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Murkmire (4.2)
Updated:12/09/18 10:54 PM
Created:04/10/18 12:02 AM
Monthly downloads:4,824
Total downloads:23,339
Favorites:47
MD5:
Categories:Homestead, Combat Mods, Group, Guild & Friends, PvP, RolePlay
4.2
Magic Carpet  Updated less than 3 days ago!  Popular! (More than 5000 hits)
Version: 3.4.2
by: Cardinal05 [More]
NEWS for Version 3.x:

Murkmire Edition

This release features an enormous overhaul of Magic Carpet internally and visually, including a:
- new framework that leverages the latest Housing API including the new Item Linking feature
- dramatic improvement to performance and stability
- brand new User Interface and configuration dialog
- ...and a host of new features with literally tons of new Magic Carpets and even more on their way in
the coming weeks

As nearly all of the add-on's code has been rewritten and/or refactored, your Magic Carpet
settings have been reset to ensure compatibility with this update; however, your key binds
configured under Controls should not be affected.

Features
- Dramatically simplified Magic Carpet set up for the dozens of new Magic Carpet Modes that
will be coming in the next several updates, including:
* 1-Button Magic Carpet start up.
* Automated assembly of your Magic Carpet or other mode of transportation using items directly
from your Bank, Inventory or from within your Home (within a configurable range from you).
* Automated disassembly of your Magic Carpet when you are finished with it, including automatic
removal of any items that were placed into the home as part of the Assembly process.
- A brand new User Interface has been designed and developed that gives you a much more intuitive
way of configuring and interacting with your Magic Carpet, including:
* A Magic Carpet selection carousel that allows you to scroll through the various new Magic Carpet
modes that are available now as well as literally dozens more that will be coming over the next
few weeks.
* New visual indicators identify which component(s) are required for your selected Magic Carpet Mode
as well as the quantity of those items that are available in your Bank, Inventory and within
range from you in the Home.
* A "Quick Access" button that will appear whenever you are in a House that you can fly in.
Look for the ethereal Yin and Yang symbol. It wants you to click it.
* Click-to-Adjust your Magic Carpet via the "Quick Access" button. Look for the Raise (Up)
and Lower (Down) arrows that will appear whenever your Magic Carpet is in-flight.
- A near-complete rewrite of the Magic Carpet engine has been done in order to prepare for
the new Housing API features that will be made possible with several new functions provided in
the Murkmire DLC, including:
* Insane new Magic Carpet modes that will include a range of new forms of transportation with
all manner of new vehicles and bizarre contraptions.
* New, game-changing modes that will range from Special Effects and Roleplay Modes that can link
to, alter and orbit your character in real-time to Combat Enhancements for Duels with things
like Magica-Technico suits and Fire- and Earth-Bending Abilities.


Now you can fly in player houses - really.

Duel in mid-air
Fly in any home
Build up high with ease
Take beautiful aerial screen shots
Roleplay as Tarhiel
Impress your friends


** Must have Decorator (edit) permissions.

Mid-air Dueling (0:33)



Magic Carpet in action (1:52)



Instructions:

Step 1.

Place EITHER of these item types in the home (near your character):
  • 3 x Rough Planks, Wide
  • 3 x Clockwork Vent, Octagonal Fan
  • 3 x Scavenged Grating, Wide
  • 3 x High Elf Carpet, Rustic
  • 3 x High Elf Carpet, Water-Themed
  • 3 x Fishing Vessel
  • 3 x Ice Floe, Thin
Step 2.

Press the Toggle Magic Carpet On/Off keybind (configured under Controls > Housing HUD > Magic Carpet)
OR
Type /mag in the Chat window.

Step 3.

Walk or run around; the Magic Carpet will follow underneath your feet.
Jump to ascend immediately.
Use the configurable key bind buttons:
- "Ascend" to gradually ascend while moving.
- "Descend" to gradually descend.
- "Suspend" to pause the magic carpet in place.


Please let me know if you have any questions, suggestions or comments -- and I hope you enjoy the add-on!
2018-12-09 v3.4.2

[ Changes ]
- Added a new Mode:
Crafting Rotunda
"The fusion of Orcish design with mobile productivity. Suspend whenever you feel the urge to take a craft."


2018-12-08 v3.4.1

[ Changes ]
- Added a new Mode:
Water in the Sky, created in honor of @Agrivar
""Phish is life." - Agrivar the Wise"


2018-12-07 v3.4.0

[ Changes ]
- Added a new Mode:
Swanky Seahorse, created in honor of @Swankery
"Giddy-up!"


2018-12-07 v3.3.9

[ Changes ]
- Added a new Mode:
Jrill's Booster Seat, created in honor of @DragonJrill
"Sponsored by the fabulous ESO Housing Magazine YouTube channel "Juni Sulli"."


