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Murkmire (4.2)
Updated:11/20/18 06:09 PM
Created:01/24/18 02:47 AM
Monthly downloads:9,176
Total downloads:84,802
Favorites:116
MD5:
4.2
Daily Alchemy  Popular! (More than 5000 hits)
Version: 1.2.11
by: Marify [More]


It is a simple add-on to automatically create an Alchemist's Daily Writs.
(Master Writs is also supported)




Future plans (not necessarily possible ...)
  • New Reagent priority [TamrielTradeCentre] ... Now Testing This Addon
  • New Reagent priority [ArkadiusTradeTools] ... Now Testing This Addon
  • We will respond if requested...


Please tell me a better translation
I am not good at translating texts.
The current add-on translation text may not be user-friendly...

Would not you tell me if there are more user-friendly translations?
Version: 1.2.11 ---------------
1.Bug fix
Fixed sorting method by price.


Version: 1.2.9 to 1.2.10 ---------------
1.Add Setting: Reagent priority ... Low price reagent at [ArkadiusTradeTools]


Version: 1.2.8 ---------------
1.Update LibStub

2.Add Setting: Show log ... default ON

3.Add Setting: Reagent priority ... Low price reagent at [TamrielTradeCentre]


Version: 1.2.7 ---------------
1.Bug fix
Fix wording on setting screen


Version: 1.2.6 ---------------
1.APIVersion Up 100025


Version: 1.2.5 ---------------
1.Bug fix
Fixed creating the wrong item when Master Writ.


Version: 1.2.4 ---------------
1.Bug fix (French localization)
Update keyword.


Version: 1.2.3 ---------------
1.Bug fix
Fixed a bug that caused errors when crafting with multiple characters.


Version: 1.2.2 ---------------
1.Bug fix (French localization)
Update keyword.


Version: 1.2.1 ---------------
1.Bug fix (French localization)
Update keyword.

2.Update keyword(English localization)
Thanks daimon!


Version: 1.2.0 ---------------
1.Started to support [FCO Item Saver].
2.Bug fix (French localization)
Update keyword.


Version: 1.1.7 ---------------
1.Bug fix (French localization)
Add keyword.


Version: 1.1.6 ---------------
1.APIVersion Up 100024

2.Change logic to retrieve items from bank

3.Add functions when return home


Version: 1.1.5 ---------------
1.Bug fix (Russian localization)
Update keyword


Version: 1.1.4 ---------------
1.Bug fix (Russian localization)
Add keywords for item acquisition.


Version: 1.1.3 ---------------
1.Re-upload as version information is incorrect


Version: 1.1.2 ---------------
1.Using the new function GetItemLinkItemId(itemLink)

2.Integrate setting items(Retrieve items from home storage)

3.Bug fix (French localization)
Delete item acquisition keywords

4.Add information on new materials(Somerset)


Version: 1.1.1 ---------------
1. APIVersion Up 100023


Version: 1.1.0 ---------------
1.Add Function
Function to create master request item without receiving an order.(Now Testing)

2.Change message output method

3.Improve speed a little


Version: 1.0.2 ---------------
1.Update Russian translation.
Thank you! KiriX

2.Bug fix (Russian localization)
Add keywords for item acquisition.

3.Improve speed a little


Version: 1.0.1 ---------------
1.Bug fix
Fixed error caused by not setting initial value of add-on

2.Bug fix (Russian localization)
Add keywords for item acquisition.

3.Improve speed a little (still planned to improve)


Version: 1.0.0 ---------------
1.Priority to use reagent can now be selected. (Now Testing)


Version: 0.9.22 ---------------
1.Bug fix
There are cases where an incorrect portion is taken out from a bank

2.Language file Update(Russian localization)
I am grateful for KiriX cooperation.


Version: 0.9.21 ---------------
1.made an alert message sparingly

2.Changed the order of using items (Use bank items first than backpack)

3.Bug fix
Fixed a case of mistaken items to be created


Version: 0.9.20 ---------------
1.Added function to Alert of missing material. (Now Testing)


Version: 0.9.19 ---------------
1.Bug fix
There are cases where an incorrect portion is taken out from a bank


Version: 0.9.18 ---------------
1.Change solvent selection method.


Version: 0.9.17 ---------------
1.Bug fix
Too many call the server within a short time inside the add-on.


Version: 0.9.16 ---------------
1. Significant change in code


Version: 0.9.15 ---------------
1. Started to support Home Storage.


