player abilitys
- Inactive ability are faded
- Shows stack of ability (Merceless resolve, Relentless focus)
- Abilitys porocs are shows on debuff panel
- Rearming Trap triggers counter
- Ground DOTs
- Temporary problem with no fully studied abilitys

Most of parameters are optional and can be tune in addon menu

Combat statistics:
Detailed damage/healing report with DoT uptime, player buffs and each target buffs/debuffs and its uptime.
+ group dps on real time. Lightweight code. No resource and memory leaching.
+ each member average dps! (beta: disabled by default) Knows no difference between strong dd and newbie and can equalize them. Addon uses group roles, so it must be correct for close to exact results.

— RU
Описание на русском
Гайд по виджетам
Гайд по хилхелперу
Гайд по КастомБару

See also:
Info Panel
Group Loot Notifier
Chat Tab Selector
Map Pins
Bandits Gear Manager

Developers information:
Callbacks:
BUI_MiniMap_Shown returns: true/false
BUI_MiniMap_Update fires when minimap updates
BUI_InCombatLock returns: true/false
BUI_CControl returns: controlType (1 hard control, 2 staggered)
BUI_Food fires when food has ended
BUI_Purge fires when need to purge
BUI_Proc returns: abilityId, stackCount

Functions:
BUI.PanelAdd(content) - adds button to left side panel
BUI.OnScreen.Notification(id,message,sound,count ms) - notification
a(text) - default alert message

Slash commands:
/ab [id] - returns ability name
/bui - calls addon menu
/bui dm - enable/disable developer mode
/regrouper, /rg [ list/save/disband/regroup/add [name] ]
3.225
Custom bar update

3.224
- Added: Custom bar

3.223
Updated:
- Side Panel
- Settings menu
- Horn order info

3.222
- Horn order info improvement
- New IDs

3.221
Activity finder: Added completion info (Automation>Undaunted pledges)

3.220 Major update
- Stats share is now more accurate
- Added: Horn order info
- Frame movement mode improvement

3.219
- Champion system helper jump points fix
- Reports Save/Delete fix
- Notifications visualisation fix
- Player info fix

3.218
- Added: Champion system helper
- Combat statistics interfase update
- Combat statistics>Equipement info update
- Additional "Side panel" buttons

3.217
- Rebuilded Cloudrest notifications
- Healer helper improvement
- Equipement info improvement

3.216
- Damage statistics: Added equipement info

3.215
- Themes fix
- Added "Side panel"
- New IDs

3.214
- Quickslots are rebuilded
- Themes update

3.213
- Undaunted pledges now supports ru,de,fr localisations. Thx for huge work to TERRABIT
- Block cost now supports ru localisation. Thx to TERRABIT
- Added lost Boss phase support for de,fr localisations. Thx to TERRABIT
- Notifications improvement
- Group leader arrow distance improvement

3.211
- Added new food. Thx to sunnydoo
- Notifications improvement (beta test)
- Reticle: Added Group leader arrow (beta)
- Undaunted pledges improvement

3.210
- Food notification
- New IDs
- Buffs sort fix
- Bandits Player Frames > Shield icon was removed (useless)
- Combat statistics minor fix

3.209
- Player info: Added Khajiit passive
- Minimap: Wayshrines size fix
- Undaunted pledges fix
- Notifications minor improvements

3.208
- Undaunted pledges fix

3.207
- Automations: Added option to mark active undaunted pledges
- Couple of minor fixes and improvements

3.206
- Added target frame difference for bosses
- Notifications improvement
- New IDs

3.205
- Wrathstone:
Minimap fix
Combat events for Garlas Malatar and Iceflow Rigt
- HRC HM The Warrior phase fix

3.204
- Widgets progress bar has now dinamic height
- Widgets stack counter is now larger
- Themes: Custom colors are now does not affects default themes

3.203
- Added option to auto confirm queues
- Some fixes

3.202 beta
- Curved frames are totally rebuilded. 4 different curved frames styles.
- Player frames: Auto hide option was changed.
- Notifications: Couple of changes for Cloudrest, MHK
- Reticle: Removed old options, added new.