2018-12-05 v3.3.8

[ Changes ]
- Added a new Mode:
Rudolph's Radishing Nose", created in honor of @Callaleo
"It's simply radishing."


2018-12-02 v3.3.7

[ Changes ]
- Added a new Mode:
Maya's Crystalline Sunrise, created in honor of @mayasunrising
"Practice your Warrior Pose in the sky while atop Maya's stellar disc of flight."


2018-12-01 v3.3.6

[ Changes ]
- Added a new Mode:
It's A Sign!
"Technically it's 9 divine signs. But who's counting?"


2018-11-29 v3.3.5

[ Changes ]
- Reduced the sensitivity of the Featherfall(tm) feature so that it is less prohibitive for certain clothing optional diving parties.


2018-11-11 v3.3.4

[ Changes ]
- Added a new Mode:
Murccasins
"These designer shoes are the very sole of Murkmire."
- Sparkles!


2018-11-11 v3.3.3

[ Changes ]
- Adjusted the minimum performance requirements for the PanoramaView(tm) feature.


2018-11-10 v3.3.2

[ Fixes ]
- Fixed an issue that could prevent you from starting the Magic Carpet if you exceeded an Item Limit that was not relevant to the current Mode.
* For example, if you did not renew an ESO+ membership, leaving you with excess Collectible Items, but the Mode only required the use of Traditional Items.


2018-11-10 v3.3.1

[ Changes ]
- Added a new "call out" notification that is displayed whenever you earn a new Trophy.
- Added visual enhancements to the Trophies displayed in the Carpet Selection window.


2018-11-09 v3.3.0

[ Changes ]
- Added a new Trophy system! Yay, achievements!
* You will now earn a glowing Trophy for each Mode after successfully assembling it for the first time.
* A new Trophy Carousel is in the works that will allow you to review your earned Trophies, along with ways to share your achievements with your friends and guilds.
* Additional Trophies, earned through various feats, such as successful duels while using Combat Enhanced modes and pulling off special trick moves in mid-air, will be added in future updates.


2018-11-09 v3.2.8

[ Changes ]
- Added our first Player Submitted Mode, submitted by @Callaleo, PC NA!
* City City Bang Bang
"A truly scrumptious ride with a Sotha Sil of Approval(tm)."


2018-11-08 v3.2.7

[ Changes ]
- Reduced the number of "Glass Crystals, Bed" items required for the "Walking on Broken Glass" mode from 4 to 3.
- Sorted the non-classic Modes alphabetically, from A to Z.
- Slightly adjusted the Carpet Selection UI to make room for the upcoming Magic Carpet Achievement system.


2018-11-04 v3.2.6

[ Fixes ]
- Fixed an error that could occur when loading the add-on for the first time.


2018-11-04 v3.2.5

[ Changes ]

- Added a new superior quality Mode:
* Walking on Broken Glass (Flying)
"Annie Lennox would approve. Or at least, I'd like to think so."

- Added automatic adjustment of the PanoramaView(tm) feature.
* PanoramaView(tm) will now dynamically adjust to your Framerate and Latency conditions,
temporarily suspending the feature whenever necessary to mitigate its potential effect
on your Magic Carpet's stability.

- Revised the Carpet Mode Selection user interface to more clearly identify the necessary Quantity and the Availability of each required item.

- Relabeled the Carpet Mode tag "Cosmetic" to "Cosmetic / Non-Flying" to more clearly convey the non-flying nature of cosmetic modes.

[ Fixes ]

- Fixed an issue that prevented the "MC" button from enabling (or disabling) when a house's owner granted (or revoked) Decorator permission.
* You should no longer need to /reloadui to get the Magic Carpet to work after being granted Decorator permission.


2018-10-31 v3.2.4

[ Changes ]

- Added a new superior quality Mode:
* ScuttleVroom (Flying)
"Similar to a traditional palanquin but with a Murkmire twist."

[ Fixes ]

- Fixed an issue that could have caused the Brass Billiard Ball(s) to fail to work properly.


2018-10-31 v3.2.3

[ Changes ]

- Happy Halloween! Get ready to get scared... :-)


2018-10-30 v3.2.2

[ Changes ]

- Added a new fine quality Mode:
* Bedknobs and Broomsticks (Flying, Panorama View)
"A speedy bed plus a movie reference that will likely be lost on many."


2018-10-29 v3.2.1

[ Changes ]

- Added a new superior quality Mode:
* Brass Billiard Balls (Flying)
"Well really just one, though it's easily big enough to reenact Raiders of the Lost Ark."
- Added a new legendary quality Mode:
* Daedric Chariot (Flying)
"A sporty, 2-door version of the Daedric Cruiser."


