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Updated: 10/21/19 08:26 AM
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Compatibility:
Dragonhold (5.2.5)
Scalebreaker (5.1.5)
Elsweyr (5.0.5)
Updated:10/21/19 08:26 AM
Created:12/10/18 04:52 AM
Monthly downloads:11,255
Total downloads:319,787
Favorites:254
MD5:
Categories:Bags, Bank, Inventory, Plug-Ins & Patches
5.2.5
Advanced Filters - Updated  Popular! (More than 5000 hits)
Version: 1.5.3.2
by: Baertram [More]
Original addon: https://www.esoui.com/downloads/info245-AdvancedFilters.html
Idea and base code were done by ingeniousclown and Randactyl.

I'm just fixing bugs within this updated version.
Please do not ask for new features, thank you.

Removed some libraries from the addon. You need the following libraries in order to make this addon worK:
LibFilters-3.0
LibCustomMenu
LibAddonMenu
libCommonInventoryFilters
LibMotifCategories-1.0 -> NOT included anymore. Needs to be installed as standalone version! (buggy: Motif filters may not work!)


Other adopted addons (beta versions):
1) Fix for CraftCompare (see comments for a changelog here)
Updated version of CraftCompare v1.17, which should be compatible with AdvancedFilters UPDATED (old name: BETA) v1.5.0.6 and higher

Information
-> SavedVars were changed to Server dependent + Character ID (not name anymore).


Information for developers
-Updated the filterInformation for the plugins so it can only be shown at some of the filterGroups. The tag is named "onlyGroups".
-> The possible filterGroups can be found here: AdvancedFilters/constants.lua -> table "subfilterButtonNames".
-> The table contains subtables with the filtertype as the key (e.g. ITEMFILTERTYPE_WEAPONS) and the possible subfilterGroups as entries in these subtables (e.g.
"HealStaff", "DestructionStaff", "Bow", "TwoHand", "OneHand", AF_CONST_ALL). AF_CONST_ALL is a constant for the "All" entries.
Code:
local filterInformation = {
	filterType = {ITEMFILTERTYPE_ALL},
        subfilters = {"All",},
        onlyGroups = {"Armor", "Junk"}
    },
-Updated the filterInformation for the plugins so it can exclude some of the LibFilters filterPanelIds. e.g. to hide the dropdown filter entries at the enchating panels. The tag is named "excludeFilterPanels".
Code:
local filterInformation = {
	filterType = {ITEMFILTERTYPE_ALL},
        subfilters = {"All",},
        excludeFilterPanels = {
           LF_ENCHANTING_CREATION,
           LF_ENCHANTING_EXTRACTION
        },
    },
-Updated the filterInformation for the plugins so it can exclude some of the subFilterss e.g. to hide the dropdown filter entries at the Alchemy and RefinedMaterial subfilters. The tag is named "excludeSubfilters".
Code:
local filterInformation = {
	filterType = {ITEMFILTERTYPE_ALL},
        subfilters = {"All",},
        excludeSubfilters = {"Alchemy", "Enchanting", "Provisioning",
                         "Style", "WeaponTrait", "ArmorTrait",
                         "RawMaterial", "RefinedMaterial", "Temper", "Resin", "Tannin",
                         "FurnishingMat"},
    },
-Updated the filterInformation for the plugins so it can use some more parameters in the "callbackTable".
-> Example filter plugin: AF_FCODuplicateItemsFilters

Possible parameters:
name: The unique name of your callback table entry, used for the Strings table to translate it
filterResetAtStart: Reset the filter at the current subfilterPanel to "All" before applying the new filters from this callback table entry
filterResetAtStartDelay: Delay the execution of the function filterStartCallback and filterCallback by this milliseconds. The delay will happen AFTER the filter was reset to "All" (if enabled).
filterStartCallback: This function is called before the new filters are applied. Can be used to rebuild needed internal tables e.g.
filterCallback: The normal callback function to be applied to the items
filterEndCallback: This function will be called after the filterCallback function applied the filters. Can be used to reset internal tables or do stuff with the now shown items.

Code:
local delay = 50
local FilterStartCallbackFunc = function()
 --e.g. if you only want to use the currently visible (pre-filtered) items in the inventory you can build an internal coimparison table here once which can be used in your function GetFilterCallbackForThisFilterPlugin for the comparison of items
 myAddon.prepareInternalStuff()
end
local FilterEndCallbackFunc = function()
 --Clear the internal table again so it will be build new in your FilterStartCallbackFunc 
 myAddon.clearInternalStuff()
end

local dropdownCallback = {
    {name = "All",                 filterResetAtStart=true,  filterResetAtStartDelay=delay, filterStartCallback=FilterStartCallbackFunc, filterCallback=GetFilterCallbackForThisFilterPlugin("all"),                filterEndCallback=FilterEndCallbackFunc},
    {name = "Name",                filterResetAtStart=true,  filterResetAtStartDelay=delay, filterStartCallback=FilterStartCallbackFunc, filterCallback=GetFilterCallbackForThisFilterPlugin("name"),               filterEndCallback=FilterEndCallbackFunc},
end

local filterInformation = {
	filterType = {ITEMFILTERTYPE_ALL},
callbackTable = dropdownCallback ,
	filterType = {ITEMFILTERTYPE_ALL},
    subfilters = {"All",},
	enStrings = enStrings,
	deStrings = deStrings,
	frStrings = enStrings, },