3.201
- Reticle: Added Preferred target focus
- Themes:
Themes can now be chaged without restarting the game
Selected frame textures are now affects default frames in custom themes
Selected theme color now affects all frames
Added "Advanced HUD" theme
- Notifications fix for BRP
- Widgets: Progress bar side can now be setted for each widget separately

3.200
- Notifications:
On screen message freeze fix
"Group leader was changed to nill" fix
- Buffs:
Added Siroria's Boon colldown (as additional icon in player buffs, but you can make widget from it simply by middle clicking this icon)
Charged Lightning synergy cd fix

3.199
- Notifications improvement
- New IDs, some fixes

3.198
- Added localisation for Brazilian Portuguese, thx for mlsevero
- Cloudrest notifications fix

3.197
- New IDs, some fixes

3.196
- Combat log fix
- Add-on menu: Added icons
- Compass ping icon was hidden for stats share function
- Couple minor changes

3.195
- Added: Combat log
- Added: Notifications for BRP

3.194
- Added french localisation for Automation section. Thx to Chlorobule.
- Additional target frame sizes fix.
- MMORPG style player frame improvements.
- Added: Murkmire events.

3.193
- Move frames mode fixes and improvement

3.192
Added automation options:
- Skip confirmation dialog when deletting mails without attachments.
- Disable jump to leader dialog
- Disable group leave dialog
- Auto close books. If you want to read the book then use it once more.
- Disable large group invite warning.
- Disable large/small group annoucement in chat.
- Disable friend "logged on/off" chat messages.
- Auto confirm fast travel.
- Skip Bank, Store and initial quest text dialogs.
- Skip contracts with low reward in Thiefs Guild and Dark Brotherhood.
- Announcement block
- Containers auto loot
- Fishes auto fillet

3.191
Player frames:
- Calibrated decay animation
- Ward (shield) is changed
- Added menu option to change Players frame border
Group frame ward and health bar fixes
Move frames mode improvement

3.190
- Added attribute decay animation for Player frames
- Added Siroria timer for Player frames
- Added Crystal proc timer for Ability timers

3.189 (new major version)
- Rebuilded nearly all frames, changed styles and some parameters.
- Added Grim focus counter for Player frames

2.187
- Cloudrest events improvements

2.186
- Healer helper uptimes fix
- Healer helper: Added Stats tester
- Cloudrest events fix

2.185
- Statistics improvements
- Added Healer helper (click on minimeter or /bui hh)

2.184
- Statistics: Boss fight duration fix
- Buffs: Stack count for widgets fix

2.183
- Statistics: Boss fight duration fix
- Buffs: Added synergy cooldown panel

2.182
- Statistics: Relequen,Siroria,TFS,Berserking Warrior buffs uptimes are depend on collected stacks
- Notifications: New combat events

2.181
- Buffs: Sort order changed to its timer
- Statistics: Added DoT uptime (beta: english version only)

2.180
- Minimap zoom fix.
- Minimeter dps percentage fix.
- Bosses frame: phases for some bosses.

2.179
- Statistics improvement.
- Rotation speed for minimeter.
- HPS percentage for minimeter.

2.178
- API update for Murkmire.
- Added french localisation. Thx to Cordialy!
- Ability timers improvement.
- Widgets improvement.
- Statistics improvement.
- Minimap: rebuilded zoom system. Zoom options will be reseted to defaults.
- Added: phases for some bosses.
- Enchant timer fix.

2.177
Added:
- Ability timers: Rearming trap counter
- Buffs: Mechanical Acuity cooldown
- Buffs: Vestment of Olorime cooldown
- Damage report: Character summary
- Damage report: Target penetration summary
- Damage report: Group dps section

2.176
- Themes improvement
- Mout bar fix
- Added: Reset for frames positions

2.175
- Themes improvement
- Exp bar fix
- Buffs: Siroria, Relequen stack counter fix

2.174
- Menu improvement
- Added HUD themes (Settings>Misc)
- Ability to change color of some map pin types
- Player Info: Changed block mitigation formula
- New IDs for notifications

1.173
- Player Info: Block mitigation and Crit damage fix
- Minimap: Quest pin colors
- Notifications improvement

1.172
- Group members dps calculation fix
- New IDs for notifications

1.171
- API update.
- Group roles fix
- Added target frame name format option
- Added option to enable automatic PvP mode

1.170
- PvP notifications option is removed.
- Now add-on automatically disables Combat statistics, Combat notifications and Stats share in PvP locations.
(chat messages are temporary for the next update)
- Imperial sewers minimap zoom fix.
- Combat statistics light/heavy attack counter is now more accurate.