2018-10-28 v3.2.0

[ Changes ]

- Added a new legendary quality Mode:
* Daedric Cruiser (Flying)
"Designed for modern Xivkyn on the go, this cruiser is ideal for the active lifestyle of today's busiest Taskmasters."

- Added the current status to the "Please wait..." dialog to indicate the progress of pending Mode Start / Stop operations.


2018-10-27 v3.1.3

[ Changes ]

- Added a new superior quality Mode:
* The S. S. Ess Ess (Flying)
"Put your fishing prowess on display with a flying boat that can *also* float."


2018-10-27 v3.1.2

[ Changes ]

- Added new Modes:
* Sorcerer's Aura

- The new "Sorcerer's Aura" Mode is the first of many upcoming "Cosmetic" Modes.
* These modes add special effects to your character.
* A new "Cosmetic" tag has been added to identify this type of Mode.
* A new "Flight" tag has been added to identify the traditional flying Modes.

- Revised the "Aegis" Modes:
* Descent via the keybind or via dodgeroll will now actively descend to a small degree to aid in faster descents.
* Slightly revised the Interrupt/Bash animation.
* Improved the reliability of Blocking while bar swapping.


2018-10-24 v3.1.0

[ Changes ]

- Added new Modes:
* Aegis of the Covenant
* Aegis of the Dominion
* Aegis of the Pact
* Clockwork Orbiter
* Dragon Priest
* Magic Carpet (Rustic)
* Magic Carpet (Fresh Rain)
* Magic Carpet (Pine Scented)

- The new "Aegis" Mode series included in this release is the first line of many upcoming "Combat Enhanced" Modes.
* These Modes provide additional "moves" that activate from, and serve to extend, your existing combat actions.
* The "Aegis" series serves as a Magic Carpet -and- also provides the following Combat Enhancements:
- Blocking provides additional front-facing shielding.
- Interrupting/Bashing can be used to provide brief shielding and may even push attackers back.
- Sprinting engages "Ascend" mode for as long as you sprint.
- Roll Dodging temporarily engages "Descend" mode and provides additional rear-facing shielding during the roll.
- Sneaking/Cloaking (all morphs) will lower the shield out of sight as to maintain your stealth.

- Added a new Quality indicator for each Mode.
* The Quality of a Mode roughly corresponds to the cost or complexity of the components required for the assembly.

- Added a new "Tags" label to the Carpet Selection window that indicates:
* Modes that support PanoramaView(tm).
* Modes that are Combat Enhanced.

- Added a "Featherfall Sensitivity" setting to allow for higher or lower freefalling meters/sec thresholds.

- Changed the "MC" button to dim, instead of hide, when you are in a house that you do not have Decorator permission in.

- Pressing the "Toggle Magic Carpet On/Off" keybind when the engine cannot start (for any reason) will show the Carpet Selection window to allow you to choose a different mode or see how many items you may be missing for the current mode.
* This is in addition to the error message and reason being displayed in the Chat window.

- The "Missing X items." Mode message will now appear in red.

[ Fixes ]

- Fixed an issue that could cause disassembled components to remain linked to the parent item.

- Fixed an error that would occur when an active Magic Carpet auto-deactivated during a jump to a different zone.


2018-10-22 v3.0.2

[ Changes ]

- Removed Murkmire API verification code as Murkmire is now here! :)
- Prepare for many more Modes to be added, including the pre-3.0 Modes, very soon :)

2018-10-21 v3.0.1

[ Changes ]

- Performed additional pre-Murkmire maintenance.
* Please report any questions or issues that you may have - it would be greatly appreciated! :-)
@R_K on the ESO Forums or @Cardinal05 on ESOUI.com

[ Fixes ]

- Fixed an issue that hindered the stability of Sheo's Cheese Grater. It should grate greater now.

2018-10-21 v3.0.0

[ Changes ]

- Added a new first person friendly mode enhancement: PanoramaView(tm)
* Modes that support PanoramaView(tm) will automatically retract the vehicle while you are idle, providing a borderless view of the world that is ideal for screenshots and video recording.
* This feature is enabled by default but may be disabled via the Settings panel.
- Added PanoramaView(tm) support for the following modes:
* Sheo's Cheese Grater
- Performed additional pre-Murkmire maintenance.

2018-10-14 v2.9.3

[ Changes ]

- Added a new mode:
Sheo's Cheese Grater
Requires:
3x Scavenged Grating, Wide

- Your Magic Carpet will now automatically deactivate and restore the item(s) used to their original place in the home (or back to your inventory) whenever you begin to jump to another zone.
* Note that Magic Carpet cannot auto-deactivate if you leave the house via the front entrance. Please continue to use the MC button and/or Toggle On/Off key bind to deactivate your carpet first.


