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Compatibility: | Summerset (4.0) Dragon Bones (3.3) |
Updated: | 05/31/18 07:24 PM |
Created: | 05/17/18 08:11 PM |
Monthly downloads: | 40 |
Total downloads: | 2,800 |
Favorites: | 2 |
MD5: |
/printint: Produce reports for the intermediate death count since the last intermediate reset. Option "list" for history reports2. Followings are slash command only
/resetint: Resets the intermediate death count. Option "no" for not saving history
/printtot: Produce reports for total death count since the last total reset. Option "list" for history reports
/resettot: Resets the intermediate and total death count. Option "no" for not saving history
/prefix <Player>,<Prefix>: Gives/Overwrites the prefix <Prefix> for player <Player> in print command.
/prefix <Player>: Removes any saved prefix from <Player>
/resetprefix: Removes all previously saved prefixes
File Name |
Version |
Size |
Uploader |
Date |
2.0 |
49kB |
Cool7 |
05/27/18 07:59 PM |
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1.0 |
4kB |
05/17/18 08:11 PM |
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Dolgubon |
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Cool7 |
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05/17/18, 10:37 PM | |||||
Hey, I definitely understand that it takes time to implement features, so I'm certainly fine with waiting.
For making the window non editable, one solution is adding this before the PrintSorted function: local originalSetText = DeathReportWindowText.SetText DeathReportWindowText.SetText = function (self, text, key) if key =="DeathReport" then originalSetText(self, text) end end and changing line 176 to DeathReportWindowText:SetText(outputString, "DeathReport") So the ESO chat system does have a limit, but often death recaps get posted in chat. So maybe have the edit box split into two or have multiple pages, each 350 characters length. Another solution would be something similar to what I have in the set crafter for outputting mats to chat: The addon puts the first ~350 characters in, and if it detects that the player sent that message into chat, it puts the next ~350 characters in. Saving old death recaps is possible. I actually had a local version which did that, though I no longer have that version. I'll send you an example of how it could be done.
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Dolgubon |
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05/18/18, 12:21 AM | ||
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Hi,
I think change attribute editEnabled="false" for that editbox will make it not editable. I need to test it. For chat limitation, what I do currently is produce a short version of report for post in chat, and at the same time produce a long version in report window if event organizer want to keep it somewhere. If you hit ESC to close the report window, you will find short version report is already pre-filled in chat waiting to be sent. This behavior shall be customization with option menu later. For death recap, it is possible to save for yourself. Is it really possible to save for your group mates?
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Cool7 |
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05/18/18, 02:57 AM | |||
Maybe we're misunderstanding each other a bit on saving the death recaps.
I mean saving the death recap with the names and number of deaths of everyone in your group. I don't mean other group members save it (Unless they have the addon and save it of course) So basically, it is similar to how you save death recaps over login/logout, except instead of just the current one, you're also saving all the other ones too.
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Dolgubon |
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05/20/18, 05:28 PM | ||
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Oh, I thought you mean the standard death recap by zenny, what ability and damage caused death. lol
I have already implemented history for total death report and interim death report, it now save 10 history record. And also addon menu. I will see what else I will put in before release a version.
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Cool7 |
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