1.169
- Bosses frame: Added de,ru,fr support. Thx for TERABIT.

1.168
- Widgets removing fix (btw: you can clear all old widgets using command: /script BUI.Vars.Widgets={})
- Ability timers: Added de,ru,fr support. Thx for TERABIT.
- New IDs for notifications

1.167
- "Horn" notification fix
- New IDs for notifications

1.166
- Option to enable additional info on default target frame
- "Horn" notification improvement
- Added "Purge" notification in MoL

1.165
- Player attributes section: Shadow mundus fix
- Player attributes section: Added minor and major protection buffs.

1.164
- Action bar initial visibilyty fix

1.163
- Threshing Wings (Rakkhat) notification now is more accurate
- Fixed "Horn" identification (stat share, notifications, important buffs)
- Fixed "Off balance" for reticle info
- Fixed startup penetration info for reticle
- Ability timers: fixed timers for some long cast abilitys (Endless Hail, Caltrops, etc.)
- Widgets are now supports player abilitys (just add ability exact name or its id)

1.162
- IC bosses frame fix
- New IDs for notifications (MoL, Cloudrest, World bosses)
- Ability timers for non english systems are still half supported

1.161
- Ability timers: changing font size w/o reloadui
- Ability timers: fixed timers for double effect abilitys
- Regroup fix
- Statistics update

1.160
- Ability timers: added font size
- Notifications ^f ^m fix
- New IDs for notifications

1.159
- Ability timers swap panel now is more acurate
- New IDs for notifications

1.158.1
- Proc abilitys fix
- In Combat Reticle fix
- Add to BlackList/CustomBuffs/Widgets fix

1.158
- Ability timers: added swap panel, expires animation

1.157
- API update.
- Resistances in character window are capped to 50%.
- All ability IDs is changed! I'm tired to support Actions module and it is downgraded to Ability timers. Swap panel, expires animation and some other functions is under construction.
- Proc skills counters and animation are fixed for Summerset.
- IDs are changed. All buffs blacklist records are now useless and they are removed from players saved data.
- Buffs, Custom Buffs and Widgets are now works apart.
- Widgets are now triggers on target effects.
- New IDs for notifications

1.156.6
- GetJewelryBonus fix

1.156.5
- Block cost fix
- Bosses frame fix
- Actions Heroic Slash fix

1.156.3
- Nightblade and Soscerer ability procs added to widgets
- Block mitigation fix
- Widgets/Custom buffs/Black list ability remove fix
- Proc animation fix

1.156
- Added block cost and block mitigation to player stats information
- Action panel now shows Combat Prayer
- Fixed HRC The Warrior phase

1.155
- Added Varlariel clones boss pahse (AA)
- Group members ressurection notification fix
- New combat statistics end of combat system. Damage timeout is abolished.
- New IDs for notifications

1.154
- Action bar reposition fix
- Quick slots keybinds fix
- Additional reticle menu options

1.153
- Reticle target status text changed to icons
- Added: Immovable, Unstopable statuses to "CC immunity"
- Added: Unlocked combat status (yellow reticle)
- New combat events

1.152
- Added: rounded taunt progress bars for reticle

1.151
- Fixed out of combat statistics
- Added: rounded progress bars for reticle (disabled by default in "reticle" add-on menu settings)

1.150
- Added: enchant cooldown in reticle

1.149
- Crit damage Dragon Bones fix
- Reticle menu options

1.148
- Added: penetration tracker

1.147
- Nightblades grim focus fix
- Added: target status in reticle (Reflection, Off Balance, CC Immunity, etc.)