2018-10-13 v2.9.2

[ Fixes ]

- Fixed the Toggle Magic Carpet On/Off keybind: Pressing it will now skip the Magic Carpet Mode Selection window and instead attempt to resume the most recently used Mode.


2018-10-13 v2.9.1

[ Changes ]

- Added the "Magic Carpet" mode that uses 3 "High Elf Carpet, Rustic" green-quality carpet items.

- The "OFF" button will now briefly display the vertical offset (in centimeters) any time the Raise or Lower buttons are clicked.

- Added a new animation and sound effect to the Raise and Lower buttons that serve as visual and auditory confirmations of the offset adjustment.

- Changed the continuous use of the Raise and Lower buttons to have a more prominent visual effect.

- Rebadged the Magic Carpet quick access button with the "MC" initials.

- Adjusted the stabilization algorithm for all Modes.


2018-10-11 v2.9.0, Murkmire Prerelease Edition

This release features an enormous overhaul of Magic Carpet internally and visually, including
a new framework that will leverage the upcoming Housing API and Item Linking feature,
dramatically improved performance and stability, a brand new User Interface and configuration
dialog, and a host of new features with literally tons of new Magic Carpets on their way in
the coming weeks.

As nearly all of the add-on's code has been rewritten and/or refactored, your Magic Carpet
settings have been reset to ensure compatibility with this update; however, your keybinds
configured under Controls should not be affected.

[ Features ]

- Dramatically simplified Magic Carpet set up for the dozens of new Magic Carpet Modes that
will be coming in the next several updates, including:

* 1-Button Magic Carpet start up.

* Automated assembly of your Magic Carpet or other mode of transportation using items directly
from your Bank, Inventory or from within your Home (within a configurable range from you).

* Automated disassembly of your Magic Carpet when you are finished with it, including automatic
removal of any items that were placed into the home as part of the Assembly process.

- A brand new User Interface has been designed and developed that gives you a much more intuitive
way of configuring and interacting with your Magic Carpet, including:

* A Magic Carpet selection carousel that allows you to scroll through the various new Magic Carpet
modes that are available now as well as literally dozens more that will be coming over the next
few weeks.

* New visual indicators identify which component(s) are required for your selected Magic Carpet Mode
as well as the quantity of those items that are available in your Bank, Inventory and within
range from you in the Home.

* A "Quick Access" button that will appear whenever you are in a House that you can fly in.
Look for the ethereal Yin and Yang symbol. It wants you to click it.

* Click-to-Adjust your Magic Carpet via the "Quick Access" button. Look for the Raise (Up)
and Lower (Down) arrows that will appear whenever your Magic Carpet is in-flight.

- A near-complete rewrite of the Magic Carpet engine has been done in order to prepare for
the new Housing API features that will be made possible with several new functions provided in
the Murkmire DLC, including:

* Insane new Magic Carpet modes that will include a range of new forms of transportation with
all manner of new vehicles and bizarre contraptions.

* New, game-changing modes that will range from Special Effects and Roleplay Modes that can link
to, alter and orbit your character in real-time to Combat Enhancements for Duels with things
like Magica-Technico suits and Fire- and Earth-Bending Abilities.


2018-08-03 v2.8.1

* Addressed additional scenarios that can cause an erroneous Hand of Geezus(tm) warning message when:
- Teleporting to a different house
- Jumping via doors or portals
- Jumping to the "safe location" within a house.


2018-07-23 v2.8.0

* Adjusted velocity prediction to improve stability in higher latency scenarios.
*** More adjustments may be necessary: your feedback is incredibly valuable and appreciated!


2018-07-15 v2.7.0

* Fixed an issue where The Hand of Geezus(tm) would not return from whence it came if the Magic Carpet was enabled or resumed from "suspend" mode during free fall.

* Fixed an issue where The Hand of Geezus(tm) would warn you of a missing [Rough Planks, Wide] (or tell you that you're welcome for not actually catching you) when zoning between houses.


2018-07-10 v2.6.0

* Fixed an issue where The Hand of Geezus(tm) would not catch you during a free fall if the Rough Planks, Wide available were bought from the Crown Store.


2018-07-04 v2.5.0

* Added support for 3x [Ice Floe, Thin]

* Further calibrated the carpet animation logic to provide a more smooth experience and even fewer accidental drops, dips or descents.

* Finished separating the Carpet Item definitions into different files for those who customize this add-on -- if that's you, check out the CustomCarpetItems.lua file.


2018-07-02 v2.4.0

* Added new Idle animations to simulate the effect of air (or water?) currents on your Magic Carpet. These animations can be enabled or disabled via the Settings.

* Moved the Carpet Item data to a separate file to simplify modding for those of you who mod this add-on -- and I -know- who you are. <3 (You can't fool Geezus)

* Adjusted how the Magic Carpet adapts to quick rotation to further minimize unwanted descending.

