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Updated: 05/23/19 04:10 PM
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Compatibility:
Elsweyr (5.0.5)
Wrathstone (4.3)
Murkmire (4.2)
Wolfhunter (4.1)
Summerset (4.0)
Updated:05/23/19 04:10 PM
Created:09/02/18 07:05 AM
Monthly downloads:1,574
Total downloads:36,153
Favorites:61
MD5:
SuperStar - Summerset Update  Popular! (More than 5000 hits)
Version: 4.2.0
by: Sigo Dest [More]
This is a patch to bring SuperStar in line with the Summerset/Wolfhunter (#100024) patches, and now Elsweyr (#100027) as well!
Please visit the actual add-on site >> here << for the description, and a 25 minute demonstration video by the author, Ayantir.

With the revamp to the ZO_Skills system, a lot of functionality has changed (for the better), and SuperStar should probably be re-written from the ground up.

Major Changes:
Added new class "Necromancer". *still in testing*
Added new guild skill line "Psijic Order".
Added new tradeskill skill line "Jewelry Crafting".
Changed the skill revision to "3" from "2", and added functionality to try to update older favorites to reflect the new skill changes.
* Older favorites may not update. More testing is required. The update makes a copy of the old favorite, so your saves should not be overwritten.

Notes:
I play on an "en" client. I've tested as much as I could on the "fr" client. A major difference I noticed is the Werewolf line "Loup-garou" seems to have changed places in the new update. This might cause issues I didn't anticipate. Please send me feedback if something is not functioning for you.
Also, I did the best I could with translations. I welcome others to help out with improvements.

I hope these changes get SuperStar back in working order for those of you that enjoy the addon. If this update is successful and the interest is there, I will consider working on the addon further.

Thank you,

-Sigo
v4.2.0
=======
- Updated for Elsweyr (Patch 22 - 5.0.5 / #100027)
- Added support for the new Necromancer class
- Updated the ability Ids for racial passives (should now show the correct skill)
- Updated API version
- Added screenshots for Necromancer class

v4.1.4
=======
- Added a fix for the in-game SKILLS_DATA_MANAGER error for crafting skill lines
- Updated API version for Wrathstone

v4.1.3
=======
- Fixed hashes not building properly for class and racial skills
- Corrected tooltips showing the wrong class and racial skills when loading saved builds
- Added the ability to view builds that require more skill points than the character has
- Minor internal updates to skill points and UI controls
- Corrected some default race names (Looking at you, Hight-Elf!)
- Updated API version for Murkmire

v4.1.2a
=======
- Corrected tooltips for skill morphs.
- Corrected auto-granted skills counting incorrectly.

v4.1.1a
=======
- Corrected a tooltip issue for class and racial skills different from the player.

Please let me know if the issue persists. Thank you for all the feedback, and my apologies for the rocky start.

Known Issue: The tooltips for classes/races different from the player will show red text due to the player not meeting the proper rank to unlock the skill. I will try to address this in a future patch.

v4.1.1
=======
- German clients should be working now (if problems persist, please send feedback)
- Auto-granted skills should now display their names when loading a favorite

v4.1
=======
- Updated handling of skills to start using new ZO system (more to be done)
- Added new guild skill line "Psijic Order".
- Added new tradeskill skill line "Jewelry Crafting".
- Bumped skill revision due to addition of new skill lines, and previous lines switching places.
- Added support to update previous skill profiles (not 100% successful yet)
Archived Files (6)
File Name
Version
Size
Uploader
Date
4.1.4
84kB
Sigo Dest
03/11/19 04:55 PM
4.1.3
324kB
Sigo Dest
02/09/19 10:02 PM
4.1.2a
83kB
Sigo Dest
10/09/18 08:05 PM
4.1.1a
83kB
Sigo Dest
09/02/18 04:52 PM
4.1.1
82kB
Sigo Dest
09/02/18 11:23 AM
4.1
82kB
09/02/18 07:05 AM