-Updated to support filter plugins which use the "onlyGroups" parameter "Armor", "Weapons" and "Jewelry" filters:
They will automatically add themselves to crafting table filters "ArmorSmithing", "ArmorWoodworking", "ArmorClothier", "WeaponsSmithing", "WeaponsWoodworking", "JewelryCraftingStation" as well now.

-Added: Support for other addons which also filter the inventory/crafting stations. Other addons can register their filter function so the refresh of the subfilter buttons will recognize these functions as well and hide (grey out) the subfilter button if the other addon has filtered the items (e.g. at a crafting station FCOCraftFilter will hide all bank items. This will make AdvancedFilters recognize the change of the shown items according to FCOCraftFilter settings and also grey out the subfilter buttons if no items are shown in this subcategory).
Addons need to
Code:
##OptionallyDependOn: AdvancedFilters
and inject some code via a function just like the dropdown filter plugins do.
Lua Code:
  1. AdvancedFilters_RegisterSubfilterbarRefreshFilter(filterInformationTable)
filterInformationTable is a table and got the following contents:
Lua Code:
  1. if AdvancedFilters ~= nil and AdvancedFilters_RegisterSubfilterbarRefreshFilter ~= nil then
  2.             --Deconstruction
  3.             local subfilterRefreshFilterInformationTable = {
  4.                 inventoryType       = {INVENTORY_BACKPACK, INVENTORY_BANK}, --The inventory constants where the subfilter refresh plugin should be registered. Table with n entries. Each combination of inventoryType and craftingType will be registered at the one filterPanelId!
  5.                 craftingType        = {CRAFTING_TYPE_CLOTHIER, CRAFTING_TYPE_BLACKSMITHING, CRAFTING_TYPE_WOODWORKING}, --The crafting type constants where the subfilter refresh plugin should be registered. Table with n entries. Each combination of inventoryType and craftingType will be registered at the one filterPanelId!
  6.                 filterPanelId       = LF_SMITHING_DECONSTRUCT, -- The LibFilters-2.0 filterPanelId where the registration of this subfilter refresh plugin should be done. No table here! Only 1 entry possible for each call of AdvancedFilters_RegisterSubfilterbarRefreshFilter!
  7.                 filterName          = "FCOCraftFilter_Deconstruction", --The unique identifier which shoiuld be used for the subfilter refresh plugin
  8.                 callbackFunction    = function(slotData) -- The callback "filter" function having 1 parameter slotData, which basically contains the inventorySlot.dataEntry.data stuff (bnagId, slotIndex, itemType, filterTypes, etc.)
  9.                     return FCOCraftFilter_FilterCallbackFunctionDeconstruction(slotData.bagId, slotData.slotIndex)
  10.                 end,
  11.             }
  12.             --If just some parameters like the LibFilters-2.0 filterPanlId change you can redefine the needed values and re-apply it with the slightly changed parameters. Everything else will be kept from the call before.
  13.             AdvancedFilters_RegisterSubfilterbarRefreshFilter(subfilterRefreshFilterInformationTable)
  14.             --Improvement
  15.             subfilterRefreshFilterInformationTable.filterPanelId = LF_SMITHING_IMPROVEMENT
  16.             subfilterRefreshFilterInformationTable.filterName    = "FCOCraftFilter_Improvement"
  17.             AdvancedFilters_RegisterSubfilterbarRefreshFilter(subfilterRefreshFilterInformationTable)
  18.         end

Check the code of FCOCraftFilter so together with AdvancedFilters the changing of the shown items at a crafting panel (bag, bank, both) will change the subfilter buttons enabled/disabled state as well.