* Revised the signature The Hand of Geezus(tm) landing emote to something more devout.

* Reset the add-on's settings for all users to remove any potentially corrupt setting values. Sorry for the inconvenience.


2018-06-26 v2.3.0

* Streamlined queuing of The Hand of Geezus(tm) events.

* Added a signature The Hand of Geezus(tm) landing emote.


2018-06-23 v2.2.0

* Added The Hand of Geezus(tm) -- an optional feature that will deliver you safely from an accidental free fall (whenever the Magic Carpet itself is turned off). Requires one Decorator permission or [Rough Planks, Wide] to be in the house.


2018-05-26 v2.1.0

* Added support for "Clockwork Vent, Octagonal Fan".

* Added a configurable Setting to make the Ascend and Descend keys function as either Toggles, or as they do today, as keys you must Hold Down.

* Changed the Deactivation logic to restore items to their original positions more slowly to avoid potential de-sync issues.


2018-04-17 v2.0.1

* Wired Settings > Update Speed option to the underlying dynamic ascension, horizontal and free-fall calculations.

* Settings > Update Speed now dynamically increases ascension, horizontal and free-fall predictive coefficients to help compensate (within reason) to moderate latency conditions.


2018-04-15 v2.0.0

* Added support for several new "carpet" item types, including actual carpets (Altmer).

* Completely redesigned the controls:
- Gradual ascending can be performed through the new "Ascend" controls key bind.
- Gradual descending can be performed through the new "Descend" controls key bind.
- Ascension can still be performed through jumping.
- Removed prior CTRL/ALT/SHIFT/COMMAND controls.

* Completely redesigned core "flight" logic:
- Carpet updates are triggered by player movement relative to the current carpet position in lieu of the prior edge-to-edge placement strategy.
- Ascension, movement parallel to the ground and free-falling are now all variable calculations and can respond dynamically to changing latency conditions.
Archived Files (46)
File Name
Version
Size
Uploader
Date
3.4.1
158kB
Cardinal05
12/07/18 11:27 PM
3.4.0
157kB
Cardinal05
12/07/18 08:03 PM
3.3.9
157kB
Cardinal05
12/07/18 06:44 PM
3.3.8
157kB
Cardinal05
12/05/18 05:34 PM
3.3.7
157kB
Cardinal05
12/03/18 12:33 PM
3.3.6
157kB
Cardinal05
12/01/18 08:02 AM
3.3.5
156kB
Cardinal05
11/29/18 02:11 PM
3.3.4
156kB
Cardinal05
11/11/18 08:39 AM
3.3.3
156kB
Cardinal05
11/11/18 02:06 AM
3.3.2
156kB
Cardinal05
11/10/18 05:48 PM
3.3.1
155kB
Cardinal05
11/10/18 07:22 AM
3.3.0
154kB
Cardinal05
11/09/18 08:44 PM
3.2.8
154kB
Cardinal05
11/09/18 12:38 PM
3.2.7
151kB
Cardinal05
11/08/18 06:34 AM
3.2.6
150kB
Cardinal05
11/04/18 10:57 PM
3.2.5
150kB
Cardinal05
11/04/18 05:39 AM
3.2.4
149kB
Cardinal05
10/31/18 09:40 PM
3.2.3
138kB
Cardinal05
10/30/18 10:13 PM
3.2.2
135kB
Cardinal05
10/30/18 02:50 AM
3.2.1
135kB
Cardinal05
10/29/18 12:56 AM
3.2.0
135kB
Cardinal05
10/27/18 11:28 PM
3.1.3
134kB
Cardinal05
10/27/18 06:02 PM
3.1.2
133kB
Cardinal05
10/26/18 11:06 PM
3.1.1
132kB
Cardinal05
10/24/18 01:29 PM
3.1.0
132kB
Cardinal05
10/24/18 10:30 AM
3.0.2
128kB
Cardinal05
10/22/18 09:48 AM
3.0.1
128kB
Cardinal05
10/21/18 05:54 PM
3.0.0
128kB
Cardinal05
10/21/18 02:19 PM
2.9.3
123kB
Cardinal05
10/14/18 07:24 PM
2.9.2
79kB
Cardinal05
10/12/18 10:52 PM
2.9.1
79kB
Cardinal05
10/12/18 10:34 PM
2.9.0
120kB
Cardinal05
10/11/18 12:50 PM
2.8.1
56kB
Cardinal05
08/03/18 11:51 AM
2.8.0
56kB
Cardinal05
07/23/18 12:31 AM
2.7.0
56kB
Cardinal05
07/15/18 06:57 PM
2.6.0
56kB
Cardinal05
07/10/18 04:35 PM
2.5.0
56kB
Cardinal05
07/04/18 04:21 AM
2.4.0
54kB
Cardinal05
07/02/18 01:40 PM
2.3.0
51kB
Cardinal05
06/26/18 08:49 AM
2.2.0
51kB
Cardinal05
06/24/18 04:20 AM
2.1.0
49kB
Cardinal05
05/26/18 09:51 PM
2.0.2
48kB
Cardinal05
05/21/18 12:09 AM
2.0.2
48kB
Cardinal05
04/20/18 05:23 PM
2.0.1
48kB
Cardinal05
04/17/18 02:58 PM
2.0.0
48kB
Cardinal05
04/14/18 06:44 PM
1.4.0
48kB
04/10/18 12:02 AM