1.146
- Curved frames: Added menu option to disable target frame
- Frames reposition fix
- New IDs for notifications

1.145
Player and Target frame:
- Shield frame fix
- Shield label fix
Group frame:
- DBGN info intergation for group members tolltip

1.144
Group frame:
- Added group members death counter
- Added death count and last fight dps to group members frames tolltip
- Regrouper functions are moved to group members context menu
- Added context menu option to post selected group member dps to group chat
- Group section buttons are removed

1.143
- Buffs: Added add/remove confirmation dialog
- Group frame:
- Added Small group additional scale (attention: Use "Move Frames" to correct Group Frame position!)
- Added tolltip for group members frames
- Added context menu for group members frames

1.142.5
- Trials Notifications: Fixed "Purge" message.
- Frames reposition mode minor fixes

1.142.4
- Target: Disabled execute sound for weak targets
- Group: Fixed group member death sound
- Group: Fixed shield label
- Bosses frame: Fixed grid

1.142.3
- Fixed: Taunt Timer
- Fixed: Execute sound

1.142
- Added: "Loot History Gamepad" and "Synergy" reposition

1.141
- Added: Default frames reposition
- Fixed: Passive buffs for widgets and custom buffs panel

1.140
- Added grid to frame reposition mode
- Changed buffs alignment options

1.139
- Added: Expires animation for widgets and custom buffs panel
- Fixed: Actions in buffs panel
- Fixed: Hide Actions in hud mode

1.138
- Additional target frame: Added color differense by target reaction
- Buffs: Added: widgets, custom buffs panel, progress bars
- New timers for Notifications

1.137
- Additional target frame: Added color differense for invulenrable and non attackable targets
- Buffs: Added black list

1.136
- RU localisation fix
- Minimap: ride zoom fix
- Actions: Crippling Gasp fix

1.135
- Minimap added zoom options to menu
- New notifications for MSA

1.134
- API updated for Dragon Bones
- New notifications system
- New IDs for notifications
- Own options menu
- Cyrilic fonts fix
- Combat reticle fix
- Added: Buffs passives additional panel sort order

0.133
- Fix for Minimap zone change event

0.132
- "Fed on ally", "Bit an ally", "Soul Summons" are moved to long buffs
- New IDs for notifications
- Rebuilded minimap pick zoom module
- Minimap zoom now can be changed by mouse scroll on it

0.131
- Changed fonts
- Changed taunt timer

0.130
- Changed fonts

0.129
- Added: Taunt timer. If it is enabled (in target settings), you are in group and your role is tank, it shows taunt timer in reticle
- Minimap: Changed scale selection algoritm for dungeons
- New events, many light fixes.

0.128
- Added: Tooltips for additional buffs panel
- Rebuilded Combat Statistics

0.127
- Long buffs mooved to additional buff frame if it is enabled
- Some fixes

0.126
Minimap:
- Added minimap pin scale to options menu
- Fixed location title

0.125
- Rebuilded Action frames

0.124
- Fixed time in Damage report
- Fixed context post DPS button in Damage report
- Added button to reset current fight (see CONTROLS or Group section UI buttons)
- Fixed ability timers on Action frames

0.123
- Fixed: DPS share

0.122
- Updated: Statistics module

0.121
- Actions frames:
Fixed Templar Ritual and Rune timers
Fixed Rendering Slashes timers (not for all morphs yet)
- Quickslots minor fix
- Minimap: Temporary disabled function that changes size of world pins. Working on all pins sizes.
- Added: New bosses phases for Bosses frames

0.120
- Added: Additional panel for passive buffs

0.119
- Added: Crit damage bonus value to player attributes section (see Misc menu section in advanced mode)
- Added: Options to change Target and Bosses frames width and height
- Added: Post group and each member DPS to chat (beta)
- Added: phase timer for DSA last boss
- Added: phase timers for Ozara and Serpent (SO)

0.118
- Added: option to show players penetration in player attributes section (see Misc menu section in advanced mode)
- Minor fixes

0.117
- Rebuilded boss frame.
- Added: phase timers for Asylum Sanctorium
- Added: New Notifications
- Notifications are splitted to: Group, World, Trial, PvP (Default enabled: Group, Trial)