-DropdownCallback entries can use a new entry "addString = <string>" now. The <string> will be added to the name of the dropdownentry. The localization files need the entries for them too! This way you can easily add a suffix like "(medium)" or "(light)" or "(ring)" or "(neck)" to the armor/jewelry stuff to distinguish the traits/body parts of different armor classes.
Example for ArmorClothier:
Code:
ArmorClothier = {
        addonDropdownCallbacks = {},
        All = {
            filterCallback = GetFilterCallback(nil),
            dropdownCallbacks = {},
        },
        LightArmor = {
            filterCallback = GetFilterCallbackForArmorType({ARMORTYPE_LIGHT}),
            dropdownCallbacks = {
                {name = "Head", showIcon=true, addString="Light", filterCallback = GetFilterCallbackForGear({EQUIP_TYPE_HEAD}, {ARMORTYPE_LIGHT})},
                {name = "Chest", showIcon=true, addString="Light", filterCallback = GetFilterCallbackForGear({EQUIP_TYPE_CHEST}, {ARMORTYPE_LIGHT})},
                {name = "Shoulders", showIcon=true, addString="Light", filterCallback = GetFilterCallbackForGear({EQUIP_TYPE_SHOULDERS}, {ARMORTYPE_LIGHT})},
                {name = "Hand", showIcon=true, addString="Light", filterCallback = GetFilterCallbackForGear({EQUIP_TYPE_HAND}, {ARMORTYPE_LIGHT})},
                {name = "Waist", showIcon=true, addString="Light", filterCallback = GetFilterCallbackForGear({EQUIP_TYPE_WAIST}, {ARMORTYPE_LIGHT})},
                {name = "Legs", showIcon=true, addString="Light", filterCallback = GetFilterCallbackForGear({EQUIP_TYPE_LEGS}, {ARMORTYPE_LIGHT})},
                {name = "Feet", showIcon=true, addString="Light", filterCallback = GetFilterCallbackForGear({EQUIP_TYPE_FEET}, {ARMORTYPE_LIGHT})},
            },
        },
        Medium = {
            filterCallback = GetFilterCallbackForArmorType({ARMORTYPE_MEDIUM}),
            dropdownCallbacks = {
                {name = "Head", showIcon=true, addString="Medium", filterCallback = GetFilterCallbackForGear({EQUIP_TYPE_HEAD}, {ARMORTYPE_MEDIUM})},
                {name = "Chest", showIcon=true, addString="Medium", filterCallback = GetFilterCallbackForGear({EQUIP_TYPE_CHEST}, {ARMORTYPE_MEDIUM})},
                {name = "Shoulders", showIcon=true, addString="Medium", filterCallback = GetFilterCallbackForGear({EQUIP_TYPE_SHOULDERS}, {ARMORTYPE_MEDIUM})},
                {name = "Hand", showIcon=true, addString="Medium", filterCallback = GetFilterCallbackForGear({EQUIP_TYPE_HAND}, {ARMORTYPE_MEDIUM})},
                {name = "Waist", showIcon=true, addString="Medium", filterCallback = GetFilterCallbackForGear({EQUIP_TYPE_WAIST}, {ARMORTYPE_MEDIUM})},
                {name = "Legs", showIcon=true, addString="Medium", filterCallback = GetFilterCallbackForGear({EQUIP_TYPE_LEGS}, {ARMORTYPE_MEDIUM})},
                {name = "Feet", showIcon=true, addString="Medium", filterCallback = GetFilterCallbackForGear({EQUIP_TYPE_FEET}, {ARMORTYPE_MEDIUM})},
            },
        },
    },
-The plugin filterInformation accepts a table for "filterType" now! You can specify it like this in 1 filterInformation and do not need to repeat the same filter information + call to AdvancedFilters_RegisterFilter over and over again:
Lua Code:
  1. local filterInformation = {
  2.     submenuName = "LevelFilters",
  3.     callbackTable = fullLevelDropdownCallbacks,
  4.     filterType = {
  5.         ITEMFILTERTYPE_ALL,
  6.         ITEMFILTERTYPE_WEAPONS, ITEMFILTERTYPE_ARMOR,
  7.         ITEMFILTERTYPE_JEWELRY,
  8.     },
  9.     subfilters = {"All",},
  10.     enStrings = strings,
  11.     deStrings = stringsDE,
  12.     frStrings = strings,
  13.     ruStrings = strings,
  14.     esStrings = strings,
  15. }

ALL other entries of the filterInformation table will be used exactly the same for each of the filterType entries! If you need to use other parameters within filterInformation for each filterType you need to call it like today, split up into own tables + eacht ime a call to AdvancedFilter_RegisterFilter!

-Show the currently visible/filtered item count at the inventory's bottom info line. Where the inventory bag current space / total bag space is shown there is another dark orange (currently shown itemcount) entry now.
This works with AdvancedFilters filtered items (menu buttons, submenu buttons, dropdown filters).
FCOItemSaver and FCOCraftfilter are supported.