Version: 0.9.14 ---------------
1.Bug fix
Fixed that the consideration of "cancelTrait" was missing at Master Writs

2.Bug fix
When it operates after other bank add-ons,
Fixed a problem that can not get item from bank.

3.Bug fix (French localization)
Version: 0.9.7 bug fix was added.

4.Bug fix (Japanese localization)
Add keyword.


Version: 0.9.13 ---------------
1.Bug fix
Fixed a bug that creates incorrect poison
(Ex: created "Health Poison I" at the request of "Health Poison IX".)


Version: 0.9.12 ---------------
1.Add automatic exit function from craft station.


Version: 0.9.11 ---------------
1.changed the number of batch creation steps from 5 to 1


Version: 0.9.10 ---------------
1.Bug fix (French localization)
Fix name variance (pied-de-lutin --> Bolet Lutin)


Version: 0.9.9 ---------------
1.Bug fix (German localization)
Revised Version: 0.9.8 fix again


Version: 0.9.8 ---------------
1.APIVersion: UP to 100022

2.Bug fix (German localization)
Corresponding to unsupported recipe name, there was a leak, so modify keywords.


Version: 0.9.7 ---------------
1.Partial code correction for testing.

2.Bug fix (German localization)
Corresponding to unsupported recipe name, there was a leak, so modify keywords.
A strange code(0xC2) is inserted instead of a space(0x20).

3.Bug fix (French localization)
Corresponding to unsupported recipe name, there was a leak, so modify keywords.
Fix name variance (Poison de ravage --> Poison de Dégâts)


Version: 0.9.6 ---------------
1. Started to support Master request(German and French)

2.Bug fix (English localization)
English localization: Correcting items(-) containing hyphens

3.Bug fix (French localization)
Corrected differences by abbreviated expressions (xxx D' xxxx --> xxx de xxx)

4.Bug fix (Japanese localization)
Fix Greek figures and Arabic numerals mismatch


Version: 0.9.5 ---------------
1. Bug fix
2. German and French language files added (Master request is not supported....)


Version: 0.9.4 ---------------
1. Fixed English language file

Version: 0.9.3 ---------------
1. Bulk Creation function added.
2. Added debug log ON / OFF function
3. Started to support German and French
(Since it is still being tested, the language file was not included in the update)
Optional Files (0)


Archived Files (22)
File Name
Version
Size
Uploader
Date
1.2.10
76kB
Marify
11/08/18 09:09 PM
1.2.9
76kB
Marify
11/08/18 12:16 AM
1.2.8
76kB
Marify
11/06/18 08:10 PM
1.2.7
75kB
Marify
10/26/18 04:39 AM
1.2.6
75kB
Marify
10/24/18 04:17 AM
1.2.5
75kB
Marify
09/17/18 03:47 AM
1.2.4
75kB
Marify
09/16/18 03:05 AM
1.2.3
74kB
Marify
09/09/18 08:39 AM
1.2.2
74kB
Marify
09/08/18 04:43 AM
1.2.1
74kB
Marify
09/07/18 01:46 AM
1.2.0
74kB
Marify
08/30/18 07:05 PM
1.1.7
74kB
Marify
08/29/18 08:30 AM
1.1.6
74kB
Marify
08/13/18 10:19 PM
1.1.5
74kB
Marify
07/26/18 05:56 AM
1.1.4
74kB
Marify
07/11/18 01:30 AM
1.1.3
74kB
Marify
06/30/18 07:16 PM
1.1.2
74kB
Marify
05/22/18 08:08 AM
1.1.0
75kB
Marify
05/16/18 07:54 AM
1.0.2
74kB
Marify
05/02/18 12:49 AM
1.0.1
73kB
Marify
04/25/18 12:33 AM
1.0.0
72kB
Marify
04/23/18 08:34 PM
0.9
5kB
01/24/18 02:47 AM


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Unread 04/01/18, 04:47 AM  
Anceane
 
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Forum posts: 166
File comments: 620
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Originally Posted by Marify
Originally Posted by Anceane
May be it could first craft and then alert for missing second part of the quest ?
Hi!
Because my understanding is low, please let me check.