0.116
- Actions frame update
- Bosses frame update
- Added: New Notifications

0.115
- Healer group notifications
- Minimap fix

0.114
- Added: New Notifications
- Changed: Bosses frame

0.113
- Added: New Notifications
- Changed: Bosses frame
- Changed: Max level

0.112
- Added: Boses phases
- Added: New Notifications

0.111
- Proc animation fix
- Actions:
- Added: Circle of protection
- Now you can change distance between Player and Target sides to 0 and get one panel from two
- Added: New Notifications

0.110
- Some critical fixes
- Glyphs for MoL
- Raid leader notifications
- Added: New Notifications

0.109
- Rebuilded: Buffs
- Added: New Notifications

0.108
- PvP Notifications
- New dungeon Notifications
- New trial Notifications
- Minor fixes

0.107
- Assasins Will fix
- New Combat Notifications
- Notifications options in menu
- Fade animation for Actions panel

0.105
- Clockwork City ready
- German translation by scarecrow32168
- Rebuilded: Proc animations
- NEW: Combat Notifications!
- Quickslot sound
- Reticle changes color if target have refletion ability
- Statsharing fixes

0.104
- Option to auto hide "Actions" panel
- Updated proc skills animation
- Added proc skills sound
- Rejoice Nightblades! Assasins Will tracker now works perfect!

0.103
- DPS reports can be saved now.
- Animation for ability procs.

0.102
- Added German translation
- Fixed possibility of emergence "ticks" from LibMapPing. I hate this library! It replaces the standard functions with its own.

0.101
- Minimap update
- Stat Share update
- On Screen Notifications update

0.100
- Damage Report fixes
- Added on screen notifications
- Simple and advanced menu settings
- Minimap fixes

0.99
- Added stat and ultimate sharing for group frames
- Vampirism stage for buffs
- Damage Report:
- Report window scale
- Auto select sections for sliding reports

0.98
- Actions module updated
- Added Scalding Rune for Actions module
- Fixed disabled state for Xp bar

0.97
- Damage Report fixes
- Minimeter fixes
- Damage Report: Incoming damage and resource gain are splitted

0.96.3
- Added possibility to remember all fights with length >10s and view them in Damage Report window
- Added %% to default frame and small skull icon in execution phase

0.96.2
- Added HarvestMap support for Minimap
- Added resource gain and incoming damage statistics to Damage Report

0.96
- Update API
- Minimap fixes
- Added weawing efficiency to Damage Report

0.95
- Added Minimap
- Added QuickSlot managar
- Language selector for menu
- Added boss DPS for the post to chat function
- End of moving frames are fixed

0.94
- Added russian localisation.
- Added support for cyrilic fonts.
- Added Boss Frame.
- Added option to hide on target buffs effects from other players.
- Group frame now more easyer to configure.

0.93
- In combat reticle color
- Minor fixes

0.92
- Minor fixes

0.91
- Potions cooldowns for Action frames
- Option to reposition default player frames
- Group frames update, Dark Crystal and some other things are fixed
- Added %% of player dmg in group for minimeter

0.90
- Warden sills
- "Expires" animation for Actions (fix)

0.89
- Morrowind changes
- Rebuilded Buffs module
- 4 different styles for Actions
- "Expires" animation for Actions
- Not all Warden abilitys supports by Actions module yet

0.88
- Set procs for Buffs

0.87
- Elemental statistics in damage report window
- Flame effect for debuffs

0.86
- Added targets buffs uptime to damage report window

0.85
- Added player buffs uptime to damage report window

0.84
- Added buffs
- Added actions

0.83
- Buffs beta

0.82
- Rebuilded color settings. Attention! All settings will be reseted to defaults!
- Added gradient to player frames
- Added new frame textures
- Curved frames: Added on-bars values
- Curved frames: Added option to change curve, depth
- Curved frames: Remaded all textures
- Improved members average dps formula

0.81
- Added group menu section
- Added regrouper

0.80
- Bug fix

0.79
- Option to hide stats for «Arcs»
- Darkness level for «Arcs» textures!
- Option to change target health bar color on execute phase
- Group dps
- Average dps for each group/raid member!!! (beta)