If you want your filter addon to upodate the AdvancedFilters filtered itemCount as well you can use the following function:
Code:
AdvancedFilters.util.UpdateCraftingInventoryFilteredCount(invType)
invType is the inventory type of the inventory to update.
The following inventory types can be used, or leave it empty so AdvancedFilters automatically determines the current inventoryType for you.
Code:
    [INVENTORY_BACKPACK]        = "PlayerInventory",
    [INVENTORY_BANK]            = "PlayerBank",
    [INVENTORY_GUILD_BANK]      = "GuildBank",
    [INVENTORY_CRAFT_BAG]       = "CraftBag",
    [INVENTORY_TYPE_VENDOR_BUY] = "VendorBuy",
    --[LF_SMITHING_CREATION]      = "SmithingCreate",
    [LF_SMITHING_REFINE]        = "SmithingRefine",
    [LF_SMITHING_DECONSTRUCT]   = "SmithingDeconstruction",
    [LF_SMITHING_IMPROVEMENT]   = "SmithingImprovement",
    --[LF_JEWELRY_CREATION]       = "JewelryCraftingCreate",
    [LF_JEWELRY_REFINE]         = "JewelryCraftingRefine",
    [LF_JEWELRY_DECONSTRUCT]    = "JewelryCraftingDeconstruction",
    [LF_JEWELRY_IMPROVEMENT]    = "JewelryCraftingImprovement",
    [LF_ENCHANTING_CREATION]    = "EnchantingCreation",
    [LF_ENCHANTING_EXTRACTION]  = "EnchantingExtraction",
    [INVENTORY_HOUSE_BANK]      = "HouseBankWithdraw",
    [LF_RETRAIT]                = "Retrait"

Known bugs:
-The addon "Multicraft" is breaking this addon's Enchanting table. Please disable Multicraft as the Vanilla UI now provides multicrafting.

-Sometimes the guild bank withdraw panel does not show any subfilter buttons enabled even if there are items. Not quite sure how and when this happens. ONly had it once today, maybe it's already fixed. If you find out how to reproduce this, please tell me so I can fix it (if it's still there as an error). Thanks

-Using CraftBagExtended: First open mail and select the craftbag so the last opened panel at mail sent was the craftbag. Then go to the inventory and open the craftbag in inventory and select a subfilter, select the inventory afterwards again! Then directly switch between inventory ->mail craftbag (last opened before was CBE panel) by using the mal keybind. The correct craftbag filter will be shown but the subfilter bar is missing.
Renamed this addon to Advanced Filters - Updated (old name: BETA)

Changelog

Version 1.5.3.2
Updated API for Dragonhold.
Changed crafting table PreHooks to SecurePostHook.

Version 1.5.3.1
Removed debug message

Version 1.5.3.0
-Fixed refine panels chat error message
-Fixed bank auto close chat error message (last try)

Version 1.5.2.9
Fixed filtered item count showing at bank, guild bank etc. again

Version 1.5.2.8
-Some more changes to the bank auto-close checks
-Added support for NtakLootAndSteal custom addon added inventory tab "Stolen items"

Version 1.5.2.7
-Fixed bank auto-close
-Fixed Harven's Stolen Filter error message for subfilterbar
-Prepared for other addons adding menuBar buttons
-Fixed dropdown box filter functions

Version 1.5.2.6
Fixed typo...

Version 1.5.2.5
-Removed chat debug message
-Fixed lua error message after create of crafted items

Version 1.5.2.4
-Fixed error at bank withdraw, if bank get's closed again before AdvancedFilters can apply the subfilter bar properly
-Added research/jewelry research at crafting station filters:
-show a subfilter bar containing the same buttons like e.g. deconstruction or improvement panel at the same crafting station
-change the amount of items resaerchable in the lists if you filter something
-react on the dropdown box filters as well
e.g. the dropdown box filter chooses "Level 1-10" the item count researchable should only reflect the items with that level
-If you click the subfilterbar button e.g. "Armor" and then choose "Head" from the dropdown filters the horizontal list only should show the head entry selected (e.g. light or medium)
-If you click on the all subfilterbar button and then choose "Head" from the drodpwon filters the horizontal list only should show the head entry (e.g. light or medium)
-If you click the subfilterbar button e.g. "Ring" and then choose e.g. "Arcane" from the dropdown filters and afterwards select the "All" entry from the dropdown box (or right click the dropdown box and choose "Select all") the horizontal scroll list recognizes the currently active subfilterBar button ("Ring") and ONLY show the items of this type (rings) then (and not ring AND neck items like clicking the "All" subfilter bar button).
-Works in combination with FCOCraftFilter (only bank items, only bag items, both)
-Fixed fence sell & launder subfilter bars to only show the button if there are stolen items
-Fixed some subfilter bar buttons to show proper items below at teh junk tab

Version 1.5.2.3
-Fixed consumables->containers subfilters to show all types of containers again + junk->containers (dropdown box filter) as well.
Bug was introduced by adding the provisioning containers for recipe.
-Updated description and API for filterPlugins.
-Updated the filterInformation for the plugins so it can use some more parameters in the "callbackTable".
Check the descriotion for further details

Version 1.5.2.2
-Drodpown filter can now reset the filters to "All" before the chosen dropdown filter gets called, via the parameter "filterResetAtStart".
If you are using e.g the filterStartCallback function this can come in handy to reset the visible inventory list rows to all before you apply the filter of the dropdownbox.
The parameter "filterResetAtStartDelay" defines how many milliseconds the chosen dropdown filter will wait until it gets applied after the reste to "All". The standrd value is 25ms.