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Unread 03/15/19, 05:18 PM  
Sigo Dest
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File comments: 22
Uploads: 1
Originally Posted by SammiSakura
Yes its still happening, it occurs on all of my characters, regardless of race or class. im playing on pc/eu

this is the error im currently getting
Code:
user:/AddOns/SuperStar/SuperStar.lua:707: number expected for loop variables
stack traceback:
user:/AddOns/SuperStar/SuperStar.lua:707: in function 'SuperStarSkills:InitInternalFactoryForBuilder'
|caaaaaa<Locals> self = tbl, skillType = 1, skillLineIndex = 4 </Locals>|r
user:/AddOns/SuperStar/SuperStar.lua:198: in function 'SuperStarSkills:New'
|caaaaaa<Locals> self = tbl, container = ud, manager = tbl </Locals>|r
user:/AddOns/SuperStar/SuperStar.lua:1547: in function 'InitSkills'
|caaaaaa<Locals> control = ud </Locals>|r
user:/AddOns/SuperStar/SuperStar.lua:4805: in function 'OnAddonLoaded'
|caaaaaa<Locals> _ = 65536, addonName = "SuperStar" </Locals>|r
@SammiSakura Sorry Sammi, but I am unable to reproduce this at the moment. I saw another person post it on the main SuperStar forums, but the line numbers in both of your errors seem off from where they should be. The only suggestion I have for now is please try re-installing the SuperStar - Summerset 4.1.4 patch.

I'll keep trying to reproduce it. Are you on an English ("en") client, or is it "fr", "de", "jp"?

Sorry I can't get it working sooner for you!

-sigo
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Unread 03/15/19, 12:37 PM  
SammiSakura
 
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Originally Posted by Sigo Dest
@SammiSakura
You are still experiencing the issue after installing the 4.1.4 patch I submitted yesterday?
Please confirm you applied the latest patch and if you still have problems, could you please provide the client you're on, and the class/race you logged in on? Thanks.

-sigo
Yes its still happening, it occurs on all of my characters, regardless of race or class. im playing on pc/eu

this is the error im currently getting
Code:
user:/AddOns/SuperStar/SuperStar.lua:707: number expected for loop variables
stack traceback:
user:/AddOns/SuperStar/SuperStar.lua:707: in function 'SuperStarSkills:InitInternalFactoryForBuilder'
|caaaaaa<Locals> self = tbl, skillType = 1, skillLineIndex = 4 </Locals>|r
user:/AddOns/SuperStar/SuperStar.lua:198: in function 'SuperStarSkills:New'
|caaaaaa<Locals> self = tbl, container = ud, manager = tbl </Locals>|r
user:/AddOns/SuperStar/SuperStar.lua:1547: in function 'InitSkills'
|caaaaaa<Locals> control = ud </Locals>|r
user:/AddOns/SuperStar/SuperStar.lua:4805: in function 'OnAddonLoaded'
|caaaaaa<Locals> _ = 65536, addonName = "SuperStar" </Locals>|r
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Visit my home at the Alinor Townhouse


GM of Demonic Baanditos (Social Guild)
GM of The Forbidden Cleavage in Skywatch (Trading & Social Guild)
Officer of Brave Cat Trade in Rawl'kha (Trading & Social Guild)
Officer of Inevitable in Windhelm (Trading Guild)
PM @SammiSakura In-Game for Invites. (EU Only!)

Warning: Spoiler
Last edited by SammiSakura : 03/15/19 at 12:43 PM.
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Unread 03/12/19, 03:00 PM  
Sigo Dest
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@SammiSakura
You are still experiencing the issue after installing the 4.1.4 patch I submitted yesterday?
Please confirm you applied the latest patch and if you still have problems, could you please provide the client you're on, and the class/race you logged in on? Thanks.

-sigo
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Unread 03/12/19, 08:55 AM  
SammiSakura
 
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I also have this issue "/

Originally Posted by Nudel
This error appears upon login starting with today's update:

Code:
EsoUI/Ingame/Skills/SkillsDataManager.lua:1202: attempt to index a nil value
stack traceback:
EsoUI/Ingame/Skills/SkillsDataManager.lua:1202: in function 'ZO_SkillsDataManager:GetSkillTypeData'
EsoUI/Ingame/Skills/SkillsDataManager.lua:1247: in function 'ZO_SkillsDataManager:GetCraftingSkillLineData'
EsoUI/Ingame/AddonCompatibilityAliases/AddonCompatibilityAliases.lua:697: in function 'GetCraftingSkillLineIndices'
user:/AddOns/SuperStar/lib/LibSkillsFactory/LibSkillsFactory.lua:334: in function 'GetCraftingMode'
user:/AddOns/SuperStar/lib/LibSkillsFactory/LibSkillsFactory.lua:424: in function 'LibSkillsFactory:Initialize'
user:/AddOns/SuperStar/SuperStar.lua:249: in function 'SuperStarSkills:New'
user:/AddOns/SuperStar/SuperStar.lua:1728: in function 'InitSkills'
user:/AddOns/SuperStar/SuperStar.lua:5224: in function 'OnAddonLoaded'
The interface seems to display still, however barswapping to reveal both skillbars no longer functions. It simply changes the only bar displayed to be whichever one you have out (front or back) rather than showing both.