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Unread 08/09/18, 11:29 AM  
Judge

Forum posts: 0
File comments: 30
Uploads: 0
Pirates of the Caribbean

As Capt. Jack sailed into port in the first movie, sinking, so do I.

Fishing Vessel sinking...
when standing still on the Magic Carpet Fishing Vessel, I slowly descend.
when moving forward on the Magic Carpet Fishing Vessel, I slowly descend when turning.

Please help.

A waterlogged friend.
Last edited by Judge : 08/09/18 at 11:35 AM.
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Unread 07/23/18, 12:36 AM  
Cardinal05
AddOn Author - Click to view AddOns

Forum posts: 31
File comments: 181
Uploads: 9
Re: High Ping >500ms :(

Originally Posted by radarcg
I play with many folks from overseas on NA so they very often have >500ms ping, and this addon unfortunately isn't working for them because as they move around, forward, sideways, and descend, the carpet doesn't "keep up" with them so they fall through. I've seen all the coefficients and thresholds in the lua, but with a little fiddling around, it wasn't obvious how to tweak them to make it work for them. Any suggested values for them to best address high ping?
Hi Radar! Thank you so much for letting me know -- player feedback is incredibly valuable for helping to improve this add-on as I cannot replicate every latency/fps scenario. I have updated the add-on (v 2.8.0) to include the X/Z-axis velocity into the Ascending / Free-fall state calculations; this resulted in an adjustment to the corresponding predictive coefficients.

If you take a look at the LUA code now, you should see these changes in both the Coefficient values defined in the "constants" portion at the top as well as the MC.OnUpdate event handler.

Would it be possible for you to ask your friends who were experiencing issues to download the update and give any feedback that they can? As always, your help is appreciated and I hope that this update improves the situation for them! :-)

@Cardinal05
__________________
Geezus Take The Heal (@Cardinal05)
Creator of Essential Housing Tools | Furniture Snap | Guild Alert | Immaculate Construction | Magic Carpet
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Unread 07/22/18, 09:48 PM  
radarcg

Forum posts: 1
File comments: 1
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High Ping >500ms :(

Originally Posted by Cardinal05
Originally Posted by Tactitocalon
Cool addon. I seem to have problems ascending though, I keep falling through the planks. I'm playing at ~250ms ping though. Increasing the update interval didn't seem to help - maybe an option to make ascending not attempt to raise the platform up too high might help (at the cost of slower ascension speed).
I hear ya -- check out the latest version... v2.0.0 has been completely redesigned and includes a new, more fluid "flight" experience including slightly improved free-fall detection and Y-axis acceleration calculations to hopefully address that issue for folks with less than ideal ping scenarios. If you still experience any issues, please let me know as there are a few other things I may be able to do to help.
I play with many folks from overseas on NA so they very often have >500ms ping, and this addon unfortunately isn't working for them because as they move around, forward, sideways, and descend, the carpet doesn't "keep up" with them so they fall through. I've seen all the coefficients and thresholds in the lua, but with a little fiddling around, it wasn't obvious how to tweak them to make it work for them. Any suggested values for them to best address high ping?
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Unread 07/10/18, 04:33 PM  
Cardinal05
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Re: Re: Re: Re: Geezus... how to make it work

Originally Posted by Judge
Drum Roll Please.....

There is a difference between Crafted and Crown Store Items!! Crown Store items have a different ID #

And they don't save you!! Now with a number of homemade Rough Planks, Wide... I am SAVED.

Thank You Geezus(tm)

Why do the crown store ones work for flying??
Great question and the short answer is: I was comparing items by localized Name when finding items for the Carpet; but, I was using the Item Link (which is different for Crown Store items) when finding "The Hand". I'm uploading a fix for this right now -- and THANK YOU! :-)
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Unread 07/10/18, 04:01 PM  
Judge

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Re: Re: Re: Geezus... how to make it work

Drum Roll Please.....

There is a difference between Crafted and Crown Store Items!! Crown Store items have a different ID #

And they don't save you!! Now with a number of homemade Rough Planks, Wide... I am SAVED.