You need to register the parameters in the dropdownCallbackTable with the following names:
filterResetAtStart= Boolean (true/false)
filterResetAtStartDelay= number (milliseconds to delay)


Version 1.5.2.1
Fixed:
Changed debugMessage to not show for a subfilterGroup which wasn't missing

Changed:
Dropdown filters will remember the last active filter for each filterPanel (Inventory, mail send, player trade, etc.) differently now.

Added:
-Setting to remember the last chosen dropdown filter for each filter panel
-Drodpown filter can now run a function before the filters start and after the filters finished as well.
You need to register the functions in the dropdownCallbackTable with the following names:
filterStartCallback = function() end -- runs before filters are applied
filterEndCallback = function() end --runs after filters got applied

Version 1.5.2.0
Changed:
-If you are using the addon "MultiCraft" AdvancedFilters will now stop to work. It will show an onscreen message about the chat and show the information to disable MultiCraft into the chat.
-Chat error messages will be shown if a translation text is missing. PLease report the error message !and the information given in them! to me via the addon comments.
-An on screen message will be shown now if an AdvancedFilters related error message was written to the chat

Fixed:
-Containers for events and stylepages wil lbe shown below consumables->containers again
-Added error messages if some of the translation strings related lua error messages occur. The addon will continue to work but texts wil lbe shown as "ERROR: n/a" then. Please check the chat message then and provide me the information.

Version 1.5.1.9
Added a quick and dirty nil check to suppress error message in line 38 of AF_FilterBar.lua

Version 1.5.1.8
Made compatible with Scalebreaker patch.

Added
-Dropdown filter context menu shows tooltip if text inside is to long to show completely
-Dropdown filter context menu right click menu will show the name of the active filter inside the "Invert" option now
-Dropdown filter invert option will show a "≠" sign in front of the filter name if the inverted filter is currently active

Fixed
Several bugs:
#3. Error message upon loading of the game on live (User: darkedone02)
#5. Error upon opening vendor BUY panel
#6. Guild store sell tab shows subcategories enabled where there are no items in there to sell (maybe bound items exist, or stolen ones)
#7. Junk in inventory: "jewelry" will show as armor AND jewelry, but should only be shown below jewelry
#8. Dropdown filter will re-apply the inverted filter properly if you reopen this subfilter group

Tried to fix:
#1. Error message on PTS if opening the Enchanting table: Not reproducable. Added more checks and added a debug message which will be shown instead of the error if you enable the debug mdoe in the settings!

#4 new summerset master furnisher's documents are hidden: Not reproducable as achievement/writ vouchers are missing. Added a new function to add itemfiltertype_provisioning and specializedfiltertype_container to the consumables->container items

#2. Error message upon doing something at crafting station (User: Phuein)
Not reproducable. Added more checks and added a debug message which will be shown instead of the error if you enable the debug mdoe in the settings!


Version 1.5.1.7
-Fixed update function for itemCount from external addons.
This function will update the itemCount label at the freeSlots inventory label if you filter your inventory.
It's currently used within addons FCOCraftFilter and FCOItemSaver.

Code:
AdvancedFilters.util.UpdateCraftingInventoryFilteredCount(invType)
invType can be left empty and will be filled in automatically.
If not left empty it needs to be the inventoryType which AdvancedFilters should update.

You can use the following inventory types for the inventories (left= inventory variable to use, right=description what inventory it relates to)
[INVENTORY_BACKPACK] = "PlayerInventory",
[INVENTORY_BANK] = "PlayerBank",
[INVENTORY_GUILD_BANK] = "GuildBank",
[INVENTORY_CRAFT_BAG] = "CraftBag",
[INVENTORY_TYPE_VENDOR_BUY] = "VendorBuy",
--[LF_SMITHING_CREATION] = "SmithingCreate",
[LF_SMITHING_REFINE] = "SmithingRefine",
[LF_SMITHING_DECONSTRUCT] = "SmithingDeconstruction",
[LF_SMITHING_IMPROVEMENT] = "SmithingImprovement",
--[LF_JEWELRY_CREATION] = "JewelryCraftingCreate",
[LF_JEWELRY_REFINE] = "JewelryCraftingRefine",
[LF_JEWELRY_DECONSTRUCT] = "JewelryCraftingDeconstruction",
[LF_JEWELRY_IMPROVEMENT] = "JewelryCraftingImprovement",
[LF_ENCHANTING_CREATION] = "EnchantingCreation",
[LF_ENCHANTING_EXTRACTION] = "EnchantingExtraction",
[INVENTORY_HOUSE_BANK] = "HouseBankWithdraw",
[LF_RETRAIT] = "Retrait"


Version 1.5.1.6
-Removed bundled/included library libCommonInventoryFilters.
-> Please download and install as standalone version: libCommonInventoryFilters
-Removed bundled/included library LibMotifCategories.
-> Please download and install as standalone version: LibMotifCategories


Version 1.5.1.5
Added new functions to util part, to be used in filter plugins like AF_FCODuplicateItemFilters

Version 1.5.1.4
Added container_currency itemtype to the subfilters of containers