Selecting the Import tab causes this error to pop up:

Code:
user:/AddOns/SuperStar/lib/LibSkillsFactory/LibSkillsFactory.lua:494: attempt to index a nil value
stack traceback:
user:/AddOns/SuperStar/lib/LibSkillsFactory/LibSkillsFactory.lua:494: in function 'LibSkillsFactory:GetSkillLineInfo'
user:/AddOns/SuperStar/SuperStar.lua:1840: in function 'BuildLegitSkillsHash'
(tail call): ?
user:/AddOns/SuperStar/SuperStar.lua:2035: in function 'BuildHashs'
user:/AddOns/SuperStar/SuperStar.lua:2049: in function 'RefreshImport'
user:/AddOns/SuperStar/SuperStar.lua:5047: in function 'callback'
EsoUI/Libraries/Utility/ZO_CallbackObject.lua:111: in function 'ZO_CallbackObject:FireCallbacks'
EsoUI/Libraries/ZO_Scene/ZO_Scene.lua:274: in function 'ZO_Scene:SetState'
EsoUI/Libraries/ZO_Scene/ZO_SceneManager_Base.lua:197: in function 'ZO_SceneManager_Base:ShowScene'
EsoUI/Libraries/ZO_Scene/ZO_SceneManager_Leader.lua:287: in function 'ZO_SceneManager_Leader:ShowScene'
EsoUI/Libraries/ZO_Scene/ZO_SceneManager_Leader.lua:370: in function 'ZO_SceneManager_Leader:OnSceneStateHidden'
EsoUI/Libraries/ZO_Scene/ZO_SceneManager_Base.lua:271: in function 'ZO_SceneManager_Base:OnSceneStateChange'
EsoUI/Libraries/ZO_Scene/ZO_SceneManager_Leader.lua:317: in function 'ZO_SceneManager_Leader:OnSceneStateChange'
EsoUI/Ingame/Scenes/IngameSceneManager.lua:338: in function 'ZO_IngameSceneManager:OnSceneStateChange'
EsoUI/Libraries/ZO_Scene/ZO_Scene.lua:275: in function 'ZO_Scene:SetState'
EsoUI/Libraries/ZO_Scene/ZO_Scene.lua:424: in function 'ZO_Scene:OnTransitionComplete'
EsoUI/Libraries/ZO_Scene/ZO_Scene.lua:419: in function 'ZO_Scene:DetermineIfTransitionIsComplete'
EsoUI/Libraries/ZO_Scene/ZO_Scene.lua:341: in function 'ZO_Scene:OnSceneFragmentStateChange'
EsoUI/Libraries/ZO_Scene/ZO_SceneFragment.lua:146: in function 'ZO_SceneFragment:SetState'
EsoUI/Libraries/ZO_Scene/ZO_SceneFragment.lua:156: in function 'ZO_SceneFragment:OnHidden'
EsoUI/Libraries/ZO_Scene/ZO_SceneFragmentTemplates.lua:75: in function '(anonymous)'
This then breaks the whole interface resulting in empty windows for every tab until a reloadui is performed.
__________________
@SammiSakura - EU Server - CP 810+ - Here Since 14th October 2016
Visit my home at the Alinor Townhouse


GM of Demonic Baanditos (Social Guild)
GM of The Forbidden Cleavage in Skywatch (Trading & Social Guild)
Officer of Brave Cat Trade in Rawl'kha (Trading & Social Guild)
Officer of Inevitable in Windhelm (Trading Guild)
PM @SammiSakura In-Game for Invites. (EU Only!)

Warning: Spoiler
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Unread 03/11/19, 05:32 PM  
Nudel

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Everything is working now. Thanks for the speedy update!
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Unread 03/11/19, 05:02 PM  
Sigo Dest
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@Marazota and @Nudel
Please try the fix I just posted and let me know if you still experience issues. Thank you.