0.78:
- Improoved Combat UI textures, added new simple one
- Added target rank/class icon
- Improoved combat statistics end of combat event
Archived Files (171)
File Name
Version
Size
Uploader
Date
3.224
411kB
Hoft
04/16/19 10:30 PM
3.223
407kB
Hoft
04/15/19 08:33 PM
3.222
404kB
Hoft
04/13/19 09:00 AM
3.221
404kB
Hoft
04/12/19 09:42 AM
3.220.2
403kB
Hoft
04/11/19 10:44 AM
3.219
402kB
Hoft
04/08/19 01:00 AM
3.218
402kB
Hoft
04/05/19 01:37 PM
3.217
395kB
Hoft
04/02/19 04:55 PM
3.216
394kB
Hoft
03/26/19 08:40 PM
3.215
392kB
Hoft
03/26/19 10:12 AM
3.214
389kB
Hoft
03/24/19 04:04 AM
3.213.1
389kB
Hoft
03/18/19 05:24 PM
3.211
387kB
Hoft
03/15/19 08:20 PM
3.210
382kB
Hoft
03/11/19 03:45 AM
3.209
382kB
Hoft
02/27/19 02:52 AM
3.208
378kB
Hoft
02/21/19 05:26 PM
3.207
377kB
Hoft
02/20/19 10:09 AM
3.206
376kB
Hoft
02/16/19 03:50 PM
3.205
376kB
Hoft
01/22/19 12:25 PM
3.204
375kB
Hoft
01/13/19 10:53 AM
3.203
375kB
Hoft
01/08/19 09:08 PM
3.202
375kB
Hoft
01/07/19 07:14 PM
3.201
421kB
Hoft
01/02/19 04:42 AM
3.200.1
424kB
Hoft
12/25/18 01:24 PM
3.199.1
424kB
Hoft
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03/16/17 01:58 AM


Post A Reply Comment Options
Unread 06/26/18, 10:08 PM  
coppersly7

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Loving this addon so far but just one problem, it overrides the target frame from Azruh which I much prefer because it displays large numbers like 1,800,000 the way I like while BUI just displays 1.800k and having both on just have messy overlay with the numbers making it impossible to read. Is there a way to disable BUI's version of the target health without completely turning on target bars?





Originally Posted by naz
Thanks for the addon!

I have a quick question, does this addon show the backbar duration buff? The screenshot in the description shows a backbar with some duration but I'm not sure if this is something else?
Yes those are active timers. Not my thing but that's the setting you're looking for in BUI.
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Unread 06/26/18, 04:53 PM  
naz

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Thanks for the addon!

I have a quick question, does this addon show the backbar duration buff? The screenshot in the description shows a backbar with some duration but I'm not sure if this is something else?
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Unread 06/25/18, 08:16 AM  
Hoft
 
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Re: Swap Panel and Loot Window

Originally Posted by Tarlac
I have is the swap panel for Abilities timer. I love this, but I am unable to move it as well. I would prefer for it to be right on top instead of 1/2 covered up. Is this able to move as well?.
May be in future version.

Originally Posted by zool
нужно и автовозвращение того же пета после триала.
Возьму на заметку.

Originally Posted by Tarlac
would like to know if there is a way to no show to default original one up top? Can I hide that one and use yours instead?
Settings>Bandits UserInterface>Target Frame>Default Target Frame>OFF

Originally Posted by Dingodan
Value Overlay for Attribute Bars are only shown if I activate them through the ZOS Settings
Settings of Default bars are in Game settings. Right.
Settings of Bandits UI frames are in Bandits UI settings.

Originally Posted by Dingodan
It would be also nice to change the "skin" of the Attribute Bars like the Boss or Target Bars.
Settings>Bandits UserInterface>Player Frame>Frames texture
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Unread 06/24/18, 05:57 AM  
Dingodan
 
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Value Overlay for Attribute Bars are only shown if I activate them through the ZOS Settings. None of the Setting in Bandit make a difference to the shown Values.