1. Your request is "alert the missing material in the daily craft"?
2. Is the alert method as follows?

Create a first row of potion
Check items in the second line and alert if you do not have them
Yes and very sorry for the bad explanation and request i should not do this while on insomnia and headache i guess haha

Happily you could translate all and the result is totally Yes want i wished. (I am probably too spoiled with Dolgubzon addon that alert us if mats are missing lol)
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Unread 04/01/18, 04:33 AM  
Marify
 
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Forum posts: 22
File comments: 85
Uploads: 5
Originally Posted by Anceane
May be it could first craft and then alert for missing second part of the quest ?
Hi!
Because my understanding is low, please let me check.

1. Your request is "alert the missing material in the daily craft"?
2. Is the alert method as follows?

Create a first row of potion
Check items in the second line and alert if you do not have them

ALCHEMIST WRIT
-----------------------------------------
TASKS
◆Craft Damage Health Poison IX: 0 / 1
◆Acquire Nightshade: 0 / 3
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Unread 04/01/18, 02:54 AM  
Anceane
 
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The addon would not craft the potions because it was blocked first by the 3 missing plants for the other part of the quest.

May be it could first craft and then alert for missing second part of the quest ?

Not sur though only you can decide )

btw i love it
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Unread 04/01/18, 01:42 AM  
Marify
 
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Forum posts: 22
File comments: 85
Uploads: 5
Re: Crashing - conflict with another Addon

Originally Posted by Daxxie
This addon is causing a crash for one of my characters. Odd that it is only 1 of 10. It is the only one doing all level 10 crafting. The other 9 characters are level 1 thru 4. It's also the only one with skill points to craft 4 pots with 1 make.

With only TWO addons in the Addon folder, Crafted Potions & Daily Alchemy, when this character hits E at the Alchemy station while a Daily Crafting Writ has been started & still needs the potion, she crashes instantly to desktop. If the Writ is already fulfilled, there is no crash.

If she E's at the station with only Crafted Potions Addon, no crash. If she E's at the station with only Daily Alchemy Addon, no crash. Only crashes with both addons.

I've been using Crafted Potions forever, just added Daily Alchemy a few days ago, & upgraded from 0.9.14 to 0.9.15 today to test all these scenarios. Daily Provisioning seems to work just fine, no crashes.

I turned Show debug log on, but it crashes before anything comes up.

Bug Information Thank you!
I also install Crafted Potions and test it.

1. I updated today to version 0.9.16, so could you confirm with this?

2. If an error occurs, can you paste the contents of the error window here?
(If you know the error line, I think that it is possible to deal with it)
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Unread 03/31/18, 11:56 AM  
Daxxie

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Crashing - conflict with another Addon

This addon is causing a crash for one of my characters. Odd that it is only 1 of 10. It is the only one doing all level 10 crafting. The other 9 characters are level 1 thru 4. It's also the only one with skill points to craft 4 pots with 1 make.

With only TWO addons in the Addon folder, Crafted Potions & Daily Alchemy, when this character hits E at the Alchemy station while a Daily Crafting Writ has been started & still needs the potion, she crashes instantly to desktop. If the Writ is already fulfilled, there is no crash.

If she E's at the station with only Crafted Potions Addon, no crash. If she E's at the station with only Daily Alchemy Addon, no crash. Only crashes with both addons.

I've been using Crafted Potions forever, just added Daily Alchemy a few days ago, & upgraded from 0.9.14 to 0.9.15 today to test all these scenarios. Daily Provisioning seems to work just fine, no crashes.

I turned Show debug log on, but it crashes before anything comes up.
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Unread 03/28/18, 08:22 PM  
Marify
 
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Forum posts: 22
File comments: 85
Uploads: 5
Re: Re: Re: Re: Re: Retrieve Items From Home Chests

Originally Posted by manavortex
You can access house banks in the same way as you can access a normal bank while you're inside a house.
If IsOwnerOfCurrentHouse() returns true, you can iterate over them like the regular bank - just use BAG_HOUSE_BANK_ONE to BAG_HOUSE_BANK_EIGHT instead.

If you need more code, you can check InventoryInsight, we've got some in there.

Thank you for information!
From the latest version, Started to support Home Storage.
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Unread 03/25/18, 08:23 AM  
manavortex
 
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Re: Re: Re: Re: Retrieve Items From Home Chests

You can access house banks in the same way as you can access a normal bank while you're inside a house.
If IsOwnerOfCurrentHouse() returns true, you can iterate over them like the regular bank - just use BAG_HOUSE_BANK_ONE to BAG_HOUSE_BANK_EIGHT instead.