-sigo
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Unread 03/11/19, 04:56 PM  
Nudel

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This error appears upon login starting with today's update:

Code:
EsoUI/Ingame/Skills/SkillsDataManager.lua:1202: attempt to index a nil value
stack traceback:
EsoUI/Ingame/Skills/SkillsDataManager.lua:1202: in function 'ZO_SkillsDataManager:GetSkillTypeData'
EsoUI/Ingame/Skills/SkillsDataManager.lua:1247: in function 'ZO_SkillsDataManager:GetCraftingSkillLineData'
EsoUI/Ingame/AddonCompatibilityAliases/AddonCompatibilityAliases.lua:697: in function 'GetCraftingSkillLineIndices'
user:/AddOns/SuperStar/lib/LibSkillsFactory/LibSkillsFactory.lua:334: in function 'GetCraftingMode'
user:/AddOns/SuperStar/lib/LibSkillsFactory/LibSkillsFactory.lua:424: in function 'LibSkillsFactory:Initialize'
user:/AddOns/SuperStar/SuperStar.lua:249: in function 'SuperStarSkills:New'
user:/AddOns/SuperStar/SuperStar.lua:1728: in function 'InitSkills'
user:/AddOns/SuperStar/SuperStar.lua:5224: in function 'OnAddonLoaded'
The interface seems to display still, however barswapping to reveal both skillbars no longer functions. It simply changes the only bar displayed to be whichever one you have out (front or back) rather than showing both.

Selecting the Import tab causes this error to pop up:

Code:
user:/AddOns/SuperStar/lib/LibSkillsFactory/LibSkillsFactory.lua:494: attempt to index a nil value
stack traceback:
user:/AddOns/SuperStar/lib/LibSkillsFactory/LibSkillsFactory.lua:494: in function 'LibSkillsFactory:GetSkillLineInfo'
user:/AddOns/SuperStar/SuperStar.lua:1840: in function 'BuildLegitSkillsHash'
(tail call): ?
user:/AddOns/SuperStar/SuperStar.lua:2035: in function 'BuildHashs'
user:/AddOns/SuperStar/SuperStar.lua:2049: in function 'RefreshImport'
user:/AddOns/SuperStar/SuperStar.lua:5047: in function 'callback'
EsoUI/Libraries/Utility/ZO_CallbackObject.lua:111: in function 'ZO_CallbackObject:FireCallbacks'
EsoUI/Libraries/ZO_Scene/ZO_Scene.lua:274: in function 'ZO_Scene:SetState'
EsoUI/Libraries/ZO_Scene/ZO_SceneManager_Base.lua:197: in function 'ZO_SceneManager_Base:ShowScene'
EsoUI/Libraries/ZO_Scene/ZO_SceneManager_Leader.lua:287: in function 'ZO_SceneManager_Leader:ShowScene'
EsoUI/Libraries/ZO_Scene/ZO_SceneManager_Leader.lua:370: in function 'ZO_SceneManager_Leader:OnSceneStateHidden'
EsoUI/Libraries/ZO_Scene/ZO_SceneManager_Base.lua:271: in function 'ZO_SceneManager_Base:OnSceneStateChange'
EsoUI/Libraries/ZO_Scene/ZO_SceneManager_Leader.lua:317: in function 'ZO_SceneManager_Leader:OnSceneStateChange'
EsoUI/Ingame/Scenes/IngameSceneManager.lua:338: in function 'ZO_IngameSceneManager:OnSceneStateChange'
EsoUI/Libraries/ZO_Scene/ZO_Scene.lua:275: in function 'ZO_Scene:SetState'
EsoUI/Libraries/ZO_Scene/ZO_Scene.lua:424: in function 'ZO_Scene:OnTransitionComplete'
EsoUI/Libraries/ZO_Scene/ZO_Scene.lua:419: in function 'ZO_Scene:DetermineIfTransitionIsComplete'
EsoUI/Libraries/ZO_Scene/ZO_Scene.lua:341: in function 'ZO_Scene:OnSceneFragmentStateChange'
EsoUI/Libraries/ZO_Scene/ZO_SceneFragment.lua:146: in function 'ZO_SceneFragment:SetState'
EsoUI/Libraries/ZO_Scene/ZO_SceneFragment.lua:156: in function 'ZO_SceneFragment:OnHidden'
EsoUI/Libraries/ZO_Scene/ZO_SceneFragmentTemplates.lua:75: in function '(anonymous)'
This then breaks the whole interface resulting in empty windows for every tab until a reloadui is performed.
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Unread 03/11/19, 07:17 AM  
Marazota

Forum posts: 139
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11 march update broken many addons

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Unread 03/10/19, 02:18 AM  
Marazota

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i cant reproduce it either
just one time error
will let you know if it will repeat
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Unread 03/09/19, 10:45 AM  
Sigo Dest
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Originally Posted by Marazota
Hi @Marazota. I logged in and did a few tests but did not experience any errors, and I verified the skill line functioned on my end. If your error persists, can you please confirm some additional information?