It would be also nice to change the "skin" of the Attribute Bars like the Boss or Target Bars.
Last edited by Dingodan : 06/24/18 at 12:12 PM.
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Unread 06/22/18, 09:51 PM  
Tarlac
 
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Re: Swap Panel and Loot Window

Originally Posted by Tarlac
Hi, I just recently discovered your addon. I really like it. Small quick easy to use. I do have a couple of requests, and it might just be that I am not using it correctly. I am unable to move the loot window. I can move much of the other pieces in the default, but the loot window I can not. I can move it with Azurah, but I would rather just use your addon. Also one more request I have is the swap panel for Abilities timer. I love this, but I am unable to move it as well. I would prefer for it to be right on top instead of 1/2 covered up. Is this able to move as well?


Thanks Tarlac.

I was able to get the loot window moved, it just took a little bit to get the hook. I do have a question about the target window. I like it, but would like to know if there is a way to no show to default original one up top? Can I hide that one and use yours instead?
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Unread 06/22/18, 02:44 PM  
zool

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Originally Posted by Hoft
Нет. Это насильственная мера ))
Ну если делаешь такой скрытый функционал, тогда нужно и автовозвращение того же пета после триала.
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Unread 06/22/18, 01:04 PM  
Tarlac
 
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Swap Panel and Loot Window

Hi, I just recently discovered your addon. I really like it. Small quick easy to use. I do have a couple of requests, and it might just be that I am not using it correctly. I am unable to move the loot window. I can move much of the other pieces in the default, but the loot window I can not. I can move it with Azurah, but I would rather just use your addon. Also one more request I have is the swap panel for Abilities timer. I love this, but I am unable to move it as well. I would prefer for it to be right on top instead of 1/2 covered up. Is this able to move as well?


Thanks Tarlac.
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Unread 06/22/18, 12:51 PM  
Hoft
 
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Originally Posted by zool
Можно как-то скрытие пета в триалах в настройки вынести, а не просто в аддон автоскрытие добавлять?
Нет. Это насильственная мера ))
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Unread 06/22/18, 05:18 AM  
zool

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Можно как-то скрытие пета в триалах в настройки вынести, а не просто в аддон автоскрытие добавлять?
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Unread 06/22/18, 12:11 AM  
Hoft
 
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Originally Posted by KLISK
There is not enough transparency setting for the minimap and the edge off. Also the maximum zoom level is too small, too small.
Just try:
/script ZO_WorldMap:SetAlpha(.6)
it looks ugly
no edge? omg! no! ))
it is not my minimap it is just ingame map and zoom is capped by game (just try to change map zoom).

Originally Posted by Baranthus
default health, magicka and stamina bars - how can I make them stay permanently visible? At the moment, they disappear once they are full.
Game settings>Combat

Originally Posted by vecny.samotar
but when I banned the black list I will show the effects for which I installed this addon
If you see what you want with disabled black list then edit it and remove that buffs you want to see.
Originally Posted by vecny.samotar
why is the title set to center not moved to the right?
Misanderstood. My apologies. Yes. It is centered.
Originally Posted by vecny.samotar
I suggested to split it into 2 different modules so the window on the part of the mensie while the maximum number in part can be only 4 players and the raid
Includes a window for lots of games like 4 games.
Old versions had 2 modules for small and large groups. But now code is more lightweight and faster.
Originally Posted by vecny.samotar
yesterday I learned Morph spell Drain Power more accurately morph Sap Essence and my widget did not register it after using spell. so I added it to the widget this morph manualne using id and when i wanted to remove the flood spell (Drain Power) from the widget i found out of there but there is but when dam mov frames so the spell ((drain power) i am still (and of course (I'm learning Morph and so on) I need to reset the frames just to remove the spells I have not got, and of course I have to set the frames all the time to add all the spells to the witget again?
When you learning abilitys it is better to use its namese, because each morph have its own id.
Tested: "Sap Essence" works perfect.
Originally Posted by vecny.samotar
Originally Posted by JAH1
Ground effects such as Endless Hail and Razor Caltrops seem to not be covered at all by this addon. Any plans to include them?
this is another example of your addon does not detect all the spells and their mums what I try to tell you all the time. could you do a big addon update where would you add all the spells and their morph that exist in the game?
or if you suggest a different option instead of adding any spells that are missing, add the option to the player buffs module, the game could be added to the game
As I sad:
Originally Posted by Hoft
They supports from 1.163 version.
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Unread 06/21/18, 07:29 AM  
vecny.samotar
 