Version 1.5.1.3
Updated: API to Elsweyr
Fixed: Made compatible with libraries using LibStub and without
New library: LibFilters-3.0
Removed library: LibFilters-2.0
Added: Retrait stations
Fixed: Filtered itemcount fix for search boxes

Version 1.5.1.2
Fixed librray line in txt file (removed) to assure dependencies in ##DependsOn works properly now

Version 1.5.1.1
-Updated API
-Fixed control names and changes with Wrathstone
-Fixed other bugs mentioned ingame or in comments

Version 1.5.1.0
-Fixed typo in JewelryCrafting refine tab which caused a lua error at the jewelry crafting station

Version 1.5.0.9
-Fixed vendors not showing items below "All" filter after visitting the stable master
-Changed internal code to re-use given strings and values instead of redefining them (e.g. the keys for dropdown filters)

Version 1.5.0.8
-Corrected version displayed
-removed debug messages

Version 1.5.0.7
-Removed some libraries from the addon. You need the following libraries in order to make this addon worK:
LibStub, LibFilters-2.0, LibCustomMenu, LibAddonMenu-2.0

-Added setting to disable the disabled subfilter buttons if there are no items below this filter.
-Fixed ## DependsOn
-Fixed CraftBag JewelryCrafting subfilter buttons all disabled
-Fixed Junk filters to show jewelry crafting and other materials + furnishings
Optional Files (0)


Archived Files (26)
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Date
1.5.3.1
272kB
Baertram
09/14/19 04:29 AM
1.5.3.0
272kB
Baertram
09/13/19 09:05 AM
1.5.2.9
271kB
Baertram
09/13/19 06:51 AM
1.5.2.8
271kB
Baertram
09/12/19 04:44 AM
1.5.2.7
271kB
Baertram
09/09/19 09:15 AM
1.5.2.6
267kB
Baertram
09/06/19 05:05 PM
1.5.2.5
267kB
Baertram
09/06/19 04:01 PM
1.5.2.5
267kB
Baertram
09/06/19 01:36 PM
1.5.2.3
259kB
Baertram
08/23/19 08:46 AM
1.5.2.2
259kB
Baertram
08/18/19 08:22 PM
1.5.2.1
258kB
Baertram
08/16/19 04:18 PM
1.5.2.0
257kB
Baertram
08/15/19 11:31 AM
1.5.1.9
256kB
Baertram
08/13/19 10:21 AM
1.5.1.8
257kB
Baertram
08/11/19 06:38 PM
1.5.1.7
261kB
Baertram
07/01/19 03:28 PM
1.5.1.6
261kB
Baertram
07/01/19 12:40 PM
1.5.1.5
264kB
Baertram
05/26/19 05:31 PM
1.5.1.4
263kB
Baertram
05/26/19 12:39 PM
1.5.1.3
263kB
Baertram
05/20/19 01:06 PM
1.5.1.2
258kB
Baertram
02/27/19 03:17 AM
1.5.1.1
259kB
Baertram
02/25/19 09:54 AM
1.5.1.0
278kB
Baertram
01/26/19 03:46 PM
1.5.0.9
262kB
Baertram
01/25/19 12:07 PM
1.5.0.8
257kB
Baertram
01/14/19 04:13 AM
1.5.0.7
259kB
Baertram
01/13/19 06:57 PM
1.5.0.6
289kB
Baertram
12/10/18 11:12 AM


Post A Reply Comment Options
Unread 11/20/19, 04:17 AM  
babylon

Forum posts: 7
File comments: 366
Uploads: 0
Originally Posted by Baertram
There is no stolen tab at the vanilla UI!

So which addon are you using to add it? Check the comments of NTakLootNSteal or HarvensStolenFilter and install these versions which are compatible with AdvancedFilters.

I checked the Harven's Stolen Filter comments section, and you posted a link I cannot open for a "compatible version".


How to make Harven's Stolen Filter work with Advanced Filters then?


Originally Posted by Baertram
Hey Harven,

are you still around here?
Someone askled me to support your addon HarvensStolenFilter with AdvancedFilters and with the current version I'm not able to as all I got is a new inventory button with a filter function for stolen items,
but no other identificator to see it's from your addon and it's baout stolen items (except the name of the tab maybe).

Could you maybe add the "descriptor = HarvensStolenFilter" to the table of tabData so other addons are able to identify your addon's tab as well?

The descriptor can be used with normal ingame functions of PLAYER_INVENTORY to be recognized.
And change the callbackFunction to use PLAYER_INVENTORY:ChangeFilter so it "must not" be always the tab[1] (if other addons also use buttons the tab 1 callback function must not be your addons callbackfunction).


I've also created a version compatible with LibFilters 3 here:
Harven's Stolen Filter v2.1 with LibFilters

Would be cool if you could have a look and release this to fix compatibility issues with AdvancedFilters e.g.
Many thanks.