Thank You Geezus(tm)

Why do the crown store ones work for flying??



Originally Posted by Judge
I did not place the wide planks before installing the Magic Carpet!
But I did delete it and saved vars, and reinstalled it and still...

"An act of divine providence failed:
The Hand of Geezus(tm) cannot intervene without a (Rough Planks, Wide) in the house."

There are 4, 3 that fly and 1 that just sits on the lawn.
I live in a Princely Dawnlight Palace

Magic Carpet 2.5.0
Settings: On, On, Hold Down, Hold Down, 100

Come Visit me. @JudgeLrae



Originally Posted by Cardinal05
Originally Posted by Judge
Love this addon!

But for the life of me, I can't make 'Geezus' save me.

I have a 3 pile and a single of Rough Planks, Wide. I jump off walls in my house, but never am I saved.

I have @Cardinal05 as a Decorator also. Nothing helps.

Please save me.

The Judge

Oh nooo! The Hand(tm) should always save you if you have a Rough Planks, Wide in the house somewhere. Did you place the planks in the house first? Also, did you check to make sure that the Hand of Geezus(tm) setting, under Settings > Addons > Magic Carpet is turned to "On"?

If you have done both of these things already -- and I am already assuming you're the house owner or have Decorator permissions -- then I have a question about a less likely scenario:

Was anyone else possibly using the planks for their own Magic Carpet at the time? Technically, two players' Carpets could compete for the planks if one player has the Carpet enabled while the other player is falling (if the falling player's Carpet add-on tries to 'steal' the plank away from the other player's active Carpet).


Also, as for using multiple, different carpets: The add-on looks for supported item types near to the player when the Carpet is activated. So, if you were to put down a pile of 3x Rough Planks, Wide and then a few meters away make another pile of 3x Clockwork Vents and so on (or even if you just make spaced out piles of 3x the same items as well), then each player can stand on their own pile, turn on the carpet and just go... each player's copy of the add-on will pick up the nearest pile, so you could [technically] have 24 players zipping around on their own carpets of the same or varying item types. The main thing is just that the Carpet only supports using 3 of the same type of item. So 3x Rough Planks, Wide or 3x Scavenged Gratings, Wide, etc.


Please let me know if you have any more questions or if my questions about the Hand of Geezus(tm) did not help you identify the problem at all. (and if it's still happening -- would it be at all possible for you to send a video?)
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Unread 07/10/18, 03:22 PM  
Judge

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Re: Re: Geezus... how to make it work

I did not place the wide planks before installing the Magic Carpet!
But I did delete it and saved vars, and reinstalled it and still...

"An act of divine providence failed:
The Hand of Geezus(tm) cannot intervene without a (Rough Planks, Wide) in the house."

There are 4, 3 that fly and 1 that just sits on the lawn.
I live in a Princely Dawnlight Palace

Magic Carpet 2.5.0
Settings: On, On, Hold Down, Hold Down, 100

Come Visit me. @JudgeLrae



Originally Posted by Cardinal05
Originally Posted by Judge
Love this addon!

But for the life of me, I can't make 'Geezus' save me.

I have a 3 pile and a single of Rough Planks, Wide. I jump off walls in my house, but never am I saved.

I have @Cardinal05 as a Decorator also. Nothing helps.

Please save me.

The Judge

Oh nooo! The Hand(tm) should always save you if you have a Rough Planks, Wide in the house somewhere. Did you place the planks in the house first? Also, did you check to make sure that the Hand of Geezus(tm) setting, under Settings > Addons > Magic Carpet is turned to "On"?

If you have done both of these things already -- and I am already assuming you're the house owner or have Decorator permissions -- then I have a question about a less likely scenario:

Was anyone else possibly using the planks for their own Magic Carpet at the time? Technically, two players' Carpets could compete for the planks if one player has the Carpet enabled while the other player is falling (if the falling player's Carpet add-on tries to 'steal' the plank away from the other player's active Carpet).


Also, as for using multiple, different carpets: The add-on looks for supported item types near to the player when the Carpet is activated. So, if you were to put down a pile of 3x Rough Planks, Wide and then a few meters away make another pile of 3x Clockwork Vents and so on (or even if you just make spaced out piles of 3x the same items as well), then each player can stand on their own pile, turn on the carpet and just go... each player's copy of the add-on will pick up the nearest pile, so you could [technically] have 24 players zipping around on their own carpets of the same or varying item types. The main thing is just that the Carpet only supports using 3 of the same type of item. So 3x Rough Planks, Wide or 3x Scavenged Gratings, Wide, etc.


Please let me know if you have any more questions or if my questions about the Hand of Geezus(tm) did not help you identify the problem at all. (and if it's still happening -- would it be at all possible for you to send a video?)
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Unread 07/10/18, 02:48 PM  
Cardinal05
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Re: Geezus... how to make it work

Originally Posted by Judge
Love this addon!