1) The client you're on (looks like "en")
1) Class and Race of the character you logged in on
2) When does it occur? (looks like at login)
3) Is it persistent?
4) Does it error on other characters?
5) Any additional information you think is relevant?

My first guess is the in-game skill manager wasn't available for some strange reason, but I will need more information.
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Unread 03/09/19, 04:22 AM  
Marazota

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Unread 03/07/19, 03:56 PM  
Sigo Dest
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Originally Posted by Dueydoodah
Would be nice to know what this add-on does. It's not in the description anywhere.
Hi Dueydoodah, thank you for the feedback. While all the core files are contained here, this is technically not an add-on. This is a patch for an existing add-on to handle the Summerset update, because the original author was not available.

The actual add-on and description can be found here: SuperStar - Character Builder.

I know it is very obscure, but under the download button it does say "Patch for:" with a link to the original add-on. I'll meet you halfway and put a comment at the top of the description linking to the core.
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Unread 03/06/19, 05:43 PM  
Dueydoodah

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Would be nice to know what this add-on does. It's not in the description anywhere.
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Unread 02/11/19, 10:38 AM  
Sigo Dest
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@Marazota
I removed your previous comment because it seemed malformed. I am quoting it here to retain the information, with a slight edit to wrap the hash you provided in CODE tags for wrapping purposes. My response was included in my previous post.

Originally Posted by Marazota
Originally Posted by Sigo Dest
Originally Posted by Marazota
import function not working?
we tried in our group
everyone have same errors
Build incorrect - check your hash
Hello Marzota. Can you please provide more details to what you're trying to do? It'd help if you could tell me what skills were selected and the hash you had that is failing.

If you're importing a build from prior to my patch, it is not 100% in converting. I mentioned that in the patch notes. I can try to help you get it converted and improve my conversion in the process if that is the case.

If you created a new build and it is failing, this is definitely a concern. Please let me know what skills cause the fail, and what hash it gives you, so I can try to reproduce the error.

Thank you!
ANY build
i tried any build on all classes
cant import anything

example
Code:
%14001500000[email protected]31W4588888IGIGW548889AGIIGW648A899IIIIW7488888GGGGW8488888GGGGW9488888GGGGWA488888GGGGWB488888GGGGWC488888GGGGWD488888GGGGWE488888GGGGWF488888GGGGWG488888GGGGWH488888GGGGWI488888GGGGX1488888GGGGGX2488888GGGGGX3598BB9IIIIIX4488888GGGGGX5488888GGGGGX6488888GGGGGY18GGGGGY28JIGIIY38GGGGGZ1GHHGHZ249GGGZ3488GIHGGHZ4488888GGGGGGa1HGGGGGa269999HJJHGa348888HGGGGa4488888HGGGGa5HGGGGGa688888GGb149888GGGb2GGGGGb348888GGGc2HJJJc2GGGGc2GGGGc2GGGGc2GGGGc2GGJGc2GGGGc2GGGGc2GGGGc2GGGGd1OGJJHGd2HGGJKJd3HGGJKJd4HHGGGd5HGGGGd6HHGJGGGd7HGG


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Unread 02/09/19, 10:21 PM  
Sigo Dest
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I have added a fix to address the issue regarding hashes not being generated properly, however, it will not correct old hashes that did not work. I have also made a few other corrections that you can read about in the change log.
I did forget to change one thing, so imported builds may show the wrong tooltip for class and racial skills. I have already corrected this, but will wait a few days before posting it to see if any other errors crop up.

Please try your builds out and let me know if you find any issues.

@Marazota
Here is a corrected hash for the one you posted:

Code:
%14001500000[email protected]31W4588888IGIGW548889AGIIGW648A899IIIIX1488888GGGGGX2488888GGGGGX3598BB9IIIIIX4488888GGGGGX5488888GGGGGX6488888GGGGGY18GGGGGY28JIGIIY38GGGGGZ1GHHGHZ249GGGZ3488GIHGGHZ4488888GGGGGGa1HGGGGGa269999HJJHGa348888HGGGGa4488888HGGGGa5HGGGGGa688888GGb149888GGGb2GGGGGb348888GGGc2HJJJd1OGJJHGd2HGGJKJd3HGGJKJd4HHGGGd5HGGGGd6HHGJGGGd7HGGGGG
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