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Updated: 05/25/14 02:42 PM
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Updated:05/25/14 02:42 PM
Created:04/09/14 09:53 AM
Monthly downloads:57
Total downloads:35,944
Favorites:105
MD5:
Categories:Discontinued & Outdated, Combat Mods
Range Reticle  Popular! (More than 5000 hits)
Version: 0.52
by: Adein [More]
THIS ADDON IS DEAD DUE TO A CHANGE BY ZENIMAX



Author: Adein
Guild: Eternal Defiance

Range Reticle modifies the targeting reticle to add the distance to the highlighted target in meters. It also displays the name and level/veteran rank of the target above the reticle.

The color of the reticle changes depending on friend/foe and the range to the target (Out of Range, In Range, In Melee Range).

All features can be configured in the Settings menu (including colors).

New range formula! It's still being tested, but so far it seems to be more consistent.

If you have a feature request or run into a bug, please comment. Also, if you find a zone where the range calculation is wrong (or missing), please let me know!

If you wish to contribute and are familiar with Lua/Git, please send me a PM.
0.52
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Reverted to 0.42 code until map info bug can be fixed.

0.51
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Bugfix for when map returns bad data (range = 'e')

0.5
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Updated to latest API to match Craglorn
Changed range calculation to a new (beta) format.
Sorry for the long delay (RL.. yay!)

0.42
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Fixed bug where difficulty displayed for NPCs when it shouldn't have.

0.41
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Added asterisks in the target name/level label to indicate the difficulty of an NPC whenever it's anything over 'normal'.

0.4
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- Updated Settings menu to have much more flexibility. Options are now divided by Hostile, Neutral, Allies, and NPCs
- Fixed bug where name, etc were shown when reticle is hidden (free look mode)
- Fixed bug where butterflies, etc were shown as allies
- Minor updates to range calculation in a few zones. If you find one that is broken, please comment so I can fix it!

0.31
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Tweaked the range calculation for several zone types.

0.3
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Reworked the distance calculation to be more accurate. Seems to be within 1m now.

0.21
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Bugfix to remove unnecessary dependency
Optional Files (0)


Archived Files (9)
File Name
Version
Size
Uploader
Date
0.51
12kB
Adein
05/23/14 04:22 PM
0.5
11kB
Adein
05/22/14 03:57 PM
0.42
11kB
Adein
04/20/14 12:00 AM
0.41
11kB
Adein
04/19/14 05:26 PM
0.4
11kB
Adein
04/11/14 05:41 PM
0.31
9kB
Adein
04/09/14 04:14 PM
0.3
9kB
Adein
04/09/14 02:06 PM
0.21
9kB
Adein
04/09/14 01:12 PM
0.2
9kB
04/09/14 09:53 AM


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Unread 04/09/14, 12:18 PM  
Adein
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Forum posts: 1
File comments: 33
Uploads: 3
Can you save and post a screenshot of the error message?

Originally Posted by Cogni
Does not work, just gives an error that can't be removed from the screen. Too bad.
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Unread 04/09/14, 12:10 PM  
Dio
 
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Forum posts: 29
File comments: 33
Uploads: 4
Is this PvP only or does GetMapPlayerPosition("reticleover") work for NPCs too? Cool idea!

How accurate is this, even for Z index differences? (enemy on a hill) I may borrow your calculations for future ideas.
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Unread 04/09/14, 11:53 AM  
Cogni

Forum posts: 0
File comments: 7
Uploads: 0
Does not work, just gives an error that can't be removed from the screen. Too bad.
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