But for the life of me, I can't make 'Geezus' save me.

I have a 3 pile and a single of Rough Planks, Wide. I jump off walls in my house, but never am I saved.

I have @Cardinal05 as a Decorator also. Nothing helps.

Please save me.

The Judge

Oh nooo! The Hand(tm) should always save you if you have a Rough Planks, Wide in the house somewhere. Did you place the planks in the house first? Also, did you check to make sure that the Hand of Geezus(tm) setting, under Settings > Addons > Magic Carpet is turned to "On"?

If you have done both of these things already -- and I am already assuming you're the house owner or have Decorator permissions -- then I have a question about a less likely scenario:

Was anyone else possibly using the planks for their own Magic Carpet at the time? Technically, two players' Carpets could compete for the planks if one player has the Carpet enabled while the other player is falling (if the falling player's Carpet add-on tries to 'steal' the plank away from the other player's active Carpet).


Also, as for using multiple, different carpets: The add-on looks for supported item types near to the player when the Carpet is activated. So, if you were to put down a pile of 3x Rough Planks, Wide and then a few meters away make another pile of 3x Clockwork Vents and so on (or even if you just make spaced out piles of 3x the same items as well), then each player can stand on their own pile, turn on the carpet and just go... each player's copy of the add-on will pick up the nearest pile, so you could [technically] have 24 players zipping around on their own carpets of the same or varying item types. The main thing is just that the Carpet only supports using 3 of the same type of item. So 3x Rough Planks, Wide or 3x Scavenged Gratings, Wide, etc.


Please let me know if you have any more questions or if my questions about the Hand of Geezus(tm) did not help you identify the problem at all. (and if it's still happening -- would it be at all possible for you to send a video?)
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Unread 07/10/18, 01:05 PM  
Judge

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Geezus... how to make it work

Love this addon!

But for the life of me, I can't make 'Geezus' save me.

I have a 3 pile and a single of Rough Planks, Wide. I jump off walls in my house, but never am I saved.

I have @Cardinal05 as a Decorator also. Nothing helps.

Please save me.

The Judge
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Unread 07/09/18, 09:34 PM  
Judge

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Great Addon! One Question.

How do you do 2 different carpets in the same house? With to different players. IE. Dueling.

Thanks, no more building scaffolding to get to hard to reach place.

Judgelrae


PS: figured it out... added another set of carpets and had my friend download the Magic Carpet!!
Last edited by Judge : 07/09/18 at 09:56 PM.
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Unread 07/05/18, 11:21 AM  
Cardinal05
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Originally Posted by Se7en
Cant disable the idle animations,i dont like them at all
Hi there. I'm sorry you feel that way. You should be able to disable the animations entirely by turning OFF the option:
Settings > Addons > Magic Carpet > Enable Idle Animations

If this does not work for you though, please try the following steps in order:

1. Disable the Add-on and reload the UI.
2. Delete the SavedVariables\MagicCarpet.lua file.
3. Enable the Add-on and reload UI.
4. Turn OFF the option Settings > Addons > Magic Carpet > Enable Idle Animations.

If this still does not work, please reload the UI and post the contents of your SavedVariables\MagicCarpet.lua file.

Thank you so much!
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Unread 07/05/18, 09:42 AM  
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Cant disable the idle animations,i dont like them at all
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Unread 07/02/18, 11:25 AM  
Cardinal05
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Originally Posted by Se7en
You dont have the whole zone as house,at some point the map have an end
But its pretty epic to fly on the carpet through Alinor
Haha, nice... I'll bet it is. The castle-like buildings are quite awesome (and tall), so flying around them is probably awesome. :-P
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Unread 07/02/18, 01:54 AM  
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Originally Posted by Cardinal05
Originally Posted by Se7en
im so often out of map in my houses,i love your addon,its perfect for this
That... looks quite epic indeed. The pose for the shot was on point as well.

Well, that is music to my ears (or eyes in this case). I can only imagine how much fun that must be when you can basically navigate the entire zone region. :-P

Thanks for the feedback!
You dont have the whole zone as house,at some point the map have an end
But its pretty epic to fly on the carpet through Alinor
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Unread 06/30/18, 08:32 AM  
Cardinal05
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Originally Posted by Se7en
im so often out of map in my houses,i love your addon,its perfect for this
That... looks quite epic indeed. The pose for the shot was on point as well.

Well, that is music to my ears (or eyes in this case). I can only imagine how much fun that must be when you can basically navigate the entire zone region. :-P

Thanks for the feedback!
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Unread 06/30/18, 02:04 AM  
Se7en
 
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im so often out of map in my houses,i love your addon,its perfect for this
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