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Originally Posted by Hoft
Originally Posted by vecny.samotar
not all the spells and buffs are displayed in this module what should not be like this but all the games that the game should use should be displayed as it is in the basic game setup as an example I would introduce the spell Molten Weapons and its morphs
Settings>Bandits User Interface>Buffs>Black List>Disable
but when I banned the black list I will show the effects for which I installed this addon

Originally Posted by Hoft
Originally Posted by vecny.samotar
target frame
why is the title set to center not moved to the right?
Settings>Bandits User Interface>Buffs>Target>Sort order
but I did not think buffs target but a title like, citizen


Originally Posted by Hoft
Originally Posted by vecny.samotar
group frame
this module could not be divided into 2 separate group frame and raid frames because it is quite large and quite uncomfortable and if there is a maximum of 4 players in the group, so it does not require much more than a raid, I would say here as an example of an addon
Settings>Bandits User Interface>Group Faranes>Small Group scale
Please read settings (and its tooltips) more careful before posting questions.
but we just did not mess up, here I only have the objection from the window module on the part is too big so I suggested to split it into 2 different modules so the window on the part of the mensie while the maximum number in part can be only 4 players and the raid
Includes a window for lots of games like 4 games.

I have one supplementary question:
yesterday I learned Morph spell Drain Power more accurately morph Sap Essence and my widget did not register it after using spell. so I added it to the widget this morph manualne using id and when i wanted to remove the flood spell (Drain Power) from the widget i found out of there but there is but when dam mov frames so the spell ((drain power) i am still (and of course (I'm learning Morph and so on) I need to reset the frames just to remove the spells I have not got, and of course I have to set the frames all the time to add all the spells to the witget again?

btw. such a note:
as quoted by
Originally Posted by JAH1
Ground effects such as Endless Hail and Razor Caltrops seem to not be covered at all by this addon. Any plans to include them?
this is another example of your addon does not detect all the spells and their mums what I try to tell you all the time. could you do a big addon update where would you add all the spells and their morph that exist in the game?
or if you suggest a different option instead of adding any spells that are missing, add the option to the player buffs module, the game could be added to the game
Last edited by vecny.samotar : 06/21/18 at 07:35 AM.
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Unread 06/20/18, 04:11 AM  
Baranthus
 
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@Hoft

AWESOME addon mate - thank you so much! Quick question - when I select Pyramid default health, magicka and stamina bars - how can I make them stay permanently visible? At the moment, they disappear once they are full.
Last edited by Baranthus : 06/20/18 at 04:24 AM.
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Unread 06/20/18, 03:55 AM  
KLISK
 
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@Hoft
Addon is super!
There is not enough transparency setting for the minimap and the edge off. Also the maximum zoom level is too small, too small.
For myself, I was able to do it by editing lua, I think it might be interesting to others.
It will be fine if you add LibMediaProvider support so that it's easy to use my fonts and textures.
Last edited by KLISK : 06/20/18 at 05:52 AM.
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Unread 06/19/18, 09:32 PM  
Hoft
 
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Originally Posted by Injustice
Anyone else experiencing that the all text disappears from the game with this addon??
Check add-on path. It must be:
AddOns/BanditsUserInterface
not
AddOns/BanditsUserInterface/BanditsUserInterface
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Unread 06/19/18, 09:30 PM  
Hoft
 
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Originally Posted by JAH1
Is it possible to make widgets/custom buffs of target buffs/debuffs and ground effects?
Originally Posted by JAH1
Ground effects such as Endless Hail and Razor Caltrops seem to not be covered at all by this addon. Any plans to include them?
They supports from 1.163 version.

Originally Posted by JAH1
I am also unable to click on target buffs in combat to try to add them to widgets or custom buffs. The frame disappears if I attempt to click on the target buffs. I'm able to "add" them manually by entering the name or ability id in the settings but they don't actually work even though it says they are added.
It dissapears because you lost target (impossible to click on it).
Ability/buff/debuff name must be exact. You can see its names in statistics, for example.
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