Baertram

Edit:
Getting a rare inventorySlot error sometimes if I loot items and not sure if it's connected to my change to your addon, or update of other addons.
Will have to do some more tests and will report here then.

Yes it's because of my changes. Your addition to the inventory tabs creates the button but no control and everytime a new item is looted the tab tries to "flash" but there is no control available. Working on a fix using ZO_MenuBar_AddButton.
Tricky but found a way, fixed.
Last edited by babylon : 11/20/19 at 04:18 AM.
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Unread 10/24/19, 01:08 AM  
Lokir

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Okay, thank you very much.
Today, the error cannot be reproduced. Everything is running smoothly so far.
Craftstore had an update. Probably you are right and it is Crtaftstore .
The error message was a message of the ESO code. I have an eye on it and as soon as the error should occur again, I will send you the code.
Thank you very much for your time and work.



Originally Posted by Baertram
Originally Posted by Lokir
If I have installed the current version (1.5.3.2), I can not open any bags (crafting, quest reward etc).
with version 1.5.3.1 there are no problems.
Please, as described above in the sticky post, tell me if you have tested with only AdvancedFilters + needed librraies enabled.
Does it work then?
Try to find out which other addons may interfere. Known problem addons currently might be Inventory Grid View, GridList (if you did not update it to the most current version), and other inventory related ones.
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Unread 10/23/19, 02:56 PM  
Baertram
 
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Got an info from ZOs about the "insecure" error messages:
Code:
It's because the security of the handlers comes from the security of the function plus the security level when they are set (this second part is new). So when an addon tells the inventory to build a bunch of inventory slots, all those handlers are insecure and cannot call private functions. The next patch will change that so those handlers will be secure which will make these errors go away.
The explanation more in detail was finished with this information:
Code:
Things that change the bag that is shown by calling UpdateList on the inventory for example.

If you open the inventory first then the stock UI will make all the slots securely. Then when the addon does it they'll already be there to use.
So this is why opening the inv first made the errors stop for some time.

As the addons, and especially filter addons using LibFilters, use an update function to show/update the inventory rows this shoudl relate to all of the addons like AdvancedFilters, FCOItemSaver, Inventory Grid List and others which add marker icons to the inventory rows (maybe even Craftstore or Alphagear).

I hope this will fix all the cannot pickup/deposit stuff as well or we need to see further after that patch then.
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Unread 10/23/19, 01:32 PM  
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Originally Posted by Lokir
If I have installed the current version (1.5.3.2), I can not open any bags (crafting, quest reward etc).
with version 1.5.3.1 there are no problems.
Please, as described above in the sticky post, tell me if you have tested with only AdvancedFilters + needed librraies enabled.
Does it work then?
Try to find out which other addons may interfere. Known problem addons currently might be Inventory Grid View, GridList (if you did not update it to the most current version), and other inventory related ones.
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Unread 10/23/19, 09:18 AM  
Lokir

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If I have installed the current version (1.5.3.2), I can not open any bags (crafting, quest reward etc).
with version 1.5.3.1 there are no problems.
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Unread 10/23/19, 12:45 AM  
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Hi, thanks but I need the complete error message please, the start especially, as there is written the name of the function where it happens.
Could you provide me the complete error message from chat please.

Originally Posted by MonkeyBoy
Per in-game instructions, adding this comment:
1) sold stuff in the thieves guild to the fence in Vivec City (thing I stole from S. Elsweyr)
InventoryType: 1, crafingType:0/0, currentFilter: function: 0000023C7EB99C08, subFilterGroupMissing: false, subfilterBarMissing: false
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Unread 10/22/19, 10:58 PM  
MonkeyBoy

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Per in-game instructions, adding this comment:
1) sold stuff in the thieves guild to the fence in Vivec City (thing I stole from S. Elsweyr)
InventoryType: 1, crafingType:0/0, currentFilter: function: 0000023C7EB99C08, subFilterGroupMissing: false, subfilterBarMissing: false
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Unread 10/21/19, 10:59 AM  
Baertram
 
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I'm not able to play the next 2 days so if you find any errors or bugs please USE THE TIME and test if this happens without other addons as well, before posting something here.

And please read the sticky post above and the FAQ if you want to post error messages!

Many thanks.
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Unread 09/16/19, 06:23 AM  
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Aye, AF plugins are only visible in the dropdown filter box and they won't add extra inventory filter buttons on top. That's why I was confused as well.
Thanks for the update.

Originally Posted by Efran
Originally Posted by Baertram
LibDebugLogger

If you say it was AF Stolen filter plugin it's a supported plugin. I'll have a look if I can reproduce it then.
Hmmm, that did not fix it, so I went looking and it seems somehow I have acquired the NTakLootNSteal add on along the way and as you said that was indeed the cause.

Sorry for the confusion
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Unread 09/15/19, 04:46 PM  
Efran

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Originally Posted by Baertram
LibDebugLogger

If you say it was AF Stolen filter plugin it's a supported plugin. I'll have a look if I can reproduce it then.
Hmmm, that did not fix it, so I went looking and it seems somehow I have acquired the NTakLootNSteal add on along the way and as you said that was indeed the cause.