If you need more code, you can check InventoryInsight, we've got some in there.
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Unread 03/25/18, 05:43 AM  
Marify
 
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Forum posts: 22
File comments: 85
Uploads: 5
Re: Re: Re: Retrieve Items From Home Chests

Originally Posted by VulcanTourist
Originally Posted by Marify
Originally Posted by VulcanTourist
Now that home storage exists, there ought to be an option to retrieve necessary writ items from those chests when they are accessed. I'm not yet a subscriber, have no crafting bag and half bank capacity, and I've been using those chests to store materials for provisioning and alchemy. It would be nice if writ items were automatically yanked when I open that chest without having to find the items, split the stacks and remove them.
Sorry, I have not got home storage yet... 
I will start updating when I get it.

However,
although I plan to acquire it as a remuneration for the master request, it will still take a month... 
(There is only one person who can receive order for master request)
Do you have room for creating one more character? A 30-slot chest is a free reward now when characters reach level 18 (sadly, not retroactive). If you create a new character and gonzo-level it to 18, you'll have a chest to monkey around with.

Thank you for the nice information!
I will create a new character!
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Unread 03/22/18, 03:07 PM  
VulcanTourist
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Re: Re: Retrieve Items From Home Chests

Originally Posted by Marify
Originally Posted by VulcanTourist
Now that home storage exists, there ought to be an option to retrieve necessary writ items from those chests when they are accessed. I'm not yet a subscriber, have no crafting bag and half bank capacity, and I've been using those chests to store materials for provisioning and alchemy. It would be nice if writ items were automatically yanked when I open that chest without having to find the items, split the stacks and remove them.
Sorry, I have not got home storage yet... 
I will start updating when I get it.

However,
although I plan to acquire it as a remuneration for the master request, it will still take a month... 
(There is only one person who can receive order for master request)
Do you have room for creating one more character? A 30-slot chest is a free reward now when characters reach level 18 (sadly, not retroactive). If you create a new character and gonzo-level it to 18, you'll have a chest to monkey around with.
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Unread 03/18/18, 06:24 PM  
Marify
 
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Re: Retrieve Items From Home Chests

Originally Posted by VulcanTourist
Now that home storage exists, there ought to be an option to retrieve necessary writ items from those chests when they are accessed. I'm not yet a subscriber, have no crafting bag and half bank capacity, and I've been using those chests to store materials for provisioning and alchemy. It would be nice if writ items were automatically yanked when I open that chest without having to find the items, split the stacks and remove them.
Sorry, I have not got home storage yet... 
I will start updating when I get it.

However,
although I plan to acquire it as a remuneration for the master request, it will still take a month... 
(There is only one person who can receive order for master request)
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Unread 03/18/18, 01:48 PM  
VulcanTourist
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Retrieve Items From Home Chests

Now that home storage exists, there ought to be an option to retrieve necessary writ items from those chests when they are accessed. I'm not yet a subscriber, have no crafting bag and half bank capacity, and I've been using those chests to store materials for provisioning and alchemy. It would be nice if writ items were automatically yanked when I open that chest without having to find the items, split the stacks and remove them.
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Unread 03/14/18, 08:35 AM  
Grumbleweed

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Smile Re: Re: Re: Re: Drain Health Poison

Originally Posted by Marify
If there is a problem,
Would you please comment again?
I received a writ to craft Drain Health Poison IX today and the add-on worked perfectly. Thanks so much.
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Unread 03/07/18, 11:01 AM  
Grumbleweed

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Re: Re: Re: Re: Drain Health Poison

Originally Posted by Marify
If there is a problem,
Would you please comment again?
Thank you so much for the update. I will test this ASAP. I do writs on 4 chars a day so it shouldn't take long for me to test this.
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Unread 03/07/18, 05:59 AM  
Marify
 
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Re: Re: Re: Drain Health Poison

Originally Posted by Grumbleweed
Originally Posted by Marify
[*]In cases where you have both "Damage Health Poison I" and "Damage Health Poison IX" materials?
All materials are in my craft bag.
Hi!
This bug has been fixed.

However, since the handling of Greek numbers is somewhat special,
I am worried about working properly in other people's environment.

If there is a problem,
Would you please comment again?
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Unread 03/03/18, 06:03 AM  
Grumbleweed

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Re: Re: Drain Health Poison

Originally Posted by Marify
[*]In cases where you have both "Damage Health Poison I" and "Damage Health Poison IX" materials?
All materials are in my craft bag.
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