Sorry for the confusion
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Unread 09/15/19, 04:05 AM  
Baertram
 
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LibDebugLogger

If you say it was AF Stolen filter plugin it's a supported plugin. I'll have a look if I can reproduce it then.

Originally Posted by Efran
Absolutely a fair point, and I am sure us, your users, are very very grateful for the work that you are doing.

I did not realise it was a not a core feature. I guess its from this add on that I will now turn off
Advanced Filters - Stolen items filter
Having said all of that, is there any way to produce a list of current addons that are operating and their version numbers ? It would be a huge debug aid. Maybe something for the Addon writing community or ESO/Zenimax to consider.

Originally Posted by Baertram
There is no stolen tab at the vanilla UI!

So which addon are you using to add it? Check the comments of NTakLootNSteal or HarvensStolenFilter and install these versions which are compatible with AdvancedFilters.
If it's another addon, sorry, no plan to support more and more and more.
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Unread 09/14/19, 03:26 PM  
Efran

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Absolutely a fair point, and I am sure us, your users, are very very grateful for the work that you are doing.

I did not realise it was a not a core feature. I guess its from this add on that I will now turn off
Advanced Filters - Stolen items filter
Having said all of that, is there any way to produce a list of current addons that are operating and their version numbers ? It would be a huge debug aid. Maybe something for the Addon writing community or ESO/Zenimax to consider.

Originally Posted by Baertram
There is no stolen tab at the vanilla UI!

So which addon are you using to add it? Check the comments of NTakLootNSteal or HarvensStolenFilter and install these versions which are compatible with AdvancedFilters.
If it's another addon, sorry, no plan to support more and more and more.
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Last edited by Efran : 09/14/19 at 05:46 PM.
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Unread 09/14/19, 12:06 PM  
Baertram
 
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There is no stolen tab at the vanilla UI!

So which addon are you using to add it? Check the comments of NTakLootNSteal or HarvensStolenFilter and install these versions which are compatible with AdvancedFilters.
If it's another addon, sorry, no plan to support more and more and more.


Originally Posted by Efran
>====================================>
[AdvancedFilters - ERROR] ShowSubfilterBar - SubFilterBar missing

!> Please answer the following 4 questions and send the answers (and if given: the variables shown in the lines, starting with ->, after the questions) to the addon's comments of AdvancedFilters @www.esoui.com:
https://bit.ly/2lSbb2A

1) What did you do?
Activate personal bank / Deposit / Stolen

2)Where did you do it?
NA / Grahtwood / Elden Root ( upstairs ) / Elden Root Services / Amballicil

3)Did you test if the error happenes with only the addon AdvancedFilters UPDATED activated (please test this!)?
Sorry dont have time this time

4)If error happens with other addons active: Which other addons were you using as the error happened?
AGS + tons of others

-> InventoryType: 1, craftingType: 0/0, currentFilter: function: 000002149F8A2588, subFilterGroupMissing: false, subfilterBarMissing: false
Thank you very much for your invested time and the will to fix this addon!
<====================================<


NA Server > @ChanurOdindottir
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Unread 09/14/19, 10:25 AM  
Efran

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>====================================>
[AdvancedFilters - ERROR] ShowSubfilterBar - SubFilterBar missing

!> Please answer the following 4 questions and send the answers (and if given: the variables shown in the lines, starting with ->, after the questions) to the addon's comments of AdvancedFilters @www.esoui.com:
https://bit.ly/2lSbb2A

1) What did you do?
Activate personal bank / Deposit / Stolen

2)Where did you do it?
NA / Grahtwood / Elden Root ( upstairs ) / Elden Root Services / Amballicil

3)Did you test if the error happenes with only the addon AdvancedFilters UPDATED activated (please test this!)?
Sorry dont have time this time

4)If error happens with other addons active: Which other addons were you using as the error happened?
AGS + tons of others

-> InventoryType: 1, craftingType: 0/0, currentFilter: function: 000002149F8A2588, subFilterGroupMissing: false, subfilterBarMissing: false
Thank you very much for your invested time and the will to fix this addon!
<====================================<


NA Server > @ChanurOdindottir
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Unread 09/14/19, 04:17 AM  
Baertram
 
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Re: strange debug message

Whoops, guess I forgot to remove a debit message.

Originally Posted by Tamelon
every time i open a deconstruct panel on any crafting station i get a message like this for every item in the deconstruct panel in the chat window:

[09:28:30] >[AF]RefreshSubFilterbar, externalAddonName: FCOCraftFilter_Jewelry_Deconstruction, result: true

As it says AF in front and its the only addon i updated in the last 24 hours i guess its not caused by fcocraftfilter.

the text _Jewelry_ changes for each crafting station of course.

i tried reinstall, delete config file and activate debug and deactivate it again. no changes.

Thanks for your time.
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